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	<id>https://wiki.distantsands.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Funnylilcreachure</id>
	<title>Distant Sands 11 - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Special:Contributions/Funnylilcreachure"/>
	<updated>2026-09-22T01:25:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Major_Settled_Planets&amp;diff=694</id>
		<title>Major Settled Planets</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Major_Settled_Planets&amp;diff=694"/>
		<updated>2026-09-08T00:52:39Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ruz&#039;kahni Directorate ==&lt;br /&gt;
=== Fen ===&lt;br /&gt;
&lt;br /&gt;
=== Cellen ===&lt;br /&gt;
&lt;br /&gt;
=== Jesor ===&lt;br /&gt;
&lt;br /&gt;
=== Gaia ===&lt;br /&gt;
&lt;br /&gt;
=== 82 Eridani ===&lt;br /&gt;
&lt;br /&gt;
=== Hellhole ===&lt;br /&gt;
&lt;br /&gt;
=== Jinx ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== United Families ==&lt;br /&gt;
=== Kemsin ===&lt;br /&gt;
&lt;br /&gt;
=== Jemzal ===&lt;br /&gt;
&lt;br /&gt;
=== Kuni ===&lt;br /&gt;
&lt;br /&gt;
=== Son-Sallari ===&lt;br /&gt;
&lt;br /&gt;
=== Onaleis ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alganna Eternity ==&lt;br /&gt;
=== New Alba ===&lt;br /&gt;
*Type: Garden&lt;br /&gt;
*Population (including orbital): 15 Billion&lt;br /&gt;
* Chief Role: Imperial administration&lt;br /&gt;
* Moons: 3&lt;br /&gt;
&lt;br /&gt;
New Alba has been the jewel in the Eternity&#039;s crown for centuries. First surveyed in &lt;br /&gt;
&lt;br /&gt;
=== Dhaarakt ===&lt;br /&gt;
* Type: Oceanic&lt;br /&gt;
* Population (including orbital): 7 Billion&lt;br /&gt;
* Chief Role: Aquacultural&lt;br /&gt;
* Moons: 1&lt;br /&gt;
&lt;br /&gt;
=== Civa ===&lt;br /&gt;
* Type: Arctic&lt;br /&gt;
* Population (including orbital): 15 Billion&lt;br /&gt;
* Chief Role: Commercial&lt;br /&gt;
* Moons: 1&lt;br /&gt;
&lt;br /&gt;
=== Mirruban ===&lt;br /&gt;
* Type: Erratic&lt;br /&gt;
* Population (including orbital): 36 Billion&lt;br /&gt;
* Chief Role: Industrial&lt;br /&gt;
* Moons: 6&lt;br /&gt;
&lt;br /&gt;
=== Khorros ===&lt;br /&gt;
* Type: Earth-like, thermic&lt;br /&gt;
* Population (including orbital): 27 Billion&lt;br /&gt;
* Chief Role: Unspecialized&lt;br /&gt;
* Moons: 11&lt;br /&gt;
&lt;br /&gt;
== League Of Free Colonies ==&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Major_Settled_Planets&amp;diff=693</id>
		<title>Major Settled Planets</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Major_Settled_Planets&amp;diff=693"/>
		<updated>2026-09-08T00:51:24Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: /* Alganna Eternity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ruz&#039;kahni Directorate ==&lt;br /&gt;
=== Fen ===&lt;br /&gt;
&lt;br /&gt;
=== Cellen ===&lt;br /&gt;
&lt;br /&gt;
=== Jesor ===&lt;br /&gt;
&lt;br /&gt;
=== Gaia ===&lt;br /&gt;
&lt;br /&gt;
=== 82 Eridani ===&lt;br /&gt;
&lt;br /&gt;
=== Hellhole ===&lt;br /&gt;
&lt;br /&gt;
=== Jinx ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== United Families ==&lt;br /&gt;
=== Kemsin ===&lt;br /&gt;
&lt;br /&gt;
=== Jemzal ===&lt;br /&gt;
&lt;br /&gt;
=== Kuni ===&lt;br /&gt;
&lt;br /&gt;
=== Son-Sallari ===&lt;br /&gt;
&lt;br /&gt;
=== Onaleis ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alganna Eternity ==&lt;br /&gt;
=== New Alba ===&lt;br /&gt;
Type: Garden&lt;br /&gt;
Population (including orbital): 15 Billion&lt;br /&gt;
Chief Role: Imperial administration&lt;br /&gt;
Moons: 3&lt;br /&gt;
&lt;br /&gt;
New Alba has been the jewel in the Eternity&#039;s crown for centuries. First surveyed in &lt;br /&gt;
&lt;br /&gt;
=== Dhaarakt ===&lt;br /&gt;
Type: Oceanic&lt;br /&gt;
Population (including orbital): 7 Billion&lt;br /&gt;
Chief Role: Aquacultural&lt;br /&gt;
Moons: 1&lt;br /&gt;
&lt;br /&gt;
=== Civa ===&lt;br /&gt;
Type: Arctic&lt;br /&gt;
Population (including orbital): 15 Billion&lt;br /&gt;
Chief Role: Commercial&lt;br /&gt;
Moons: 1&lt;br /&gt;
&lt;br /&gt;
=== Mirruban ===&lt;br /&gt;
Type: Erratic&lt;br /&gt;
Population (including orbital): 36 Billion&lt;br /&gt;
Chief Role: Industrial&lt;br /&gt;
Moons: 6&lt;br /&gt;
&lt;br /&gt;
=== Khorros ===&lt;br /&gt;
Type: Earth-like, thermic&lt;br /&gt;
Population (including orbital): 27 Billion&lt;br /&gt;
Chief Role: Unspecialized&lt;br /&gt;
Moons: 11&lt;br /&gt;
&lt;br /&gt;
== League Of Free Colonies ==&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Major_Settled_Planets&amp;diff=692</id>
		<title>Major Settled Planets</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Major_Settled_Planets&amp;diff=692"/>
		<updated>2026-09-07T23:28:18Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ruz&#039;kahni Directorate ==&lt;br /&gt;
=== Fen ===&lt;br /&gt;
&lt;br /&gt;
=== Cellen ===&lt;br /&gt;
&lt;br /&gt;
=== Jesor ===&lt;br /&gt;
&lt;br /&gt;
=== Gaia ===&lt;br /&gt;
&lt;br /&gt;
=== 82 Eridani ===&lt;br /&gt;
&lt;br /&gt;
=== Hellhole ===&lt;br /&gt;
&lt;br /&gt;
=== Jinx ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== United Families ==&lt;br /&gt;
=== Kemsin ===&lt;br /&gt;
&lt;br /&gt;
=== Jemzal ===&lt;br /&gt;
&lt;br /&gt;
=== Kuni ===&lt;br /&gt;
&lt;br /&gt;
=== Son-Sallari ===&lt;br /&gt;
&lt;br /&gt;
=== Onaleis ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Alganna Eternity ==&lt;br /&gt;
=== New Alba ===&lt;br /&gt;
&lt;br /&gt;
=== Dhaarakt ===&lt;br /&gt;
&lt;br /&gt;
=== Civa ===&lt;br /&gt;
&lt;br /&gt;
=== Mirruban ===&lt;br /&gt;
&lt;br /&gt;
=== Khorros ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== League Of Free Colonies ==&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Major_Settled_Planets&amp;diff=691</id>
		<title>Major Settled Planets</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Major_Settled_Planets&amp;diff=691"/>
		<updated>2026-09-07T23:27:45Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: /* Alganna Eternity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ruz&#039;kahni Directorate ==&lt;br /&gt;
=== Fen ===&lt;br /&gt;
=== Cellen ===&lt;br /&gt;
=== Jesor ===&lt;br /&gt;
=== Gaia ===&lt;br /&gt;
=== 82 Eridani ===&lt;br /&gt;
=== Hellhole ===&lt;br /&gt;
=== Jinx ===&lt;br /&gt;
&lt;br /&gt;
== United Families ==&lt;br /&gt;
=== Kemsin ===&lt;br /&gt;
=== Jemzal ===&lt;br /&gt;
=== Kuni ===&lt;br /&gt;
=== Son-Sallari ===&lt;br /&gt;
=== Onaleis ===&lt;br /&gt;
&lt;br /&gt;
== Alganna Eternity ==&lt;br /&gt;
=== New Alba ===&lt;br /&gt;
&lt;br /&gt;
=== Dhaarakt ===&lt;br /&gt;
&lt;br /&gt;
=== Civa ===&lt;br /&gt;
&lt;br /&gt;
=== Mirruban ===&lt;br /&gt;
&lt;br /&gt;
=== Khorros ===&lt;br /&gt;
&lt;br /&gt;
== League Of Free Colonies ==&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Major_Settled_Planets&amp;diff=689</id>
		<title>Major Settled Planets</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Major_Settled_Planets&amp;diff=689"/>
		<updated>2026-09-07T23:24:49Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: Created page with &amp;quot;== Ruz&amp;#039;kahni Directorate == === Fen === === Cellen === === Jesor === === Gaia === === 82 Eridani === === Hellhole === === Jinx ===  == United Families == === Kemsin === === Jemzal === === Kuni === === Son-Sallari === === Onaleis ===  == Alganna Eternity == === New Alba === === Dhaarakt === === Civa === === Mirruban ===  == League Of Free Colonies ==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ruz&#039;kahni Directorate ==&lt;br /&gt;
=== Fen ===&lt;br /&gt;
=== Cellen ===&lt;br /&gt;
=== Jesor ===&lt;br /&gt;
=== Gaia ===&lt;br /&gt;
=== 82 Eridani ===&lt;br /&gt;
=== Hellhole ===&lt;br /&gt;
=== Jinx ===&lt;br /&gt;
&lt;br /&gt;
== United Families ==&lt;br /&gt;
=== Kemsin ===&lt;br /&gt;
=== Jemzal ===&lt;br /&gt;
=== Kuni ===&lt;br /&gt;
=== Son-Sallari ===&lt;br /&gt;
=== Onaleis ===&lt;br /&gt;
&lt;br /&gt;
== Alganna Eternity ==&lt;br /&gt;
=== New Alba ===&lt;br /&gt;
=== Dhaarakt ===&lt;br /&gt;
=== Civa ===&lt;br /&gt;
=== Mirruban ===&lt;br /&gt;
&lt;br /&gt;
== League Of Free Colonies ==&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Tsa-karr&amp;diff=686</id>
		<title>Tsa-karr</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Tsa-karr&amp;diff=686"/>
		<updated>2026-09-05T01:10:22Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DirectorateApproved.png|frameless|500x500px]]&lt;br /&gt;
{{Species Infobox&lt;br /&gt;
| name = Tsa-karr&lt;br /&gt;
| image = Example.jpg&lt;br /&gt;
| designation = Reptiles&lt;br /&gt;
| subspecies = 6&lt;br /&gt;
| height = 0.5m-3m&lt;br /&gt;
| mass = 12kg-200kg&lt;br /&gt;
| distinctive_traits = Always including:&lt;br /&gt;
* Scaled or clammy skin&lt;br /&gt;
* Ectothermic bodies&lt;br /&gt;
* Sharp teeth&lt;br /&gt;
* Long tails&lt;br /&gt;
| lifespan = 30-200 cycles&lt;br /&gt;
| homeworld = Khorros&lt;br /&gt;
| habitat = Hot, but varied&lt;br /&gt;
| diet = Mostly carnivorous, some omnivores&lt;br /&gt;
| language = Hiss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Description&#039;&#039;&#039; ===&lt;br /&gt;
Tsa-karr, meaning something like &#039;thermarchs&#039; or &#039;heat-lords,&#039; is the modern term for a species-complex that is exclusively ectothermic (cold-blooded) and scaled, but shares little else in common between species besides bilateral symmetry; some are not even bipeds, but have snakelike bodies. Most species are utterly reliant on high levels of ambient heat, and so it&#039;s not uncommon to see a Tsa-karri wearing a heated or even sealed suit even planetside. Tsa-karr is distinctly a word of their spacefaring era, as the planet was historically very politically divided between species.&lt;br /&gt;
&lt;br /&gt;
The planet Khorros is a super-terrestrial world with a sluggish 42-hour rotation and a dense, CO₂-rich atmosphere. Its habitable zone (at least, habitable for the Tsa-karr) is a scorching equatorial belt 10,000 kilometers wide, where surface temperatures rarely drop below 38°C. Its recent geological history has given the world the supercontinent Ur-veth, through much of which flows the largest known river of any habitable planet by both volume and length, the Zarax, which in some sections might be classified in fact as lakes almost the size of seas. Most Tsa-karr civilizations have historically had ties to this river in some manner or another, though due to its size it spans several biomes, all of them hot.&lt;br /&gt;
&lt;br /&gt;
==== Heritages ====&lt;br /&gt;
===== Desert Dwellers =====&lt;br /&gt;
&#039;&#039;&#039;Zharaki:&#039;&#039;&#039; &lt;br /&gt;
Mostly resembling cobras and pythons, the Zharak-ai civilizations traditionally spanned the Zharak, or Gilded Land, a large desert nourished by the Zarax&#039;s floodplains. They are able to claim the planet&#039;s oldest continuous civilization, and have preserved some archaic non-bipedal lineages (ie nagas) into the modern day as their traditional priest caste. Most have elongated torsos and limbs, and they tend to be very flexible. The Zharak-ai are generally long-lived, reaching adulthood around 30 Standard Cycles of age and with a maximum observed age of 230. This is a maximum, however, and the majority of natural deaths center closer to 190-200.&lt;br /&gt;
&lt;br /&gt;
The Zharak-ai are frequently stereotyped as haughty, detached, and scheming. In the modern day they gravitate towards work in the fields of bureaucracy, trade, or complex strategy.&lt;br /&gt;
&lt;br /&gt;
===== River-dwellers =====&lt;br /&gt;
&#039;&#039;&#039;Nyss:&#039;&#039;&#039; &lt;br /&gt;
Although largely bipedal, the Nyss-kar, meaning something like &#039;the wet&#039; largely resemble anacondas and water pythons. Their feet are often webbed, and their tails somewhat flatter and oar-like, being adapted to the verdant jungle stretches of the Zarax. The Nyss-kar traditionally dwelled in muddy riverside dens reinforced with foliage, but some preferred elevating dwellings in the jungle trees.&lt;br /&gt;
&lt;br /&gt;
The Nyss-karr are frequently stereotyped as uncomplicated but clever. Nyss-kar characters in media usually are the ones to come up with a simple solution that everyone else had been too focused on the details to see for themselves. They tend to gravitate towards academic and scientific jobs in the modern day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sytherax:&#039;&#039;&#039; &lt;br /&gt;
Meaning &#039;thorny-backed,&#039; the Ssytherax resemble crocodilians, and tend to be the largest of the Tsa-karr. Their evolutionary homes are the swamps and bogs of the eastern Zarax, but they&#039;ve proven adaptable enough to serve across the planet, historically, as mercenaries. &lt;br /&gt;
&lt;br /&gt;
Equipped with a powerful crushing jaw and usually incredible size and strength, it&#039;s understandable that the Ssytherax are stereotyped unfairly as brutes. They traditionally lived in semi-submerged citadels dotted across Khorros&#039; wetlands, uninterested in the rest of the world unless some power or another was interested in paying them for their strength. Beneath their outer appearance, however, they&#039;re also frequently talented engineers and artisans, and are often more tasteful and sensitive than they&#039;re made out to be.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xyrr:&#039;&#039;&#039; Meaning &#039;prismatic&#039; or &#039;colorful,&#039; the Xyrr resemble Terran chameleons and other tree lizards. Though they share the same wet biome as the Ssytherax and the Nyss-karr, they more frequently made their homes in the trees above, while the other two species would more frequently live in or near the water. They tend to be lean and gracile, with exceptional climbing ability, and while they can use their skin for camouflage like Terran chameleons, it sees more frequent use in the form of communication.&lt;br /&gt;
&lt;br /&gt;
Stereotyped as quiet and physically slow but likeable, the average Xyrr is in fact exceptionally clever and diplomatic. In the modern day they don&#039;t tend to gravitate towards any one field of work. &lt;br /&gt;
===== Island-dwellers =====&lt;br /&gt;
&#039;&#039;&#039;Zylth:&#039;&#039;&#039; Meaning &#039;shimmering,&#039; the Zylth resemble skinks with their smooth, reflective scales. They inhabit the easternmost land on Khorros, a massive chain of volcanic islands off the coast of Ur-veth into which the Zarax drains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vorak:&#039;&#039;&#039; Meaning &#039;fire-bellied,&#039; the Vorrkyss are a diverse species that can resemble newts and dragons. The name is a coincidence and they are not in fact known for breathing fire, but rather the ability unique to the species to spit their highly caustic stomach acid as a form of self-defense.&lt;br /&gt;
&lt;br /&gt;
Both of the above species share a reputation for a kind of scheming diligence, regardless of their personal physical ability. A common mental image of the average Zylth or Vorrkyss is, essentially, &#039;scummy.&#039; Though they&#039;re known to be skilled artisans and merchants, they are said to never be entirely forthright about their work.&lt;br /&gt;
=== &#039;&#039;&#039;History&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Society&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Beliefs, Attitudes, and Behaviors&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Style Guide and Character Creation&#039;&#039;&#039; ===&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Tsa-karr&amp;diff=685</id>
		<title>Tsa-karr</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Tsa-karr&amp;diff=685"/>
		<updated>2026-09-05T01:09:45Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DirectorateApproved.png|frameless|500x500px]]&lt;br /&gt;
{{Species Infobox&lt;br /&gt;
| name = Tsa-karr&lt;br /&gt;
| image = Example.jpg&lt;br /&gt;
| designation = Reptiles&lt;br /&gt;
| subspecies = 6&lt;br /&gt;
| height = 0.5m-3m&lt;br /&gt;
| mass = 12kg-200kg&lt;br /&gt;
| distinctive_traits = Always including:&lt;br /&gt;
* Scaled or clammy skin&lt;br /&gt;
* Ectothermic bodies&lt;br /&gt;
* Sharp teeth&lt;br /&gt;
* Long tails&lt;br /&gt;
| lifespan = 30-200 cycles&lt;br /&gt;
| homeworld = Khorros&lt;br /&gt;
| habitat = Hot, but varied&lt;br /&gt;
| diet = Mostly carnivorous, some omnivores&lt;br /&gt;
| language = Hiss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Description&#039;&#039;&#039; ===&lt;br /&gt;
Tsa-karr, meaning something like &#039;thermarchs&#039; or &#039;heat-lords,&#039; is the modern term for a species-complex that is exclusively ectothermic (cold-blooded) and scaled, but shares little else in common between species besides bilateral symmetry; some are not even bipeds, but have snakelike bodies. Most species are utterly reliant on high levels of ambient heat, and so it&#039;s not uncommon to see a Tsa-karri wearing a heated or even sealed suit even planetside. Tsa-karr is distinctly a word of their spacefaring era, as the planet was historically very politically divided between species.&lt;br /&gt;
&lt;br /&gt;
The planet Khorros is a super-terrestrial world with a sluggish 42-hour rotation and a dense, CO₂-rich atmosphere. Its habitable zone (at least, habitable for the Tsa-karr) is a scorching equatorial belt 10,000 kilometers wide, where surface temperatures rarely drop below 38°C. Its recent geological history has given the world the supercontinent Ur-veth, through much of which flows the largest known river of any habitable planet by both volume and length, the Zarax, which in some sections might be classified in fact as lakes almost the size of seas. Most Tsa-karr civilizations have historically had ties to this river in some manner or another, though due to its size it spans several biomes, all of them hot.&lt;br /&gt;
&lt;br /&gt;
==== Heritages ====&lt;br /&gt;
===== Desert Dwellers =====&lt;br /&gt;
&#039;&#039;&#039;Zharaki:&#039;&#039;&#039; &lt;br /&gt;
Mostly resembling cobras and pythons, the Zharak-ai civilizations traditionally spanned the Zharak, or Gilded Land, a large desert nourished by the Zarax&#039;s floodplains. They are able to claim the planet&#039;s oldest continuous civilization, and have preserved some archaic non-bipedal lineages (ie nagas) into the modern day as their traditional priest caste. Most have elongated torsos and limbs, and they tend to be very flexible. The Zharak-ai are generally long-lived, reaching adulthood around 30 Standard Cycles of age and with a maximum observed age of 230. This is a maximum, however, and the majority of natural deaths center closer to 190-200.&lt;br /&gt;
&lt;br /&gt;
The Zharak-ai are frequently stereotyped as haughty, detached, and scheming. In the modern day they gravitate towards work in the fields of bureaucracy, trade, or complex strategy.&lt;br /&gt;
&lt;br /&gt;
===== River-dwellers =====&lt;br /&gt;
&#039;&#039;&#039;Nyss-karr:&#039;&#039;&#039; &lt;br /&gt;
Although largely bipedal, the Nyss-kar, meaning something like &#039;hydrarchs&#039; or &#039;water-lords&#039; largely resemble anacondas and water pythons. Their feet are often webbed, and their tails somewhat flatter and oar-like, being adapted to the verdant jungle stretches of the Zarax. The Nyss-kar traditionally dwelled in muddy riverside dens reinforced with foliage, but some preferred elevating dwellings in the jungle trees.&lt;br /&gt;
&lt;br /&gt;
The Nyss-karr are frequently stereotyped as uncomplicated but clever. Nyss-kar characters in media usually are the ones to come up with a simple solution that everyone else had been too focused on the details to see for themselves. They tend to gravitate towards academic and scientific jobs in the modern day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sytherax:&#039;&#039;&#039; &lt;br /&gt;
Meaning &#039;thorny-backed,&#039; the Ssytherax resemble crocodilians, and tend to be the largest of the Tsa-karr. Their evolutionary homes are the swamps and bogs of the eastern Zarax, but they&#039;ve proven adaptable enough to serve across the planet, historically, as mercenaries. &lt;br /&gt;
&lt;br /&gt;
Equipped with a powerful crushing jaw and usually incredible size and strength, it&#039;s understandable that the Ssytherax are stereotyped unfairly as brutes. They traditionally lived in semi-submerged citadels dotted across Khorros&#039; wetlands, uninterested in the rest of the world unless some power or another was interested in paying them for their strength. Beneath their outer appearance, however, they&#039;re also frequently talented engineers and artisans, and are often more tasteful and sensitive than they&#039;re made out to be.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xyrr:&#039;&#039;&#039; Meaning &#039;prismatic&#039; or &#039;colorful,&#039; the Xyrr resemble Terran chameleons and other tree lizards. Though they share the same wet biome as the Ssytherax and the Nyss-karr, they more frequently made their homes in the trees above, while the other two species would more frequently live in or near the water. They tend to be lean and gracile, with exceptional climbing ability, and while they can use their skin for camouflage like Terran chameleons, it sees more frequent use in the form of communication.&lt;br /&gt;
&lt;br /&gt;
Stereotyped as quiet and physically slow but likeable, the average Xyrr is in fact exceptionally clever and diplomatic. In the modern day they don&#039;t tend to gravitate towards any one field of work. &lt;br /&gt;
===== Island-dwellers =====&lt;br /&gt;
&#039;&#039;&#039;Zylth:&#039;&#039;&#039; Meaning &#039;shimmering,&#039; the Zylth resemble skinks with their smooth, reflective scales. They inhabit the easternmost land on Khorros, a massive chain of volcanic islands off the coast of Ur-veth into which the Zarax drains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vorak:&#039;&#039;&#039; Meaning &#039;fire-bellied,&#039; the Vorrkyss are a diverse species that can resemble newts and dragons. The name is a coincidence and they are not in fact known for breathing fire, but rather the ability unique to the species to spit their highly caustic stomach acid as a form of self-defense.&lt;br /&gt;
&lt;br /&gt;
Both of the above species share a reputation for a kind of scheming diligence, regardless of their personal physical ability. A common mental image of the average Zylth or Vorrkyss is, essentially, &#039;scummy.&#039; Though they&#039;re known to be skilled artisans and merchants, they are said to never be entirely forthright about their work.&lt;br /&gt;
=== &#039;&#039;&#039;History&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Society&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Beliefs, Attitudes, and Behaviors&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Style Guide and Character Creation&#039;&#039;&#039; ===&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Tsa-karr&amp;diff=683</id>
		<title>Tsa-karr</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Tsa-karr&amp;diff=683"/>
		<updated>2026-09-04T23:31:54Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DirectorateApproved.png|frameless|500x500px]]&lt;br /&gt;
{{Species Infobox&lt;br /&gt;
| name = Tsa-karr&lt;br /&gt;
| image = Example.jpg&lt;br /&gt;
| designation = Reptiles&lt;br /&gt;
| subspecies = 6&lt;br /&gt;
| height = 0.5m-3m&lt;br /&gt;
| mass = 12kg-200kg&lt;br /&gt;
| distinctive_traits = Always including:&lt;br /&gt;
* Scaled or clammy skin&lt;br /&gt;
* Ectothermic bodies&lt;br /&gt;
* Sharp teeth&lt;br /&gt;
* Long tails&lt;br /&gt;
| lifespan = 30-200 cycles&lt;br /&gt;
| homeworld = Khorros&lt;br /&gt;
| habitat = Hot, but varied&lt;br /&gt;
| diet = Mostly carnivorous, some omnivores&lt;br /&gt;
| language = Hiss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Description&#039;&#039;&#039; ===&lt;br /&gt;
Tsa-karr, meaning something like &#039;thermarchs&#039; or &#039;heat-lords,&#039; is the modern term for a species-complex that is exclusively ectothermic (cold-blooded) and scaled, but shares little else in common between species besides bilateral symmetry; some are not even bipeds, but have snakelike bodies. Most species are utterly reliant on high levels of ambient heat, and so it&#039;s not uncommon to see a Tsa-karri wearing a heated or even sealed suit even planetside. Tsa-karr is distinctly a word of their spacefaring era, as the planet was historically very politically divided between species.&lt;br /&gt;
&lt;br /&gt;
The planet Khorros is a super-terrestrial world with a sluggish 42-hour rotation and a dense, CO₂-rich atmosphere. Its habitable zone (at least, habitable for the Tsa-karr) is a scorching equatorial belt 10,000 kilometers wide, where surface temperatures rarely drop below 38°C. Its recent geological history has given the world the supercontinent Ur-veth, through much of which flows the largest known river of any habitable planet by both volume and length, the Zarax, which in some sections might be classified in fact as lakes almost the size of seas. Most Tsa-karr civilizations have historically had ties to this river in some manner or another, though due to its size it spans several biomes, all of them hot.&lt;br /&gt;
&lt;br /&gt;
==== Heritages ====&lt;br /&gt;
===== Desert Dwellers =====&lt;br /&gt;
&#039;&#039;&#039;Zharak-ai:&#039;&#039;&#039; &lt;br /&gt;
Mostly resembling cobras and pythons, the Zharak-ai civilizations traditionally spanned the Zharak, or Gilded Land, a large desert nourished by the Zarax&#039;s floodplains. They are able to claim the planet&#039;s oldest continuous civilization, and have preserved some archaic non-bipedal lineages (ie nagas) into the modern day as their traditional priest caste. Most have elongated torsos and limbs, and they tend to be very flexible. The Zharak-ai are generally long-lived, reaching adulthood around 30 Standard Cycles of age and with a maximum observed age of 230. This is a maximum, however, and the majority of natural deaths center closer to 190-200.&lt;br /&gt;
&lt;br /&gt;
The Zharak-ai are frequently stereotyped as haughty, detached, and scheming. In the modern day they gravitate towards work in the fields of bureaucracy, trade, or complex strategy.&lt;br /&gt;
&lt;br /&gt;
===== River-dwellers =====&lt;br /&gt;
&#039;&#039;&#039;Nyss-karr:&#039;&#039;&#039; &lt;br /&gt;
Although largely bipedal, the Nyss-kar, meaning something like &#039;hydrarchs&#039; or &#039;water-lords&#039; largely resemble anacondas and water pythons. Their feet are often webbed, and their tails somewhat flatter and oar-like, being adapted to the verdant jungle stretches of the Zarax. The Nyss-kar traditionally dwelled in muddy riverside dens reinforced with foliage, but some preferred elevating dwellings in the jungle trees.&lt;br /&gt;
&lt;br /&gt;
The Nyss-karr are frequently stereotyped as uncomplicated but clever. Nyss-kar characters in media usually are the ones to come up with a simple solution that everyone else had been too focused on the details to see for themselves. They tend to gravitate towards academic and scientific jobs in the modern day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ssytherax:&#039;&#039;&#039; &lt;br /&gt;
Meaning &#039;thorny-backed,&#039; the Ssytherax resemble crocodilians, and tend to be the largest of the Tsa-karr. Their evolutionary homes are the swamps and bogs of the eastern Zarax, but they&#039;ve proven adaptable enough to serve across the planet, historically, as mercenaries. &lt;br /&gt;
&lt;br /&gt;
Equipped with a powerful crushing jaw and usually incredible size and strength, it&#039;s understandable that the Ssytherax are stereotyped unfairly as brutes. They traditionally lived in semi-submerged citadels dotted across Khorros&#039; wetlands, uninterested in the rest of the world unless some power or another was interested in paying them for their strength. Beneath their outer appearance, however, they&#039;re also frequently talented engineers and artisans, and are often more tasteful and sensitive than they&#039;re made out to be.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xyrr:&#039;&#039;&#039; Meaning &#039;prismatic&#039; or &#039;colorful,&#039; the Xyrr resemble Terran chameleons and other tree lizards. Though they share the same wet biome as the Ssytherax and the Nyss-karr, they more frequently made their homes in the trees above, while the other two species would more frequently live in or near the water. They tend to be lean and gracile, with exceptional climbing ability, and while they can use their skin for camouflage like Terran chameleons, it sees more frequent use in the form of communication.&lt;br /&gt;
&lt;br /&gt;
Stereotyped as quiet and physically slow but likeable, the average Xyrr is in fact exceptionally clever and diplomatic. In the modern day they don&#039;t tend to gravitate towards any one field of work. &lt;br /&gt;
===== Island-dwellers =====&lt;br /&gt;
&#039;&#039;&#039;Zylth:&#039;&#039;&#039; Meaning &#039;shimmering,&#039; the Zylth resemble skinks with their smooth, reflective scales. They inhabit the easternmost land on Khorros, a massive chain of volcanic islands off the coast of Ur-veth into which the Zarax drains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vorrkyss:&#039;&#039;&#039; Meaning &#039;fire-bellied,&#039; the Vorrkyss are a diverse species that can resemble newts and dragons. The name is a coincidence and they are not in fact known for breathing fire, but rather the ability unique to the species to spit their highly caustic stomach acid as a form of self-defense.&lt;br /&gt;
&lt;br /&gt;
Both of the above species share a reputation for a kind of scheming diligence, regardless of their personal physical ability. A common mental image of the average Zylth or Vorrkyss is, essentially, &#039;scummy.&#039; Though they&#039;re known to be skilled artisans and merchants, they are said to never be entirely forthright about their work.&lt;br /&gt;
=== &#039;&#039;&#039;History&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Society&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Beliefs, Attitudes, and Behaviors&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Style Guide and Character Creation&#039;&#039;&#039; ===&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Tsa-karr&amp;diff=682</id>
		<title>Tsa-karr</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Tsa-karr&amp;diff=682"/>
		<updated>2026-09-04T23:31:02Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DirectorateApproved.png|frameless|500x500px]]&lt;br /&gt;
{{Species Infobox&lt;br /&gt;
| name = Tsa-karr&lt;br /&gt;
| image = Example.jpg&lt;br /&gt;
| designation = Reptiles&lt;br /&gt;
| subspecies = 6&lt;br /&gt;
| height = 0.5m-3m&lt;br /&gt;
| mass = 12kg-200kg&lt;br /&gt;
| distinctive_traits = Always including:&lt;br /&gt;
* Scaled or clammy skin&lt;br /&gt;
* Ectothermic bodies&lt;br /&gt;
* Sharp teeth&lt;br /&gt;
* Long tails&lt;br /&gt;
| lifespan = 30-200 cycles&lt;br /&gt;
| homeworld = Khorros&lt;br /&gt;
| habitat = Hot, but varied&lt;br /&gt;
| diet = Mostly carnivorous, some omnivores&lt;br /&gt;
| language = Hiss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Description&#039;&#039;&#039; ===&lt;br /&gt;
Tsa-karr, meaning something like &#039;thermarchs&#039; or &#039;heat-lords,&#039; is the modern term for a species-complex that is exclusively ectothermic (cold-blooded) and scaled, but shares little else in common between species besides bilateral symmetry; some are not even bipeds, but have snakelike bodies. Most species are utterly reliant on high levels of ambient heat, and so it&#039;s not uncommon to see a Tsa-karri wearing a heated or even sealed suit even planetside. Tsa-karr is distinctly a word of their spacefaring era, as the planet was historically very politically divided between species.&lt;br /&gt;
&lt;br /&gt;
The planet Khorros is a super-terrestrial world with a sluggish 42-hour rotation and a dense, CO₂-rich atmosphere. Its habitable zone (at least, habitable for the Tsa-karr) is a scorching equatorial belt 10,000 kilometers wide, where surface temperatures rarely drop below 38°C. Its recent geological history has given the world the supercontinent Ur-veth, through much of which flows the largest know river of any habitable planet by both volume and length, the Zarax, which in some sections might be classified in fact as lakes almost the size of seas. Most Tsa-karr civilizations have historically had ties to this river in some manner or another, though due to its size it spans several biomes, all of them hot.&lt;br /&gt;
&lt;br /&gt;
==== Heritages ====&lt;br /&gt;
===== Desert Dwellers =====&lt;br /&gt;
&#039;&#039;&#039;Zharak-ai:&#039;&#039;&#039; &lt;br /&gt;
Mostly resembling cobras and pythons, the Zharak-ai civilizations traditionally spanned the Zharak, or Gilded Land, a large desert nourished by the Zarax&#039;s floodplains. They are able to claim the planet&#039;s oldest continuous civilization, and have preserved some archaic non-bipedal lineages (ie nagas) into the modern day as their traditional priest caste. Most have elongated torsos and limbs, and they tend to be very flexible. The Zharak-ai are generally long-lived, reaching adulthood around 30 Standard Cycles of age and with a maximum observed age of 230. This is a maximum, however, and the majority of natural deaths center closer to 190-200.&lt;br /&gt;
&lt;br /&gt;
The Zharak-ai are frequently stereotyped as haughty, detached, and scheming. In the modern day they gravitate towards work in the fields of bureaucracy, trade, or complex strategy.&lt;br /&gt;
&lt;br /&gt;
===== River-dwellers =====&lt;br /&gt;
&#039;&#039;&#039;Nyss-karr:&#039;&#039;&#039; &lt;br /&gt;
Although largely bipedal, the Nyss-kar, meaning something like &#039;hydrarchs&#039; or &#039;water-lords&#039; largely resemble anacondas and water pythons. Their feet are often webbed, and their tails somewhat flatter and oar-like, being adapted to the verdant jungle stretches of the Zarax. The Nyss-kar traditionally dwelled in muddy riverside dens reinforced with foliage, but some preferred elevating dwellings in the jungle trees.&lt;br /&gt;
&lt;br /&gt;
The Nyss-karr are frequently stereotyped as uncomplicated but clever. Nyss-kar characters in media usually are the ones to come up with a simple solution that everyone else had been too focused on the details to see for themselves. They tend to gravitate towards academic and scientific jobs in the modern day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ssytherax:&#039;&#039;&#039; &lt;br /&gt;
Meaning &#039;thorny-backed,&#039; the Ssytherax resemble crocodilians, and tend to be the largest of the Tsa-karr. Their evolutionary homes are the swamps and bogs of the eastern Zarax, but they&#039;ve proven adaptable enough to serve across the planet, historically, as mercenaries. &lt;br /&gt;
&lt;br /&gt;
Equipped with a powerful crushing jaw and usually incredible size and strength, it&#039;s understandable that the Ssytherax are stereotyped unfairly as brutes. They traditionally lived in semi-submerged citadels dotted across Khorros&#039; wetlands, uninterested in the rest of the world unless some power or another was interested in paying them for their strength. Beneath their outer appearance, however, they&#039;re also frequently talented engineers and artisans, and are often more tasteful and sensitive than they&#039;re made out to be.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xyrr:&#039;&#039;&#039; Meaning &#039;prismatic&#039; or &#039;colorful,&#039; the Xyrr resemble Terran chameleons and other tree lizards. Though they share the same wet biome as the Ssytherax and the Nyss-karr, they more frequently made their homes in the trees above, while the other two species would more frequently live in or near the water. They tend to be lean and gracile, with exceptional climbing ability, and while they can use their skin for camouflage like Terran chameleons, it sees more frequent use in the form of communication.&lt;br /&gt;
&lt;br /&gt;
Stereotyped as quiet and physically slow but likeable, the average Xyrr is in fact exceptionally clever and diplomatic. In the modern day they don&#039;t tend to gravitate towards any one field of work. &lt;br /&gt;
===== Island-dwellers =====&lt;br /&gt;
&#039;&#039;&#039;Zylth:&#039;&#039;&#039; Meaning &#039;shimmering,&#039; the Zylth resemble skinks with their smooth, reflective scales. They inhabit the easternmost land on Khorros, a massive chain of volcanic islands off the coast of Ur-veth into which the Zarax drains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vorrkyss:&#039;&#039;&#039; Meaning &#039;fire-bellied,&#039; the Vorrkyss are a diverse species that can resemble newts and dragons. The name is a coincidence and they are not in fact known for breathing fire, but rather the ability unique to the species to spit their highly caustic stomach acid as a form of self-defense.&lt;br /&gt;
&lt;br /&gt;
Both of the above species share a reputation for a kind of scheming diligence, regardless of their personal physical ability. A common mental image of the average Zylth or Vorrkyss is, essentially, &#039;scummy.&#039; Though they&#039;re known to be skilled artisans and merchants, they are said to never be entirely forthright about their work.&lt;br /&gt;
=== &#039;&#039;&#039;History&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Society&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Beliefs, Attitudes, and Behaviors&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Style Guide and Character Creation&#039;&#039;&#039; ===&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Tsa-karr&amp;diff=681</id>
		<title>Tsa-karr</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Tsa-karr&amp;diff=681"/>
		<updated>2026-09-04T23:26:47Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DirectorateApproved.png|frameless|500x500px]]&lt;br /&gt;
{{Species Infobox&lt;br /&gt;
| name = Tsa-karr&lt;br /&gt;
| image = Example.jpg&lt;br /&gt;
| designation = Reptiles&lt;br /&gt;
| subspecies = 6&lt;br /&gt;
| height = 0.5m-3m&lt;br /&gt;
| mass = 12kg-200kg&lt;br /&gt;
| distinctive_traits = Always including:&lt;br /&gt;
* Scaled or clammy skin&lt;br /&gt;
* Ectothermic bodies&lt;br /&gt;
* Sharp teeth&lt;br /&gt;
* Long tails&lt;br /&gt;
| lifespan = 30-200 cycles&lt;br /&gt;
| homeworld = Khorros&lt;br /&gt;
| habitat = Hot, but varied&lt;br /&gt;
| diet = Mostly carnivorous, some omnivores&lt;br /&gt;
| language = Hiss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Description&#039;&#039;&#039; ===&lt;br /&gt;
