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	<id>https://wiki.distantsands.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=WereScrib</id>
	<title>Distant Sands 11 - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.distantsands.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=WereScrib"/>
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	<updated>2026-06-01T06:56:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Feni&amp;diff=486</id>
		<title>Feni</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Feni&amp;diff=486"/>
		<updated>2026-06-01T04:11:29Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DirectorateApproved.png|frameless|500x500px]]&lt;br /&gt;
{{Species Infobox&lt;br /&gt;
| name = Feni&lt;br /&gt;
| image = Censored_directorate.png&lt;br /&gt;
| classification = &lt;br /&gt;
| designation = Caniform Mammals&lt;br /&gt;
| subspecies = Five distinct but related species:&lt;br /&gt;
* Hgnaii -Jackal, Wild Dog, or coyote-like&lt;br /&gt;
* Hethi - Vulpine, Urocyon, or chrysocyon like.&lt;br /&gt;
* Sekki - Wolf-like&lt;br /&gt;
* Varski - Dog-like&lt;br /&gt;
* Kholi - Hyena-like&lt;br /&gt;
| height = 1-2m&lt;br /&gt;
| mass = 40kg-150kg&lt;br /&gt;
| distinctive_traits = Diverse, Always Including:&lt;br /&gt;
* Good olfactory senses&lt;br /&gt;
* Robust parasite and disease resistant digestive systems&lt;br /&gt;
| lifespan = 80-120 Years&lt;br /&gt;
| homeworld = Fen&lt;br /&gt;
| habitat = Diverse climates, most species adapted to arid conditions.&lt;br /&gt;
| diet = Carrion-consuming non-obligate carnivores.&lt;br /&gt;
| language = Trans-Fennish and Standard Cellenic&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;From Ahni, Outwards! Said the five brothers, Brother Hgnaii saw a new places to raise a family. Brother Hethi saw new things to learn. Brother Sekki saw new sands to explore. Brother Varski saw new friends to make and brother Kholi saw new lands to conquer. Each knew that despite their differences, their bothers would be with them in the distant sands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-Enrio Houyani, To the Stars!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Feni are a clade of upright two-legged omnivores with distinctly canine physiology. They originate from Fen, a planet in the Ahni system known for its dry climate and brutal weather. While Feni are most populous within their native Ruz&#039;kahni Directorate, they&#039;re a common species in nearly every corner of populated space owing to their affinity for new ideas and concepts, and their natural curiosity and wanderlust. Stereotypical Feni are intelligent, educated, and possibly a bit naive. They are often considered natural scientists, but the numerous subspecies and clans that populate various planets in and out of the Directorate vary wildly in culture, behavior and skill sets. Of all the people in known space, they are the most advanced and diverse.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Description&#039;&#039;&#039; ===&lt;br /&gt;
Owing to their origin as a number of closely related species, the average Fenian is incredibly diverse in appearance. From hyenaoids to vulpinoids to the more common canoids and some even more exotic species adapted to various environments. Nearly all however are rugged, capable of surviving a variety of difficult climates and tend to be light in build. Despite appearances, Feni are not related to terran canines and have an entirely different evolutionary path. Though some theorists insist the appearance is evidence enough of &#039;precursor meddling&#039; with the major species of the galaxies, these are usually considered crackpot theories.&lt;br /&gt;
==== Heritages ====&lt;br /&gt;
Feni are less a singular species and are instead a cluster of related species originating from Fen. A list are presented:&lt;br /&gt;
* &#039;&#039;&#039;Hgnaii&#039;&#039;&#039; The species that above all others are scrappy, relatively diminutive scavengers and survivors. They resemble terran wild dogs, jackals and coyotes. They&#039;re by reputation opportunistic and their population centers are considered highly influenced by humanity.&lt;br /&gt;
* &#039;&#039;&#039;Hethi&#039;&#039;&#039; Large tailed, elegant and with sharp features, the hethi are agile, aloof and traditionally enjoy hunting for wild prey. They resemble vulpines, urocyons and chrysocyons of earth.&lt;br /&gt;
* &#039;&#039;&#039;Sekki&#039;&#039;&#039; More powerfully built than most, they are the largest on average of all the feni species and evolved around the northern and southern hemispheres of Fen as nomadic, tribal families. They most closely resemble wolves and other lupines of earth.&lt;br /&gt;
* &#039;&#039;&#039;Varski&#039;&#039;&#039; Rugged canines that came to dominate the most ecologically stable portions of their world of Fen, they&#039;re diverse and highly morphic in appearance and resemble many varieties of domestic canines.&lt;br /&gt;
* &#039;&#039;&#039;Kholi&#039;&#039;&#039; Powerfully jawed and highly divergent from most of the species of Fen, the kholi vary from very small insect-eating scavengers to powerful obligate carnivores. They originate from the dryer regions of Fen and resemble terran hyenas.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;History&#039;&#039;&#039; ===&lt;br /&gt;
The evolutionary history of the feni species owes its shared  development with a symbiotic relationship with a quadrupedal animal known as the ghineru that holds something of a role similar to a dog, a horse and a goat combined within their home planet&#039;s culture. Evolving alongside the ghineru the primitive feni went from scavenging ghineru prey and protecting their vulnerable young--to protecting the species and using the ghineru as mounts, companions and dairy-producers. The species fragmented based around different environments and the different species of ghinerus, and soon reached their premodern state, separate, if distantly related species.&lt;br /&gt;
&lt;br /&gt;
These species of feni wer warring often and only managing to avoid out-competing each other via the terrible terrain and wild storms of their homeworld. Yet, as technology progressed, communication could begin and eventually, after centuries of conflict, the different species eventually made peace, their clans slowly diversified, and eventually, the people of Feni united their various clans in a global government and sent colony ships off to the stars. The results of this created the Ruz&#039;kahni Directorate. But for the species&#039; cultural history it caused a split.&lt;br /&gt;
&lt;br /&gt;
The colony ships, due to the nature of time dilation, came from an era of Fen far removed from the common Directorate culture.  More traditional, less integrated and gregarious, more focused on ancient tribal practices and with much greater division between the species. Leading to the Celleni clan and the Jesoban clans both minor sophonts or Feni, developing separate from the Feni clans. Today, the Feni are diverse and found almost everywhere. While a full clan leaving the Directorate is rare, numerous families and tribes have spread to the stars.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Society&#039;&#039;&#039; ===&lt;br /&gt;
Fenian culture is curious, adaptive and prone to fascination with other peoples. Originating out of nomadic clans and tribes, each clan differed from the next, and the tribes they made up similarly differed from other tribes, sharing different language, cultures or traditions. These ethnicities and various subspecies are visible today in the diverse appearance of the Feni people, as well as their diverse and integrated cultural centers. The most important aspect of Feni social life is the clan, essentially the nation within the Directorate that the person is part of. These are more than social familial structures or simple allegiances but determine cultural and historical identity for