Tsa-karr, meaning something like &#039;thermarchs&#039; or &#039;heat-lords,&#039; is the modern term for a species-complex that is exclusively ectothermic (cold-blooded) and scaled, but shares little else in common between species besides bilateral symmetry; some are not even bipeds, but have snakelike bodies. Most species are utterly reliant on high levels of ambient heat, and so it&#039;s not uncommon to see a Tsa-karri wearing a heated or even sealed suit even planetside. Tsa-karr is distinctly a word of their spacefaring era, as the planet was historically very politically divided between species.&lt;br /&gt;
&lt;br /&gt;
The planet Khorros is a super-terrestrial world with a sluggish 42-hour rotation and a dense, CO₂-rich atmosphere. Its habitable zone (at least, habitable for the Tsa-karr) is a scorching equatorial belt 10,000 kilometers wide, where surface temperatures rarely drop below 38°C. Its recent geological history has given the world the supercontinent Ur-veth, through much of which flows the largest know river of any habitable planet by both volume and length, the Zarax, which in some sections might be classified in fact as lakes almost the size of seas. Most Tsa-karr civilizations have historically had ties to this river in some manner or another, though due to its size it spans several biomes, all of them hot.&lt;br /&gt;
&lt;br /&gt;
==== Heritages ====&lt;br /&gt;
===== Desert Dwellers =====&lt;br /&gt;
&#039;&#039;&#039;Zharak-ai:&#039;&#039;&#039; &lt;br /&gt;
Mostly resembling cobras and pythons, the Zharak-ai civilizations traditionally spanned the Zharak, or Gilded Land, a large desert nourished by the Zarax&#039;s floodplains. They are able to claim the planet&#039;s oldest continuous civilization, and have preserved some archaic non-bipedal lineages (ie nagas) into the modern day as their traditional priest caste. Most have elongated torsos and limbs, and they tend to be very flexible. The Zharak-ai are generally long-lived, reaching adulthood around 30 Standard Cycles of age and with a maximum observed age of 230. This is a maximum, however, and the majority of natural deaths center closer to 190-200.&lt;br /&gt;
&lt;br /&gt;
The Zharak-ai are frequently stereotyped as haughty, detached, and scheming. In the modern day they gravitate towards work in the fields of bureaucracy, trade, or complex strategy.&lt;br /&gt;
&lt;br /&gt;
===== River-dwellers =====&lt;br /&gt;
&#039;&#039;&#039;Nyss-karr:&#039;&#039;&#039; &lt;br /&gt;
Although largely bipedal, the Nyss-kar, meaning something like &#039;hydrarchs&#039; or &#039;water-lords&#039; largely resemble anacondas and water pythons. Their feet are often webbed, and their tails somewhat flatter and oar-like, being adapted to the verdant jungle stretches of the Zarax. The Nyss-kar traditionally dwelled in muddy riverside dens reinforced with foliage, but some preferred elevating dwellings in the jungle trees.&lt;br /&gt;
&lt;br /&gt;
The Nyss-karr are frequently stereotyped as uncomplicated but clever. Nyss-kar characters in media usually are the ones to come up with a simple solution that everyone else had been too focused on the details to see for themselves. They tend to gravitate towards academic and scientific jobs in the modern day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ssytherax:&#039;&#039;&#039; &lt;br /&gt;
Meaning &#039;thorny-backed,&#039; the Ssytherax resemble crocodilians, and tend to be the largest of the Tsa-karr. Their evolutionary homes are the swamps and bogs of the eastern Zarax, but they&#039;ve proven adaptable enough to serve across the planet, historically, as mercenaries. &lt;br /&gt;
&lt;br /&gt;
Equipped with a powerful crushing jaw and usually incredible size and strength, it&#039;s understandable that the Ssytherax are stereotyped unfairly as brutes. They traditionally lived in semi-submerged citadels dotted across Khorros&#039; wetlands, uninterested in the rest of the world unless some power or another was interested in paying them for their strength. Beneath their outer appearance, however, they&#039;re also frequently talented engineers and artisans, and are often more tasteful and sensitive than they&#039;re made out to be.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xyrr:&#039;&#039;&#039; Meaning &#039;prismatic&#039; or &#039;colorful,&#039; the Xyrr resemble Terran chameleons and other tree lizards. Though they share the same wet biome as the Ssytherax and the Nyss-karr, they more frequently made their homes in the trees above, while the other two species would more frequently live in or near the water. They tend to be lean and gracile, with exceptional climbing ability, and while they can use their skin for camouflage like Terran chameleons, it sees more frequent use in the form of communication.&lt;br /&gt;
&lt;br /&gt;
Stereotyped as quiet and physically slow but likeable, the average Xyrr is in fact exceptionally clever and diplomatic. In the modern day they don&#039;t tend to gravitate towards any one field of work. &lt;br /&gt;
===== Island-dwellers =====&lt;br /&gt;
&#039;&#039;&#039;Zylth:&#039;&#039;&#039; Meaning &#039;shimmering,&#039; the Zylth resemble skinks with their smooth, reflective scales. They inhabit the easternmost land on Khorros, a massive chain of volcanic islands off the coast of Ur-veth into which the Zarax drains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vorrkyss:&#039;&#039;&#039; Meaning &#039;fire-bellied,&#039; the Vorrkyss are a diverse species that can resemble newts and dragons. The name is a coincidence and they are not in fact known for breathing fire, but rather the ability unique to the species to spit their highly caustic stomach acid as a form of self-defense.&lt;br /&gt;
&lt;br /&gt;
Both of the above species share a reputation for a kind of scheming diligence, regardless of their personal physical ability. A common mental image of the average Zylth or Vorrkyss is, essentially, &#039;scummy.&#039; Though they&#039;re known to be skilled artisans and merchants, they are said to never be entirely forthright about the quality of their work.&lt;br /&gt;
=== &#039;&#039;&#039;History&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Society&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Beliefs, Attitudes, and Behaviors&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Style Guide and Character Creation&#039;&#039;&#039; ===&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Tsa-karr&amp;diff=680</id>
		<title>Tsa-karr</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Tsa-karr&amp;diff=680"/>
		<updated>2026-09-04T23:22:34Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DirectorateApproved.png|frameless|500x500px]]&lt;br /&gt;
{{Species Infobox&lt;br /&gt;
| name = Tsa-karr&lt;br /&gt;
| image = Example.jpg&lt;br /&gt;
| designation = Reptiles&lt;br /&gt;
| subspecies = 6&lt;br /&gt;
| height = 0.5m-3m&lt;br /&gt;
| mass = 12kg-200kg&lt;br /&gt;
| distinctive_traits = Always including:&lt;br /&gt;
* Scaled or clammy skin&lt;br /&gt;
* Ectothermic bodies&lt;br /&gt;
* Sharp teeth&lt;br /&gt;
* Long tails&lt;br /&gt;
| lifespan = 30-200 cycles&lt;br /&gt;
| homeworld = Khorros&lt;br /&gt;
| habitat = Hot, but varied&lt;br /&gt;
| diet = Mostly carnivorous, some omnivores&lt;br /&gt;
| language = Hiss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Description&#039;&#039;&#039; ===&lt;br /&gt;
Tsa-karr, meaning something like &#039;thermarchs&#039; or &#039;heat-lords,&#039; is the modern term for a species-complex that is exclusively ectothermic (cold-blooded) and scaled, but shares little else in common between species besides bilateral symmetry; some are not even bipeds, but have snakelike bodies. Most species are utterly reliant on high levels of ambient heat, and so it&#039;s not uncommon to see a Tsa-karri wearing a heated or even sealed suit even planetside. Tsa-karr is distinctly a word of their spacefaring era, as the planet was historically very politically divided between species.&lt;br /&gt;
&lt;br /&gt;
The planet Khorros is a super-terrestrial world with a sluggish 42-hour rotation and a dense, CO₂-rich atmosphere. Its habitable zone is a scorching equatorial belt 8,000 kilometers wide, where surface temperatures rarely drop below 38°C. Its recent geological history has given the world the supercontinent Ur-veth, through much of which flows the largest known terrestrial river, the Zarax, which in some sections might be classified in fact as lakes almost the size of seas. Most Tsa-karr civilizations have historically had ties to this river in some manner or another, though due to its size it spans several biomes, all of them hot.&lt;br /&gt;
&lt;br /&gt;
==== Heritages ====&lt;br /&gt;
===== Desert Dwellers =====&lt;br /&gt;
&#039;&#039;&#039;Zharak-ai:&#039;&#039;&#039; &lt;br /&gt;
Mostly resembling cobras and pythons, the Zharak-ai civilizations traditionally spanned the Zharak, or Gilded Land, a large desert nourished by the Zarax&#039;s floodplains. They are able to claim the planet&#039;s oldest continuous civilization, and have preserved some archaic non-bipedal lineages (ie nagas) into the modern day as their traditional priest caste. Most have elongated torsos and limbs, and they tend to be very flexible. The Zharak-ai are generally long-lived, reaching adulthood around 30 Standard Cycles of age and with a maximum observed age of 230. This is a maximum, however, and the majority of natural deaths center closer to 190-200.&lt;br /&gt;
&lt;br /&gt;
The Zharak-ai are frequently stereotyped as haughty, detached, and scheming. In the modern day they gravitate towards work in the fields of bureaucracy, trade, or complex strategy.&lt;br /&gt;
&lt;br /&gt;
===== River-dwellers =====&lt;br /&gt;
&#039;&#039;&#039;Nyss-karr:&#039;&#039;&#039; &lt;br /&gt;
Although largely bipedal, the Nyss-kar, meaning something like &#039;hydrarchs&#039; or &#039;water-lords&#039; largely resemble anacondas and water pythons. Their feet are often webbed, and their tails somewhat flatter and oar-like, being adapted to the verdant jungle stretches of the Zarax. The Nyss-kar traditionally dwelled in muddy riverside dens reinforced with foliage, but some preferred elevating dwellings in the jungle trees.&lt;br /&gt;
&lt;br /&gt;
The Nyss-karr are frequently stereotyped as uncomplicated but clever. Nyss-kar characters in media usually are the ones to come up with a simple solution that everyone else had been too focused on the details to see for themselves. They tend to gravitate towards academic and scientific jobs in the modern day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ssytherax:&#039;&#039;&#039; &lt;br /&gt;
Meaning &#039;thorny-backed,&#039; the Ssytherax resemble crocodilians, and tend to be the largest of the Tsa-karr. Their evolutionary homes are the swamps and bogs of the eastern Zarax, but they&#039;ve proven adaptable enough to serve across the planet, historically, as mercenaries. &lt;br /&gt;
&lt;br /&gt;
Equipped with a powerful crushing jaw and usually incredible size and strength, it&#039;s understandable that the Ssytherax are stereotyped unfairly as brutes. They traditionally lived in semi-submerged citadels dotted across Khorros&#039; wetlands, uninterested in the rest of the world unless some power or another was interested in paying them for their strength. Beneath their outer appearance, however, they&#039;re also frequently talented engineers and artisans, and are often more tasteful and sensitive than they&#039;re made out to be.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xyrr:&#039;&#039;&#039; Meaning &#039;prismatic&#039; or &#039;colorful,&#039; the Xyrr resemble Terran chameleons and other tree lizards. Though they share the same wet biome as the Ssytherax and the Nyss-karr, they more frequently made their homes in the trees above, while the other two species would more frequently live in or near the water. They tend to be lean and gracile, with exceptional climbing ability, and while they can use their skin for camouflage like Terran chameleons, it sees more frequent use in the form of communication.&lt;br /&gt;
&lt;br /&gt;
Stereotyped as quiet and physically slow but likeable, the average Xyrr is in fact exceptionally clever and diplomatic. In the modern day they don&#039;t tend to gravitate towards any one field of work. &lt;br /&gt;
===== Island-dwellers =====&lt;br /&gt;
&#039;&#039;&#039;Zylth:&#039;&#039;&#039; Meaning &#039;shimmering,&#039; the Zylth resemble skinks with their smooth, reflective scales. They inhabit the easternmost land on Khorros, a massive chain of volcanic islands off the coast of Ur-veth into which the Zarax drains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vorrkyss:&#039;&#039;&#039; Meaning &#039;fire-bellied,&#039; the Vorrkyss are a diverse species that can resemble newts and dragons. The name is a coincidence and they are not in fact known for breathing fire, but rather the ability unique to the species to spit their highly caustic stomach acid as a form of self-defense.&lt;br /&gt;
&lt;br /&gt;
Both of the above species share a reputation for a kind of scheming diligence, regardless of their personal physical ability. A common mental image of the average Zylth or Vorrkyss is, essentially, &#039;scummy.&#039; Though they&#039;re known to be skilled artisans and merchants, they are said to never be entirely forthright about the quality of their work.&lt;br /&gt;
=== &#039;&#039;&#039;History&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Society&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Beliefs, Attitudes, and Behaviors&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Style Guide and Character Creation&#039;&#039;&#039; ===&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Tsa-karr&amp;diff=679</id>
		<title>Tsa-karr</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Tsa-karr&amp;diff=679"/>
		<updated>2026-09-04T23:22:04Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DirectorateApproved.png|frameless|500x500px]]&lt;br /&gt;
{{Species Infobox&lt;br /&gt;
| name = Tsa-karr&lt;br /&gt;
| image = Example.jpg&lt;br /&gt;
| designation = Reptiles&lt;br /&gt;
| subspecies = 6&lt;br /&gt;
| height = 0.5m-3m&lt;br /&gt;
| mass = 12kg-200kg&lt;br /&gt;
| distinctive_traits = Always including:&lt;br /&gt;
* Scaled or clammy skin&lt;br /&gt;
* Ectothermic bodies&lt;br /&gt;
* Sharp teeth&lt;br /&gt;
* Long tails&lt;br /&gt;
| lifespan = 30-200 cycles&lt;br /&gt;
| homeworld = Khorros&lt;br /&gt;
| habitat = Hot, but varied&lt;br /&gt;
| diet = Mostly carnivorous, some omnivores&lt;br /&gt;
| language = Hiss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Description&#039;&#039;&#039; ===&lt;br /&gt;
Tsa-karr, meaning something like &#039;thermarchs&#039; or &#039;heat-lords,&#039; is the modern term for a species-complex that is exclusively ectothermic (cold-blooded) and scaled, but shares little else in common between species besides bilateral symmetry; some are not even bipeds, but have snakelike bodies. Most species are utterly reliant on high levels of ambient heat, and so it&#039;s not uncommon to see a Tsa-karri wearing a heated or even sealed suit even planetside. Tsa-karr is distinctly a word of their spacefaring era, as the planet was historically very politically divided between species.&lt;br /&gt;
&lt;br /&gt;
The planet Khorros is a super-terrestrial world with a sluggish 42-hour rotation and a dense, CO₂-rich atmosphere. Its habitable zone is a scorching equatorial belt 8,000 kilometers wide, where surface temperatures rarely drop below 38°C. Its recent geological history has given the world the supercontinent Ur-veth, through much of which flows the largest known terrestrial river, the Zarax, which in some sections might be classified in fact as lakes almost the size of seas. Most Tsa-karr civilizations have historically had ties to this river in some manner or another, though due to its size it spans several biomes, all of them hot.&lt;br /&gt;
&lt;br /&gt;
==== Heritages ====&lt;br /&gt;
===== Desert Dwellers =====&lt;br /&gt;
&#039;&#039;&#039;Zharak-ai:&#039;&#039;&#039; &lt;br /&gt;
Mostly resembling cobras and pythons, the Zharak-ai civilizations traditionally spanned the Zharak, or Gilded Land, a large desert nourished by the Zarax&#039;s floodplains. They are able to claim the planet&#039;s oldest continuous civilization, and have preserved some archaic non-bipedal lineages (ie nagas) into the modern day as their traditional priest caste. Most have elongated torsos and limbs, and they tend to be very flexible. The Zharak-ai are generally long-lived, reaching adulthood around 30 Standard Cycles of age and with a maximum observed age of 230. This is a maximum, however, and the majority of natural deaths center closer to 190-200.&lt;br /&gt;
&lt;br /&gt;
The Zharak-ai are frequently stereotyped as haughty, detached, and scheming. In the modern day they gravitate towards work in the fields of bureaucracy, trade, or complex strategy.&lt;br /&gt;
&lt;br /&gt;
===== River-dwellers =====&lt;br /&gt;
&#039;&#039;&#039;Nyss-karr:&#039;&#039;&#039; &lt;br /&gt;
Although largely bipedal, the Nyss-kar, meaning something like &#039;hydrarchs&#039; or &#039;water-lords&#039; largely resemble anacondas and water pythons. Their feet are often webbed, and their tails somewhat flatter and oar-like, being adapted to the verdant jungle stretches of the Zarax. The Nyss-kar traditionally dwelled in muddy riverside dens reinforced with foliage, but some preferred elevating dwellings in the jungle trees.&lt;br /&gt;
&lt;br /&gt;
The Nyss-karr are frequently stereotyped as uncomplicated but clever. Nyss-kar characters in media usually are the ones to come up with a simple solution that everyone else had been too focused on the details to see for themselves. They tend to gravitate towards academic and scientific jobs in the modern day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ssytherax:&#039;&#039;&#039; &lt;br /&gt;
Meaning &#039;thorny-backed,&#039; the Ssytherax resemble crocodilians, and tend to be the largest of the Tsa-karr. Their evolutionary homes are the swamps and bogs of the eastern Zarax, but they&#039;ve proven adaptable enough to serve across the planet, historically, as mercenaries. &lt;br /&gt;
&lt;br /&gt;
Equipped with a powerful crushing jaw and usually incredible size and strength, it&#039;s understandable that the Ssytherax are stereotyped unfairly as brutes. They traditionally lived in semi-submerged citadels dotted across Khorros&#039; wetlands, uninterested in the rest of the world unless some power or another was interested in paying them for their strength. Beneath their outer appearance, however, they&#039;re also frequently talented engineers and artisans, and are frequently more tasteful and sensitive than they&#039;re made out to be.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xyrr:&#039;&#039;&#039; Meaning &#039;prismatic&#039; or &#039;colorful,&#039; the Xyrr resemble Terran chameleons and other tree lizards. Though they share the same wet biome as the Ssytherax and the Nyss-karr, they more frequently made their homes in the trees above, while the other two species would more frequently live in or near the water. They tend to be lean and gracile, with exceptional climbing ability, and while they can use their skin for camouflage like Terran chameleons, it sees more frequent use in the form of communication.&lt;br /&gt;
&lt;br /&gt;
Stereotyped as quiet and physically slow but likeable, the average Xyrr is in fact exceptionally clever and diplomatic. In the modern day they don&#039;t tend to gravitate towards any one field of work. &lt;br /&gt;
===== Island-dwellers =====&lt;br /&gt;
&#039;&#039;&#039;Zylth:&#039;&#039;&#039; Meaning &#039;shimmering,&#039; the Zylth resemble skinks with their smooth, reflective scales. They inhabit the easternmost land on Khorros, a massive chain of volcanic islands off the coast of Ur-veth into which the Zarax drains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vorrkyss:&#039;&#039;&#039; Meaning &#039;fire-bellied,&#039; the Vorrkyss are a diverse species that can resemble newts and dragons. The name is a coincidence and they are not in fact known for breathing fire, but rather the ability unique to the species to spit their highly caustic stomach acid as a form of self-defense.&lt;br /&gt;
&lt;br /&gt;
Both of the above species share a reputation for a kind of scheming diligence, regardless of their personal physical ability. A common mental image of the average Zylth or Vorrkyss is, essentially, &#039;scummy.&#039; Though they&#039;re known to be skilled artisans and merchants, they are said to never be entirely forthright about the quality of their work.&lt;br /&gt;
=== &#039;&#039;&#039;History&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Society&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Beliefs, Attitudes, and Behaviors&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Style Guide and Character Creation&#039;&#039;&#039; ===&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Tsa-karr&amp;diff=678</id>
		<title>Tsa-karr</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Tsa-karr&amp;diff=678"/>
		<updated>2026-09-04T23:21:00Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DirectorateApproved.png|frameless|500x500px]]&lt;br /&gt;
{{Species Infobox&lt;br /&gt;
| name = Tsa-karr&lt;br /&gt;
| image = Example.jpg&lt;br /&gt;
| designation = Reptiles&lt;br /&gt;
| subspecies = 7&lt;br /&gt;
| height = 0.5m-3m&lt;br /&gt;
| mass = 12kg-200kg&lt;br /&gt;
| distinctive_traits = Always including:&lt;br /&gt;
* Scaled or clammy skin&lt;br /&gt;
* Ectothermic bodies&lt;br /&gt;
* Sharp teeth&lt;br /&gt;
* Long tails&lt;br /&gt;
| lifespan = 30-200 cycles&lt;br /&gt;
| homeworld = Khorros&lt;br /&gt;
| habitat = Hot, but varied&lt;br /&gt;
| diet = Mostly carnivorous, some omnivores&lt;br /&gt;
| language = Hiss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Description&#039;&#039;&#039; ===&lt;br /&gt;
Tsa-karr, meaning something like &#039;thermarchs&#039; or &#039;heat-lords,&#039; is the modern term for a species-complex that is exclusively ectothermic (cold-blooded) and scaled, but shares little else in common between species besides bilateral symmetry; some are not even bipeds, but have snakelike bodies. Most species are utterly reliant on high levels of ambient heat, and so it&#039;s not uncommon to see a Tsa-karri wearing a heated or even sealed suit even planetside. Tsa-karr is distinctly a word of their spacefaring era, as the planet was historically very politically divided between species.&lt;br /&gt;
&lt;br /&gt;
The planet Khorros is a super-terrestrial world with a sluggish 42-hour rotation and a dense, CO₂-rich atmosphere. Its habitable zone is a scorching equatorial belt 8,000 kilometers wide, where surface temperatures rarely drop below 38°C. Its recent geological history has given the world the supercontinent Ur-veth, through much of which flows the largest known terrestrial river, the Zarax, which in some sections might be classified in fact as lakes almost the size of seas. Most Tsa-karr civilizations have historically had ties to this river in some manner or another, though due to its size it spans several biomes, all of them hot.&lt;br /&gt;
&lt;br /&gt;
==== Heritages ====&lt;br /&gt;
===== Desert Dwellers =====&lt;br /&gt;
&#039;&#039;&#039;Zharak-ai:&#039;&#039;&#039; &lt;br /&gt;
Mostly resembling cobras and pythons, the Zharak-ai civilizations traditionally spanned the Zharak, or Gilded Land, a large desert nourished by the Zarax&#039;s floodplains. They are able to claim the planet&#039;s oldest continuous civilization, and have preserved some archaic non-bipedal lineages (ie nagas) into the modern day as their traditional priest caste. Most have elongated torsos and limbs, and they tend to be very flexible. The Zharak-ai are generally long-lived, reaching adulthood around 30 Standard Cycles of age and with a maximum observed age of 230. This is a maximum, however, and the majority of natural deaths center closer to 190-200.&lt;br /&gt;
&lt;br /&gt;
The Zharak-ai are frequently stereotyped as haughty, detached, and scheming. In the modern day they gravitate towards work in the fields of bureaucracy, trade, or complex strategy.&lt;br /&gt;
&lt;br /&gt;
===== River-dwellers =====&lt;br /&gt;
&#039;&#039;&#039;Nyss-karr:&#039;&#039;&#039; &lt;br /&gt;
Although largely bipedal, the Nyss-kar, meaning something like &#039;hydrarchs&#039; or &#039;water-lords&#039; largely resemble anacondas and water pythons. Their feet are often webbed, and their tails somewhat flatter and oar-like, being adapted to the verdant jungle stretches of the Zarax. The Nyss-kar traditionally dwelled in muddy riverside dens reinforced with foliage, but some preferred elevating dwellings in the jungle trees.&lt;br /&gt;
&lt;br /&gt;
The Nyss-karr are frequently stereotyped as uncomplicated but clever. Nyss-kar characters in media usually are the ones to come up with a simple solution that everyone else had been too focused on the details to see for themselves. They tend to gravitate towards academic and scientific jobs in the modern day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ssytherax:&#039;&#039;&#039; &lt;br /&gt;
Meaning &#039;thorny-backed,&#039; the Ssytherax resemble crocodilians, and tend to be the largest of the Tsa-karr. Their evolutionary homes are the swamps and bogs of the eastern Zarax, but they&#039;ve proven adaptable enough to serve across the planet, historically, as mercenaries. &lt;br /&gt;
&lt;br /&gt;
Equipped with a powerful crushing jaw and usually incredible size and strength, it&#039;s understandable that the Ssytherax are stereotyped unfairly as brutes. They traditionally lived in semi-submerged citadels dotted across Khorros&#039; wetlands, uninterested in the rest of the world unless some power or another was interested in paying them for their strength. Beneath their outer appearance, however, they&#039;re also frequently talented engineers and artisans, and are frequently more tasteful and sensitive than they&#039;re made out to be.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xyrr:&#039;&#039;&#039; Meaning &#039;prismatic&#039; or &#039;colorful,&#039; the Xyrr resemble Terran chameleons and other tree lizards. Though they share the same wet biome as the Ssytherax and the Nyss-karr, they more frequently made their homes in the trees above, while the other two species would more frequently live in or near the water. They tend to be lean and gracile, with exceptional climbing ability, and while they can use their skin for camouflage like Terran chameleons, it sees more frequent use in the form of communication.&lt;br /&gt;
&lt;br /&gt;
Stereotyped as quiet and physically slow but likeable, the average Xyrr is in fact exceptionally clever and diplomatic. In the modern day they don&#039;t tend to gravitate towards any one field of work. &lt;br /&gt;
===== Island-dwellers =====&lt;br /&gt;
&#039;&#039;&#039;Zylth:&#039;&#039;&#039; Meaning &#039;shimmering,&#039; the Zylth resemble skinks with their smooth, reflective scales. They inhabit the easternmost land on Khorros, a massive chain of volcanic islands off the coast of Ur-veth into which the Zarax drains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vorrkyss:&#039;&#039;&#039; Meaning &#039;fire-bellied,&#039; the Vorrkyss are a diverse species that can resemble newts and dragons. The name is a coincidence and they are not in fact known for breathing fire, but rather the ability unique to the species to spit their highly caustic stomach acid as a form of self-defense.&lt;br /&gt;
&lt;br /&gt;
Both of the above species share a reputation for a kind of scheming diligence, regardless of their personal physical ability. A common mental image of the average Zylth or Vorrkyss is, essentially, &#039;scummy.&#039; Though they&#039;re known to be skilled artisans and merchants, they are said to never be entirely forthright about the quality of their work.&lt;br /&gt;
=== &#039;&#039;&#039;History&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Society&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Beliefs, Attitudes, and Behaviors&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Style Guide and Character Creation&#039;&#039;&#039; ===&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Tsa-karr&amp;diff=677</id>
		<title>Tsa-karr</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Tsa-karr&amp;diff=677"/>
		<updated>2026-09-04T23:17:57Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: Created page with &amp;quot;500x500px {{Species Infobox | name = Tsa-karr | image = Example.jpg | designation = Reptiles | subspecies = 7 | height = 0.5m-3m | mass = 12kg-200kg | distinctive_traits = Always including: * Scaled or clammy skin * Ectothermic bodies * Sharp teeth * Long tails | lifespan = 30-200 cycles | homeworld = Khorros | habitat = Hot, but varied | diet = Mostly carnivorous, some omnivores | language = Hiss }}  === &amp;#039;&amp;#039;&amp;#039;Physical Description...&amp;quot;&lt;/p&gt;
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&lt;div&gt;[[File:DirectorateApproved.png|frameless|500x500px]]&lt;br /&gt;
{{Species Infobox&lt;br /&gt;
| name = Tsa-karr&lt;br /&gt;
| image = Example.jpg&lt;br /&gt;
| designation = Reptiles&lt;br /&gt;
| subspecies = 7&lt;br /&gt;
| height = 0.5m-3m&lt;br /&gt;
| mass = 12kg-200kg&lt;br /&gt;
| distinctive_traits = Always including:&lt;br /&gt;
* Scaled or clammy skin&lt;br /&gt;
* Ectothermic bodies&lt;br /&gt;
* Sharp teeth&lt;br /&gt;
* Long tails&lt;br /&gt;
| lifespan = 30-200 cycles&lt;br /&gt;
| homeworld = Khorros&lt;br /&gt;
| habitat = Hot, but varied&lt;br /&gt;
| diet = Mostly carnivorous, some omnivores&lt;br /&gt;
| language = Hiss&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Description&#039;&#039;&#039; ===&lt;br /&gt;
Tsa-karr, meaning something like &#039;thermarchs&#039; or &#039;heat-lords,&#039; is the modern term for a species-complex that is exclusively ectothermic (cold-blooded) and scaled, but shares little else in common between species besides bilateral symmetry; some are not even bipeds, but have snakelike bodies. Most species are utterly reliant on high levels of ambient heat, and so it&#039;s not uncommon to see a Tsa-karri wearing a heated or even sealed suit even planetside. Tsa-karr is distinctly a word of their spacefaring era, as the planet was historically very politically divided between species.&lt;br /&gt;
&lt;br /&gt;
The planet Khorros is a super-terrestrial world with a sluggish 42-hour rotation and a dense, CO₂-rich atmosphere. Its habitable zone is a scorching equatorial belt 8,000 kilometers wide, where surface temperatures rarely drop below 38°C. Its recent geological history has given the world the supercontinent Ur-veth, through much of which flows the largest known terrestrial river, the Zarax, which in some sections might be classified in fact as lakes almost the size of seas. Most Tsa-karr civilizations have historically had ties to this river in some manner or another, though due to its size it spans several biomes, all of them hot.&lt;br /&gt;
&lt;br /&gt;
==== Heritages ====&lt;br /&gt;
===== River-dwellers =====&lt;br /&gt;
&#039;&#039;&#039;Zharak-ai:&#039;&#039;&#039; &lt;br /&gt;
Mostly resembling cobras and pythons, the Zharak-ai civilizations traditionally spanned the Zharak, or Gilded Land, a large desert nourished by the Zarax&#039;s floodplains. They are able to claim the planet&#039;s oldest continuous civilization, and have preserved some archaic non-bipedal lineages (ie nagas) into the modern day as their traditional priest caste. Most have elongated torsos and limbs, and they tend to be very flexible. The Zharak-ai are generally long-lived, reaching adulthood around 30 Standard Cycles of age and with a maximum observed age of 230. This is a maximum, however, and the majority of natural deaths center closer to 190-200.&lt;br /&gt;
&lt;br /&gt;
The Zharak-ai are frequently stereotyped as haughty, detached, and scheming. In the modern day they gravitate towards work in the fields of bureaucracy, trade, or complex strategy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nyss-karr:&#039;&#039;&#039; &lt;br /&gt;
Although largely bipedal, the Nyss-kar, meaning something like &#039;hydrarchs&#039; or &#039;water-lords&#039; largely resemble anacondas and water pythons. Their feet are often webbed, and their tails somewhat flatter and oar-like, being adapted to the verdant jungle stretches of the Zarax. The Nyss-kar traditionally dwelled in muddy riverside dens reinforced with foliage, but some preferred elevating dwellings in the jungle trees.&lt;br /&gt;
&lt;br /&gt;
The Nyss-karr are frequently stereotyped as uncomplicated but clever. Nyss-kar characters in media usually are the ones to come up with a simple solution that everyone else had been too focused on the details to see for themselves. They tend to gravitate towards academic and scientific jobs in the modern day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ssytherax:&#039;&#039;&#039; &lt;br /&gt;
Meaning &#039;thorny-backed,&#039; the Ssytherax resemble crocodilians, and tend to be the largest of the Tsa-karr. Their evolutionary homes are the swamps and bogs of the eastern Zarax, but they&#039;ve proven adaptable enough to serve across the planet, historically, as mercenaries. &lt;br /&gt;
&lt;br /&gt;
Equipped with a powerful crushing jaw and usually incredible size and strength, it&#039;s understandable that the Ssytherax are stereotyped unfairly as brutes. They traditionally lived in semi-submerged citadels dotted across Khorros&#039; wetlands, uninterested in the rest of the world unless some power or another was interested in paying them for their strength. Beneath their outer appearance, however, they&#039;re also frequently talented engineers and artisans, and are frequently more tasteful and sensitive than they&#039;re made out to be.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xyrr:&#039;&#039;&#039; Meaning &#039;prismatic&#039; or &#039;colorful,&#039; the Xyrr resemble Terran chameleons and other tree lizards. Though they share the same wet biome as the Ssytherax and the Nyss-karr, they more frequently made their homes in the trees above, while the other two species would more frequently live in or near the water. They tend to be lean and gracile, with exceptional climbing ability, and while they can use their skin for camouflage like Terran chameleons, it sees more frequent use in the form of communication.&lt;br /&gt;
&lt;br /&gt;
Stereotyped as quiet and physically slow but likeable, the average Xyrr is in fact exceptionally clever and diplomatic. In the modern day they don&#039;t tend to gravitate towards any one field of work. &lt;br /&gt;
===== Island-dwellers =====&lt;br /&gt;
&#039;&#039;&#039;Zylth:&#039;&#039;&#039; Meaning &#039;shimmering,&#039; the Zylth resemble skinks with their smooth, reflective scales. They inhabit the easternmost land on Khorros, a massive chain of volcanic islands off the coast of Ur-veth into which the Zarax drains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vorrkyss:&#039;&#039;&#039; Meaning &#039;fire-bellied,&#039; the Vorrkyss are a diverse species that can resemble newts and dragons. The name is a coincidence and they are not in fact known for breathing fire, but rather the ability unique to the species to spit their highly caustic stomach acid as a form of self-defense.&lt;br /&gt;
&lt;br /&gt;
Both of the above species share a reputation for a kind of scheming diligence, regardless of their personal physical ability. A common mental image of the average Zylth or Vorrkyss is, essentially, &#039;scummy.&#039; Though they&#039;re known to be skilled artisans and merchants, they are said to never be entirely forthright about the quality of their work.&lt;br /&gt;
=== &#039;&#039;&#039;History&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Society&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Beliefs, Attitudes, and Behaviors&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Style Guide and Character Creation&#039;&#039;&#039; ===&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Mirrubani&amp;diff=676</id>
		<title>Mirrubani</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Mirrubani&amp;diff=676"/>
		<updated>2026-09-04T21:45:16Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
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&lt;div&gt;[[File:DirectorateApproved.png|frameless|500x500px]]&lt;br /&gt;
{{Species Infobox&lt;br /&gt;
| name = Mirrubani&lt;br /&gt;
| image = Example.jpg&lt;br /&gt;
| designation = Marsupials&lt;br /&gt;
| subspecies = 4&lt;br /&gt;
| height = 0.7m-2.6m&lt;br /&gt;
| mass = 12kg-160kg&lt;br /&gt;
| distinctive_traits = Always including:&lt;br /&gt;
* Nursing pouch&lt;br /&gt;
* Full-body fur&lt;br /&gt;
* Omnivore&#039;s teeth&lt;br /&gt;
Sometimes including:&lt;br /&gt;
* Scaly tails&lt;br /&gt;
| lifespan = 30-90 cycles&lt;br /&gt;
| homeworld = Mirruban&lt;br /&gt;
| habitat = Extreme&lt;br /&gt;
| diet = Mostly omnivorous&lt;br /&gt;
| language = Largely dominated by whoops and chitters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Description&#039;&#039;&#039; ===&lt;br /&gt;
The Mirrubani are a species-complex of four related but widely varying species. All of them feature a nursing pouch of greater or lesser size, as well as a metabolism that features an autonomic toggle between modes of growth and of quasi-hibernation; Mirrubani in conditions of nutritional excess will continue to grow in height throughout their adult lives, albeit usually at a slow rate. While height therefore is not always a sign of age, it &#039;&#039;&#039;is&#039;&#039;&#039; however a sign of plenty and age together. This also means that obesity is a very rare condition for any Mirrubani species.&lt;br /&gt;
&lt;br /&gt;
Mirruban is not precisely dry in climate but has no major oceans, with water being more commonly distributed in a network of lakes and rivers. Because it has a dramatic axial tilt, its seasons are wild climactic extremes. The Mirrubani are social symbionts with one another, and nearly every disparate Mirrubani community in their recent evolutionary history has been composed of more than one of the planet&#039;s native sophonts; since each is best adapted for its own season, this was practically a prerequisite for the development of civilization. These communities were traditionally semi-nomadic within large territories of their own, and moved from one biome to another in time with the seasons. This is less the case today with modern climate control, but is still sometimes practiced. &lt;br /&gt;
&lt;br /&gt;
==== Heritages ====&lt;br /&gt;
&#039;&#039;&#039;Valli:&#039;&#039;&#039; The Valli most closely resemble Terran kangaroos. They naturally grow to be the largest of the Mirrubani species; an average young-adult Valli easily reaches 2m tall, and by middle age is usually closer to 2.5m. The Valli are best adapted for the long and hot &#039;&#039;&#039;summers&#039;&#039;&#039; on Mirruban&#039;s central plains, with short, heat-reflective fur and a ruminant ability that allows them to digest grasses and weeds just as well as meat, although traditionally they would spend their summers subsisting purely on plant matter as meat was being preserved. &amp;lt;br&amp;gt;&lt;br /&gt;
The Valli are traditionally the hierarchs and historians of the species, stereotyped as even-tempered but authoritative. Although the species became only semi-nomadic over the course of its recent evolutionary history, the Valli have the largest natural range of all Mirrubani, and typically if they feel they aren&#039;t sufficiently respected, they tend to isolate themselves either literally or in some personal pursuit until their presence is missed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Durri:&#039;&#039;&#039; The Durri most closely resemble Terran opossums, raccoons, and gliders. True omnivores with a love of fruits, their height can vary wildly but is the closest to the galactic average at around 160-180 at the age of majority. The Durri are best adapted for Mirruban&#039;s &#039;&#039;&#039;spring&#039;&#039;&#039;, and traditionally were most active when a given community of Mirrubani would move into its forests, where in ancient times they would use the abundance of new growth to craft garments from soft new-growth fibers. Prolific as either climbers or diggers, Durri generally still prefer either high places (in the case of glider-like members) or something reminiscent of dens or warrens (in the case of opossum-like members) as their dwellings today.&lt;br /&gt;
&lt;br /&gt;
Durri are traditionally scavengers and craftspeople, and are frequently stereotyped as having short attention spans and a love of novelty or acquisition. They are also seen as notorious gossips.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rasshi:&#039;&#039;&#039; Most closely resembling Terran Tasmanian devils, the Rasshi are on the larger side of the Mirrubani spectrum but tend to grow stockier and shorter than the Valli. Average height at the age of majority is also around 2m tall, but their height grows more slowly than their breadth and by middle age they&#039;re often no taller than 2.2m. While the Rasshi are omnivorous, they&#039;re adapted to prefer meat, and with their extremely robust gut biome it doesn&#039;t necessarily have to be fresh. They also tend to have a very strong bite force for a sophont. The Rasshi are best adapted for Mirruban&#039;s &#039;&#039;&#039;autumns&#039;&#039;&#039;, when its strong seasonal storms and earthquakes give the planet a harsh mortality rate requiring expeditious corpse &amp;quot;removal&amp;quot; and the other species are busy with the harvest. Autumn was the season for them to depart for raids and other forms of warfare, when the Rasshi could operate best as self-sufficient packs in the scrublands between different communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gulthi:&#039;&#039;&#039; Most closely resembling Terran mustelids, the Gulthi are smaller on average than the other Mirrubani species, typically 1.2-1.6m at the age of majority and still often only 2m at best by middle-age. Gulthi have insulated and tightly-growing, oily fur that affords them great resistance to cold and wet. While they traditionally hibernated during the hot summers, in the long and harsh &#039;&#039;&#039;winters&#039;&#039;&#039; of Mirruban they alone could supplement dwindling food supplies by cracking lake or river ice and diving for fish. &lt;br /&gt;
&lt;br /&gt;
Gulthi are traditionally viewed as having a somewhat more artistic bent than the other species. It&#039;s a common belief that their culture developed this way in order to fill the long stretches of cold and darkness which made work impossible  before artificial light was made economical. This tendency can take many forms and isn&#039;t simply limited to professional entertainment, but forms a vital part of Gulthi culture; it&#039;s a rare Gulthi who doesn&#039;t value the skill of telling jokes or stories, for example.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;History&#039;&#039;&#039; ===&lt;br /&gt;
Mirruban&#039;s erratic axial tilt has for tens of millions of years created a seasonal cycle with extreme and prolonged summers and winters, and shorter (though still lengthy), drastic springs and autumns. Perhaps because these seasons differ so greatly from those of most other planets, even in Common they are often referred to descriptively as tactile or visual concepts: &lt;br /&gt;
* summer is Arid, as the long hours or even days of continuous, baking sunlight evaporate much surface moisture and a band would move into the plains and grasslands of its territory;&lt;br /&gt;
*autumn is Wet, as the moisture that had accumulated in the atmosphere during summer returns, often in catastrophic fashion as floods and landslides. Earthquakes are also common at this time of year, as Mirruban&#039;s moons pull at its crust, and most bands will move into the highest part of their territory they can;&lt;br /&gt;
*winter is Ash, as the earthquakes of autumn result in an increase of volcanism which darkens the skies and precipitously drops the temperature. Most bands seek out areas with large natural cave structures such as mountains, particularly with bodies of water nearby;&lt;br /&gt;
*and spring is Green, when the rising temperatures and new growth mean it&#039;s often time for a band to move into forest or jungle to utilize the growth. &lt;br /&gt;
&lt;br /&gt;
While the sophonts native to Mirruban evolved as separate species, they have operated in ecological cooperation with one another, it is thought, even before the emergence of speech. It is generally held today that by the time sharpened bone, stick, and rock came into use, a migratory band that utilized members of all four species would have outcompeted monomorph packs by a factor of three or more. It should be noted at this point that when referring to traditional Mirrubani &#039;migration,&#039; not every member of a given band will move to a different part of its territory. The act of moving typically refers to the passing of overall, day-to-day leadership to the most active and season-adapted species of the band. At this early point in history, a band was not so much a concrete political entity as much as an informal, interspecies cooperation pact. Eg, the Gulthi who hibernate during summer would not move into the sweltering grasslands to hibernate near their band&#039;s Valli, but would instead choose to remain in their insulated caves.&lt;br /&gt;
&lt;br /&gt;
Modern archaeology has found that roughly a millennium ago, a particularly harsh and decades-long Ash season devastated surface flora far beyond the usual, and local legends corroborate this with cautionary and celebratory tales of ancient days of starvation when the rivers were without fish and nothing could grow. It&#039;s said that in those days, the Durri, who should have been in hibernation until spring, woke and began to grow the fungus that would later develop into the first deliberate agriculture on Mirruban.&lt;br /&gt;
&lt;br /&gt;
Traditional oral histories documents that around this time, the Durri began to organize among themselves into a monomorphal social unit smaller than a full band, in order to jealously protect the secret of agriculture. In these stories, the other species then each are granted discoveries of their own; the Gulthi acquired precious bronze and gold while cracking ice for their dens and smelt it in their winter fires, and they too follow the Durri model to protect their monopoly on metal; this monopoly is broken when the Rasshi discover bog-iron; and just as all the species are at their most insular and mercenary against each other, the wise and placid Valli, as the only ones with no monopoly at all, offer to arbitrate neutrally for the benefit at all, and that all species saw the wisdom in this and agreed. &lt;br /&gt;
&lt;br /&gt;
While these stories are likely truncated and highly symbolic, it is nevertheless true that the development of metallurgy and agriculture occurred in close proximity to one another, and was shortly followed by the establishment of semi-settled civilization. Under this model, each band (which at that time could mean a society of as many as several thousand individuals administrated out of a central city) would be made of a combination of species, but within each band, each species would operate as a separate social unit, which would be in contact with other social units of the same species across different bands to form something like a species guild that spanned multiple city-states. Each local group of Valli, in addition to their active period in the summer would also perform most of the planning for the coming year, and also serve as Arbitrators who would negotiate and oversee transfers of goods and people from one band to another as requested or paid for by the Valli of other bands.&lt;br /&gt;
&lt;br /&gt;
Without any major oceans separating these bands, technological innovation, social or otherwise, was rapid in spreading across Mirruban. This worldwide network of migration and trade saw remarkable success as a social model, and under it rapidly came the advancements of writing, architecture, mathematics, bureaucracy, and even some examples of rudimentary pneumatic and hydraulic machinery when an automated survey drone of [[Alganna Eternity|The Alganna Eternity]] entered orbit and began transmitting telemetry to New Alba.&lt;br /&gt;
&lt;br /&gt;
In the Terran year 1747, an exploratory fleet set up its base camp on the second moon of Mirruban and its sociologists began evaluating it for the process of Alighting. They could not have arrived at a more dynamic time, for shortly after the establishment of their research base, loyalty and even love for one&#039;s city-state over one&#039;s species became the prevailing model. Over the following century, advancements on Mirruban occurred at a breakneck pace. Conflict in the form of raids had already existed, but now war and conquest came, and then concepts not of city-state but of country, and pride in it, and then empire, and pride in that too. As technology advanced commensurately, the scientific method was discovered, and then science fiction, and much of what was written in that genre to some degree resembled the as-yet-unknown reality. &lt;br /&gt;
&lt;br /&gt;
By 1881, the politically-united planet had advanced technologically by leaps and bounds, and the Eternity&#039;s observation teams were no longer entirely secret. The central government waged a quiet war against every detected alien craft and team which lasted nearly a decade and consternated the efforts of House Thezhix, leading them to outright broadcast their presence to the public in 1890. The stated hope was that the Mirrubani people, as in much of their science fiction, would be overjoyed to join a cosmopolitan space empire. The reaction was entirely different. The government released evidence of the Eternity&#039;s covert observation, as well as the covert strikes it had made in retaliation to interference with that observation; this caused a mass panic and uproar that was only quieted by several years of conquest, and the expensive construction of orbital weapons complexes, the remains of which are still in orbit today. The resistance of Mirruban cost the planet almost ten million lives, as well as a potential place as a Great House. Some cite this as a reason for Mirruban&#039;s present reputation for poor living standards.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Society&#039;&#039;&#039; ===&lt;br /&gt;
In more recent times, large-scale climate stabilization was considered but ultimately rejected both for being a prohibitively costly measure, as well as the fact that the Mirrubani were of course adapted for its wild shifts in the first place. The mass implementation of climate controlled interiors, however, was something of a fundamental shift. In the modern day, what was once an independent band of Mirrubani is still administered from a city, usually placed centrally in its administrative territory, and since the coming of the Eternity the Valli no longer hold their old place of hierarchs. A territory&#039;s bureaucracy might be run by any number of Mirrubani species, and even the rare alien that isn&#039;t scared off by the weather.&lt;br /&gt;
&lt;br /&gt;
Mirruban was incorporated into the Alganna Eternity as one of its Great Houses, and its political landscape is influenced by the hierarchical nature of that empire. Most Alganna Mirrubani, as with most species in the Eternity, hold the political status of serf, though it&#039;s rare that this status involves physical labor. There are still those who live according to the old system of bands, but as physical work has largely been completely automated with Eternity technology, the population is ever more urban and professional. The planet is administered top-down from the nobles in orbit to the bureaucrat-serfs who now hold authority in the sprawling city centers, and from then downwards and outwards in a chain-of-command fashion, much like other Eternity worlds.&lt;br /&gt;
&lt;br /&gt;
The modern Mirrubani city is largely subterranean. The massive and clumsy laser bores of the 19th century meant that only limited downward expansion was possible in the early days of galactic integration, but when discohesion technology was mastered in the 20th, it led to a wave of simplified and efficient excavation as members of all Mirrubani species eagerly flocked to the insulated spaces now available. Seasonality has become less vital to the way of life on Mirruban, although the earthquakes of the Wet season can still pose a threat at times. While there is still a large degree of surface activity, every city on the planet now also has a vast sprawl of space-efficient hydroponics, fungiculture, automated factories, and living facilities branching out from the more densely populated administrative city center, which typically boasts both soaring towers and like a mirror image: a &#039;Root-Hub&#039; (the Tradespeech name for what on other worlds would be called a Central Subterranean Network) that matches or even exceeds the height of those buildings. The central network of a typical Mirrubani city contains just as many amenities, parks, businesses, and living spaces underground as above, if not more. However, the farther-out stretches of tunnel are often bare, rough, or utilitarian, and usually have reputations of poverty and danger, and few people who&#039;ve known only a CSN would willingly go alone to one of these Far-Roots. The same is true of the deepest areas of a CSN, but while the CSN Far-Roots are dense with ramshackle living spaces and shops, Sprawl Far-Roots are much more dense with industry.&lt;br /&gt;
&lt;br /&gt;
It&#039;s more rare today than in the past that a Mirrubani will hibernate of their own will, since the old seasonal indicators are lacking in modern life or aboard a ship. This is handled in several ways. There have been efforts to ceremonialize simulated seasonal indicators with some degree of success, eg. a Valli family might hold a gathering or an informal party to mark the coming of &#039;winter&#039; as the lights turn the color of Mirruban&#039;s ash-greyed skies and the interior temperature is dropped. Alternatively, a ship&#039;s captain or station&#039;s commander might simply order the Mirrubani quarters (if the vessel in question has one) to simply unsentimentally cycle through simulated seasonality, which some regard as somewhat rude, but might be considered necessary. Some Mirrubani choose to hibernate more than once a year for shorter periods than they would naturally such as a week or two, and some even forsake hibernation at all, considering it an inconvenient biological relic. This last category is not especially large in number but has attracted much attention and debate recently; most Mirrubani hold that forsaking hibernation, though possible, leads to mood and metabolic problems. There is not yet scientific consensus on this one way or the other.&lt;br /&gt;
&lt;br /&gt;
While it&#039;s true that physical labor is largely obsolete, and that few people lack their basic physical needs, those who occupy high positions in Mirruban&#039;s bureaucracy are vastly wealthier than those below them, and rarely live up to the spirit of &#039;&#039;noblesse oblige&#039;&#039; present in much of the rest of the Eternity. With more stability in ecology and a far greater food supply, the Mirrubani, ordinarily constrained by material scarcity, have not handled the post-scarcity age with grace and wisdom. Starvation may not exist, but every city has long and twisting stretches of inhabited tunnels and stations where poverty and crime are rampant. Those who in past ages might have fought over food now fight over status when traditional avenues of success are closed off to them. The population has led to overcrowding, and for the bottom rungs of Mirrubani society, there is no place to find success outside of either a Far-Root gang, or the Eternity navy.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Beliefs, Attitudes, and Behaviors&#039;&#039;&#039; ===&lt;br /&gt;
Mirrubani are, perhaps paradoxically at first glance, somewhat individualistic for a species-complex that evolved with such close cooperation in their culture. This is largely due to the intense selection pressure of the brutal climate; those who could not contribute to society were a weakness, and those who could overcontribute were greater assets than on more placid worlds. Mirrubani culture, like most cultures Alighted by the Eternity, is meritocratic, hierarchical, and broadly progressive. However, a belief pervades in society that personal success is not a reason to be selfish, and that those with wealth and power, though it&#039;s right that they should enjoy it, should also create opportunities for others to succeed as they did. Success is not viewed as a zero-sum game, because the ultimate goal of becoming a successful individual is to graduate from the level of individual competition to leading an organization in the competition that occurs on a larger scale. The typical ideal in the mind of the average Mirrubani is some kind of position of benevolent, almost parental authority, guiding those under you to grow into something admirable themselves. When put into practice, this model does not produce the desired results, as described above.&lt;br /&gt;
&lt;br /&gt;
Traditional Mirrubani religion lent itself well to the Eternity&#039;s syncretic and semi-agnostic state philosophy, [[Eternalism]]. As a planet with such extreme seasons, most Mirrubani societies developed religions with the theme of cycles; a cycle was assigned to plenty and of scarcity, one to the moons and stars, and most certainly one to the seasons. To a devout believer in the Mirrubani branch of Eternalism, the gods represent rulership over these cycles, and supplicating the right one in the right way will lead to a quickening or a slowing of the given cycle; prayers are believed to be answered, eventually, when it&#039;s time.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Style Guide and Character Creation&#039;&#039;&#039; ===&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Psionics&amp;diff=674</id>
		<title>Psionics</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Psionics&amp;diff=674"/>
		<updated>2026-09-01T21:56:35Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Kemz is fundamentally, the ability to apply ones will through a means less vulgar than typical force. To see without seeing, and to understand without needing to lower yourself to comprehension.&lt;br /&gt;
&lt;br /&gt;
-Giina Hadla, Kemzali Elder&lt;br /&gt;
&lt;br /&gt;
Psionics is term for the study and understanding of the preternatural phenomena caused by mental exertion. Users are known by a variety of names, with Psion as the preferred term, although this has come under some debate recently. &lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
Psychic abilities are not without limitation. Energy, even psychic, is not a zero-sum-game and causes strain on the user equal to the force exhibited. The fundamental rule of psionics is the Law of Exchange. There is no free energy, and the energy expended is equal to or greater than if it was applied through a mechanical method, manifesting as rapid consumption of energy within the user.&lt;br /&gt;
===Types of Powers===&lt;br /&gt;
* a&lt;br /&gt;
* b&lt;br /&gt;
* c&lt;br /&gt;
* d&lt;br /&gt;
* e&lt;br /&gt;
&lt;br /&gt;
Contrary to popular belief, there is no such thing as true psionic telepathy, and there is no evidence on record of a psion having successfully &amp;quot;read minds.&amp;quot; Psionic coordination, to the degree that it exists, is a society-wide phenomenon and does not express itself in individuals.&lt;br /&gt;
&lt;br /&gt;
=====Physical Limiters=====&lt;br /&gt;
A skilled psion is capable of enacting great force but at a cost to their body. Burning through calories, sugars, exhausting themselves and rapidly overheating. It is not unheard of for inexperienced psions to suffer heat stroke or starve themselves. Naturally psionic species have evolved complex methods of heat-regulation for this reason.&lt;br /&gt;
=====Mental Limiters=====&lt;br /&gt;
The mind is not unaffected the usage of psychic abilities, prolonged usage results in various forms of trauma and disassociation, eroding the ability of the mind to remain lucid. Damaging the capacity to trust one&#039;s own perception, reality and place within it.&lt;br /&gt;
=====Psionic Destruction=====&lt;br /&gt;
The end result of violating these limits is death. Whether dying of starvation, suffering brain death from depleted glucose or simply boiling alive, death is a certainty. Mental destruction results in a varied set of extreme mental traumas. Those observed include complete loss of agency and willpower, a shift into a feral state lacking higher functions, or a complete inability to distinguish reality and fiction.&lt;br /&gt;
==Methodologies and Origins==&lt;br /&gt;
Psychic abilities are rare outside of isolated and exceptionally rare mutations and the few naturally psychic species, notably the Kemzali, Zylaari, and Kobari. The majority of psions use Psi-Amps to gain these abilities. With or without technology, manifesting psychic powers requires training and mental fortitude and few end up taking to the profession.&lt;br /&gt;
=====Psi-Amps=====&lt;br /&gt;
Psi-Amps are the primary technological tool for providing a psion with their abilities. They take a variety of forms, from implants, to grafted organs, to held or worn devices. The Psi-Amp must be manufactured to the biology and mental state of the user and are not safely transferable. This has not stopped third party resale of used Psi-Amps in the black market, with increased strains an almost certainty on the unfortunate user.&lt;br /&gt;
&lt;br /&gt;
Psi-Amps typically come with a single slot for programs that correspond to individual psychic powers; some models house two, but the strain of use is doubled and there is not yet a practical way to increase this limit to three slots, although an Amp by itself enables basic psychic functionality in the form of a mentally-formed and mentally-fired ball of excited particles. This expresses itself as simple kinetic force not much stronger than a blunt melee weapon. Use of the Amp&#039;s slot can enable other powers. Those Amps with two filled slots cause such an increase in thermal strain as to cause the user to forego the use of armor and sometimes even heavy clothing.&lt;br /&gt;
===== Training =====&lt;br /&gt;
The alternative to a psi-Amp, at least among naturally psionic species, is intense mental training over a period of years (usually decades, in fact). Traditionally, this process has typically been religious or quasi-religious in nature, and is of a more limited functionality than the modern Amp-enabled psionic powers; some organizations have undertaken a hybrid approach, due to the dangers of an untrained mind interacting psionically with the world. &lt;br /&gt;
&lt;br /&gt;
Individuals who choose not to use Amps can be capable of the same psychic feats as augmented individuals, but have more difficulty switching modes of thinking, and each power learned correspondingly increases the mental load, which functionally limits even natural psions to a maximum of two powers, beyond the basic kinetic strike.&lt;br /&gt;
=====Evolution=====&lt;br /&gt;
The few sophonts that have developed psychic capabilities naturally display a few shared traits, some form of natural Psi-Amp, and some method of regulating heat body heat in a rapid-manner.&lt;br /&gt;
&lt;br /&gt;
The Kemzali and Kobari both possess a &#039;&#039;Huthwo&#039;s Organ&#039;&#039;, a form of naturally occurring, psionic amplifier near their sinuses, running along the length of their snout and forehead, though it is commonly vestigial in Kobari. The Kemzali method of regulating excess heat involves bristling their hollow, thick hair and secreting oils and venting heat from their mouths. The Civago possess a less discrete organ and instead have a portion of their brain that acts as an Amp and regulate heat via large antenna. The Zylaari raakt is a distinct neural structure that dissipates heat through the ribs of the spinal column, and necessitates more intense water consumption through their gills than usual.&lt;br /&gt;
==Theories==&lt;br /&gt;
The origins of psychic phenomena is still ill-understood. Theories and models differ, and even in the scientific community there is division regarding the origin.&lt;br /&gt;
=====An Unknown In the Model=====&lt;br /&gt;
The most commonly accepted belief is that psychic phenomena is a product of real force within physics that is simply not understood. This force has a number of theories to its exact nature. The Alban Psychotronic institute suggests that a discrete particle called the &#039;&#039;Psychon&#039;&#039; is the origination. While the New-Cantari school has suggested a vast cosmic &#039;&#039;Noosphere&#039;&#039; is the core component. The dominant position currently prefers the phenomena a new strangeness in physics and do not elect to determine a cause, referring to it simply as the &#039;&#039;Strange Force&#039;&#039;.&lt;br /&gt;
=====The Kemz and the Dream=====&lt;br /&gt;
The United Families holds that the psychic world is not just a part of reality, but is the creator of reality. Specifically believing they themselves manifested into reality to repair it via a natural method. Known to them as the &#039;&#039;Kemz&#039;&#039;, or &#039;&#039;the Dream&#039;&#039;. Within this framework, psychic phenomena is a necessary reaction to the failure of nature to maintain a correct reality.&lt;br /&gt;
=====Religion=====&lt;br /&gt;
Numerous religions, such as the Civago&#039;s beliefs around the One Spirit and the Feni Paalamist reality-as-accident all hold theories and internal theories about the nature, origin, morality and ethics of psychic abilities and psions in general. Varying from spiritual awakening, to demonic manifestations.&lt;br /&gt;
&lt;br /&gt;
=====Magic=====&lt;br /&gt;
A pop-theory that has gained significant traction is that psychic powers are literally magic and this proves ancient folkstories of wizards and sorcerers are true. Others go farther to insist that the sins of modern-life suppressed this real phenomenon in the normal people. Historians almost universally consider this belief wildly ahistorical.&lt;br /&gt;
&lt;br /&gt;
=====Alien Influence=====&lt;br /&gt;
The strangest theory relates to the phenemona encountered by those who suffer mental traumas or who have on rare occasions, recovered from mental destruction. It is that psychic abilities are innately related to contact or infection by an alien presence that enacts its will through a user. Despite having little to no basis, the sense of loss-of-self or a tendency for psions to &#039;wild&#039; a colloquial for losing control has led to this becoming a little spoken of fear in many psions.&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Psionics&amp;diff=673</id>
		<title>Psionics</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Psionics&amp;diff=673"/>
		<updated>2026-09-01T21:55:26Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Kemz is fundamentally, the ability to apply ones will through a means less vulgar than typical force. To see without seeing, and to understand without needing to lower yourself to comprehension.&lt;br /&gt;
&lt;br /&gt;
-Giina Hadla, Kemzali Elder&lt;br /&gt;
&lt;br /&gt;
Psionics is term for the study and understanding of the preternatural phenomena caused by mental exertion. Users are known by a variety of names, with Psion as the preferred term, although this has come under some debate recently. &lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
Psychic abilities are not without limitation. Energy, even psychic, is not a zero-sum-game and causes strain on the user equal to the force exhibited. The fundamental rule of psionics is the Law of Exchange. There is no free energy, and the energy expended is equal to or greater than if it was applied through a mechanical method, manifesting as rapid consumption of energy within the user.&lt;br /&gt;
=====Physical Limiters=====&lt;br /&gt;
A skilled psion is capable of enacting great force but at a cost to their body. Burning through calories, sugars, exhausting themselves and rapidly overheating. It is not unheard of for inexperienced psions to suffer heat stroke or starve themselves. Naturally psionic species have evolved complex methods of heat-regulation for this reason.&lt;br /&gt;
=====Mental Limiters=====&lt;br /&gt;
The mind is not unaffected the usage of psychic abilities, prolonged usage results in various forms of trauma and disassociation, eroding the ability of the mind to remain lucid. Damaging the capacity to trust one&#039;s own perception, reality and place within it.&lt;br /&gt;
=====Psionic Destruction=====&lt;br /&gt;
The end result of violating these limits is death. Whether dying of starvation, suffering brain death from depleted glucose or simply boiling alive, death is a certainty. Mental destruction results in a varied set of extreme mental traumas. Those observed include complete loss of agency and willpower, a shift into a feral state lacking higher functions, or a complete inability to distinguish reality and fiction.&lt;br /&gt;
==Methodologies and Origins==&lt;br /&gt;
Psychic abilities are rare outside of isolated and exceptionally rare mutations and the few naturally psychic species, notably the Kemzali, Zylaari, and Kobari. The majority of psions use Psi-Amps to gain these abilities. With or without technology, manifesting psychic powers requires training and mental fortitude and few end up taking to the profession.&lt;br /&gt;
=====Psi-Amps=====&lt;br /&gt;
Psi-Amps are the primary technological tool for providing a psion with their abilities. They take a variety of forms, from implants, to grafted organs, to held or worn devices. The Psi-Amp must be manufactured to the biology and mental state of the user and are not safely transferable. This has not stopped third party resale of used Psi-Amps in the black market, with increased strains an almost certainty on the unfortunate user.&lt;br /&gt;
&lt;br /&gt;
Psi-Amps typically come with a single slot for programs that correspond to individual psychic powers; some models house two, but the strain of use is doubled and there is not yet a practical way to increase this limit to three slots, although an Amp by itself enables basic psychic functionality in the form of a mentally-formed and mentally-fired ball of excited particles. This expresses itself as simple kinetic force not much stronger than a blunt melee weapon. Use of the Amp&#039;s slot can enable other powers. Those Amps with two filled slots cause such an increase in thermal strain as to cause the user to forego the use of armor and sometimes even heavy clothing.&lt;br /&gt;
===== Training =====&lt;br /&gt;
The alternative to a psi-Amp, at least among naturally psionic species, is intense mental training over a period of years (usually decades, in fact). Traditionally, this process has typically been religious or quasi-religious in nature, and is of a more limited functionality than the modern Amp-enabled psionic powers; some organizations have undertaken a hybrid approach, due to the dangers of an untrained mind interacting psionically with the world. &lt;br /&gt;
&lt;br /&gt;
Individuals who choose not to use Amps can be capable of the same psychic feats as augmented individuals, but have more difficulty switching modes of thinking, and each power learned correspondingly increases the mental load, which functionally limits even natural psions to a maximum of two powers, beyond the basic kinetic strike.&lt;br /&gt;
&lt;br /&gt;
==Types of Powers==&lt;br /&gt;
* a&lt;br /&gt;
* b&lt;br /&gt;
* c&lt;br /&gt;
* d&lt;br /&gt;
* e&lt;br /&gt;
&lt;br /&gt;
Contrary to popular belief, there is no such thing as true psionic telepathy, and there is no evidence on record of a psion having successfully &amp;quot;read minds.&amp;quot; Psionic coordination, to the degree that it exists, is a society-wide phenomenon and does not express itself in individuals.&lt;br /&gt;
&lt;br /&gt;
=====Evolution=====&lt;br /&gt;
The few sophonts that have developed psychic capabilities naturally display a few shared traits, some form of natural Psi-Amp, and some method of regulating heat body heat in a rapid-manner.&lt;br /&gt;
&lt;br /&gt;
The Kemzali and Kobari both possess a &#039;&#039;Huthwo&#039;s Organ&#039;&#039;, a form of naturally occurring, psionic amplifier near their sinuses, running along the length of their snout and forehead, though it is commonly vestigial in Kobari. The Kemzali method of regulating excess heat involves bristling their hollow, thick hair and secreting oils and venting heat from their mouths. The Civago possess a less discrete organ and instead have a portion of their brain that acts as an Amp and regulate heat via large antenna. The Zylaari raakt is a distinct neural structure that dissipates heat through the ribs of the spinal column, and necessitates more intense water consumption through their gills than usual.&lt;br /&gt;
==Theories==&lt;br /&gt;
The origins of psychic phenomena is still ill-understood. Theories and models differ, and even in the scientific community there is division regarding the origin.&lt;br /&gt;
=====An Unknown In the Model=====&lt;br /&gt;
The most commonly accepted belief is that psychic phenomena is a product of real force within physics that is simply not understood. This force has a number of theories to its exact nature. The Alban Psychotronic institute suggests that a discrete particle called the &#039;&#039;Psychon&#039;&#039; is the origination. While the New-Cantari school has suggested a vast cosmic &#039;&#039;Noosphere&#039;&#039; is the core component. The dominant position currently prefers the phenomena a new strangeness in physics and do not elect to determine a cause, referring to it simply as the &#039;&#039;Strange Force&#039;&#039;.&lt;br /&gt;
=====The Kemz and the Dream=====&lt;br /&gt;
The United Families holds that the psychic world is not just a part of reality, but is the creator of reality. Specifically believing they themselves manifested into reality to repair it via a natural method. Known to them as the &#039;&#039;Kemz&#039;&#039;, or &#039;&#039;the Dream&#039;&#039;. Within this framework, psychic phenomena is a necessary reaction to the failure of nature to maintain a correct reality.&lt;br /&gt;
=====Religion=====&lt;br /&gt;
Numerous religions, such as the Civago&#039;s beliefs around the One Spirit and the Feni Paalamist reality-as-accident all hold theories and internal theories about the nature, origin, morality and ethics of psychic abilities and psions in general. Varying from spiritual awakening, to demonic manifestations.&lt;br /&gt;
&lt;br /&gt;
=====Magic=====&lt;br /&gt;
A pop-theory that has gained significant traction is that psychic powers are literally magic and this proves ancient folkstories of wizards and sorcerers are true. Others go farther to insist that the sins of modern-life suppressed this real phenomenon in the normal people. Historians almost universally consider this belief wildly ahistorical.&lt;br /&gt;
&lt;br /&gt;
=====Alien Influence=====&lt;br /&gt;
The strangest theory relates to the phenemona encountered by those who suffer mental traumas or who have on rare occasions, recovered from mental destruction. It is that psychic abilities are innately related to contact or infection by an alien presence that enacts its will through a user. Despite having little to no basis, the sense of loss-of-self or a tendency for psions to &#039;wild&#039; a colloquial for losing control has led to this becoming a little spoken of fear in many psions.&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Psionics&amp;diff=672</id>
		<title>Psionics</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Psionics&amp;diff=672"/>
		<updated>2026-09-01T20:46:01Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: Created page with &amp;quot;The Kemz is fundamentally, the ability to apply ones will through a means less vulgar than typical force. To see without seeing, and to understand without needing to lower yourself to comprehension.  -Giina Hadla, Kemzali Elder  Psionics is term for the study and understanding of the preternatural phenomena caused by mental exertion. Users are known by a variety of names, with Psion as the preferred term, although this has come under some debate recently.   ==Functionali...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Kemz is fundamentally, the ability to apply ones will through a means less vulgar than typical force. To see without seeing, and to understand without needing to lower yourself to comprehension.&lt;br /&gt;
&lt;br /&gt;
-Giina Hadla, Kemzali Elder&lt;br /&gt;
&lt;br /&gt;
Psionics is term for the study and understanding of the preternatural phenomena caused by mental exertion. Users are known by a variety of names, with Psion as the preferred term, although this has come under some debate recently. &lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
Psychic abilities are not without limitation. Energy, even psychic, is not a zero-sum-game and causes strain on the user equal to the force exhibited. The fundamental rule of psionics is the Law of Exchange. There is no free energy, and the energy expended is equal to or greater than if it was applied through a mechanical method, manifesting as rapid consumption of energy within the user.&lt;br /&gt;
=====Physical Limiters=====&lt;br /&gt;
A skilled psion is capable of enacting great force but at a cost to their body. Burning through calories, sugars, exhausting themselves and rapidly overheating. It is not unheard of for inexperienced psions to suffer heat stroke or starve themselves. Naturally psionic species have evolved complex methods of heat-regulation for this reason.&lt;br /&gt;
=====Mental Limiters=====&lt;br /&gt;
The mind is not unaffected the usage of psychic abilities, prolonged usage results in various forms of trauma and disassociation, eroding the ability of the mind to remain lucid. Damaging the capacity to trust one&#039;s own perception, reality and place within it.&lt;br /&gt;
=====Psionic Destruction=====&lt;br /&gt;
The end result of violating these limits is death. Whether dying of starvation, suffering brain death from depleted glucose or simply boiling alive, death is a certainty. Mental destruction results in a varied set of extreme mental traumas. Those observed include complete loss of agency and willpower, a shift into a feral state lacking higher functions, or a complete inability to distinguish reality and fiction.&lt;br /&gt;
==Methodologies an Origins==&lt;br /&gt;
Psychic abilities are rare outside of isolated and exceptionally rare mutations and the few naturally psychic species, notably the Kemzali, Zylaari, and Kobari. The majority of psions use psi-amps to gain these abilities. With or without technology, manifesting psychic powers requires training and mental fortitude and few end up taking to the profession.&lt;br /&gt;
=====Psi-Amps=====&lt;br /&gt;
Psi-Amps are the primary technological tool for providing a psion with their abilities. They take a variety of forms, from implants, to grafted organs, to held or worn devices. The Amp must be manufactured to the biology and mental state of the user and are not safely transferable. This has not stopped third party resale of used amps in the black market, with increased strains an almost certainty on the unfortunate user.&lt;br /&gt;
&lt;br /&gt;
Psi-amps typically come with a single slot for programs that correspond to individual psychic powers; some models house two, but the strain of use is doubled and there is not yet a practical way to increase this limit to three slots, although an amp by itself enables basic psychic functionality in the form of a mentally-formed and mentally-fired ball of excited particles. This expresses itself as simple kinetic force not much stronger than a blunt melee weapon. Use of the amp&#039;s slot can enable other powers. Those amps with two filled slots cause such an increase in thermal strain as to cause the user to forego the use of armor and sometimes even heavy clothing.&lt;br /&gt;
===== Training =====&lt;br /&gt;
The alternative to a psi-amp, at least among naturally psionic species, is intense mental training over a period of years (usually decades, in fact). Traditionally, this process has typically been religious or quasi-religious in nature, and is of a more limited functionality than the modern amp-enabled psionic powers; some organizations have undertaken a hybrid approach, due to the dangers of an untrained mind interacting psionically with the world. &lt;br /&gt;
&lt;br /&gt;
Individuals who choose not to use amps can be capable of the same psychic feats as augmented individuals, but have more difficulty switching modes of thinking, and each power learned correspondingly increases the mental load, which functionally limits even natural psions to a maximum of two powers, beyond the basic kinetic strike.&lt;br /&gt;
=====Evolution=====&lt;br /&gt;
The few sophonts that have developed psychic capabilities naturally display a few shared traits, some form of natural psi-amp, and some method of regulating heat body heat in a rapid-manner.&lt;br /&gt;
&lt;br /&gt;
The Kemzali and Kobari both possess a &#039;&#039;Huthwo&#039;s Organ&#039;&#039;, a form of naturally occurring, psionic amp near their sinuses, running along the length of their snout and forehead, though it is commonly vestigial in Kobari. The Kemzali method of regulating excess heat involves bristling their hollow, thick hair and secreting oils and venting heat from their mouths. The Civago possess a less discrete organ and instead have a portion of their brain that acts as an amp and regulate heat via large antenna. The Zylaari raakt is a distinct neural structure that dissipates heat through the ribs of the spinal column, and necessitates more intense water consumption through their gills than usual.&lt;br /&gt;
==Theories==&lt;br /&gt;
The origins of psychic phenomena is still ill-understood. Theories and models differ, and even in the scientific community there is division regarding the origin.&lt;br /&gt;
=====An Unknown In the Model=====&lt;br /&gt;
The most commonly accepted belief is that psychic phenomena is a product of real force within physics that is simply not understood. This force has a number of theories to its exact nature. The Alban Psychotronic institute suggests that a discrete particle called the &#039;&#039;Psychon&#039;&#039; is the origination. While the New-Cantari school has suggested a vast cosmic &#039;&#039;Noosphere&#039;&#039; is the core component. The dominant position currently prefers the phenomena a new strangeness in physics and do not elect to determine a cause, referring to it simply as the &#039;&#039;Strange Force&#039;&#039;.&lt;br /&gt;
=====The Kemz and the Dream=====&lt;br /&gt;
The United Families holds that the psychic world is not just a part of reality, but is the creator of reality. Specifically believing they themselves manifested into reality to repair it via a natural method. Known to them as the &#039;&#039;Kemz&#039;&#039;, or &#039;&#039;the Dream&#039;&#039;. Within this framework, psychic phenomena is a necessary reaction to the failure of nature to maintain a correct reality.&lt;br /&gt;
=====Religion=====&lt;br /&gt;
Numerous religions, such as the Civago&#039;s beliefs around the One Spirit and the Feni Paalamist reality-as-accident all hold theories and internal theories about the nature, origin, morality and ethics of psychic abilities and psions in general. Varying from spiritual awakening, to demonic manifestations.&lt;br /&gt;
&lt;br /&gt;
=====Magic=====&lt;br /&gt;
A pop-theory that has gained significant traction is that psychic powers are literally magic and this proves ancient folkstories of wizards and sorcerers are true. Others go farther to insist that the sins of modern-life suppressed this real phenomenon in the normal people. Historians almost universally consider this belief wildly ahistorical.&lt;br /&gt;
&lt;br /&gt;
=====Alien Influence=====&lt;br /&gt;
The strangest theory relates to the phenemona encountered by those who suffer mental traumas or who have on rare occasions, recovered from mental destruction. It is that psychic abilities are innately related to contact or infection by an alien presence that enacts its will through a user. Despite having little to no basis, the sense of loss-of-self or a tendency for psions to &#039;wild&#039; a colloquial for losing control has led to this becoming a little spoken of fear in many psions.&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Mirrubani&amp;diff=671</id>
		<title>Mirrubani</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Mirrubani&amp;diff=671"/>
		<updated>2026-08-20T20:17:43Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DirectorateApproved.png|frameless|500x500px]]&lt;br /&gt;
{{Species Infobox&lt;br /&gt;
| name = Mirrubani&lt;br /&gt;
| image = Example.jpg&lt;br /&gt;
| designation = Marsupials&lt;br /&gt;
| subspecies = 4&lt;br /&gt;
| height = 0.7m-2.6m&lt;br /&gt;
| mass = 12kg-160kg&lt;br /&gt;
| distinctive_traits = Always including:&lt;br /&gt;
* Nursing pouch&lt;br /&gt;
* Full-body fur&lt;br /&gt;
* Omnivore&#039;s teeth&lt;br /&gt;
Sometimes including:&lt;br /&gt;
* Scaly tails&lt;br /&gt;
| lifespan = 30-90 cycles&lt;br /&gt;
| homeworld = Mirruban&lt;br /&gt;
| habitat = Extreme&lt;br /&gt;
| diet = Mostly omnivorous&lt;br /&gt;
| language = Largely dominated by whoops and chitters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Description&#039;&#039;&#039; ===&lt;br /&gt;
The Mirrubani are a species-complex of four related but widely varying species. All of them feature a nursing pouch of greater or lesser size, as well as a metabolism that features an autonomic toggle between modes of growth and of quasi-hibernation; Mirrubani in conditions of nutritional excess will continue to grow in height throughout their adult lives, albeit usually at a slow rate. While height therefore is not always a sign of age, it &#039;&#039;&#039;is&#039;&#039;&#039; however a sign of plenty and age together. This also means that obesity is a very rare condition for any Mirrubani species.&lt;br /&gt;
&lt;br /&gt;
Mirruban is not precisely dry in climate but has no major oceans, with water being more commonly distributed in a network of lakes and rivers. Because it has a dramatic axial tilt, its seasons are wild climactic extremes. The Mirrubani are social symbionts with one another, and nearly every disparate Mirrubani community in their recent evolutionary history has been composed of more than one of the planet&#039;s native sophonts; since each is best adapted for its own season, this was practically a prerequisite for the development of civilization. These communities were traditionally semi-nomadic within large territories of their own, and moved from one biome to another in time with the seasons. This is less the case today with modern climate control, but is still sometimes practiced. &lt;br /&gt;
&lt;br /&gt;
==== Heritages ====&lt;br /&gt;
&#039;&#039;&#039;Valli:&#039;&#039;&#039; The Valli most closely resemble Terran kangaroos. They naturally grow to be the largest of the Mirrubani species; an average young-adult Valli easily reaches 2m tall, and by middle age is usually closer to 2.5m. The Valli are best adapted for the long and hot &#039;&#039;&#039;summers&#039;&#039;&#039; on Mirruban&#039;s central plains, with short, heat-reflective fur and a ruminant ability that allows them to digest grasses and weeds just as well as meat, although traditionally they would spend their summers subsisting purely on plant matter as meat was being preserved. &amp;lt;br&amp;gt;&lt;br /&gt;
The Valli are traditionally the hierarchs and historians of the species, stereotyped as even-tempered but authoritative. Although the species became only semi-nomadic over the course of its recent evolutionary history, the Valli have the largest natural range of all Mirrubani, and typically if they feel they aren&#039;t sufficiently respected, they tend to isolate themselves either literally or in some personal pursuit until their presence is missed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Durri:&#039;&#039;&#039; The Durri most closely resemble Terran opossums and gliders. True omnivores with a love of fruits, their height can vary wildly but is the closest to the galactic average at around 160-180 at the age of majority. The Durri are best adapted for Mirruban&#039;s &#039;&#039;&#039;spring&#039;&#039;&#039;, and traditionally were most active when a given community of Mirrubani would move into its forests, where in ancient times they would use the abundance of new growth to craft garments from soft new-growth fibers. Prolific as either climbers or diggers, Durri generally still prefer either high places (in the case of glider-like members) or something reminiscent of dens or warrens (in the case of opossum-like members) as their dwellings today.&lt;br /&gt;
&lt;br /&gt;
Durri are traditionally scavengers and craftspeople, and are frequently stereotyped as having short attention spans and a love of novelty or acquisition. They are also seen as notorious gossips.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rasshi:&#039;&#039;&#039; Most closely resembling Terran Tasmanian devils, the Rasshi are on the larger side of the Mirrubani spectrum but tend to grow stockier and shorter than the Valli. Average height at the age of majority is also around 2m tall, but their height grows more slowly than their breadth and by middle age they&#039;re often no taller than 2.2m. While the Rasshi are omnivorous, they&#039;re adapted to prefer meat, and with their extremely robust gut biome it doesn&#039;t necessarily have to be fresh. They also tend to have a very strong bite force for a sophont. The Rasshi are best adapted for Mirruban&#039;s &#039;&#039;&#039;autumns&#039;&#039;&#039;, when its strong seasonal storms and earthquakes give the planet a harsh mortality rate requiring expeditious corpse &amp;quot;removal&amp;quot; and the other species are busy with the harvest. Autumn was the season for them to depart for raids and other forms of warfare, when the Rasshi could operate best as self-sufficient packs in the scrublands between different communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gulthi:&#039;&#039;&#039; Most closely resembling Terran mustelids, the Gulthi are smaller on average than the other Mirrubani species, typically 1.2-1.6m at the age of majority and still often only 2m at best by middle-age. Gulthi have insulated and tightly-growing, oily fur that affords them great resistance to cold and wet. While they traditionally hibernated during the hot summers, in the long and harsh &#039;&#039;&#039;winters&#039;&#039;&#039; of Mirruban they alone could supplement dwindling food supplies by cracking lake or river ice and diving for fish. &lt;br /&gt;
&lt;br /&gt;
Gulthi are traditionally viewed as having a somewhat more artistic bent than the other species. It&#039;s a common belief that their culture developed this way in order to fill the long stretches of cold and darkness which made work impossible  before artificial light was made economical. This tendency can take many forms and isn&#039;t simply limited to professional entertainment, but forms a vital part of Gulthi culture; it&#039;s a rare Gulthi who doesn&#039;t value the skill of telling jokes or stories, for example.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;History&#039;&#039;&#039; ===&lt;br /&gt;
Mirruban&#039;s erratic axial tilt has for tens of millions of years created a seasonal cycle with extreme and prolonged summers and winters, and shorter (though still lengthy), drastic springs and autumns. Perhaps because these seasons differ so greatly from those of most other planets, even in Common they are often referred to descriptively as tactile or visual concepts: &lt;br /&gt;
* summer is Arid, as the long hours or even days of continuous, baking sunlight evaporate much surface moisture and a band would move into the plains and grasslands of its territory;&lt;br /&gt;
*autumn is Wet, as the moisture that had accumulated in the atmosphere during summer returns, often in catastrophic fashion as floods and landslides. Earthquakes are also common at this time of year, as Mirruban&#039;s moons pull at its crust, and most bands will move into the highest part of their territory they can;&lt;br /&gt;
*winter is Ash, as the earthquakes of autumn result in an increase of volcanism which darkens the skies and precipitously drops the temperature. Most bands seek out areas with large natural cave structures such as mountains, particularly with bodies of water nearby;&lt;br /&gt;
*and spring is Green, when the rising temperatures and new growth mean it&#039;s often time for a band to move into forest or jungle to utilize the growth. &lt;br /&gt;
&lt;br /&gt;
While the sophonts native to Mirruban evolved as separate species, they have operated in ecological cooperation with one another, it is thought, even before the emergence of speech. It is generally held today that by the time sharpened bone, stick, and rock came into use, a migratory band that utilized members of all four species would have outcompeted monomorph packs by a factor of three or more. It should be noted at this point that when referring to traditional Mirrubani &#039;migration,&#039; not every member of a given band will move to a different part of its territory. The act of moving typically refers to the passing of overall, day-to-day leadership to the most active and season-adapted species of the band. At this early point in history, a band was not so much a concrete political entity as much as an informal, interspecies cooperation pact. Eg, the Gulthi who hibernate during summer would not move into the sweltering grasslands to hibernate near their band&#039;s Valli, but would instead choose to remain in their insulated caves.&lt;br /&gt;
&lt;br /&gt;
Modern archaeology has found that roughly a millennium ago, a particularly harsh and decades-long Ash season devastated surface flora far beyond the usual, and local legends corroborate this with cautionary and celebratory tales of ancient days of starvation when the rivers were without fish and nothing could grow. It&#039;s said that in those days, the Durri, who should have been in hibernation until spring, woke and began to grow the fungus that would later develop into the first deliberate agriculture on Mirruban.&lt;br /&gt;
&lt;br /&gt;
Traditional oral histories documents that around this time, the Durri began to organize among themselves into a monomorphal social unit smaller than a full band, in order to jealously protect the secret of agriculture. In these stories, the other species then each are granted discoveries of their own; the Gulthi acquired precious bronze and gold while cracking ice for their dens and smelt it in their winter fires, and they too follow the Durri model to protect their monopoly on metal; this monopoly is broken when the Rasshi discover bog-iron; and just as all the species are at their most insular and mercenary against each other, the wise and placid Valli, as the only ones with no monopoly at all, offer to arbitrate neutrally for the benefit at all, and that all species saw the wisdom in this and agreed. &lt;br /&gt;
&lt;br /&gt;
While these stories are likely truncated and highly symbolic, it is nevertheless true that the development of metallurgy and agriculture occurred in close proximity to one another, and was shortly followed by the establishment of semi-settled civilization. Under this model, each band (which at that time could mean a society of as many as several thousand individuals administrated out of a central city) would be made of a combination of species, but within each band, each species would operate as a separate social unit, which would be in contact with other social units of the same species across different bands to form something like a species guild that spanned multiple city-states. Each local group of Valli, in addition to their active period in the summer would also perform most of the planning for the coming year, and also serve as Arbitrators who would negotiate and oversee transfers of goods and people from one band to another as requested or paid for by the Valli of other bands.&lt;br /&gt;
&lt;br /&gt;
Without any major oceans separating these bands, technological innovation, social or otherwise, was rapid in spreading across Mirruban. This worldwide network of migration and trade saw remarkable success as a social model, and under it rapidly came the advancements of writing, architecture, mathematics, bureaucracy, and even some examples of rudimentary pneumatic and hydraulic machinery when an automated survey drone of [[Alganna Eternity|The Alganna Eternity]] entered orbit and began transmitting telemetry to New Alba.&lt;br /&gt;
&lt;br /&gt;
In the Terran year 1747, an exploratory fleet set up its base camp on the second moon of Mirruban and its sociologists began evaluating it for the process of Alighting. They could not have arrived at a more dynamic time, for shortly after the establishment of their research base, loyalty and even love for one&#039;s city-state over one&#039;s species became the prevailing model. Over the following century, advancements on Mirruban occurred at a breakneck pace. Conflict in the form of raids had already existed, but now war and conquest came, and then concepts not of city-state but of country, and pride in it, and then empire, and pride in that too. As technology advanced commensurately, the scientific method was discovered, and then science fiction, and much of what was written in that genre to some degree resembled the as-yet-unknown reality. &lt;br /&gt;
&lt;br /&gt;
By 1881, the politically-united planet had advanced technologically by leaps and bounds, and the Eternity&#039;s observation teams were no longer entirely secret. The central government waged a quiet war against every detected alien craft and team which lasted nearly a decade and consternated the efforts of House Thezhix, leading them to outright broadcast their presence to the public in 1890. The stated hope was that the Mirrubani people, as in much of their science fiction, would be overjoyed to join a cosmopolitan space empire. The reaction was entirely different. The government released evidence of the Eternity&#039;s covert observation, as well as the covert strikes it had made in retaliation to interference with that observation; this caused a mass panic and uproar that was only quieted by several years of conquest, and the expensive construction of orbital weapons complexes, the remains of which are still in orbit today. The resistance of Mirruban cost the planet almost ten million lives, as well as a potential place as a Great House. Some cite this as a reason for Mirruban&#039;s present reputation for poor living standards.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Society&#039;&#039;&#039; ===&lt;br /&gt;
In more recent times, large-scale climate stabilization was considered but ultimately rejected both for being a prohibitively costly measure, as well as the fact that the Mirrubani were of course adapted for its wild shifts in the first place. The mass implementation of climate controlled interiors, however, was something of a fundamental shift. In the modern day, what was once an independent band of Mirrubani is still administered from a city, usually placed centrally in its administrative territory, and since the coming of the Eternity the Valli no longer hold their old place of hierarchs. A territory&#039;s bureaucracy might be run by any number of Mirrubani species, and even the rare alien that isn&#039;t scared off by the weather.&lt;br /&gt;
&lt;br /&gt;
Mirruban was incorporated into the Alganna Eternity as one of its Great Houses, and its political landscape is influenced by the hierarchical nature of that empire. Most Alganna Mirrubani, as with most species in the Eternity, hold the political status of serf, though it&#039;s rare that this status involves physical labor. There are still those who live according to the old system of bands, but as physical work has largely been completely automated with Eternity technology, the population is ever more urban and professional. The planet is administered top-down from the nobles in orbit to the bureaucrat-serfs who now hold authority in the sprawling city centers, and from then downwards and outwards in a chain-of-command fashion, much like other Eternity worlds.&lt;br /&gt;
&lt;br /&gt;
The modern Mirrubani city is largely subterranean. The massive and clumsy laser bores of the 19th century meant that only limited downward expansion was possible in the early days of galactic integration, but when discohesion technology was mastered in the 20th, it led to a wave of simplified and efficient excavation as members of all Mirrubani species eagerly flocked to the insulated spaces now available. Seasonality has become less vital to the way of life on Mirruban, although the earthquakes of the Wet season can still pose a threat at times. While there is still a large degree of surface activity, every city on the planet now also has a vast sprawl of space-efficient hydroponics, fungiculture, automated factories, and living facilities branching out from the more densely populated administrative city center, which typically boasts both soaring towers and like a mirror image: a &#039;Root-Hub&#039; (the Tradespeech name for what on other worlds would be called a Central Subterranean Network) that matches or even exceeds the height of those buildings. The central network of a typical Mirrubani city contains just as many amenities, parks, businesses, and living spaces underground as above, if not more. However, the farther-out stretches of tunnel are often bare, rough, or utilitarian, and usually have reputations of poverty and danger, and few people who&#039;ve known only a CSN would willingly go alone to one of these Far-Roots. The same is true of the deepest areas of a CSN, but while the CSN Far-Roots are dense with ramshackle living spaces and shops, Sprawl Far-Roots are much more dense with industry.&lt;br /&gt;
&lt;br /&gt;
It&#039;s more rare today than in the past that a Mirrubani will hibernate of their own will, since the old seasonal indicators are lacking in modern life or aboard a ship. This is handled in several ways. There have been efforts to ceremonialize simulated seasonal indicators with some degree of success, eg. a Valli family might hold a gathering or an informal party to mark the coming of &#039;winter&#039; as the lights turn the color of Mirruban&#039;s ash-greyed skies and the interior temperature is dropped. Alternatively, a ship&#039;s captain or station&#039;s commander might simply order the Mirrubani quarters (if the vessel in question has one) to simply unsentimentally cycle through simulated seasonality, which some regard as somewhat rude, but might be considered necessary. Some Mirrubani choose to hibernate more than once a year for shorter periods than they would naturally such as a week or two, and some even forsake hibernation at all, considering it an inconvenient biological relic. This last category is not especially large in number but has attracted much attention and debate recently; most Mirrubani hold that forsaking hibernation, though possible, leads to mood and metabolic problems. There is not yet scientific consensus on this one way or the other.&lt;br /&gt;
&lt;br /&gt;
While it&#039;s true that physical labor is largely obsolete, and that few people lack their basic physical needs, those who occupy high positions in Mirruban&#039;s bureaucracy are vastly wealthier than those below them, and rarely live up to the spirit of &#039;&#039;noblesse oblige&#039;&#039; present in much of the rest of the Eternity. With more stability in ecology and a far greater food supply, the Mirrubani, ordinarily constrained by material scarcity, have not handled the post-scarcity age with grace and wisdom. Starvation may not exist, but every city has long and twisting stretches of inhabited tunnels and stations where poverty and crime are rampant. Those who in past ages might have fought over food now fight over status when traditional avenues of success are closed off to them. The population has led to overcrowding, and for the bottom rungs of Mirrubani society, there is no place to find success outside of either a Far-Root gang, or the Eternity navy.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Beliefs, Attitudes, and Behaviors&#039;&#039;&#039; ===&lt;br /&gt;
Mirrubani are, perhaps paradoxically at first glance, somewhat individualistic for a species-complex that evolved with such close cooperation in their culture. This is largely due to the intense selection pressure of the brutal climate; those who could not contribute to society were a weakness, and those who could overcontribute were greater assets than on more placid worlds. Mirrubani culture, like most cultures Alighted by the Eternity, is meritocratic, hierarchical, and broadly progressive. However, a belief pervades in society that personal success is not a reason to be selfish, and that those with wealth and power, though it&#039;s right that they should enjoy it, should also create opportunities for others to succeed as they did. Success is not viewed as a zero-sum game, because the ultimate goal of becoming a successful individual is to graduate from the level of individual competition to leading an organization in the competition that occurs on a larger scale. The typical ideal in the mind of the average Mirrubani is some kind of position of benevolent, almost parental authority, guiding those under you to grow into something admirable themselves. When put into practice, this model does not produce the desired results, as described above.&lt;br /&gt;
&lt;br /&gt;
Traditional Mirrubani religion lent itself well to the Eternity&#039;s syncretic and semi-agnostic state philosophy, [[Eternalism]]. As a planet with such extreme seasons, most Mirrubani societies developed religions with the theme of cycles; a cycle was assigned to plenty and of scarcity, one to the moons and stars, and most certainly one to the seasons. To a devout believer in the Mirrubani branch of Eternalism, the gods represent rulership over these cycles, and supplicating the right one in the right way will lead to a quickening or a slowing of the given cycle; prayers are believed to be answered, eventually, when it&#039;s time.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Style Guide and Character Creation&#039;&#039;&#039; ===&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Mirrubani&amp;diff=670</id>
		<title>Mirrubani</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Mirrubani&amp;diff=670"/>
		<updated>2026-08-20T20:14:51Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DirectorateApproved.png|frameless|500x500px]]&lt;br /&gt;
{{Species Infobox&lt;br /&gt;
| name = Mirrubani&lt;br /&gt;
| image = Example.jpg&lt;br /&gt;
| designation = Marsupials&lt;br /&gt;
| subspecies = 4&lt;br /&gt;
| height = 0.7m-2.6m&lt;br /&gt;
| mass = 12kg-160kg&lt;br /&gt;
| distinctive_traits = Always including:&lt;br /&gt;
* Nursing pouch&lt;br /&gt;
* Full-body fur&lt;br /&gt;
* Omnivore&#039;s teeth&lt;br /&gt;
Sometimes including:&lt;br /&gt;
* Scaly tails&lt;br /&gt;
| lifespan = 30-90 cycles&lt;br /&gt;
| homeworld = Mirruban&lt;br /&gt;
| habitat = Extreme&lt;br /&gt;
| diet = Mostly omnivorous&lt;br /&gt;
| language = Largely dominated by whoops and chitters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Description&#039;&#039;&#039; ===&lt;br /&gt;
The Mirrubani are a species-complex of four related but widely varying species. All of them feature a nursing pouch of greater or lesser size, as well as a metabolism that features an autonomic toggle between modes of growth and of quasi-hibernation; Mirrubani in conditions of nutritional excess will continue to grow in height throughout their adult lives, albeit usually at a slow rate. While height therefore is not always a sign of age, it &#039;&#039;&#039;is&#039;&#039;&#039; however a sign of plenty and age together. This also means that obesity is a very rare condition for any Mirrubani species.&lt;br /&gt;
&lt;br /&gt;
Mirruban is not precisely dry in climate but has no major oceans, with water being more commonly distributed in a network of lakes and rivers. Because it has a dramatic axial tilt, its seasons are wild climactic extremes. The Mirrubani are social symbionts with one another, and nearly every disparate Mirrubani community in their recent evolutionary history has been composed of more than one of the planet&#039;s native sophonts; since each is best adapted for its own season, this was practically a prerequisite for the development of civilization. These communities were traditionally semi-nomadic within large territories of their own, and moved from one biome to another in time with the seasons. This is less the case today with modern climate control, but is still sometimes practiced. &lt;br /&gt;
&lt;br /&gt;
==== Heritages ====&lt;br /&gt;
&#039;&#039;&#039;Valli:&#039;&#039;&#039; The Valli most closely resemble Terran kangaroos. They naturally grow to be the largest of the Mirrubani species; an average young-adult Valli easily reaches 2m tall, and by middle age is usually closer to 2.5m. The Valli are best adapted for the long and hot &#039;&#039;&#039;summers&#039;&#039;&#039; on Mirruban&#039;s central plains, with short, heat-reflective fur and a ruminant ability that allows them to digest grasses and weeds just as well as meat, although traditionally they would spend their summers subsisting purely on plant matter as meat was being preserved. &amp;lt;br&amp;gt;&lt;br /&gt;
The Valli are traditionally the hierarchs and historians of the species, stereotyped as even-tempered but authoritative. Although the species became only semi-nomadic over the course of its recent evolutionary history, the Valli have the largest natural range of all Mirrubani, and typically if they feel they aren&#039;t sufficiently respected, they tend to isolate themselves either literally or in some personal pursuit until their presence is missed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Durri:&#039;&#039;&#039; The Durri most closely resemble Terran opossums and gliders. True omnivores with a love of fruits, their height can vary wildly but is the closest to the galactic average at around 160-180 at the age of majority. The Durri are best adapted for Mirruban&#039;s &#039;&#039;&#039;spring&#039;&#039;&#039;, and traditionally were most active when a given community of Mirrubani would move into its forests, where in ancient times they would use the abundance of new growth to craft garments from soft new-growth fibers. Prolific as either climbers or diggers, Durri generally still prefer either high places (in the case of glider-like members) or something reminiscent of dens or warrens (in the case of opossum-like members) as their dwellings today.&lt;br /&gt;
&lt;br /&gt;
Durri are traditionally scavengers and craftspeople, and are frequently stereotyped as having short attention spans and a love of novelty or acquisition. They are also seen as notorious gossips.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rasshi:&#039;&#039;&#039; Most closely resembling Terran Tasmanian devils, the Rasshi are on the larger side of the Mirrubani spectrum but tend to grow stockier and shorter than the Valli. Average height at the age of majority is also around 2m tall, but their height grows more slowly than their breadth and by middle age they&#039;re often no taller than 2.2m. While the Rasshi are omnivorous, they&#039;re adapted to prefer meat, and with their extremely robust gut biome it doesn&#039;t necessarily have to be fresh. They also tend to have a very strong bite force for a sophont. The Rasshi are best adapted for Mirruban&#039;s &#039;&#039;&#039;autumns&#039;&#039;&#039;, when its strong seasonal storms and earthquakes give the planet a harsh mortality rate requiring expeditious corpse &amp;quot;removal&amp;quot; and the other species are busy with the harvest. Autumn was the season for them to depart for raids and other forms of warfare, when the Rasshi could operate best as self-sufficient packs in the scrublands between different communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gulthi:&#039;&#039;&#039; Most closely resembling Terran mustelids, the Gulthi are smaller on average than the other Mirrubani species, typically 1.2-1.6m at the age of majority and still often only 2m at best by middle-age. Gulthi have insulated and tightly-growing, oily fur that affords them great resistance to cold and wet. While they traditionally hibernated during the hot summers, in the long and harsh &#039;&#039;&#039;winters&#039;&#039;&#039; of Mirruban they alone could supplement dwindling food supplies by cracking lake or river ice and diving for fish. &lt;br /&gt;
&lt;br /&gt;
Gulthi are traditionally viewed as having a somewhat more artistic bent than the other species. It&#039;s a common belief that their culture developed this way in order to fill the long stretches of cold and darkness which made work impossible  before artificial light was made economical. This tendency can take many forms and isn&#039;t simply limited to professional entertainment, but forms a vital part of Gulthi culture; it&#039;s a rare Gulthi who doesn&#039;t value the skill of telling jokes or stories, for example.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;History&#039;&#039;&#039; ===&lt;br /&gt;
Mirruban&#039;s erratic axial tilt has for tens of millions of years created a seasonal cycle with extreme and prolonged summers and winters, and shorter (though still lengthy), drastic springs and autumns. Perhaps because these seasons differ so greatly from those of most other planets, even in Common they are often referred to descriptively as tactile or visual concepts: &lt;br /&gt;
* summer is Arid, as the long hours or even days of continuous, baking sunlight evaporate much surface moisture and a band would move into the plains and grasslands of its territory;&lt;br /&gt;
*autumn is Wet, as the moisture that had accumulated in the atmosphere during summer returns, often in catastrophic fashion as floods and landslides. Earthquakes are also common at this time of year, as Mirruban&#039;s moons pull at its crust, and most bands will move into the highest part of their territory they can;&lt;br /&gt;
*winter is Ash, as the earthquakes of autumn result in an increase of volcanism which darkens the skies and precipitously drops the temperature. Most bands seek out areas with large natural cave structures such as mountains, particularly with bodies of water nearby;&lt;br /&gt;
*and spring is Green, when the rising temperatures and new growth mean it&#039;s often time for a band to move into forest or jungle to utilize the growth. &lt;br /&gt;
&lt;br /&gt;
While the sophonts native to Mirruban evolved as separate species, they have operated in ecological cooperation with one another, it is thought, even before the emergence of speech. It is generally held today that by the time sharpened bone, stick, and rock came into use, a migratory band that utilized members of all four species would have outcompeted monomorph packs by a factor of three or more. It should be noted at this point that when referring to traditional Mirrubani &#039;migration,&#039; not every member of a given band will move to a different part of its territory. The act of moving typically refers to the passing of overall, day-to-day leadership to the most active and season-adapted species of the band. At this early point in history, a band was not so much a concrete political entity as much as an informal, interspecies cooperation pact. Eg, the Gulthi who hibernate during summer would not move into the sweltering grasslands to hibernate near their band&#039;s Valli, but would instead choose to remain in their insulated caves.&lt;br /&gt;
&lt;br /&gt;
Modern archaeology has found that roughly a millennium ago, a particularly harsh and decades-long Ash season devastated surface flora far beyond the usual, and local legends corroborate this with cautionary and celebratory tales of ancient days of starvation when the rivers were without fish and nothing could grow. It&#039;s said that in those days, the Durri, who should have been in hibernation until spring, woke and began to grow the fungus that would later develop into the first deliberate agriculture on Mirruban.&lt;br /&gt;
&lt;br /&gt;
Traditional oral histories documents that around this time, the Durri began to organize among themselves into a monomorphal social unit smaller than a full band, in order to jealously protect the secret of agriculture. In these stories, the other species then each are granted discoveries of their own; the Gulthi acquired precious bronze and gold while cracking ice for their dens and smelt it in their winter fires, and they too follow the Durri model to protect their monopoly on metal; this monopoly is broken when the Rasshi discover bog-iron; and just as all the species are at their most insular and mercenary against each other, the wise and placid Valli, as the only ones with no monopoly at all, offer to arbitrate neutrally for the benefit at all, and that all species saw the wisdom in this and agreed. &lt;br /&gt;
&lt;br /&gt;
While these stories are likely truncated and highly symbolic, it is nevertheless true that the development of metallurgy and agriculture occurred in close proximity to one another, and was shortly followed by the establishment of semi-settled civilization. Under this model, each band (which at that time could mean a society of as many as several thousand individuals administrated out of a central city) would be made of a combination of species, but within each band, each species would operate as a separate social unit, which would be in contact with other social units of the same species across different bands to form something like a species guild that spanned multiple city-states. Each local group of Valli, in addition to their active period in the summer would also perform most of the planning for the coming year, and also serve as Arbitrators who would negotiate and oversee transfers of goods and people from one band to another as requested or paid for by the Valli of other bands.&lt;br /&gt;
&lt;br /&gt;
Without any major oceans separating these bands, technological innovation, social or otherwise, was rapid in spreading across Mirruban. This worldwide network of migration and trade saw remarkable success as a social model, and under it rapidly came the advancements of writing, architecture, mathematics, bureaucracy, and even some examples of rudimentary pneumatic and hydraulic machinery when an automated survey drone of [[Alganna Eternity|The Alganna Eternity]] entered orbit and began transmitting telemetry to New Alba.&lt;br /&gt;
&lt;br /&gt;
In the Terran year 1747, an exploratory fleet set up its base camp on the second moon of Mirruban and its sociologists began evaluating it for the process of Alighting. They could not have arrived at a more dynamic time, for shortly after the establishment of their research base, loyalty and even love for one&#039;s city-state over one&#039;s species became the prevailing model. Over the following century, advancements on Mirruban occurred at a breakneck pace. Conflict in the form of raids had already existed, but now war and conquest came, and then concepts not of city-state but of country, and pride in it, and then empire, and pride in that too. As technology advanced commensurately, the scientific method was discovered, and then science fiction, and much of what was written in that genre to some degree resembled the as-yet-unknown reality. &lt;br /&gt;
&lt;br /&gt;
By 1881, the politically-united planet had advanced technologically by leaps and bounds, and the Eternity&#039;s observation teams were no longer entirely secret. The central government waged a quiet war against every detected alien craft and team which lasted nearly a decade and consternated the efforts of House Thezhix, leading them to outright broadcast their presence to the public in 1890. The stated hope was that the Mirrubani as a people, as in much of their science fiction, would be overjoyed to join a cosmopolitan space empire. The reaction was entirely different. The government released evidence of the Eternity&#039;s covert observation, as well as the covert strikes it had made in retaliation; this caused a mass panic and uproar that was only quieted by several years of conquest, and the expensive construction of orbital weapons complexes, the remains of which are still in orbit today. The resistance of Mirruban cost the planet almost ten million lives, as well as a potential place as a Great House. Some cite this as a reason for Mirruban&#039;s present reputation for poor living standards.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Society&#039;&#039;&#039; ===&lt;br /&gt;
In more recent times, large-scale climate stabilization was considered but ultimately rejected both for being a prohibitively costly measure, as well as the fact that the Mirrubani were of course adapted for its wild shifts in the first place. The mass implementation of climate controlled interiors, however, was something of a fundamental shift. In the modern day, what was once an independent band of Mirrubani is still administered from a city, usually placed centrally in its administrative territory, and since the coming of the Eternity the Valli no longer hold their old place of hierarchs. A territory&#039;s bureaucracy might be run by any number of Mirrubani species, and even the rare alien that isn&#039;t scared off by the weather.&lt;br /&gt;
&lt;br /&gt;
Mirruban was incorporated into the Alganna Eternity as one of its Great Houses, and its political landscape is influenced by the hierarchical nature of that empire. Most Alganna Mirrubani, as with most species in the Eternity, hold the political status of serf, though it&#039;s rare that this status involves physical labor. There are still those who live according to the old system of bands, but as physical work has largely been completely automated with Eternity technology, the population is ever more urban and professional. The planet is administered top-down from the nobles in orbit to the bureaucrat-serfs who now hold authority in the sprawling city centers, and from then downwards and outwards in a chain-of-command fashion, much like other Eternity worlds.&lt;br /&gt;
&lt;br /&gt;
The modern Mirrubani city is largely subterranean. The massive and clumsy laser bores of the 19th century meant that only limited downward expansion was possible in the early days of galactic integration, but when discohesion technology was mastered in the 20th, it led to a wave of simplified and efficient excavation as members of all Mirrubani species eagerly flocked to the insulated spaces now available. Seasonality has become less vital to the way of life on Mirruban, although the earthquakes of the Wet season can still pose a threat at times. While there is still a large degree of surface activity, every city on the planet now also has a vast sprawl of space-efficient hydroponics, fungiculture, automated factories, and living facilities branching out from the more densely populated administrative city center, which typically boasts both soaring towers and like a mirror image: a &#039;Root-Hub&#039; (the Tradespeech name for what on other worlds would be called a Central Subterranean Network) that matches or even exceeds the height of those buildings. The central network of a typical Mirrubani city contains just as many amenities, parks, businesses, and living spaces underground as above, if not more. However, the farther-out stretches of tunnel are often bare, rough, or utilitarian, and usually have reputations of poverty and danger, and few people who&#039;ve known only a CSN would willingly go alone to one of these Far-Roots. The same is true of the deepest areas of a CSN, but while the CSN Far-Roots are dense with ramshackle living spaces and shops, Sprawl Far-Roots are much more dense with industry.&lt;br /&gt;
&lt;br /&gt;
It&#039;s more rare today than in the past that a Mirrubani will hibernate of their own will, since the old seasonal indicators are lacking in modern life or aboard a ship. This is handled in several ways. There have been efforts to ceremonialize simulated seasonal indicators with some degree of success, eg. a Valli family might hold a gathering or an informal party to mark the coming of &#039;winter&#039; as the lights turn the color of Mirruban&#039;s ash-greyed skies and the interior temperature is dropped. Alternatively, a ship&#039;s captain or station&#039;s commander might simply order the Mirrubani quarters (if the vessel in question has one) to simply unsentimentally cycle through simulated seasonality, which some regard as somewhat rude, but might be considered necessary. Some Mirrubani choose to hibernate more than once a year for shorter periods than they would naturally such as a week or two, and some even forsake hibernation at all, considering it an inconvenient biological relic. This last category is not especially large in number but has attracted much attention and debate recently; most Mirrubani hold that forsaking hibernation, though possible, leads to mood and metabolic problems. There is not yet scientific consensus on this one way or the other.&lt;br /&gt;
&lt;br /&gt;
While it&#039;s true that physical labor is largely obsolete, and that few people lack their basic physical needs, those who occupy high positions in Mirruban&#039;s bureaucracy are vastly wealthier than those below them, and rarely live up to the spirit of &#039;&#039;noblesse oblige&#039;&#039; present in much of the rest of the Eternity. With more stability in ecology and a far greater food supply, the Mirrubani, ordinarily constrained by material scarcity, have not handled the post-scarcity age with grace and wisdom. Starvation may not exist, but every city has long and twisting stretches of inhabited tunnels and stations where poverty and crime are rampant. Those who in past ages might have fought over food now fight over status when traditional avenues of success are closed off to them. The population has led to overcrowding, and for the bottom rungs of Mirrubani society, there is no place to find success outside of either a Far-Root gang, or the Eternity navy.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Beliefs, Attitudes, and Behaviors&#039;&#039;&#039; ===&lt;br /&gt;
Mirrubani are, perhaps paradoxically at first glance, somewhat individualistic for a species-complex that evolved with such close cooperation in their culture. This is largely due to the intense selection pressure of the brutal climate; those who could not contribute to society were a weakness, and those who could overcontribute were greater assets than on more placid worlds. Mirrubani culture, like most cultures Alighted by the Eternity, is meritocratic, hierarchical, and broadly progressive. However, a belief pervades in society that personal success is not a reason to be selfish, and that those with wealth and power, though it&#039;s right that they should enjoy it, should also create opportunities for others to succeed as they did. Success is not viewed as a zero-sum game, because the ultimate goal of becoming a successful individual is to graduate from the level of individual competition to leading an organization in the competition that occurs on a larger scale. The typical ideal in the mind of the average Mirrubani is some kind of position of benevolent, almost parental authority, guiding those under you to grow into something admirable themselves. When put into practice, this model does not produce the desired results, as described above.&lt;br /&gt;
&lt;br /&gt;
Traditional Mirrubani religion lent itself well to the Eternity&#039;s syncretic and semi-agnostic state philosophy, [[Eternalism]]. As a planet with such extreme seasons, most Mirrubani societies developed religions with the theme of cycles; a cycle was assigned to plenty and of scarcity, one to the moons and stars, and most certainly one to the seasons. To a devout believer in the Mirrubani branch of Eternalism, the gods represent rulership over these cycles, and supplicating the right one in the right way will lead to a quickening or a slowing of the given cycle; prayers are believed to be answered, eventually, when it&#039;s time.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Style Guide and Character Creation&#039;&#039;&#039; ===&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Mirrubani&amp;diff=669</id>
		<title>Mirrubani</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Mirrubani&amp;diff=669"/>
		<updated>2026-08-20T20:11:06Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DirectorateApproved.png|frameless|500x500px]]&lt;br /&gt;
{{Species Infobox&lt;br /&gt;
| name = Mirrubani&lt;br /&gt;
| image = Example.jpg&lt;br /&gt;
| designation = Marsupials&lt;br /&gt;
| subspecies = 4&lt;br /&gt;
| height = 0.7m-2.6m&lt;br /&gt;
| mass = 12kg-160kg&lt;br /&gt;
| distinctive_traits = Always including:&lt;br /&gt;
* Nursing pouch&lt;br /&gt;
* Full-body fur&lt;br /&gt;
* Omnivore&#039;s teeth&lt;br /&gt;
Sometimes including:&lt;br /&gt;
* Scaly tails&lt;br /&gt;
| lifespan = 30-90 cycles&lt;br /&gt;
| homeworld = Mirruban&lt;br /&gt;
| habitat = Extreme&lt;br /&gt;
| diet = Mostly omnivorous&lt;br /&gt;
| language = Largely dominated by whoops and chitters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Description&#039;&#039;&#039; ===&lt;br /&gt;
The Mirrubani are a species-complex of four related but widely varying species. All of them feature a nursing pouch of greater or lesser size, as well as a metabolism that features an autonomic toggle between modes of growth and of quasi-hibernation; Mirrubani in conditions of nutritional excess will continue to grow in height throughout their adult lives, albeit usually at a slow rate. While height therefore is not always a sign of age, it &#039;&#039;&#039;is&#039;&#039;&#039; however a sign of plenty and age together. This also means that obesity is a very rare condition for any Mirrubani species.&lt;br /&gt;
&lt;br /&gt;
Mirruban is not precisely dry in climate but has no major oceans, with water being more commonly distributed in a network of lakes and rivers. Because it has a dramatic axial tilt, its seasons are wild climactic extremes. The Mirrubani are social symbionts with one another, and nearly every disparate Mirrubani community in their recent evolutionary history has been composed of more than one of the planet&#039;s native sophonts; since each is best adapted for its own season, this was practically a prerequisite for the development of civilization. These communities were traditionally semi-nomadic within large territories of their own, and moved from one biome to another in time with the seasons. This is less the case today with modern climate control, but is still sometimes practiced. &lt;br /&gt;
&lt;br /&gt;
==== Heritages ====&lt;br /&gt;
&#039;&#039;&#039;Valli:&#039;&#039;&#039; The Valli most closely resemble Terran kangaroos. They naturally grow to be the largest of the Mirrubani species; an average young-adult Valli easily reaches 2m tall, and by middle age is usually closer to 2.5m. The Valli are best adapted for the long and hot &#039;&#039;&#039;summers&#039;&#039;&#039; on Mirruban&#039;s central plains, with short, heat-reflective fur and a ruminant ability that allows them to digest grasses and weeds just as well as meat, although traditionally they would spend their summers subsisting purely on plant matter as meat was being preserved. &amp;lt;br&amp;gt;&lt;br /&gt;
The Valli are traditionally the hierarchs and historians of the species, stereotyped as even-tempered but authoritative. Although the species became only semi-nomadic over the course of its recent evolutionary history, the Valli have the largest natural range of all Mirrubani, and typically if they feel they aren&#039;t sufficiently respected, they tend to isolate themselves either literally or in some personal pursuit until their presence is missed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Durri:&#039;&#039;&#039; The Durri most closely resemble Terran opossums and gliders. True omnivores with a love of fruits, their height can vary wildly but is the closest to the galactic average at around 160-180 at the age of majority. The Durri are best adapted for Mirruban&#039;s &#039;&#039;&#039;spring&#039;&#039;&#039;, and traditionally were most active when a given community of Mirrubani would move into its forests, where in ancient times they would use the abundance of new growth to craft garments from soft new-growth fibers. Prolific as either climbers or diggers, Durri generally still prefer either high places (in the case of glider-like members) or something reminiscent of dens or warrens (in the case of opossum-like members) as their dwellings today.&lt;br /&gt;
&lt;br /&gt;
Durri are traditionally scavengers and craftspeople, and are frequently stereotyped as having short attention spans and a love of novelty or acquisition. They are also seen as notorious gossips.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rasshi:&#039;&#039;&#039; Most closely resembling Terran Tasmanian devils, the Rasshi are on the larger side of the Mirrubani spectrum but tend to grow stockier and shorter than the Valli. Average height at the age of majority is also around 2m tall, but their height grows more slowly than their breadth and by middle age they&#039;re often no taller than 2.2m. While the Rasshi are omnivorous, they&#039;re adapted to prefer meat, and with their extremely robust gut biome it doesn&#039;t necessarily have to be fresh. They also tend to have a very strong bite force for a sophont. The Rasshi are best adapted for Mirruban&#039;s &#039;&#039;&#039;autumns&#039;&#039;&#039;, when its strong seasonal storms and earthquakes give the planet a harsh mortality rate requiring expeditious corpse &amp;quot;removal&amp;quot; and the other species are busy with the harvest. Autumn was the season for them to depart for raids and other forms of warfare, when the Rasshi could operate best as self-sufficient packs in the scrublands between different communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gulthi:&#039;&#039;&#039; Most closely resembling Terran mustelids, the Gulthi are smaller on average than the other Mirrubani species, typically 1.2-1.6m at the age of majority and still often only 2m at best by middle-age. Gulthi have insulated and tightly-growing, oily fur that affords them great resistance to cold and wet. While they traditionally hibernated during the hot summers, in the long and harsh &#039;&#039;&#039;winters&#039;&#039;&#039; of Mirruban they alone could supplement dwindling food supplies by cracking lake or river ice and diving for fish. &lt;br /&gt;
&lt;br /&gt;
Gulthi are traditionally viewed as having a somewhat more artistic bent than the other species. It&#039;s a common belief that their culture developed this way in order to fill the long stretches of cold and darkness which made work impossible  before artificial light was made economical. This tendency can take many forms and isn&#039;t simply limited to professional entertainment, but forms a vital part of Gulthi culture; it&#039;s a rare Gulthi who doesn&#039;t value the skill of telling jokes or stories, for example.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;History&#039;&#039;&#039; ===&lt;br /&gt;
Mirruban&#039;s erratic axial tilt has for tens of millions of years created a seasonal cycle with extreme and prolonged summers and winters, and shorter (though still lengthy), drastic springs and autumns. Perhaps because these seasons differ so greatly from those of most other planets, even in Common they are often referred to descriptively as tactile or visual concepts: &lt;br /&gt;
* summer is Arid, as the long hours or even days of continuous, baking sunlight evaporate much surface moisture and a band would move into the plains and grasslands of its territory;&lt;br /&gt;
*autumn is Wet, as the moisture that had accumulated in the atmosphere during summer returns, often in catastrophic fashion as floods and landslides. Earthquakes are also common at this time of year, as Mirruban&#039;s moons pull at its crust, and most bands will move into the highest part of their territory they can;&lt;br /&gt;
*winter is Ash, as the earthquakes of autumn result in an increase of volcanism which darkens the skies and precipitously drops the temperature. Most bands seek out areas with large natural cave structures such as mountains, particularly with bodies of water nearby;&lt;br /&gt;
*and spring is Green, when the rising temperatures and new growth mean it&#039;s often time for a band to move into forest or jungle to utilize the growth. &lt;br /&gt;
&lt;br /&gt;
While the sophonts native to Mirruban evolved as separate species, they have operated in ecological cooperation with one another, it is thought, even before the emergence of speech. It is generally held today that by the time sharpened bone, stick, and rock came into use, a migratory band that utilized members of all four species would have outcompeted monomorph packs by a factor of three or more. It should be noted at this point that when referring to traditional Mirrubani &#039;migration,&#039; not every member of a given band will move to a different part of its territory. The act of moving typically refers to the passing of overall, day-to-day leadership to the most active and season-adapted species of the band. At this early point in history, a band was not so much a concrete political entity as much as an informal, interspecies cooperation pact. Eg, the Gulthi who hibernate during summer would not move into the sweltering grasslands to hibernate near their band&#039;s Valli, but would instead choose to remain in their insulated caves.&lt;br /&gt;
&lt;br /&gt;
Modern archaeology has found that roughly a millennium ago, a particularly harsh and decades-long Ash season devastated surface flora far beyond the usual, and local legends corroborate this with cautionary and celebratory tales of ancient days of starvation when the rivers were without fish and nothing could grow. It&#039;s said that in those days, the Durri, who should have been in hibernation until spring, woke and began to grow the fungus that would later develop into the first deliberate agriculture on Mirruban.&lt;br /&gt;
&lt;br /&gt;
Traditional oral histories documents that around this time, the Durri began to organize among themselves into a monomorphal social unit smaller than a full band, in order to jealously protect the secret of agriculture. In these stories, the other species then each are granted discoveries of their own; the Gulthi acquired precious bronze and gold while cracking ice for their dens and smelt it in their winter fires, and they too follow the Durri model to protect their monopoly on metal; this monopoly is broken when the Rasshi discover bog-iron; and just as all the species are at their most insular and mercenary against each other, the wise and placid Valli, as the only ones with no monopoly at all, offer to arbitrate neutrally for the benefit at all, and that all species saw the wisdom in this and agreed. &lt;br /&gt;
&lt;br /&gt;
While these stories are likely truncated and highly symbolic, it is nevertheless true that the development of metallurgy and agriculture occurred in close proximity to one another, and was shortly followed by the establishment of semi-settled civilization. Under this model, each band (which at that time could mean a society of as many as several thousand individuals administrated out of a central city) would be made of a combination of species, but within each band, each species would operate as a separate social unit, which would be in contact with other social units of the same species across different bands to form something like a species guild that spanned multiple city-states. Each local group of Valli, in addition to their active period in the summer would also perform most of the planning for the coming year, and also serve as Arbitrators who would negotiate and oversee transfers of goods and people from one band to another as requested or paid for by the Valli of other bands.&lt;br /&gt;
&lt;br /&gt;
Without any major oceans separating these bands, technological innovation, social or otherwise, was rapid in spreading across Mirruban. This worldwide network of migration and trade saw remarkable success as a social model, and under it rapidly came the advancements of writing, architecture, mathematics, bureaucracy, and even some examples of rudimentary pneumatic and hydraulic machinery when an automated survey drone of [[Alganna Eternity|The Alganna Eternity]] entered orbit and began transmitting telemetry to New Alba.&lt;br /&gt;
&lt;br /&gt;
In the Terran year 1747, an exploratory fleet set up its base camp on the second moon of Mirruban and its sociologists began evaluating it for the process of Alighting. They could not have arrived at a more dynamic time, for shortly after the establishment of their research base, loyalty and even love for one&#039;s city-state over one&#039;s species became the prevailing model. Over the following century, advancements on Mirruban occurred at a breakneck pace. Conflict in the form of raids had already existed, but now war and conquest came, and then concepts not of city-state but of country, and pride in it, and then empire, and pride in that too. As technology advanced commensurately, the scientific method was discovered, and then science fiction, and much of what was written in that genre to some degree resembled the as-yet-unknown reality. &lt;br /&gt;
&lt;br /&gt;
By 1881, the politically-united planet had advanced technologically by leaps and bounds, and the Eternity&#039;s observation teams were no longer entirely secret. The central government waged a quiet war against every detected alien craft and team which lasted nearly a decade and consternated the efforts of House Thezhix, leading them to outright broadcast their presence to the public in 1890. The stated hope was that the Mirrubani as a people, as in much of their science fiction, would be overjoyed to join a cosmopolitan space empire. The reaction was entirely different. The government released evidence of the Eternity&#039;s covert observation, which caused a mass uproar that was only quieted by several years of conquest, and the expensive construction of orbital weapons complexes, the remains of which are still in orbit today. The resistance of Mirruban cost the planet almost ten million lives, as well as a potential place as a Great House. Some cite this as a reason for Mirruban&#039;s present reputation for poor living standards.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Society&#039;&#039;&#039; ===&lt;br /&gt;
In more recent times, large-scale climate stabilization was considered but ultimately rejected both for being a prohibitively costly measure, as well as the fact that the Mirrubani were of course adapted for its wild shifts in the first place. The mass implementation of climate controlled interiors, however, was something of a fundamental shift. In the modern day, what was once an independent band of Mirrubani is still administered from a city, usually placed centrally in its administrative territory, and since the coming of the Eternity the Valli no longer hold their old place of hierarchs. A territory&#039;s bureaucracy might be run by any number of Mirrubani species, and even the rare alien that isn&#039;t scared off by the weather.&lt;br /&gt;
&lt;br /&gt;
Mirruban was incorporated into the Alganna Eternity as one of its Great Houses, and its political landscape is influenced by the hierarchical nature of that empire. Most Alganna Mirrubani, as with most species in the Eternity, hold the political status of serf, though it&#039;s rare that this status involves physical labor. There are still those who live according to the old system of bands, but as physical work has largely been completely automated with Eternity technology, the population is ever more urban and professional. The planet is administered top-down from the nobles in orbit to the bureaucrat-serfs who now hold authority in the sprawling city centers, and from then downwards and outwards in a chain-of-command fashion, much like other Eternity worlds.&lt;br /&gt;
&lt;br /&gt;
The modern Mirrubani city is largely subterranean. The massive and clumsy laser bores of the 19th century meant that only limited downward expansion was possible in the early days of galactic integration, but when discohesion technology was mastered in the 20th, it led to a wave of simplified and efficient excavation as members of all Mirrubani species eagerly flocked to the insulated spaces now available. Seasonality has become less vital to the way of life on Mirruban, although the earthquakes of the Wet season can still pose a threat at times. While there is still a large degree of surface activity, every city on the planet now also has a vast sprawl of space-efficient hydroponics, fungiculture, automated factories, and living facilities branching out from the more densely populated administrative city center, which typically boasts both soaring towers and like a mirror image: a &#039;Root-Hub&#039; (the Tradespeech name for what on other worlds would be called a Central Subterranean Network) that matches or even exceeds the height of those buildings. The central network of a typical Mirrubani city contains just as many amenities, parks, businesses, and living spaces underground as above, if not more. However, the farther-out stretches of tunnel are often bare, rough, or utilitarian, and usually have reputations of poverty and danger, and few people who&#039;ve known only a CSN would willingly go alone to one of these Far-Roots. The same is true of the deepest areas of a CSN, but while the CSN Far-Roots are dense with ramshackle living spaces and shops, Sprawl Far-Roots are much more dense with industry.&lt;br /&gt;
&lt;br /&gt;
It&#039;s more rare today than in the past that a Mirrubani will hibernate of their own will, since the old seasonal indicators are lacking in modern life or aboard a ship. This is handled in several ways. There have been efforts to ceremonialize simulated seasonal indicators with some degree of success, eg. a Valli family might hold a gathering or an informal party to mark the coming of &#039;winter&#039; as the lights turn the color of Mirruban&#039;s ash-greyed skies and the interior temperature is dropped. Alternatively, a ship&#039;s captain or station&#039;s commander might simply order the Mirrubani quarters (if the vessel in question has one) to simply unsentimentally cycle through simulated seasonality, which some regard as somewhat rude, but might be considered necessary. Some Mirrubani choose to hibernate more than once a year for shorter periods than they would naturally such as a week or two, and some even forsake hibernation at all, considering it an inconvenient biological relic. This last category is not especially large in number but has attracted much attention and debate recently; most Mirrubani hold that forsaking hibernation, though possible, leads to mood and metabolic problems. There is not yet scientific consensus on this one way or the other.&lt;br /&gt;
&lt;br /&gt;
While it&#039;s true that physical labor is largely obsolete, and that few people lack their basic physical needs, those who occupy high positions in Mirruban&#039;s bureaucracy are vastly wealthier than those below them, and rarely live up to the spirit of &#039;&#039;noblesse oblige&#039;&#039; present in much of the rest of the Eternity. With more stability in ecology and a far greater food supply, the Mirrubani, ordinarily constrained by material scarcity, have not handled the post-scarcity age with grace and wisdom. Starvation may not exist, but every city has long and twisting stretches of inhabited tunnels and stations where poverty and crime are rampant. Those who in past ages might have fought over food now fight over status when traditional avenues of success are closed off to them. The population has led to overcrowding, and for the bottom rungs of Mirrubani society, there is no place to find success outside of either a Far-Root gang, or the Eternity navy.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Beliefs, Attitudes, and Behaviors&#039;&#039;&#039; ===&lt;br /&gt;
Mirrubani are, perhaps paradoxically at first glance, somewhat individualistic for a species-complex that evolved with such close cooperation in their culture. This is largely due to the intense selection pressure of the brutal climate; those who could not contribute to society were a weakness, and those who could overcontribute were greater assets than on more placid worlds. Mirrubani culture, like most cultures Alighted by the Eternity, is meritocratic, hierarchical, and broadly progressive. However, a belief pervades in society that personal success is not a reason to be selfish, and that those with wealth and power, though it&#039;s right that they should enjoy it, should also create opportunities for others to succeed as they did. Success is not viewed as a zero-sum game, because the ultimate goal of becoming a successful individual is to graduate from the level of individual competition to leading an organization in the competition that occurs on a larger scale. The typical ideal in the mind of the average Mirrubani is some kind of position of benevolent, almost parental authority, guiding those under you to grow into something admirable themselves. When put into practice, this model does not produce the desired results, as described above.&lt;br /&gt;
&lt;br /&gt;
Traditional Mirrubani religion lent itself well to the Eternity&#039;s syncretic and semi-agnostic state philosophy, [[Eternalism]]. As a planet with such extreme seasons, most Mirrubani societies developed religions with the theme of cycles; a cycle was assigned to plenty and of scarcity, one to the moons and stars, and most certainly one to the seasons. To a devout believer in the Mirrubani branch of Eternalism, the gods represent rulership over these cycles, and supplicating the right one in the right way will lead to a quickening or a slowing of the given cycle; prayers are believed to be answered, eventually, when it&#039;s time.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Style Guide and Character Creation&#039;&#039;&#039; ===&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=668</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=668"/>
		<updated>2026-08-20T19:38:09Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@import url(&#039;https://fonts.googleapis.com/css2?family=Oxanium:wght@200..800&amp;amp;display=swap&#039;);&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Directoratered.png&#039;) repeat;&lt;br /&gt;
    background-attachment: fixed;&lt;br /&gt;
    background-size: auto;&lt;br /&gt;
    font-size: 10pt;&lt;br /&gt;
    font-family: &amp;quot;Oxanium&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, h4, h5 { font-family: &amp;quot;Eurostile&amp;quot;, serif; }&lt;br /&gt;
&lt;br /&gt;
#mw-page-container,&lt;br /&gt;
#globalWrapper {&lt;br /&gt;
    max-width: 1280px !important;&lt;br /&gt;
    margin: 0 auto !important;&lt;br /&gt;
    float: none !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: auto !important;&lt;br /&gt;
    min-width: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-body,&lt;br /&gt;
#content {&lt;br /&gt;
    padding: 1.5em !important;&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Rdefgrey.png&#039;) repeat !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal li a,&lt;br /&gt;
#p-personal .pt-login,&lt;br /&gt;
#p-personal .pt-userpage,&lt;br /&gt;
#p-personal .pt-anonuserpage,&lt;br /&gt;
#p-personal .pt-createaccount,&lt;br /&gt;
#p-personal .pt-logout,&lt;br /&gt;
#p-personal .pt-notifications,&lt;br /&gt;
#p-personal .pt-watchlist,&lt;br /&gt;
#p-personal .pt-mytalk,&lt;br /&gt;
#p-personal .pt-preferences,&lt;br /&gt;
#p-personal .pt-contributions,&lt;br /&gt;
#p-navigation h3,&lt;br /&gt;
#p-tb h3,&lt;br /&gt;
#p-tb .vector-menu-heading,&lt;br /&gt;
.sidebar-toc h3,&lt;br /&gt;
#p-search label {&lt;br /&gt;
    color: #fff !important;&lt;br /&gt;
    text-shadow: 0 0 4px rgba(0,0,0,0.7);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div#p-logo.portlet a {&lt;br /&gt;
    background-image: url(&#039;https://wiki.distantsands.org/images/d/df/Ds11small.png&#039;) !important;&lt;br /&gt;
    background-size: contain !important;&lt;br /&gt;
    background-position: center center !important;&lt;br /&gt;
    background-repeat: no-repeat !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: auto !important;&lt;br /&gt;
    min-height: 135px !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=667</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=667"/>
		<updated>2026-08-20T19:37:47Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@import url(&#039;https://fonts.googleapis.com/css2?family=Oxanium:wght@200..800&amp;amp;display=swap&#039;);&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Directoratered.png&#039;) repeat;&lt;br /&gt;
    background-attachment: fixed;&lt;br /&gt;
    background-size: auto;&lt;br /&gt;
    font-size: 10pt;&lt;br /&gt;
    font-family: &amp;quot;Oxanium&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, h4, h5 { font-family: &amp;quot;Eurostile&amp;quot;, serif; }&lt;br /&gt;
&lt;br /&gt;
#mw-page-container,&lt;br /&gt;
#globalWrapper {&lt;br /&gt;
    max-width: 1280px !important;&lt;br /&gt;
    margin: 0 auto !important;&lt;br /&gt;
    float: none !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: auto !important;&lt;br /&gt;
    min-width: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-body,&lt;br /&gt;
#content {&lt;br /&gt;
    padding: 1.5em !important;&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Rdefgrey.png&#039;) repeat !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal li a,&lt;br /&gt;
#p-personal .pt-login,&lt;br /&gt;
#p-personal .pt-userpage,&lt;br /&gt;
#p-personal .pt-anonuserpage,&lt;br /&gt;
#p-personal .pt-createaccount,&lt;br /&gt;
#p-personal .pt-logout,&lt;br /&gt;
#p-personal .pt-notifications,&lt;br /&gt;
#p-personal .pt-watchlist,&lt;br /&gt;
#p-personal .pt-mytalk,&lt;br /&gt;
#p-personal .pt-preferences,&lt;br /&gt;
#p-personal .pt-contributions,&lt;br /&gt;
#p-navigation h3,&lt;br /&gt;
#p-tb h3,&lt;br /&gt;
#p-tb .vector-menu-heading,&lt;br /&gt;
.sidebar-toc h3,&lt;br /&gt;
#p-search label {&lt;br /&gt;
    color: #fff !important;&lt;br /&gt;
    text-shadow: 0 0 4px rgba(0,0,0,0.7);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div#p-logo.portlet a {&lt;br /&gt;
    background-image: url(&#039;https://wiki.distantsands.org/images/d/df/Ds11small.png&#039;) !important;&lt;br /&gt;
    background-size: contain !important;&lt;br /&gt;
    background-position: center center !important;&lt;br /&gt;
    background-repeat: no-repeat !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: auto !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=666</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=666"/>
		<updated>2026-08-20T19:37:11Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@import url(&#039;https://fonts.googleapis.com/css2?family=Oxanium:wght@200..800&amp;amp;display=swap&#039;);&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Directoratered.png&#039;) repeat;&lt;br /&gt;
    background-attachment: fixed;&lt;br /&gt;
    background-size: auto;&lt;br /&gt;
    font-size: 10pt;&lt;br /&gt;
    font-family: &amp;quot;Oxanium&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, h4, h5 { font-family: &amp;quot;Eurostile&amp;quot;, serif; }&lt;br /&gt;
&lt;br /&gt;
#mw-page-container,&lt;br /&gt;
#globalWrapper {&lt;br /&gt;
    max-width: 1280px !important;&lt;br /&gt;
    margin: 0 auto !important;&lt;br /&gt;
    float: none !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: auto !important;&lt;br /&gt;
    min-width: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-body,&lt;br /&gt;
#content {&lt;br /&gt;
    padding: 1.5em !important;&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Rdefgrey.png&#039;) repeat !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal li a,&lt;br /&gt;
#p-personal .pt-login,&lt;br /&gt;
#p-personal .pt-userpage,&lt;br /&gt;
#p-personal .pt-anonuserpage,&lt;br /&gt;
#p-personal .pt-createaccount,&lt;br /&gt;
#p-personal .pt-logout,&lt;br /&gt;
#p-personal .pt-notifications,&lt;br /&gt;
#p-personal .pt-watchlist,&lt;br /&gt;
#p-personal .pt-mytalk,&lt;br /&gt;
#p-personal .pt-preferences,&lt;br /&gt;
#p-personal .pt-contributions,&lt;br /&gt;
#p-navigation h3,&lt;br /&gt;
#p-tb h3,&lt;br /&gt;
#p-tb .vector-menu-heading,&lt;br /&gt;
.sidebar-toc h3,&lt;br /&gt;
#p-search label {&lt;br /&gt;
    color: #fff !important;&lt;br /&gt;
    text-shadow: 0 0 4px rgba(0,0,0,0.7);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-logo{&lt;br /&gt;
    background-image: url(&#039;https://wiki.distantsands.org/images/d/df/Ds11small.png&#039;) !important;&lt;br /&gt;
    background-size: contain !important;&lt;br /&gt;
    background-position: center center !important;&lt;br /&gt;
    background-repeat: no-repeat !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: auto !important;&lt;br /&gt;
    min-height: 135px !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=665</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=665"/>
		<updated>2026-08-20T19:36:45Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@import url(&#039;https://fonts.googleapis.com/css2?family=Oxanium:wght@200..800&amp;amp;display=swap&#039;);&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Directoratered.png&#039;) repeat;&lt;br /&gt;
    background-attachment: fixed;&lt;br /&gt;
    background-size: auto;&lt;br /&gt;
    font-size: 10pt;&lt;br /&gt;
    font-family: &amp;quot;Oxanium&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, h4, h5 { font-family: &amp;quot;Eurostile&amp;quot;, serif; }&lt;br /&gt;
&lt;br /&gt;
#mw-page-container,&lt;br /&gt;
#globalWrapper {&lt;br /&gt;
    max-width: 1280px !important;&lt;br /&gt;
    margin: 0 auto !important;&lt;br /&gt;
    float: none !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: auto !important;&lt;br /&gt;
    min-width: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-body,&lt;br /&gt;
#content {&lt;br /&gt;
    padding: 1.5em !important;&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Rdefgrey.png&#039;) repeat !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal li a,&lt;br /&gt;
#p-personal .pt-login,&lt;br /&gt;
#p-personal .pt-userpage,&lt;br /&gt;
#p-personal .pt-anonuserpage,&lt;br /&gt;
#p-personal .pt-createaccount,&lt;br /&gt;
#p-personal .pt-logout,&lt;br /&gt;
#p-personal .pt-notifications,&lt;br /&gt;
#p-personal .pt-watchlist,&lt;br /&gt;
#p-personal .pt-mytalk,&lt;br /&gt;
#p-personal .pt-preferences,&lt;br /&gt;
#p-personal .pt-contributions,&lt;br /&gt;
#p-navigation h3,&lt;br /&gt;
#p-tb h3,&lt;br /&gt;
#p-tb .vector-menu-heading,&lt;br /&gt;
.sidebar-toc h3,&lt;br /&gt;
#p-search label {&lt;br /&gt;
    color: #fff !important;&lt;br /&gt;
    text-shadow: 0 0 4px rgba(0,0,0,0.7);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div#p-logo.portlet a {&lt;br /&gt;
    background-image: url(&#039;https://wiki.distantsands.org/images/d/df/Ds11small.png&#039;) !important;&lt;br /&gt;
    background-size: contain !important;&lt;br /&gt;
    background-position: center center !important;&lt;br /&gt;
    background-repeat: no-repeat !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: auto !important;&lt;br /&gt;
    min-height: 135px !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=664</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=664"/>
		<updated>2026-08-20T19:36:24Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@import url(&#039;https://fonts.googleapis.com/css2?family=Oxanium:wght@200..800&amp;amp;display=swap&#039;);&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Directoratered.png&#039;) repeat;&lt;br /&gt;
    background-attachment: fixed;&lt;br /&gt;
    background-size: auto;&lt;br /&gt;
    font-size: 10pt;&lt;br /&gt;
    font-family: &amp;quot;Oxanium&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, h4, h5 { font-family: &amp;quot;Eurostile&amp;quot;, serif; }&lt;br /&gt;
&lt;br /&gt;
#mw-page-container,&lt;br /&gt;
#globalWrapper {&lt;br /&gt;
    max-width: 1280px !important;&lt;br /&gt;
    margin: 0 auto !important;&lt;br /&gt;
    float: none !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: auto !important;&lt;br /&gt;
    min-width: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-body,&lt;br /&gt;
#content {&lt;br /&gt;
    padding: 1.5em !important;&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Rdefgrey.png&#039;) repeat !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal li a,&lt;br /&gt;
#p-personal .pt-login,&lt;br /&gt;
#p-personal .pt-userpage,&lt;br /&gt;
#p-personal .pt-anonuserpage,&lt;br /&gt;
#p-personal .pt-createaccount,&lt;br /&gt;
#p-personal .pt-logout,&lt;br /&gt;
#p-personal .pt-notifications,&lt;br /&gt;
#p-personal .pt-watchlist,&lt;br /&gt;
#p-personal .pt-mytalk,&lt;br /&gt;
#p-personal .pt-preferences,&lt;br /&gt;
#p-personal .pt-contributions,&lt;br /&gt;
#p-navigation h3,&lt;br /&gt;
#p-tb h3,&lt;br /&gt;
#p-tb .vector-menu-heading,&lt;br /&gt;
.sidebar-toc h3,&lt;br /&gt;
#p-search label {&lt;br /&gt;
    color: #fff !important;&lt;br /&gt;
    text-shadow: 0 0 4px rgba(0,0,0,0.7);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div#p-logo.portlet a {&lt;br /&gt;
    background-image: url(&#039;https://wiki.distantsands.org/images/d/df/Ds11small.png&#039;) !important;&lt;br /&gt;
    background-size: contain !important;&lt;br /&gt;
    background-position: center center !important;&lt;br /&gt;
    background-repeat: no-repeat !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: auto !important;&lt;br /&gt;
    min-height: 135px !important; /* Adjust to your logo height */&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=663</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=663"/>
		<updated>2026-08-20T19:35:12Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@import url(&#039;https://fonts.googleapis.com/css2?family=Oxanium:wght@200..800&amp;amp;display=swap&#039;);&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Directoratered.png&#039;) repeat;&lt;br /&gt;
    background-attachment: fixed;&lt;br /&gt;
    background-size: auto;&lt;br /&gt;
    font-size: 10pt;&lt;br /&gt;
    font-family: &amp;quot;Oxanium&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, h4, h5 { font-family: &amp;quot;Eurostile&amp;quot;, serif; }&lt;br /&gt;
&lt;br /&gt;
#mw-page-container,&lt;br /&gt;
#globalWrapper {&lt;br /&gt;
    max-width: 1280px !important;&lt;br /&gt;
    margin: 0 auto !important;&lt;br /&gt;
    float: none !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: auto !important;&lt;br /&gt;
    min-width: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-body,&lt;br /&gt;
#content {&lt;br /&gt;
    padding: 1.5em !important;&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Rdefgrey.png&#039;) repeat !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal li a,&lt;br /&gt;
#p-personal .pt-login,&lt;br /&gt;
#p-personal .pt-userpage,&lt;br /&gt;
#p-personal .pt-anonuserpage,&lt;br /&gt;
#p-personal .pt-createaccount,&lt;br /&gt;
#p-personal .pt-logout,&lt;br /&gt;
#p-personal .pt-notifications,&lt;br /&gt;
#p-personal .pt-watchlist,&lt;br /&gt;
#p-personal .pt-mytalk,&lt;br /&gt;
#p-personal .pt-preferences,&lt;br /&gt;
#p-personal .pt-contributions,&lt;br /&gt;
#p-navigation h3,&lt;br /&gt;
#p-tb h3,&lt;br /&gt;
#p-tb .vector-menu-heading,&lt;br /&gt;
.sidebar-toc h3,&lt;br /&gt;
#p-search label {&lt;br /&gt;
    color: #fff !important;&lt;br /&gt;
    text-shadow: 0 0 4px rgba(0,0,0,0.7);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
 #p-logo{&lt;br /&gt;
    background-image: url(&#039;https://wiki.distantsands.org/images/d/df/Ds11small.png&#039;) !important;&lt;br /&gt;
    background-size: contain !important;&lt;br /&gt;
    background-repeat: no-repeat !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    padding: 0 !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=662</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=662"/>
		<updated>2026-08-20T19:34:57Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@import url(&#039;https://fonts.googleapis.com/css2?family=Oxanium:wght@200..800&amp;amp;display=swap&#039;);&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Directoratered.png&#039;) repeat;&lt;br /&gt;
    background-attachment: fixed;&lt;br /&gt;
    background-size: auto;&lt;br /&gt;
    font-size: 10pt;&lt;br /&gt;
    font-family: &amp;quot;Oxanium&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, h4, h5 { font-family: &amp;quot;Eurostile&amp;quot;, serif; }&lt;br /&gt;
&lt;br /&gt;
#mw-page-container,&lt;br /&gt;
#globalWrapper {&lt;br /&gt;
    max-width: 1280px !important;&lt;br /&gt;
    margin: 0 auto !important;&lt;br /&gt;
    float: none !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: auto !important;&lt;br /&gt;
    min-width: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-body,&lt;br /&gt;
#content {&lt;br /&gt;
    padding: 1.5em !important;&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Rdefgrey.png&#039;) repeat !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal li a,&lt;br /&gt;
#p-personal .pt-login,&lt;br /&gt;
#p-personal .pt-userpage,&lt;br /&gt;
#p-personal .pt-anonuserpage,&lt;br /&gt;
#p-personal .pt-createaccount,&lt;br /&gt;
#p-personal .pt-logout,&lt;br /&gt;
#p-personal .pt-notifications,&lt;br /&gt;
#p-personal .pt-watchlist,&lt;br /&gt;
#p-personal .pt-mytalk,&lt;br /&gt;
#p-personal .pt-preferences,&lt;br /&gt;
#p-personal .pt-contributions,&lt;br /&gt;
#p-navigation h3,&lt;br /&gt;
#p-tb h3,&lt;br /&gt;
#p-tb .vector-menu-heading,&lt;br /&gt;
.sidebar-toc h3,&lt;br /&gt;
#p-search label {&lt;br /&gt;
    color: #fff !important;&lt;br /&gt;
    text-shadow: 0 0 4px rgba(0,0,0,0.7);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
 #p-logo{&lt;br /&gt;
    background-image: url(&#039;https://wiki.distantsands.org/images/d/df/Ds11small.png&#039;) !important;&lt;br /&gt;
    background-size: contain !important;&lt;br /&gt;
    background-position: center center !important;&lt;br /&gt;
    background-repeat: no-repeat !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    padding: 0 !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=661</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=661"/>
		<updated>2026-08-20T19:33:37Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@import url(&#039;https://fonts.googleapis.com/css2?family=Oxanium:wght@200..800&amp;amp;display=swap&#039;);&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Directoratered.png&#039;) repeat;&lt;br /&gt;
    background-attachment: fixed;&lt;br /&gt;
    background-size: auto;&lt;br /&gt;
    font-size: 10pt;&lt;br /&gt;
    font-family: &amp;quot;Oxanium&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, h4, h5 { font-family: &amp;quot;Eurostile&amp;quot;, serif; }&lt;br /&gt;
&lt;br /&gt;
#mw-page-container,&lt;br /&gt;
#globalWrapper {&lt;br /&gt;
    max-width: 1280px !important;&lt;br /&gt;
    margin: 0 auto !important;&lt;br /&gt;
    float: none !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: auto !important;&lt;br /&gt;
    min-width: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-body,&lt;br /&gt;
#content {&lt;br /&gt;
    padding: 1.5em !important;&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Rdefgrey.png&#039;) repeat !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal li a,&lt;br /&gt;
#p-personal .pt-login,&lt;br /&gt;
#p-personal .pt-userpage,&lt;br /&gt;
#p-personal .pt-anonuserpage,&lt;br /&gt;
#p-personal .pt-createaccount,&lt;br /&gt;
#p-personal .pt-logout,&lt;br /&gt;
#p-personal .pt-notifications,&lt;br /&gt;
#p-personal .pt-watchlist,&lt;br /&gt;
#p-personal .pt-mytalk,&lt;br /&gt;
#p-personal .pt-preferences,&lt;br /&gt;
#p-personal .pt-contributions,&lt;br /&gt;
#p-navigation h3,&lt;br /&gt;
#p-tb h3,&lt;br /&gt;
#p-tb .vector-menu-heading,&lt;br /&gt;
.sidebar-toc h3,&lt;br /&gt;
#p-search label {&lt;br /&gt;
    color: #fff !important;&lt;br /&gt;
    text-shadow: 0 0 4px rgba(0,0,0,0.7);&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=660</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=660"/>
		<updated>2026-08-20T19:33:14Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@import url(&#039;https://fonts.googleapis.com/css2?family=Oxanium:wght@200..800&amp;amp;display=swap&#039;);&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Directoratered.png&#039;) repeat;&lt;br /&gt;
    background-attachment: fixed;&lt;br /&gt;
    background-size: auto;&lt;br /&gt;
    font-size: 10pt;&lt;br /&gt;
    font-family: &amp;quot;Oxanium&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, h4, h5 { font-family: &amp;quot;Eurostile&amp;quot;, serif; }&lt;br /&gt;
&lt;br /&gt;
#mw-page-container,&lt;br /&gt;
#globalWrapper {&lt;br /&gt;
    max-width: 1280px !important;&lt;br /&gt;
    margin: 0 auto !important;&lt;br /&gt;
    float: none !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: auto !important;&lt;br /&gt;
    min-width: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-body,&lt;br /&gt;
#content {&lt;br /&gt;
    padding: 1.5em !important;&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Rdefgrey.png&#039;) repeat !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal li a,&lt;br /&gt;
#p-personal .pt-login,&lt;br /&gt;
#p-personal .pt-userpage,&lt;br /&gt;
#p-personal .pt-anonuserpage,&lt;br /&gt;
#p-personal .pt-createaccount,&lt;br /&gt;
#p-personal .pt-logout,&lt;br /&gt;
#p-personal .pt-notifications,&lt;br /&gt;
#p-personal .pt-watchlist,&lt;br /&gt;
#p-personal .pt-mytalk,&lt;br /&gt;
#p-personal .pt-preferences,&lt;br /&gt;
#p-personal .pt-contributions,&lt;br /&gt;
#p-navigation h3,&lt;br /&gt;
#p-tb h3,&lt;br /&gt;
#p-tb .vector-menu-heading,&lt;br /&gt;
.sidebar-toc h3,&lt;br /&gt;
#p-search label {&lt;br /&gt;
    color: #fff !important;&lt;br /&gt;
    text-shadow: 0 0 4px rgba(0,0,0,0.7);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-logo{&lt;br /&gt;
    background-image: url(&#039;https://wiki.distantsands.org/images/d/df/Ds11small.png&#039;) !important;&lt;br /&gt;
    background-size: contain !important;&lt;br /&gt;
    background-repeat: no-repeat !important;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    padding: 0 !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=659</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=659"/>
		<updated>2026-08-20T19:31:40Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@import url(&#039;https://fonts.googleapis.com/css2?family=Oxanium:wght@200..800&amp;amp;display=swap&#039;);&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Directoratered.png&#039;) repeat;&lt;br /&gt;
    background-attachment: fixed;&lt;br /&gt;
    background-size: auto;&lt;br /&gt;
    font-size: 10pt;&lt;br /&gt;
    font-family: &amp;quot;Oxanium&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, h4, h5 { font-family: &amp;quot;Eurostile&amp;quot;, serif; }&lt;br /&gt;
&lt;br /&gt;
#mw-page-container,&lt;br /&gt;
#globalWrapper {&lt;br /&gt;
    max-width: 1280px !important;&lt;br /&gt;
    margin: 0 auto !important;&lt;br /&gt;
    float: none !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: auto !important;&lt;br /&gt;
    min-width: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-body,&lt;br /&gt;
#content {&lt;br /&gt;
    padding: 1.5em !important;&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Rdefgrey.png&#039;) repeat !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal li a,&lt;br /&gt;
#p-personal .pt-login,&lt;br /&gt;
#p-personal .pt-userpage,&lt;br /&gt;
#p-personal .pt-anonuserpage,&lt;br /&gt;
#p-personal .pt-createaccount,&lt;br /&gt;
#p-personal .pt-logout,&lt;br /&gt;
#p-personal .pt-notifications,&lt;br /&gt;
#p-personal .pt-watchlist,&lt;br /&gt;
#p-personal .pt-mytalk,&lt;br /&gt;
#p-personal .pt-preferences,&lt;br /&gt;
#p-personal .pt-contributions,&lt;br /&gt;
#p-navigation h3,&lt;br /&gt;
#p-tb h3,&lt;br /&gt;
#p-tb .vector-menu-heading,&lt;br /&gt;
.sidebar-toc h3,&lt;br /&gt;
#p-search label {&lt;br /&gt;
    color: #fff !important;&lt;br /&gt;
    text-shadow: 0 0 4px rgba(0,0,0,0.7);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-logo{&lt;br /&gt;
    background-image: url(&#039;https://wiki.distantsands.org/images/d/df/Ds11small.png&#039;) !important;&lt;br /&gt;
    background-size: contain !important;&lt;br /&gt;
    background-repeat: no-repeat !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    padding: 0 !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=658</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=658"/>
		<updated>2026-08-20T19:31:03Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@import url(&#039;https://fonts.googleapis.com/css2?family=Oxanium:wght@200..800&amp;amp;display=swap&#039;);&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Directoratered.png&#039;) repeat;&lt;br /&gt;
    background-attachment: fixed;&lt;br /&gt;
    background-size: auto;&lt;br /&gt;
    font-size: 10pt;&lt;br /&gt;
    font-family: &amp;quot;Oxanium&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, h4, h5 { font-family: &amp;quot;Eurostile&amp;quot;, serif; }&lt;br /&gt;
&lt;br /&gt;
#mw-page-container,&lt;br /&gt;
#globalWrapper {&lt;br /&gt;
    max-width: 1280px !important;&lt;br /&gt;
    margin: 0 auto !important;&lt;br /&gt;
    float: none !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: auto !important;&lt;br /&gt;
    min-width: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-body,&lt;br /&gt;
#content {&lt;br /&gt;
    padding: 1.5em !important;&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Rdefgrey.png&#039;) repeat !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal li a,&lt;br /&gt;
#p-personal .pt-login,&lt;br /&gt;
#p-personal .pt-userpage,&lt;br /&gt;
#p-personal .pt-anonuserpage,&lt;br /&gt;
#p-personal .pt-createaccount,&lt;br /&gt;
#p-personal .pt-logout,&lt;br /&gt;
#p-personal .pt-notifications,&lt;br /&gt;
#p-personal .pt-watchlist,&lt;br /&gt;
#p-personal .pt-mytalk,&lt;br /&gt;
#p-personal .pt-preferences,&lt;br /&gt;
#p-personal .pt-contributions,&lt;br /&gt;
#p-navigation h3,&lt;br /&gt;
#p-tb h3,&lt;br /&gt;
#p-tb .vector-menu-heading,&lt;br /&gt;
.sidebar-toc h3,&lt;br /&gt;
#p-search label {&lt;br /&gt;
    color: #fff !important;&lt;br /&gt;
    text-shadow: 0 0 4px rgba(0,0,0,0.7);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-logo{&lt;br /&gt;
    background-image: url(&#039;https://wiki.distantsands.org/images/d/df/Ds11small.png&#039;) !important;&lt;br /&gt;
    background-size: contain !important;&lt;br /&gt;
    background-position: center center !important;&lt;br /&gt;
    background-repeat: no-repeat !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    padding: 0 !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=657</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=657"/>
		<updated>2026-08-20T19:30:46Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@import url(&#039;https://fonts.googleapis.com/css2?family=Oxanium:wght@200..800&amp;amp;display=swap&#039;);&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Directoratered.png&#039;) repeat;&lt;br /&gt;
    background-attachment: fixed;&lt;br /&gt;
    background-size: auto;&lt;br /&gt;
    font-size: 10pt;&lt;br /&gt;
    font-family: &amp;quot;Oxanium&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, h4, h5 { font-family: &amp;quot;Eurostile&amp;quot;, serif; }&lt;br /&gt;
&lt;br /&gt;
#mw-page-container,&lt;br /&gt;
#globalWrapper {&lt;br /&gt;
    max-width: 1280px !important;&lt;br /&gt;
    margin: 0 auto !important;&lt;br /&gt;
    float: none !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: auto !important;&lt;br /&gt;
    min-width: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-body,&lt;br /&gt;
#content {&lt;br /&gt;
    padding: 1.5em !important;&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Rdefgrey.png&#039;) repeat !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal li a,&lt;br /&gt;
#p-personal .pt-login,&lt;br /&gt;
#p-personal .pt-userpage,&lt;br /&gt;
#p-personal .pt-anonuserpage,&lt;br /&gt;
#p-personal .pt-createaccount,&lt;br /&gt;
#p-personal .pt-logout,&lt;br /&gt;
#p-personal .pt-notifications,&lt;br /&gt;
#p-personal .pt-watchlist,&lt;br /&gt;
#p-personal .pt-mytalk,&lt;br /&gt;
#p-personal .pt-preferences,&lt;br /&gt;
#p-personal .pt-contributions,&lt;br /&gt;
#p-navigation h3,&lt;br /&gt;
#p-tb h3,&lt;br /&gt;
#p-tb .vector-menu-heading,&lt;br /&gt;
.sidebar-toc h3,&lt;br /&gt;
#p-search label {&lt;br /&gt;
    color: #fff !important;&lt;br /&gt;
    text-shadow: 0 0 4px rgba(0,0,0,0.7);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-logo{&lt;br /&gt;
    background-image: url(&#039;https://wiki.distantsands.org/images/d/df/Ds11small.png&#039;) !important;&lt;br /&gt;
    background-size: contain !important;&lt;br /&gt;
    background-position: center center !important;&lt;br /&gt;
    background-repeat: no-repeat !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    padding: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-logo:hover,&lt;br /&gt;
#p-logo a:hover,&lt;br /&gt;
#p-logo a:focus {&lt;br /&gt;
    background-position: center center !important;&lt;br /&gt;
    transform: none !important;&lt;br /&gt;
    transition: none !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
    padding: 0 !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=656</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=656"/>
		<updated>2026-08-20T19:28:54Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@import url(&#039;https://fonts.googleapis.com/css2?family=Oxanium:wght@200..800&amp;amp;display=swap&#039;);&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Directoratered.png&#039;) repeat;&lt;br /&gt;
    background-attachment: fixed;&lt;br /&gt;
    background-size: auto;&lt;br /&gt;
    font-size: 10pt;&lt;br /&gt;
    font-family: &amp;quot;Oxanium&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, h4, h5 { font-family: &amp;quot;Eurostile&amp;quot;, serif; }&lt;br /&gt;
&lt;br /&gt;
#mw-page-container,&lt;br /&gt;
#globalWrapper {&lt;br /&gt;
    max-width: 1280px !important;&lt;br /&gt;
    margin: 0 auto !important;&lt;br /&gt;
    float: none !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: auto !important;&lt;br /&gt;
    min-width: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-body,&lt;br /&gt;
#content {&lt;br /&gt;
    padding: 1.5em !important;&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Rdefgrey.png&#039;) repeat !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal li a,&lt;br /&gt;
#p-personal .pt-login,&lt;br /&gt;
#p-personal .pt-userpage,&lt;br /&gt;
#p-personal .pt-anonuserpage,&lt;br /&gt;
#p-personal .pt-createaccount,&lt;br /&gt;
#p-personal .pt-logout,&lt;br /&gt;
#p-personal .pt-notifications,&lt;br /&gt;
#p-personal .pt-watchlist,&lt;br /&gt;
#p-personal .pt-mytalk,&lt;br /&gt;
#p-personal .pt-preferences,&lt;br /&gt;
#p-personal .pt-contributions,&lt;br /&gt;
#p-navigation h3,&lt;br /&gt;
#p-tb h3,&lt;br /&gt;
#p-tb .vector-menu-heading,&lt;br /&gt;
.sidebar-toc h3,&lt;br /&gt;
#p-search label {&lt;br /&gt;
    color: #fff !important;&lt;br /&gt;
    text-shadow: 0 0 4px rgba(0,0,0,0.7);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-logo{&lt;br /&gt;
    background-image: url(&#039;https://wiki.distantsands.org/images/d/df/Ds11small.png&#039;) !important;&lt;br /&gt;
    background-size: contain !important;&lt;br /&gt;
    background-position: center center !important;&lt;br /&gt;
    background-repeat: no-repeat !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    padding: 0 !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=655</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=655"/>
		<updated>2026-08-20T19:26:29Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@import url(&#039;https://fonts.googleapis.com/css2?family=Oxanium:wght@200..800&amp;amp;display=swap&#039;);&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Directoratered.png&#039;) repeat;&lt;br /&gt;
    background-attachment: fixed;&lt;br /&gt;
    background-size: auto;&lt;br /&gt;
    font-size: 10pt;&lt;br /&gt;
    font-family: &amp;quot;Oxanium&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, h4, h5 { font-family: &amp;quot;Eurostile&amp;quot;, serif; }&lt;br /&gt;
&lt;br /&gt;
#mw-page-container,&lt;br /&gt;
#globalWrapper {&lt;br /&gt;
    max-width: 1280px !important;&lt;br /&gt;
    margin: 0 auto !important;&lt;br /&gt;
    float: none !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: auto !important;&lt;br /&gt;
    min-width: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-body,&lt;br /&gt;
#content {&lt;br /&gt;
    padding: 1.5em !important;&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Rdefgrey.png&#039;) repeat !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal li a,&lt;br /&gt;
#p-personal .pt-login,&lt;br /&gt;
#p-personal .pt-userpage,&lt;br /&gt;
#p-personal .pt-anonuserpage,&lt;br /&gt;
#p-personal .pt-createaccount,&lt;br /&gt;
#p-personal .pt-logout,&lt;br /&gt;
#p-personal .pt-notifications,&lt;br /&gt;
#p-personal .pt-watchlist,&lt;br /&gt;
#p-personal .pt-mytalk,&lt;br /&gt;
#p-personal .pt-preferences,&lt;br /&gt;
#p-personal .pt-contributions,&lt;br /&gt;
#p-navigation h3,&lt;br /&gt;
#p-tb h3,&lt;br /&gt;
#p-tb .vector-menu-heading,&lt;br /&gt;
.sidebar-toc h3,&lt;br /&gt;
#p-search label {&lt;br /&gt;
    color: #fff !important;&lt;br /&gt;
    text-shadow: 0 0 4px rgba(0,0,0,0.7);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div#p-logo.portlet a {&lt;br /&gt;
    background-image: url(&#039;https://wiki.distantsands.org/images/d/df/Ds11small.png&#039;) !important;&lt;br /&gt;
    background-size: contain !important;&lt;br /&gt;
    background-position: center center !important;&lt;br /&gt;
    background-repeat: no-repeat !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    padding: 0 !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=654</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=654"/>
		<updated>2026-08-20T19:26:04Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@import url(&#039;https://fonts.googleapis.com/css2?family=Oxanium:wght@200..800&amp;amp;display=swap&#039;);&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Directoratered.png&#039;) repeat;&lt;br /&gt;
    background-attachment: fixed;&lt;br /&gt;
    background-size: auto;&lt;br /&gt;
    font-size: 10pt;&lt;br /&gt;
    font-family: &amp;quot;Oxanium&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, h4, h5 { font-family: &amp;quot;Eurostile&amp;quot;, serif; }&lt;br /&gt;
&lt;br /&gt;
#mw-page-container,&lt;br /&gt;
#globalWrapper {&lt;br /&gt;
    max-width: 1280px !important;&lt;br /&gt;
    margin: 0 auto !important;&lt;br /&gt;
    float: none !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: auto !important;&lt;br /&gt;
    min-width: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-body,&lt;br /&gt;
#content {&lt;br /&gt;
    padding: 1.5em !important;&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Rdefgrey.png&#039;) repeat !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal li a,&lt;br /&gt;
#p-personal .pt-login,&lt;br /&gt;
#p-personal .pt-userpage,&lt;br /&gt;
#p-personal .pt-anonuserpage,&lt;br /&gt;
#p-personal .pt-createaccount,&lt;br /&gt;
#p-personal .pt-logout,&lt;br /&gt;
#p-personal .pt-notifications,&lt;br /&gt;
#p-personal .pt-watchlist,&lt;br /&gt;
#p-personal .pt-mytalk,&lt;br /&gt;
#p-personal .pt-preferences,&lt;br /&gt;
#p-personal .pt-contributions,&lt;br /&gt;
#p-navigation h3,&lt;br /&gt;
#p-tb h3,&lt;br /&gt;
#p-tb .vector-menu-heading,&lt;br /&gt;
.sidebar-toc h3,&lt;br /&gt;
#p-search label {&lt;br /&gt;
    color: #fff !important;&lt;br /&gt;
    text-shadow: 0 0 4px rgba(0,0,0,0.7);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div#p-logo.portlet a {&lt;br /&gt;
    background-image: url(&#039;https://wiki.distantsands.org/images/d/df/Ds11small.png&#039;) !important;&lt;br /&gt;
    background-size: contain !important;&lt;br /&gt;
    background-position: center center !important;&lt;br /&gt;
    background-repeat: no-repeat !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: 100% !important;&lt;br /&gt;
    height: 150px !important;&lt;br /&gt;
    margin: -10px 0 !important;&lt;br /&gt;
    padding: 0 !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=653</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=653"/>
		<updated>2026-08-20T19:24:56Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@import url(&#039;https://fonts.googleapis.com/css2?family=Oxanium:wght@200..800&amp;amp;display=swap&#039;);&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Directoratered.png&#039;) repeat;&lt;br /&gt;
    background-attachment: fixed;&lt;br /&gt;
    background-size: auto;&lt;br /&gt;
    font-size: 10pt;&lt;br /&gt;
    font-family: &amp;quot;Oxanium&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, h4, h5 { font-family: &amp;quot;Eurostile&amp;quot;, serif; }&lt;br /&gt;
&lt;br /&gt;
#mw-page-container,&lt;br /&gt;
#globalWrapper {&lt;br /&gt;
    max-width: 1280px !important;&lt;br /&gt;
    margin: 0 auto !important;&lt;br /&gt;
    float: none !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: auto !important;&lt;br /&gt;
    min-width: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-body,&lt;br /&gt;
#content {&lt;br /&gt;
    padding: 1.5em !important;&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Rdefgrey.png&#039;) repeat !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal li a,&lt;br /&gt;
#p-personal .pt-login,&lt;br /&gt;
#p-personal .pt-userpage,&lt;br /&gt;
#p-personal .pt-anonuserpage,&lt;br /&gt;
#p-personal .pt-createaccount,&lt;br /&gt;
#p-personal .pt-logout,&lt;br /&gt;
#p-personal .pt-notifications,&lt;br /&gt;
#p-personal .pt-watchlist,&lt;br /&gt;
#p-personal .pt-mytalk,&lt;br /&gt;
#p-personal .pt-preferences,&lt;br /&gt;
#p-personal .pt-contributions,&lt;br /&gt;
#p-navigation h3,&lt;br /&gt;
#p-tb h3,&lt;br /&gt;
#p-tb .vector-menu-heading,&lt;br /&gt;
.sidebar-toc h3,&lt;br /&gt;
#p-search label {&lt;br /&gt;
    color: #fff !important;&lt;br /&gt;
    text-shadow: 0 0 4px rgba(0,0,0,0.7);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div#p-logo.portlet {&lt;br /&gt;
    height: auto !important;&lt;br /&gt;
    overflow: visible !important;&lt;br /&gt;
    max-height: none !important; &lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=652</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=652"/>
		<updated>2026-08-20T19:21:56Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@import url(&#039;https://fonts.googleapis.com/css2?family=Oxanium:wght@200..800&amp;amp;display=swap&#039;);&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Directoratered.png&#039;) repeat;&lt;br /&gt;
    background-attachment: fixed;&lt;br /&gt;
    background-size: auto;&lt;br /&gt;
    font-size: 10pt;&lt;br /&gt;
    font-family: &amp;quot;Oxanium&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, h4, h5 { font-family: &amp;quot;Eurostile&amp;quot;, serif; }&lt;br /&gt;
&lt;br /&gt;
#mw-page-container,&lt;br /&gt;
#globalWrapper {&lt;br /&gt;
    max-width: 1280px !important;&lt;br /&gt;
    margin: 0 auto !important;&lt;br /&gt;
    float: none !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: auto !important;&lt;br /&gt;
    min-width: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-body,&lt;br /&gt;
#content {&lt;br /&gt;
    padding: 1.5em !important;&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Rdefgrey.png&#039;) repeat !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal li a,&lt;br /&gt;
#p-personal .pt-login,&lt;br /&gt;
#p-personal .pt-userpage,&lt;br /&gt;
#p-personal .pt-anonuserpage,&lt;br /&gt;
#p-personal .pt-createaccount,&lt;br /&gt;
#p-personal .pt-logout,&lt;br /&gt;
#p-personal .pt-notifications,&lt;br /&gt;
#p-personal .pt-watchlist,&lt;br /&gt;
#p-personal .pt-mytalk,&lt;br /&gt;
#p-personal .pt-preferences,&lt;br /&gt;
#p-personal .pt-contributions,&lt;br /&gt;
#p-navigation h3,&lt;br /&gt;
#p-tb h3,&lt;br /&gt;
#p-tb .vector-menu-heading,&lt;br /&gt;
.sidebar-toc h3,&lt;br /&gt;
#p-search label {&lt;br /&gt;
    color: #fff !important;&lt;br /&gt;
    text-shadow: 0 0 4px rgba(0,0,0,0.7);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-header-logo {&lt;br /&gt;
	background-size: cover !important;&lt;br /&gt;
    background-image: url(&#039;https://wiki.distantsands.org/images/d/df/Ds11small.png&#039;) !important;&lt;br /&gt;
    background-size: contain;&lt;br /&gt;
    background-position: center center !important;&lt;br /&gt;
    background-repeat: no-repeat;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=File:Ds11small.png&amp;diff=651</id>
		<title>File:Ds11small.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=File:Ds11small.png&amp;diff=651"/>
		<updated>2026-08-20T19:21:40Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=650</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=650"/>
		<updated>2026-08-20T19:18:58Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@import url(&#039;https://fonts.googleapis.com/css2?family=Oxanium:wght@200..800&amp;amp;display=swap&#039;);&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Directoratered.png&#039;) repeat;&lt;br /&gt;
    background-attachment: fixed;&lt;br /&gt;
    background-size: auto;&lt;br /&gt;
    font-size: 10pt;&lt;br /&gt;
    font-family: &amp;quot;Oxanium&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, h4, h5 { font-family: &amp;quot;Eurostile&amp;quot;, serif; }&lt;br /&gt;
&lt;br /&gt;
#mw-page-container,&lt;br /&gt;
#globalWrapper {&lt;br /&gt;
    max-width: 1280px !important;&lt;br /&gt;
    margin: 0 auto !important;&lt;br /&gt;
    float: none !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: auto !important;&lt;br /&gt;
    min-width: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-body,&lt;br /&gt;
#content {&lt;br /&gt;
    padding: 1.5em !important;&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Rdefgrey.png&#039;) repeat !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal li a,&lt;br /&gt;
#p-personal .pt-login,&lt;br /&gt;
#p-personal .pt-userpage,&lt;br /&gt;
#p-personal .pt-anonuserpage,&lt;br /&gt;
#p-personal .pt-createaccount,&lt;br /&gt;
#p-personal .pt-logout,&lt;br /&gt;
#p-personal .pt-notifications,&lt;br /&gt;
#p-personal .pt-watchlist,&lt;br /&gt;
#p-personal .pt-mytalk,&lt;br /&gt;
#p-personal .pt-preferences,&lt;br /&gt;
#p-personal .pt-contributions,&lt;br /&gt;
#p-navigation h3,&lt;br /&gt;
#p-tb h3,&lt;br /&gt;
#p-tb .vector-menu-heading,&lt;br /&gt;
.sidebar-toc h3,&lt;br /&gt;
#p-search label {&lt;br /&gt;
    color: #fff !important;&lt;br /&gt;
    text-shadow: 0 0 4px rgba(0,0,0,0.7);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-header-logo {&lt;br /&gt;
	background-size: cover !important;&lt;br /&gt;
    background-image: url(&#039;https://wiki.distantsands.org/images/b/b5/DS11.webp&#039;) !important;&lt;br /&gt;
    background-size: contain;&lt;br /&gt;
    background-position: center center !important;&lt;br /&gt;
    background-repeat: no-repeat;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=649</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=649"/>
		<updated>2026-08-20T19:18:19Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@import url(&#039;https://fonts.googleapis.com/css2?family=Oxanium:wght@200..800&amp;amp;display=swap&#039;);&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Directoratered.png&#039;) repeat;&lt;br /&gt;
    background-attachment: fixed;&lt;br /&gt;
    background-size: auto;&lt;br /&gt;
    font-size: 10pt;&lt;br /&gt;
    font-family: &amp;quot;Oxanium&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, h4, h5 { font-family: &amp;quot;Eurostile&amp;quot;, serif; }&lt;br /&gt;
&lt;br /&gt;
#mw-page-container,&lt;br /&gt;
#globalWrapper {&lt;br /&gt;
    max-width: 1280px !important;&lt;br /&gt;
    margin: 0 auto !important;&lt;br /&gt;
    float: none !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: auto !important;&lt;br /&gt;
    min-width: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-body,&lt;br /&gt;
#content {&lt;br /&gt;
    padding: 1.5em !important;&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Rdefgrey.png&#039;) repeat !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal li a,&lt;br /&gt;
#p-personal .pt-login,&lt;br /&gt;
#p-personal .pt-userpage,&lt;br /&gt;
#p-personal .pt-anonuserpage,&lt;br /&gt;
#p-personal .pt-createaccount,&lt;br /&gt;
#p-personal .pt-logout,&lt;br /&gt;
#p-personal .pt-notifications,&lt;br /&gt;
#p-personal .pt-watchlist,&lt;br /&gt;
#p-personal .pt-mytalk,&lt;br /&gt;
#p-personal .pt-preferences,&lt;br /&gt;
#p-personal .pt-contributions,&lt;br /&gt;
#p-navigation h3,&lt;br /&gt;
#p-tb h3,&lt;br /&gt;
#p-tb .vector-menu-heading,&lt;br /&gt;
.sidebar-toc h3,&lt;br /&gt;
#p-search label {&lt;br /&gt;
    color: #fff !important;&lt;br /&gt;
    text-shadow: 0 0 4px rgba(0,0,0,0.7);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.vector-header-logo {&lt;br /&gt;
	width: 135px !important;&lt;br /&gt;
    height: 135px !important;&lt;br /&gt;
    background-image: url(&#039;https://wiki.distantsands.org/images/b/b5/DS11.webp&#039;) !important;&lt;br /&gt;
    background-size: contain;&lt;br /&gt;
    background-position: center center !important;&lt;br /&gt;
    background-repeat: no-repeat;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=648</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=648"/>
		<updated>2026-08-20T19:17:27Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@import url(&#039;https://fonts.googleapis.com/css2?family=Oxanium:wght@200..800&amp;amp;display=swap&#039;);&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body {&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Directoratered.png&#039;) repeat;&lt;br /&gt;
    background-attachment: fixed;&lt;br /&gt;
    background-size: auto;&lt;br /&gt;
    font-size: 10pt;&lt;br /&gt;
    font-family: &amp;quot;Oxanium&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, h4, h5 { font-family: &amp;quot;Eurostile&amp;quot;, serif; }&lt;br /&gt;
&lt;br /&gt;
#mw-page-container,&lt;br /&gt;
#globalWrapper {&lt;br /&gt;
    max-width: 1280px !important;&lt;br /&gt;
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#p-personal .pt-createaccount,&lt;br /&gt;
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#p-personal .pt-notifications,&lt;br /&gt;
#p-personal .pt-watchlist,&lt;br /&gt;
#p-personal .pt-mytalk,&lt;br /&gt;
#p-personal .pt-preferences,&lt;br /&gt;
#p-personal .pt-contributions,&lt;br /&gt;
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		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=647</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=647"/>
		<updated>2026-08-20T19:16:08Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
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#p-personal li a,&lt;br /&gt;
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#p-personal .pt-anonuserpage,&lt;br /&gt;
#p-personal .pt-createaccount,&lt;br /&gt;
#p-personal .pt-logout,&lt;br /&gt;
#p-personal .pt-notifications,&lt;br /&gt;
#p-personal .pt-watchlist,&lt;br /&gt;
#p-personal .pt-mytalk,&lt;br /&gt;
#p-personal .pt-preferences,&lt;br /&gt;
#p-personal .pt-contributions,&lt;br /&gt;
#p-navigation h3,&lt;br /&gt;
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		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Mirrubani&amp;diff=645</id>
		<title>Mirrubani</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Mirrubani&amp;diff=645"/>
		<updated>2026-08-20T18:51:18Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: /* Beliefs, Attitudes, and Behaviors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DirectorateApproved.png|frameless|500x500px]]&lt;br /&gt;
{{Species Infobox&lt;br /&gt;
| name = Mirrubani&lt;br /&gt;
| image = Example.jpg&lt;br /&gt;
| designation = Marsupials&lt;br /&gt;
| subspecies = 4&lt;br /&gt;
| height = 0.7m-2.6m&lt;br /&gt;
| mass = 12kg-160kg&lt;br /&gt;
| distinctive_traits = Always including:&lt;br /&gt;
* Nursing pouch&lt;br /&gt;
* Full-body fur&lt;br /&gt;
* Omnivore&#039;s teeth&lt;br /&gt;
Sometimes including:&lt;br /&gt;
* Scaly tails&lt;br /&gt;
| lifespan = 30-90 cycles&lt;br /&gt;
| homeworld = Mirruban&lt;br /&gt;
| habitat = Extreme&lt;br /&gt;
| diet = Mostly omnivorous&lt;br /&gt;
| language = Largely dominated by whoops and chitters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Description&#039;&#039;&#039; ===&lt;br /&gt;
The Mirrubani are a species-complex of four related but widely varying species. All of them feature a nursing pouch of greater or lesser size, as well as a metabolism that features an autonomic toggle between modes of growth and of quasi-hibernation; Mirrubani in conditions of nutritional excess will continue to grow in height throughout their adult lives, albeit usually at a slow rate. While height therefore is not always a sign of age, it &#039;&#039;&#039;is&#039;&#039;&#039; however a sign of plenty and age together. This also means that obesity is a very rare condition for any Mirrubani species.&lt;br /&gt;
&lt;br /&gt;
Mirruban is not precisely dry in climate but has no major oceans, with water being more commonly distributed in a network of lakes and rivers. Because it has a dramatic axial tilt, its seasons are wild climactic extremes. The Mirrubani are social symbionts with one another, and nearly every disparate Mirrubani community in their recent evolutionary history has been composed of more than one of the planet&#039;s native sophonts; since each is best adapted for its own season, this was practically a prerequisite for the development of civilization. These communities were traditionally semi-nomadic within large territories of their own, and moved from one biome to another in time with the seasons. This is less the case today with modern climate control, but is still sometimes practiced. &lt;br /&gt;
&lt;br /&gt;
==== Heritages ====&lt;br /&gt;
&#039;&#039;&#039;Valli:&#039;&#039;&#039; The Valli most closely resemble Terran kangaroos. They naturally grow to be the largest of the Mirrubani species; an average young-adult Valli easily reaches 2m tall, and by middle age is usually closer to 2.5m. The Valli are best adapted for the long and hot &#039;&#039;&#039;summers&#039;&#039;&#039; on Mirruban&#039;s central plains, with short, heat-reflective fur and a ruminant ability that allows them to digest grasses and weeds just as well as meat, although traditionally they would spend their summers subsisting purely on plant matter as meat was being preserved. &amp;lt;br&amp;gt;&lt;br /&gt;
The Valli are traditionally the hierarchs and historians of the species, stereotyped as even-tempered but authoritative. Although the species became only semi-nomadic over the course of its recent evolutionary history, the Valli have the largest natural range of all Mirrubani, and typically if they feel they aren&#039;t sufficiently respected, they tend to isolate themselves either literally or in some personal pursuit until their presence is missed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Durri:&#039;&#039;&#039; The Durri most closely resemble Terran opossums and gliders. True omnivores with a love of fruits, their height can vary wildly but is the closest to the galactic average at around 160-180 at the age of majority. The Durri are best adapted for Mirruban&#039;s &#039;&#039;&#039;spring&#039;&#039;&#039;, and traditionally were most active when a given community of Mirrubani would move into its forests, where in ancient times they would use the abundance of new growth to craft garments from soft new-growth fibers. Prolific as either climbers or diggers, Durri generally still prefer either high places (in the case of glider-like members) or something reminiscent of dens or warrens (in the case of opossum-like members) as their dwellings today.&lt;br /&gt;
&lt;br /&gt;
Durri are traditionally scavengers and craftspeople, and are frequently stereotyped as having short attention spans and a love of novelty or acquisition. They are also seen as notorious gossips.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rasshi:&#039;&#039;&#039; Most closely resembling Terran Tasmanian devils, the Rasshi are on the larger side of the Mirrubani spectrum but tend to grow stockier and shorter than the Valli. Average height at the age of majority is also around 2m tall, but their height grows more slowly than their breadth and by middle age they&#039;re often no taller than 2.2m. While the Rasshi are omnivorous, they&#039;re adapted to prefer meat, and with their extremely robust gut biome it doesn&#039;t necessarily have to be fresh. They also tend to have a very strong bite force for a sophont. The Rasshi are best adapted for Mirruban&#039;s &#039;&#039;&#039;autumns&#039;&#039;&#039;, when its strong seasonal storms and earthquakes give the planet a harsh mortality rate requiring expeditious corpse &amp;quot;removal&amp;quot; and the other species are busy with the harvest. Autumn was the season for them to depart for raids and other forms of warfare, when the Rasshi could operate best as self-sufficient packs in the scrublands between different communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gulthi:&#039;&#039;&#039; Most closely resembling Terran mustelids, the Gulthi are smaller on average than the other Mirrubani species, typically 1.2-1.6m at the age of majority and still often only 2m at best by middle-age. Gulthi have insulated and tightly-growing, oily fur that affords them great resistance to cold and wet. While they traditionally hibernated during the hot summers, in the long and harsh &#039;&#039;&#039;winters&#039;&#039;&#039; of Mirruban they alone could supplement dwindling food supplies by cracking lake or river ice and diving for fish. &lt;br /&gt;
&lt;br /&gt;
Gulthi are traditionally viewed as having a somewhat more artistic bent than the other species. It&#039;s a common belief that their culture developed this way in order to fill the long stretches of cold and darkness which made work impossible  before artificial light was made economical. This tendency can take many forms and isn&#039;t simply limited to professional entertainment, but forms a vital part of Gulthi culture; it&#039;s a rare Gulthi who doesn&#039;t value the skill of telling jokes or stories, for example.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;History&#039;&#039;&#039; ===&lt;br /&gt;
Mirruban&#039;s erratic axial tilt has for tens of millions of years created a seasonal cycle with extreme and prolonged summers and winters, and shorter (though still lengthy), drastic springs and autumns. Perhaps because these seasons differ so greatly from those of most other planets, even in Common they are often referred to descriptively as tactile or visual concepts: &lt;br /&gt;
* summer is Arid, as the long hours or even days of continuous, baking sunlight evaporate much surface moisture and a band would move into the plains and grasslands of its territory;&lt;br /&gt;
*autumn is Wet, as the moisture that had accumulated in the atmosphere during summer returns, often in catastrophic fashion as floods and landslides. Earthquakes are also common at this time of year, as Mirruban&#039;s moons pull at its crust, and most bands will move into the highest part of their territory they can;&lt;br /&gt;
*winter is Ash, as the earthquakes of autumn result in an increase of volcanism which darkens the skies and precipitously drops the temperature. Most bands seek out areas with large natural cave structures such as mountains, particularly with bodies of water nearby;&lt;br /&gt;
*and spring is Green, when the rising temperatures and new growth mean it&#039;s often time for a band to move into forest or jungle to utilize the growth. &lt;br /&gt;
&lt;br /&gt;
While the sophonts native to Mirruban evolved as separate species, they have operated in ecological cooperation with one another, it is thought, even before the emergence of speech. It is generally held today that by the time sharpened bone, stick, and rock came into use, a migratory band that utilized members of all four species would have outcompeted monomorph packs by a factor of three or more. It should be noted at this point that when referring to traditional Mirrubani &#039;migration,&#039; not every member of a given band will move to a different part of its territory. The act of moving typically refers to the passing of overall, day-to-day leadership to the most active and season-adapted species of the band. At this early point in history, a band was not so much a concrete political entity as much as an informal, interspecies cooperation pact. Eg, the Gulthi who hibernate during summer would not move into the sweltering grasslands to hibernate near their band&#039;s Valli, but would instead choose to remain in their insulated caves.&lt;br /&gt;
&lt;br /&gt;
Modern archaeology has found that roughly a millennium ago, a particularly harsh and decades-long Ash season devastated surface flora far beyond the usual, and local legends corroborate this with cautionary and celebratory tales of ancient days of starvation when the rivers were without fish and nothing could grow. It&#039;s said that in those days, the Durri, who should have been in hibernation until spring, woke and began to grow the fungus that would later develop into the first deliberate agriculture on Mirruban.&lt;br /&gt;
&lt;br /&gt;
Traditional oral histories documents that around this time, the Durri began to organize among themselves into a monomorphal social unit smaller than a full band, in order to jealously protect the secret of agriculture. In these stories, the other species then each are granted discoveries of their own; the Gulthi acquired precious bronze and gold while cracking ice for their dens and smelt it in their winter fires, and they too follow the Durri model to protect their monopoly on metal; this monopoly is broken when the Rasshi discover bog-iron; and just as all the species are at their most insular and mercenary against each other, the wise and placid Valli, as the only ones with no monopoly at all, offer to arbitrate neutrally for the benefit at all, and that all species saw the wisdom in this and agreed. &lt;br /&gt;
&lt;br /&gt;
While these stories are likely truncated and highly symbolic, it is nevertheless true that the development of metallurgy and agriculture occurred in close proximity to one another, and was shortly followed by the establishment of semi-settled civilization. Under this model, each band (which at that time could mean a society of as many as several thousand individuals administrated out of a central city) would be made of a combination of species, but within each band, each species would operate as a separate social unit, which would be in contact with other social units of the same species across different bands to form something like a species guild that spanned multiple city-states. Each local group of Valli, in addition to their active period in the summer would also perform most of the planning for the coming year, and also serve as Arbitrators who would negotiate and oversee transfers of goods and people from one band to another as requested or paid for by the Valli of other bands.&lt;br /&gt;
&lt;br /&gt;
Without any major oceans separating these bands, technological innovation, social or otherwise, was rapid in spreading across Mirruban. This worldwide network of migration and trade saw remarkable success as a social model, and under it rapidly came the advancements of writing, architecture, mathematics, bureaucracy, and even some examples of rudimentary pneumatic and hydraulic machinery when an automated survey drone of [[Alganna Eternity|The Alganna Eternity]] entered orbit and began transmitting telemetry to New Alba.&lt;br /&gt;
&lt;br /&gt;
In the Terran year 1747, an exploratory fleet set up its base camp on the second moon of Mirruban and its sociologists began evaluating it for the process of Alighting. They could not have arrived at a more dynamic time, for shortly after the establishment of their research base, loyalty and even love for one&#039;s city-state over one&#039;s species became the prevailing model. Over the following century, advancements on Mirruban occurred at a breakneck pace. Conflict in the form of raids had already existed, but now war and conquest came, and then concepts not of city-state but of country, and pride in it, and then empire, and pride in that too. As technology advanced commensurately, the scientific method was discovered, and then science fiction, and much of what was written in that genre to some degree resembled the as-yet-unknown reality, though it largely had a utopian and hopeful attitude about it. By 1881, the politically-united planet had advanced technologically by leaps and bounds, and the central government was finally contacted by the Eternity and offered its people&#039;s dreamed-of place in an advanced and cosmopolitan space empire.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Society&#039;&#039;&#039; ===&lt;br /&gt;
In more recent times, large-scale climate stabilization was considered but ultimately rejected both for being a prohibitively costly measure, as well as the fact that the Mirrubani were of course adapted for its wild shifts in the first place. The mass implementation of climate controlled interiors, however, was something of a fundamental shift. In the modern day, what was once an independent band of Mirrubani is still administered from a city, usually placed centrally in its administrative territory, and since the coming of the Eternity the Valli no longer hold their old place of hierarchs. A territory&#039;s bureaucracy might be run by any number of Mirrubani species, and even the rare alien that isn&#039;t scared off by the weather.&lt;br /&gt;
&lt;br /&gt;
Mirruban was incorporated into the Alganna Eternity as one of its Great Houses, and its political landscape is influenced by the hierarchical nature of that empire. Most Alganna Mirrubani, as with most species in the Eternity, hold the political status of serf, though it&#039;s rare that this status involves physical labor. There are still those who live according to the old system of bands, but as physical work has largely been completely automated with Eternity technology, the population is ever more urban and professional. The planet is administered top-down from the nobles in orbit to the bureaucrat-serfs who now hold authority in the sprawling city centers, and from then downwards and outwards in a chain-of-command fashion, much like other Eternity worlds.&lt;br /&gt;
&lt;br /&gt;
The modern Mirrubani city is largely subterranean. The massive and clumsy laser bores of the 19th century meant that only limited downward expansion was possible in the early days of galactic integration, but when discohesion technology was mastered in the 20th, it led to a wave of simplified and efficient excavation as members of all Mirrubani species eagerly flocked to the insulated spaces now available. Seasonality has become less vital to the way of life on Mirruban, although the earthquakes of the Wet season can still pose a threat at times. While there is still a large degree of surface activity, every city on the planet now also has a vast sprawl of space-efficient hydroponics, fungiculture, automated factories, and living facilities branching out from the more densely populated administrative city center, which typically boasts both soaring towers and like a mirror image: a &#039;Root-Hub&#039; (the Tradespeech name for what on other worlds would be called a Central Subterranean Network) that matches or even exceeds the height of those buildings. The central network of a typical Mirrubani city contains just as many amenities, parks, businesses, and living spaces underground as above, if not more. However, the farther-out stretches of tunnel are often bare, rough, or utilitarian, and usually have reputations of poverty and danger, and few people who&#039;ve known only a CSN would willingly go alone to one of these Far-Roots. The same is true of the deepest areas of a CSN, but while the CSN Far-Roots are dense with ramshackle living spaces and shops, Sprawl Far-Roots are much more dense with industry.&lt;br /&gt;
&lt;br /&gt;
It&#039;s more rare today than in the past that a Mirrubani will hibernate of their own will, since the old seasonal indicators are lacking in modern life or aboard a ship. This is handled in several ways. There have been efforts to ceremonialize simulated seasonal indicators with some degree of success, eg. a Valli family might hold a gathering or an informal party to mark the coming of &#039;winter&#039; as the lights turn the color of Mirruban&#039;s ash-greyed skies and the interior temperature is dropped. Alternatively, a ship&#039;s captain or station&#039;s commander might simply order the Mirrubani quarters (if the vessel in question has one) to simply unsentimentally cycle through simulated seasonality, which some regard as somewhat rude, but might be considered necessary. Some Mirrubani choose to hibernate more than once a year for shorter periods than they would naturally such as a week or two, and some even forsake hibernation at all, considering it an inconvenient biological relic. This last category is not especially large in number but has attracted much attention and debate recently; most Mirrubani hold that forsaking hibernation, though possible, leads to mood and metabolic problems. There is not yet scientific consensus on this one way or the other.&lt;br /&gt;
&lt;br /&gt;
While it&#039;s true that physical labor is largely obsolete, and that few people lack their basic physical needs, those who occupy high positions in Mirruban&#039;s bureaucracy are vastly wealthier than those below them, and rarely live up to the spirit of &#039;&#039;noblesse oblige&#039;&#039; present in much of the rest of the Eternity. With more stability in ecology and a far greater food supply, the Mirrubani, ordinarily constrained by material scarcity, have not handled the post-scarcity age with grace and wisdom. Starvation may not exist, but every city has long and twisting stretches of inhabited tunnels and stations where poverty and crime are rampant. Those who in past ages might have fought over food now fight over status when traditional avenues of success are closed off to them. The population has led to overcrowding, and for the bottom rungs of Mirrubani society, there is no place to find success outside of either a Far-Root gang, or the Eternity navy.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Beliefs, Attitudes, and Behaviors&#039;&#039;&#039; ===&lt;br /&gt;
Mirrubani are, perhaps paradoxically at first glance, somewhat individualistic for a species-complex that evolved with such close cooperation in their culture. This is largely due to the intense selection pressure of the brutal climate; those who could not contribute to society were a weakness, and those who could overcontribute were greater assets than on more placid worlds. Mirrubani culture, like most cultures Alighted by the Eternity, is meritocratic, hierarchical, and broadly progressive. However, a belief pervades in society that personal success is not a reason to be selfish, and that those with wealth and power, though it&#039;s right that they should enjoy it, should also create opportunities for others to succeed as they did. Success is not viewed as a zero-sum game, because the ultimate goal of becoming a successful individual is to graduate from the level of individual competition to leading an organization in the competition that occurs on a larger scale. The typical ideal in the mind of the average Mirrubani is some kind of position of benevolent, almost parental authority, guiding those under you to grow into something admirable themselves. When put into practice, this model does not produce the desired results, as described above.&lt;br /&gt;
&lt;br /&gt;
Traditional Mirrubani religion lent itself well to the Eternity&#039;s syncretic and semi-agnostic state philosophy, [[Eternalism]]. As a planet with such extreme seasons, most Mirrubani societies developed religions with the theme of cycles; a cycle was assigned to plenty and of scarcity, one to the moons and stars, and most certainly one to the seasons. To a devout believer in the Mirrubani branch of Eternalism, the gods represent rulership over these cycles, and supplicating the right one in the right way will lead to a quickening or a slowing of the given cycle; prayers are believed to be answered, eventually, when it&#039;s time.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Style Guide and Character Creation&#039;&#039;&#039; ===&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=644</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=644"/>
		<updated>2026-08-20T18:45:32Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@import url(&#039;https://fonts.googleapis.com/css2?family=Oxanium:wght@200..800&amp;amp;display=swap&#039;);&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
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    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
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         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
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h1, h2, h3, h4, h5 { font-family: &amp;quot;Eurostile&amp;quot;, serif; }&lt;br /&gt;
&lt;br /&gt;
#mw-page-container,&lt;br /&gt;
#globalWrapper {&lt;br /&gt;
    max-width: 1280px !important;&lt;br /&gt;
    margin: 0 auto !important;&lt;br /&gt;
    float: none !important;&lt;br /&gt;
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    width: auto !important;&lt;br /&gt;
    min-width: 0 !important;&lt;br /&gt;
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&lt;br /&gt;
.mw-body,&lt;br /&gt;
#content {&lt;br /&gt;
    padding: 1.5em !important;&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Rdefgrey.png&#039;) repeat !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal li a,&lt;br /&gt;
#p-personal .pt-login,&lt;br /&gt;
#p-personal .pt-userpage,&lt;br /&gt;
#p-personal .pt-anonuserpage,&lt;br /&gt;
#p-personal .pt-createaccount,&lt;br /&gt;
#p-personal .pt-logout,&lt;br /&gt;
#p-personal .pt-notifications,&lt;br /&gt;
#p-personal .pt-watchlist,&lt;br /&gt;
#p-personal .pt-mytalk,&lt;br /&gt;
#p-personal .pt-preferences,&lt;br /&gt;
#p-personal .pt-contributions,&lt;br /&gt;
#p-navigation h3,&lt;br /&gt;
#p-tb h3,&lt;br /&gt;
#p-tb .vector-menu-heading,&lt;br /&gt;
.sidebar-toc h3,&lt;br /&gt;
#p-search label {&lt;br /&gt;
    color: #fff !important;&lt;br /&gt;
    text-shadow: 0 0 4px rgba(0,0,0,0.7);&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=643</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=MediaWiki:Common.css&amp;diff=643"/>
		<updated>2026-08-20T18:43:22Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@import url(&#039;https://fonts.googleapis.com/css2?family=Oxanium:wght@200..800&amp;amp;display=swap&#039;);&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.woff&#039;) format(&#039;woff&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@font-face {&lt;br /&gt;
    font-family: &#039;Eurostile&#039;;&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot&#039;);&lt;br /&gt;
    src: url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.eot?#iefix&#039;) format(&#039;embedded-opentype&#039;),&lt;br /&gt;
         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.woff2&#039;) format(&#039;woff2&#039;),&lt;br /&gt;
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         url(&#039;https://raw.githubusercontent.com/coderiver/mag/master/css/fonts/eurostile-bold.ttf&#039;) format(&#039;truetype&#039;);&lt;br /&gt;
    font-weight: bold;&lt;br /&gt;
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}&lt;br /&gt;
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    font-size: 10pt;&lt;br /&gt;
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&lt;br /&gt;
h1, h2, h3, h4, h5 { font-family: &amp;quot;Eurostile&amp;quot;, serif; }&lt;br /&gt;
&lt;br /&gt;
#mw-page-container,&lt;br /&gt;
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    max-width: 1280px !important;&lt;br /&gt;
    margin: 0 auto !important;&lt;br /&gt;
    float: none !important;&lt;br /&gt;
    display: block !important;&lt;br /&gt;
    width: auto !important;&lt;br /&gt;
    min-width: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-body,&lt;br /&gt;
#content {&lt;br /&gt;
    padding: 1.5em !important;&lt;br /&gt;
    background: url(&#039;https://wiki.distantsands.org/images/b/bc/Rdefgrey.png&#039;) repeat !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#p-personal li a,&lt;br /&gt;
#p-personal .pt-login,&lt;br /&gt;
#p-personal .pt-userpage,&lt;br /&gt;
#p-personal .pt-anonuserpage,&lt;br /&gt;
#p-personal .pt-createaccount,&lt;br /&gt;
#p-personal .pt-logout,&lt;br /&gt;
#p-personal .pt-notifications,&lt;br /&gt;
#p-personal .pt-watchlist,&lt;br /&gt;
#p-personal .pt-mytalk,&lt;br /&gt;
#p-personal .pt-preferences,&lt;br /&gt;
#p-personal .pt-contributions,&lt;br /&gt;
#p-navigation li a,&lt;br /&gt;
#p-navigation a,&lt;br /&gt;
#p-navigation h3,&lt;br /&gt;
#p-tb h3,&lt;br /&gt;
#p-tb .vector-menu-heading,&lt;br /&gt;
.sidebar-toc h3,&lt;br /&gt;
#p-search label&lt;br /&gt;
{&lt;br /&gt;
    color: #fff !important;&lt;br /&gt;
    text-shadow: 0 0 4px rgba(0,0,0,0.7);}&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Sophont&amp;diff=640</id>
		<title>Sophont</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Sophont&amp;diff=640"/>
		<updated>2026-08-18T00:51:21Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A Sophont is an intelligent being&#039;&#039;&#039;; A term derived from the writings of the author [[wikipedia:Poul_Anderson|Poul Anderson]],  it defines a being with a base reasoning capacity roughly equivalent to or greater than that of a human being. The word does not apply to machines unless they have true artificial intelligence, rather than mere processing capacity. The Directorate has adopted the term to refer to any beings between 0.7 and 1.7 on the Fariq-Allowah index of intelligence. It derives from the Greek (An ancient human language) word σοφός (sophós, “wise”) as it is, despite human origin a non humanocentric word portraying the ancient Fennish concept of &#039;&#039;Onis,&#039;&#039; which divides people based on four categories. &#039;&#039;Na Onis, or &#039;not sophonts&#039;, such a&#039;&#039;s minerals, vegetables, or &#039;soulless beings&#039;, &#039;&#039;Tau Onis,&#039;&#039; or &#039;less than sophonts&#039; such as animals, &#039;&#039;Onis,&#039;&#039; which are capable of true wisdom and &#039;&#039;Ssu-Onis,&#039;&#039; those things beyond understanding such as spirits, gods, or theoretical super-inteligences. Sophont is preferred in modern Directorate society for its lack of cultural and religious baggage.&lt;br /&gt;
&lt;br /&gt;
== The Sophonts of Known Space ==&lt;br /&gt;
It is important to note that &#039;&#039;&#039;no major polity&#039;&#039;&#039; in known space is the exclusive home of one species, nor does any advance the interests of one species exclusively. This list is categorized by historical ties, and not absolute.&lt;br /&gt;
===== Directorate-origin Sophonts =====&lt;br /&gt;
&lt;br /&gt;
* [[Feni]]: The caniform native to the planet Fen, the founders of the Directorate, a catch-all for a handful of divergent species. Their civilization has been the quickest to scientifically advance in known space and their distinct clan-structure has informed the Directorate&#039;s design.&lt;br /&gt;
* [[Jesoban|Jesobans]]: Birdlike mammalian humanoids, who had a flourishing and peaceful, though competitive, society at the time of first contact. &lt;br /&gt;
* [[Human|Humans]]: everyone knows what a human is. First contacted by the Directorate in 2063 in a state of planetary civil war, humans had already begun space colonization efforts using sublight travel. The Directorate offered relief in the form of transport and aid, whether the interested humans would join the Directorate or not. Although many did, many also took the aid in order to fuel their own personal or group-level colonization efforts. Earth has never unified, nor have its powers gained any ability to control the many rogue colonies of humans that operate independently, leading to a very wide variety of social and cultural models across the species.&lt;br /&gt;
&lt;br /&gt;
===== United Families Sophonts =====&lt;br /&gt;
&lt;br /&gt;
* [[Kemzali]] Native to the planet Ornja, they are furry, serpentine sophonts. They are rare, but powerful, influential psionic creatures that rule their society.&lt;br /&gt;
* [[Kobari]] Linked to their sister species, the kemzali, at a biological level. They are a colonial species that are separated by purpose-driven castes and exist to function for almost all non-leadership roles within their society.&lt;br /&gt;
&lt;br /&gt;
=====Alganna Eternity Sophonts=====&lt;br /&gt;
&lt;br /&gt;
* [[Kimmigani]] Hooved mammals, often carnivorous, their history is dominated by the near-millenium-long Foremarch in which their ancestors crossed the stars in crude sublight vessels. Upon their fleet&#039;s arrival on their new homeworld of New Alba, they declared the Alganna Eternity founded, and set out to make it an everlasting empire.&lt;br /&gt;
* [[Zylaari]] Actually four distinct and unrelated species, the Zylaari are naturally psionic aquatic humanoids. Though often stereotyped as brash and chaotic, their decisionmaking is often wiser than it first appears. First discovered by the Eternity during their bronze age in the Terran year 1825, they have spent the last four centuries largely in space, where their talents as pilots and navigators are highly sought by all.&lt;br /&gt;
* [[Civago]] Arthropods of &#039;&#039;&#039;WIDELY&#039;&#039;&#039; varied body plans. First discovered by the Kimmigan fleet during their Foremarch in the Terran year 1026, before FTL travel had been discovered by any of the modern powers. The species was unified in the intervening centuries, and when the Eternity appeared in 1692 the Civago world-government was integrated as one of the Great Houses. Their biological love of combat is contrasted with their culture of politeness, leading to them being stereotyped as being scheming, or shady.&lt;br /&gt;
* [[Mirrubani]] Marsupials &lt;br /&gt;
&lt;br /&gt;
=====Unaffiliated Sophonts=====&lt;br /&gt;
A misnomer; these species can and very frequently do join with the great powers. This category is just for species that achieved FTL travel on their own and thus have no &#039;&#039;&#039;strong&#039;&#039;&#039; historical ties to the three great powers.&lt;br /&gt;
&lt;br /&gt;
* [[Raetil|Raetili]] Rodent-like mammalian humanoids, the Raetili hail from the planet Orae. They frequently live in clan-like fleets that make up the decentralized Raetili Flotilla, which is only unified by its universal recognition of the Orae Cartographer&#039;s Guild as a semi-religious authoritative body.&lt;br /&gt;
* lizards TODO&lt;br /&gt;
* [[Sinnyazh]] Cats&lt;br /&gt;
&lt;br /&gt;
===== The Unclassified =====&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Mirrubani&amp;diff=639</id>
		<title>Mirrubani</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Mirrubani&amp;diff=639"/>
		<updated>2026-08-05T02:46:08Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DirectorateApproved.png|frameless|500x500px]]&lt;br /&gt;
{{Species Infobox&lt;br /&gt;
| name = Mirrubani&lt;br /&gt;
| image = Example.jpg&lt;br /&gt;
| designation = Marsupials&lt;br /&gt;
| subspecies = 4&lt;br /&gt;
| height = 0.7m-2.6m&lt;br /&gt;
| mass = 12kg-160kg&lt;br /&gt;
| distinctive_traits = Always including:&lt;br /&gt;
* Nursing pouch&lt;br /&gt;
* Full-body fur&lt;br /&gt;
* Omnivore&#039;s teeth&lt;br /&gt;
Sometimes including:&lt;br /&gt;
* Scaly tails&lt;br /&gt;
| lifespan = 30-90 cycles&lt;br /&gt;
| homeworld = Mirruban&lt;br /&gt;
| habitat = Extreme&lt;br /&gt;
| diet = Mostly omnivorous&lt;br /&gt;
| language = Largely dominated by whoops and chitters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Description&#039;&#039;&#039; ===&lt;br /&gt;
The Mirrubani are a species-complex of four related but widely varying species. All of them feature a nursing pouch of greater or lesser size, as well as a metabolism that features an autonomic toggle between modes of growth and of quasi-hibernation; Mirrubani in conditions of nutritional excess will continue to grow in height throughout their adult lives, albeit usually at a slow rate. While height therefore is not always a sign of age, it &#039;&#039;&#039;is&#039;&#039;&#039; however a sign of plenty and age together. This also means that obesity is a very rare condition for any Mirrubani species.&lt;br /&gt;
&lt;br /&gt;
Mirruban is not precisely dry in climate but has no major oceans, with water being more commonly distributed in a network of lakes and rivers. Because it has a dramatic axial tilt, its seasons are wild climactic extremes. The Mirrubani are social symbionts with one another, and nearly every disparate Mirrubani community in their recent evolutionary history has been composed of more than one of the planet&#039;s native sophonts; since each is best adapted for its own season, this was practically a prerequisite for the development of civilization. These communities were traditionally semi-nomadic within large territories of their own, and moved from one biome to another in time with the seasons. This is less the case today with modern climate control, but is still sometimes practiced. &lt;br /&gt;
&lt;br /&gt;
==== Heritages ====&lt;br /&gt;
&#039;&#039;&#039;Valli:&#039;&#039;&#039; The Valli most closely resemble Terran kangaroos. They naturally grow to be the largest of the Mirrubani species; an average young-adult Valli easily reaches 2m tall, and by middle age is usually closer to 2.5m. The Valli are best adapted for the long and hot &#039;&#039;&#039;summers&#039;&#039;&#039; on Mirruban&#039;s central plains, with short, heat-reflective fur and a ruminant ability that allows them to digest grasses and weeds just as well as meat, although traditionally they would spend their summers subsisting purely on plant matter as meat was being preserved. &amp;lt;br&amp;gt;&lt;br /&gt;
The Valli are traditionally the hierarchs and historians of the species, stereotyped as even-tempered but authoritative. Although the species became only semi-nomadic over the course of its recent evolutionary history, the Valli have the largest natural range of all Mirrubani, and typically if they feel they aren&#039;t sufficiently respected, they tend to isolate themselves either literally or in some personal pursuit until their presence is missed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Durri:&#039;&#039;&#039; The Durri most closely resemble Terran opossums and gliders. True omnivores with a love of fruits, their height can vary wildly but is the closest to the galactic average at around 160-180 at the age of majority. The Durri are best adapted for Mirruban&#039;s &#039;&#039;&#039;spring&#039;&#039;&#039;, and traditionally were most active when a given community of Mirrubani would move into its forests, where in ancient times they would use the abundance of new growth to craft garments from soft new-growth fibers. Prolific as either climbers or diggers, Durri generally still prefer either high places (in the case of glider-like members) or something reminiscent of dens or warrens (in the case of opossum-like members) as their dwellings today.&lt;br /&gt;
&lt;br /&gt;
Durri are traditionally scavengers and craftspeople, and are frequently stereotyped as having short attention spans and a love of novelty or acquisition. They are also seen as notorious gossips.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rasshi:&#039;&#039;&#039; Most closely resembling Terran Tasmanian devils, the Rasshi are on the larger side of the Mirrubani spectrum but tend to grow stockier and shorter than the Valli. Average height at the age of majority is also around 2m tall, but their height grows more slowly than their breadth and by middle age they&#039;re often no taller than 2.2m. While the Rasshi are omnivorous, they&#039;re adapted to prefer meat, and with their extremely robust gut biome it doesn&#039;t necessarily have to be fresh. They also tend to have a very strong bite force for a sophont. The Rasshi are best adapted for Mirruban&#039;s &#039;&#039;&#039;autumns&#039;&#039;&#039;, when its strong seasonal storms and earthquakes give the planet a harsh mortality rate requiring expeditious corpse &amp;quot;removal&amp;quot; and the other species are busy with the harvest. Autumn was the season for them to depart for raids and other forms of warfare, when the Rasshi could operate best as self-sufficient packs in the scrublands between different communities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gulthi:&#039;&#039;&#039; Most closely resembling Terran mustelids, the Gulthi are smaller on average than the other Mirrubani species, typically 1.2-1.6m at the age of majority and still often only 2m at best by middle-age. Gulthi have insulated and tightly-growing, oily fur that affords them great resistance to cold and wet. While they traditionally hibernated during the hot summers, in the long and harsh &#039;&#039;&#039;winters&#039;&#039;&#039; of Mirruban they alone could supplement dwindling food supplies by cracking lake or river ice and diving for fish. &lt;br /&gt;
&lt;br /&gt;
Gulthi are traditionally viewed as having a somewhat more artistic bent than the other species. It&#039;s a common belief that their culture developed this way in order to fill the long stretches of cold and darkness which made work impossible  before artificial light was made economical. This tendency can take many forms and isn&#039;t simply limited to professional entertainment, but forms a vital part of Gulthi culture; it&#039;s a rare Gulthi who doesn&#039;t value the skill of telling jokes or stories, for example.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;History&#039;&#039;&#039; ===&lt;br /&gt;
Mirruban&#039;s erratic axial tilt has for tens of millions of years created a seasonal cycle with extreme and prolonged summers and winters, and shorter (though still lengthy), drastic springs and autumns. Perhaps because these seasons differ so greatly from those of most other planets, even in Common they are often referred to descriptively as tactile or visual concepts: &lt;br /&gt;
* summer is Arid, as the long hours or even days of continuous, baking sunlight evaporate much surface moisture and a band would move into the plains and grasslands of its territory;&lt;br /&gt;
*autumn is Wet, as the moisture that had accumulated in the atmosphere during summer returns, often in catastrophic fashion as floods and landslides. Earthquakes are also common at this time of year, as Mirruban&#039;s moons pull at its crust, and most bands will move into the highest part of their territory they can;&lt;br /&gt;
*winter is Ash, as the earthquakes of autumn result in an increase of volcanism which darkens the skies and precipitously drops the temperature. Most bands seek out areas with large natural cave structures such as mountains, particularly with bodies of water nearby;&lt;br /&gt;
*and spring is Green, when the rising temperatures and new growth mean it&#039;s often time for a band to move into forest or jungle to utilize the growth. &lt;br /&gt;
&lt;br /&gt;
While the sophonts native to Mirruban evolved as separate species, they have operated in ecological cooperation with one another, it is thought, even before the emergence of speech. It is generally held today that by the time sharpened bone, stick, and rock came into use, a migratory band that utilized members of all four species would have outcompeted monomorph packs by a factor of three or more. It should be noted at this point that when referring to traditional Mirrubani &#039;migration,&#039; not every member of a given band will move to a different part of its territory. The act of moving typically refers to the passing of overall, day-to-day leadership to the most active and season-adapted species of the band. At this early point in history, a band was not so much a concrete political entity as much as an informal, interspecies cooperation pact. Eg, the Gulthi who hibernate during summer would not move into the sweltering grasslands to hibernate near their band&#039;s Valli, but would instead choose to remain in their insulated caves.&lt;br /&gt;
&lt;br /&gt;
Modern archaeology has found that roughly a millennium ago, a particularly harsh and decades-long Ash season devastated surface flora far beyond the usual, and local legends corroborate this with cautionary and celebratory tales of ancient days of starvation when the rivers were without fish and nothing could grow. It&#039;s said that in those days, the Durri, who should have been in hibernation until spring, woke and began to grow the fungus that would later develop into the first deliberate agriculture on Mirruban.&lt;br /&gt;
&lt;br /&gt;
Traditional oral histories documents that around this time, the Durri began to organize among themselves into a monomorphal social unit smaller than a full band, in order to jealously protect the secret of agriculture. In these stories, the other species then each are granted discoveries of their own; the Gulthi acquired precious bronze and gold while cracking ice for their dens and smelt it in their winter fires, and they too follow the Durri model to protect their monopoly on metal; this monopoly is broken when the Rasshi discover bog-iron; and just as all the species are at their most insular and mercenary against each other, the wise and placid Valli, as the only ones with no monopoly at all, offer to arbitrate neutrally for the benefit at all, and that all species saw the wisdom in this and agreed. &lt;br /&gt;
&lt;br /&gt;
While these stories are likely truncated and highly symbolic, it is nevertheless true that the development of metallurgy and agriculture occurred in close proximity to one another, and was shortly followed by the establishment of semi-settled civilization. Under this model, each band (which at that time could mean a society of as many as several thousand individuals administrated out of a central city) would be made of a combination of species, but within each band, each species would operate as a separate social unit, which would be in contact with other social units of the same species across different bands to form something like a species guild that spanned multiple city-states. Each local group of Valli, in addition to their active period in the summer would also perform most of the planning for the coming year, and also serve as Arbitrators who would negotiate and oversee transfers of goods and people from one band to another as requested or paid for by the Valli of other bands.&lt;br /&gt;
&lt;br /&gt;
Without any major oceans separating these bands, technological innovation, social or otherwise, was rapid in spreading across Mirruban. This worldwide network of migration and trade saw remarkable success as a social model, and under it rapidly came the advancements of writing, architecture, mathematics, bureaucracy, and even some examples of rudimentary pneumatic and hydraulic machinery when an automated survey drone of [[Alganna Eternity|The Alganna Eternity]] entered orbit and began transmitting telemetry to New Alba.&lt;br /&gt;
&lt;br /&gt;
In the Terran year 1747, an exploratory fleet set up its base camp on the second moon of Mirruban and its sociologists began evaluating it for the process of Alighting. They could not have arrived at a more dynamic time, for shortly after the establishment of their research base, loyalty and even love for one&#039;s city-state over one&#039;s species became the prevailing model. Over the following century, advancements on Mirruban occurred at a breakneck pace. Conflict in the form of raids had already existed, but now war and conquest came, and then concepts not of city-state but of country, and pride in it, and then empire, and pride in that too. As technology advanced commensurately, the scientific method was discovered, and then science fiction, and much of what was written in that genre to some degree resembled the as-yet-unknown reality, though it largely had a utopian and hopeful attitude about it. By 1881, the politically-united planet had advanced technologically by leaps and bounds, and the central government was finally contacted by the Eternity and offered its people&#039;s dreamed-of place in an advanced and cosmopolitan space empire.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Society&#039;&#039;&#039; ===&lt;br /&gt;
In more recent times, large-scale climate stabilization was considered but ultimately rejected both for being a prohibitively costly measure, as well as the fact that the Mirrubani were of course adapted for its wild shifts in the first place. The mass implementation of climate controlled interiors, however, was something of a fundamental shift. In the modern day, what was once an independent band of Mirrubani is still administered from a city, usually placed centrally in its administrative territory, and since the coming of the Eternity the Valli no longer hold their old place of hierarchs. A territory&#039;s bureaucracy might be run by any number of Mirrubani species, and even the rare alien that isn&#039;t scared off by the weather.&lt;br /&gt;
&lt;br /&gt;
Mirruban was incorporated into the Alganna Eternity as one of its Great Houses, and its political landscape is influenced by the hierarchical nature of that empire. Most Alganna Mirrubani, as with most species in the Eternity, hold the political status of serf, though it&#039;s rare that this status involves physical labor. There are still those who live according to the old system of bands, but as physical work has largely been completely automated with Eternity technology, the population is ever more urban and professional. The planet is administered top-down from the nobles in orbit to the bureaucrat-serfs who now hold authority in the sprawling city centers, and from then downwards and outwards in a chain-of-command fashion, much like other Eternity worlds.&lt;br /&gt;
&lt;br /&gt;
The modern Mirrubani city is largely subterranean. The massive and clumsy laser bores of the 19th century meant that only limited downward expansion was possible in the early days of galactic integration, but when discohesion technology was mastered in the 20th, it led to a wave of simplified and efficient excavation as members of all Mirrubani species eagerly flocked to the insulated spaces now available. Seasonality has become less vital to the way of life on Mirruban, although the earthquakes of the Wet season can still pose a threat at times. While there is still a large degree of surface activity, every city on the planet now also has a vast sprawl of space-efficient hydroponics, fungiculture, automated factories, and living facilities branching out from the more densely populated administrative city center, which typically boasts both soaring towers and like a mirror image: a &#039;Root-Hub&#039; (the Tradespeech name for what on other worlds would be called a Central Subterranean Network) that matches or even exceeds the height of those buildings. The central network of a typical Mirrubani city contains just as many amenities, parks, businesses, and living spaces underground as above, if not more. However, the farther-out stretches of tunnel are often bare, rough, or utilitarian, and usually have reputations of poverty and danger, and few people who&#039;ve known only a CSN would willingly go alone to one of these Far-Roots. The same is true of the deepest areas of a CSN, but while the CSN Far-Roots are dense with ramshackle living spaces and shops, Sprawl Far-Roots are much more dense with industry.&lt;br /&gt;
&lt;br /&gt;
It&#039;s more rare today than in the past that a Mirrubani will hibernate of their own will, since the old seasonal indicators are lacking in modern life or aboard a ship. This is handled in several ways. There have been efforts to ceremonialize simulated seasonal indicators with some degree of success, eg. a Valli family might hold a gathering or an informal party to mark the coming of &#039;winter&#039; as the lights turn the color of Mirruban&#039;s ash-greyed skies and the interior temperature is dropped. Alternatively, a ship&#039;s captain or station&#039;s commander might simply order the Mirrubani quarters (if the vessel in question has one) to simply unsentimentally cycle through simulated seasonality, which some regard as somewhat rude, but might be considered necessary. Some Mirrubani choose to hibernate more than once a year for shorter periods than they would naturally such as a week or two, and some even forsake hibernation at all, considering it an inconvenient biological relic. This last category is not especially large in number but has attracted much attention and debate recently; most Mirrubani hold that forsaking hibernation, though possible, leads to mood and metabolic problems. There is not yet scientific consensus on this one way or the other.&lt;br /&gt;
&lt;br /&gt;
While it&#039;s true that physical labor is largely obsolete, and that few people lack their basic physical needs, those who occupy high positions in Mirruban&#039;s bureaucracy are vastly wealthier than those below them, and rarely live up to the spirit of &#039;&#039;noblesse oblige&#039;&#039; present in much of the rest of the Eternity. With more stability in ecology and a far greater food supply, the Mirrubani, ordinarily constrained by material scarcity, have not handled the post-scarcity age with grace and wisdom. Starvation may not exist, but every city has long and twisting stretches of inhabited tunnels and stations where poverty and crime are rampant. Those who in past ages might have fought over food now fight over status when traditional avenues of success are closed off to them. The population has led to overcrowding, and for the bottom rungs of Mirrubani society, there is no place to find success outside of either a Far-Root gang, or the Eternity navy.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Beliefs, Attitudes, and Behaviors&#039;&#039;&#039; ===&lt;br /&gt;
Mirrubani are, perhaps paradoxically at first glance, somewhat individualistic for a species-complex that evolved with such close cooperation in their culture. This is largely due to the intense selection pressure of the brutal climate; those who could not contribute to society were a weakness, and those who could overcontribute were greater assets than on more placid worlds. Mirrubani culture, like most cultures Alighted by the Eternity, is meritocratic, hierarchical, and broadly progressive. However, a belief pervades in society that personal success is not a reason to be selfish, and that those with wealth and power, though it&#039;s right that they should enjoy it, should also create opportunities for others to succeed as they did. Success is not viewed as a zero-sum game, because the ultimate goal of becoming a successful individual is to graduate from the level of individual competition to leading an organization in the competition that occurs on a larger scale. The typical ideal in the mind of the average Mirrubani is some kind of position of benevolent, almost parental authority, guiding those under you to grow into something admirable themselves. When put into practice, this model does not produce the desired results, as described above.&lt;br /&gt;
&lt;br /&gt;
Traditional Mirrubani religion lent itself well to the Eternity&#039;s syncretic and semi-agnostic state philosophy, [[Eternalism]]. As a planet with such extreme seasons, most Mirrubani societies developed religions with the theme of cycles; a cycle was assigned to plenty and of scarcity, one to the moons and stars, and most certainly one to the seasons. To a devout believer in the Mirrubani branch of Eternalism, the gods represent rulership over these cycles, and supplicating the right one in the right way will lead to a quickening or a slowing of the given cycle; prayers are believed to be answered, eventually, when it&#039;s time.&lt;br /&gt;
&lt;br /&gt;
Mirrubani culture is not typically very martial or violent in nature. It&#039;s widely believed that to have outwitted your competition is superior to the use of force. &lt;br /&gt;
=== &#039;&#039;&#039;Style Guide and Character Creation&#039;&#039;&#039; ===&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Sophont&amp;diff=638</id>
		<title>Sophont</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Sophont&amp;diff=638"/>
		<updated>2026-08-04T17:47:28Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: /* The Sophonts of Known Space */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A Sophont is an intelligent being&#039;&#039;&#039;; A term derived from the writings of the author [[wikipedia:Poul_Anderson|Poul Anderson]],  it defines a being with a base reasoning capacity roughly equivalent to or greater than that of a human being. The word does not apply to machines unless they have true artificial intelligence, rather than mere processing capacity. The Directorate has adopted the term to refer to any beings between 0.7 and 1.7 on the Fariq-Allowah index of intelligence. It derives from the Greek (An ancient human language) word σοφός (sophós, “wise”) as it is, despite human origin a non humanocentric word portraying the ancient Fennish concept of &#039;&#039;Onis,&#039;&#039; which divides people based on four categories. &#039;&#039;Na Onis, or &#039;not sophonts&#039;, such a&#039;&#039;s minerals, vegetables, or &#039;soulless beings&#039;, &#039;&#039;Tau Onis,&#039;&#039; or &#039;less than sophonts&#039; such as animals, &#039;&#039;Onis,&#039;&#039; which are capable of true wisdom and &#039;&#039;Ssu-Onis,&#039;&#039; those things beyond understanding such as spirits, gods, or theoretical super-inteligences. Sophont is preferred in modern Directorate society for its lack of cultural and religious baggage.&lt;br /&gt;
&lt;br /&gt;
== The Sophonts of Known Space ==&lt;br /&gt;
It is important to note that &#039;&#039;&#039;no major polity&#039;&#039;&#039; in known space is the exclusive home of one species, nor does any advance the interests of one species exclusively. This list is categorized by historical ties, and not absolute.&lt;br /&gt;
===== Directorate-origin Sophonts =====&lt;br /&gt;
&lt;br /&gt;
* [[Feni]]: The caniform native to the planet Fen, the founders of the Directorate, a catch-all for a handful of divergent species. Their civilization has been the quickest to scientifically advance in known space and their distinct clan-structure has informed the Directorate&#039;s design.&lt;br /&gt;
* [[Jesoban|Jesobans]]: Birdlike mammalian humanoids, who had a flourishing and peaceful, though competitive, society at the time of first contact. &lt;br /&gt;
* [[Human|Humans]]: everyone knows what a human is. First contacted by the Directorate in 2063 in a state of planetary civil war, humans had already begun space colonization efforts using sublight travel. The Directorate offered relief in the form of transport and aid, whether the interested humans would join the Directorate or not. Although many did, many also took the aid in order to fuel their own personal or group-level colonization efforts. Earth has never unified, nor have its powers gained any ability to control the many rogue colonies of humans that operate independently, leading to a very wide variety of social and cultural models across the species.&lt;br /&gt;
&lt;br /&gt;
===== United Families Sophonts =====&lt;br /&gt;
&lt;br /&gt;
* [[Kemzali]] Native to the planet Ornja, they are furry, serpentine sophonts. They are rare, but powerful, influential psionic creatures that rule their society.&lt;br /&gt;
* [[Kobari]] Linked to their sister species, the kemzali, at a biological level. They are a colonial species that are separated by purpose-driven castes and exist to function for almost all non-leadership roles within their society.&lt;br /&gt;
&lt;br /&gt;
=====Alganna Eternity Sophonts=====&lt;br /&gt;
&lt;br /&gt;
* [[Kimmigani]] Hooved mammals, often carnivorous, their history is dominated by the near-millenium-long Foremarch in which their ancestors crossed the stars in crude sublight vessels. Upon their fleet&#039;s arrival on their new homeworld of New Alba, they declared the Alganna Eternity founded, and set out to make it an everlasting empire.&lt;br /&gt;
* [[Zylaari]] Actually four distinct and unrelated species, the Zylaari are naturally psionic aquatic humanoids. Though often stereotyped as brash and chaotic, their decisionmaking is often wiser than it first appears. First discovered by the Eternity during their bronze age in the Terran year 1825, they have spent the last four centuries largely in space, where their talents as pilots and navigators are highly sought by all.&lt;br /&gt;
* [[Civago]] Arthropods of &#039;&#039;&#039;WIDELY&#039;&#039;&#039; varied body plans. First discovered by the Kimmigan fleet during their Foremarch in the Terran year 1026, before FTL travel had been discovered by any of the modern powers. The species was unified in the intervening centuries, and when the Eternity appeared in 1692 the Civago world-government was integrated as one of the Great Houses. Their biological love of combat is contrasted with their culture of politeness, leading to them being stereotyped as being scheming, or shady.&lt;br /&gt;
* [[Mirrubani]] Marsupials &lt;br /&gt;
&lt;br /&gt;
=====Unaffiliated Sophonts=====&lt;br /&gt;
A misnomer; these species can and very frequently do join with the great powers. This category is just for species that achieved FTL travel on their own and thus have no &#039;&#039;&#039;strong&#039;&#039;&#039; historical ties to the three great powers.&lt;br /&gt;
&lt;br /&gt;
* [[Raetil|Raetili]] Rodent-like mammalian humanoids, the Raetili hail from the planet Orae. They frequently live in clan-like fleets that make up the decentralized Raetili Flotilla, which is only unified by its universal recognition of the Orae Cartographer&#039;s Guild as a semi-religious authoritative body.&lt;br /&gt;
* lizards TODO&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Unclassified =====&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Alganna_Eternity&amp;diff=637</id>
		<title>Alganna Eternity</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Alganna_Eternity&amp;diff=637"/>
		<updated>2026-08-04T15:42:02Z</updated>

		<summary type="html">&lt;p&gt;Funnylilcreachure: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TheUnbiasedTruth.png|frameless|500x500px|link=https://wiki.distantsands.org/index.php?title=United_Families]]&lt;br /&gt;
{{Political|Official Political System=Imperium|name=Alganna Eternity|Ruler=Emperor Kinthrith Sparald|Capital=Algan, New Alba - Gamikaniina System|Notable Populations=Kimmigani, Civago, Zylaari, Mirrubani|Evaluated Political System=Decentralized Imperium|image=[[File:Alganna_flag.png|200px]]}}&lt;br /&gt;
&lt;br /&gt;
The Alganna Eternity is a union of autocratic Great Houses. It&#039;s the largest, most populous, and most militarily powerful known galactic power, as well as one of the oldest, but its internal divisions and slow momentum restrict its ambitions. &lt;br /&gt;
== Overview ==&lt;br /&gt;
Order. Merit. Hierarchy. High culture. The Alganna Eternity stands for these things more than anything else. Their story in space spans millenia, and its existence in more or less its current form is over five hundred years old. The Eternity has had remarkable success, though it hasn&#039;t been rapid. From a roving and fractious fleet of desperate refugees has grown the galactic bastion of law and trade and stability. It&#039;s the Eternity that guards commerce routes from piracy; the Eternity that created the lingua franca known as Galactic Common (although they mostly speak a slightly older version of it); the Eternity that enlightens primitive peoples and brings them to the stars; the Eternity that will, as its name implies, outlast all else. That is at least the view of its patriots.&lt;br /&gt;
&lt;br /&gt;
The Eternity&#039;s interest in the newly-opened dark region stems from the fact that it was founded by a people that was originally from this area of space, specifically the planet Alba. When disaster struck their world, several hundred thousand inhabitants fled on a centuries-long sublight journey referred to reverentially as the Foremarch. This journey occupies a significant amount of cultural space as a time of legendary figures and deep tragedies and great deeds of heroism. As such, the planet Alba is regarded almost religiously as a sacred world, not to be touched by the new colonization efforts of outsiders. Other sites that the fleet is known to have passed through are also considered off-limits, but Alba is of particular importance.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Alganna Eternity has its origins in an ancient ecological disaster on the Kimmigan homeworld of Alba. Most of the population was wiped out, although thousands of society&#039;s elites and tens of thousands of their servants escaped on massive sublight colony ships, mostly as one single fleet but in some cases as fragmented groups of craft splitting off from the main body. This disaster occurred over 1500 years ago, and the Kimmigan spent the subsequent 892 years exploring the neighboring systems for habitable worlds. Of note is that given their primitive level of technology, the fact that the fleet survived at all is a remarkable achievement, and the Foremarch, as this period is called, still occupies a large place in Alganna culture. As it grew, this roving fleet left behind stations and settlements of excess population, some of which were slightly modified with primitive biotechnology to adapt to their new homes. During its journey, the Kimmigan fleet came across another devastated world still populated by Civago survivors, who despite said devastation had managed to rebuild a pre-spaceflight but sophisticated society and culture. The Civago were contacted by the Kimmigan and offered a place in the journey that would eventually lead to the planet of New Alba.&lt;br /&gt;
&lt;br /&gt;
New Alba, upon its discovery by the Kimmigan in the Terran year 1602, was praised as a lush and beautiful paradise world with a strong resemblance to the Alba of old. Although by this time the centuries in space had led to an attitude of detachment from planetary life, it was deemed entirely appropriate to colonize the planet at least in memory of their fallen homeworld. However, it was upon New Alba a century later that two discoveries would fundamentally change the role of the Kimmigan species: faster than light travel, and quantum entanglement communications. Once the possibilities were fully grasped, the Alganna Eternity was declared as an empire, with the current fleet&#039;s admiral as Emperor and Shipmaster, and its capital at Algan on New Alba.&lt;br /&gt;
&lt;br /&gt;
Kimmigan society had always been stratified, and over the 892-year Foremarch this stratification had transformed from cynical material elitism to a genuine system of rank and nobility. Over the next century, the ten or so planets that had previously been colonized were contacted, and brought into the fold and elevated under semi-independent but distinctly subordinate noble houses. &lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
There is no strict distinction between civilian and military in the Alganna Eternity; ones rank exists as both simultaneously. However, those seeking to avoid a martial role in life would do well to avoid rising in their station; the life of a serf is not exactly uncomfortable with the automation of manual labor, and the majority of serfs contentedly work as accountants, scientists, roboticists, supervisors, or any number of comfortable but humble jobs. Neither are serfs forced into combat; combat is socially regarded as the reward of those brave enough to seek it. All that defines a serf is that they are at the bottom of a social hierarchy with which they seldom interact, and that they need to ask permission to move or to change professions; most of them will never meet anybody of rank, and so they live with one another more or less as equals. The nobility is hardly any more free, for their role in life is to ply the void in which they will fight and almost certainly die, and every one of them but the Emperor has someone above them in their hierarchy.&lt;br /&gt;
&lt;br /&gt;
However, in light of the hardships of the Foremarch and the flexibility required to face its challenges, Kimmigan society also is paradoxically meritocratic; the station of one&#039;s birth certainly matters, but only when privilege breeds competency. Competency itself is the goal, and if a commoner proves themselves capable, they can rise to high station without controversy.&lt;br /&gt;
&lt;br /&gt;
The Alganna Eternity, although its foundational population was largely Kimmigan, espouses the same meritocratic beliefs about species as it does about station. Several times in its history, the Eternity has discovered a sentient species at a pre-spacefaring level of social development, and the standard practice is for Eternity representatives to quietly and covertly contact the world&#039;s leadership and offer them a choice: to spend the next several generations altering their society to join the galactic community on equal terms, with the elites retaining their status as thanks for aiding in their species&#039; development; or resist this change, and be reduced entirely to servitude. The Eternity prefers that a contacted species chooses the former; so far, all have. Notable such populations integrated by the Eternity were the Zylaari and the Mirrubani.&lt;br /&gt;
&lt;br /&gt;
The state, and by extension much of the nobility, has a high level of interest in artistic and archaeological pursuits. As obsessed as the Eternity is with stability and durability over time, the study of galactic history is of prime importance; the Eternity deeply wants to understand or in some cases dictate its place in the story of civilization. Civilization itself is also seen as incomplete or pointless without art and beauty and luxury, and those nobles who can&#039;t or won&#039;t practice artistry themselves at least frequently act as patrons of the arts.&lt;br /&gt;
&lt;br /&gt;
The code of laws is not terribly arcane nor extensive, but some consider the punishments themselves draconian. Most minor offenses (such as vandalism or disrespect for a superior) are punished with public humiliation such as public switching. Medium-level offenses (such as theft or assault) are given corporal punishment such as scarification or branding, typically of the face, as well as sometimes a reduction in rank where applicable. High-level offenses (such as murder or rape) are typically either given a straightforward execution or a period of exile depending on the circumstances.&lt;br /&gt;
&lt;br /&gt;
=== Eternalism ===&lt;br /&gt;
There can&#039;t be said to be a single unifying Alganna culture; it&#039;s fractious and varied and competitive. However, one of the unifying aspects is its state religion, The Eternal Cycle, or Eternalism. This is a the philosophical and moral belief system more than it is a zealous faith; a cultural framework that shapes behavior, governance, and long-term thinking. The Empire acknowledges their deities quietly, treating them as natural forces rather than objects of devotion. The system is inherently syncretic, lacking a single fixed structure or universal all-encompassing interpretation. While the traditional Kimmigan Divine Seven are recognized as the pre-eminent deities of Eternalism, the religion isn&#039;t practiced to the exclusion of all others. Local alien gods are absorbed into this framework in different ways at different places, rather than having their existence denied.&lt;br /&gt;
&lt;br /&gt;
Eternalism posits that life exists perpetually within cycles of reincarnation. One&#039;s actions in life determine their place in the next. Upon death, souls enter a chaotic realm between life and death, where they are reshaped by the various gods according to what they have proven themselves to be. Strength and consistency in one life are rewarded with further strengths in the next. Reincarnation is not reward or punishment, but continuation under pressure, where each life refines or erodes the next. Failure is not precisely sin, only an inability to endure hardship, and failure attracts further unsuitedness. Those defined by inaction or collapse may lose continuity entirely.&lt;br /&gt;
&lt;br /&gt;
=== Galactic Common ===&lt;br /&gt;
Given the Eternity&#039;s history as a multispecies empire, a lingua franca was developed centuries ago which internally is referred to as [[Tradespeech]], but which most of the galaxy knows as Galactic Common. The dialect of this language spoken in the Eternity is somewhat different from outside of it, and comes across as more archaic or purist or dramatic, having taken very few loanwords from non-Eternity languages. One example is that in Tradespeech, the -ed suffix is frequently fully pronounced, e.g. &#039;laughed&#039; is &#039;laugh-ed.&#039; There are many differences in vocabulary, and so many members of the Eternity make an effort to speak the more widespread Galactic Common out of politeness.&lt;br /&gt;
&lt;br /&gt;
== Technology ==&lt;br /&gt;
The Eternity&#039;s long history in space has brought them to the cutting edge of many technologies, but their actual development rate is slower than that of other powers. However, they currently exist roughly on par technologically with the Directorate, although they typically arrived at the same or a similar technology through a different path and also typically apply it differently. &lt;br /&gt;
==== Discohesionizer (Motemelter) ====&lt;br /&gt;
The default and most widespread form of lethal weaponry, whether for craft or infantry, is known outside the Eternity as a discohesionizer. It disrupts the molecular bonds of its target, leading to rapid dis-integration. The most effective defense against a discohesionizer is to use incredibly dense materials for armor.&lt;br /&gt;
&lt;br /&gt;
==== Axonic Weaponry (Nerveblaster) ====&lt;br /&gt;
For non-lethal handheld weapons, the Eternity uses axonic weapons either at range or in melee. Axonic weapons target the axons of the nervous system of the target by either activating (in the case of axonic activators) or disabling (in the case of axonic disablers) the nerves directly, causing either a temporary seizure or the simple collapse of the target. While incredibly painful, recovery from the effects of an axonic weapon is usually complete in a matter of minutes.&lt;br /&gt;
&lt;br /&gt;
==== Imagizer (Shimmershade) ====&lt;br /&gt;
Essentially sophisticated holographic projections. &lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
The Eternity, despite its martial culture, has never truly warred with another power. This is largely because for a majority of its history, it was the only galactic power it knew of. Instead, its Great Houses have sparred with one another in a series of vicious conflicts that have at times advanced and at times held back their technological development. &lt;br /&gt;
== Economy ==&lt;br /&gt;
The economy of the Alganna Eternity is broad and varied, but strong. Most manual labor has been automated by non-humanoid and non-sentient machines. &lt;br /&gt;
== Current Relations ==&lt;/div&gt;</summary>
		<author><name>Funnylilcreachure</name></author>
	</entry>
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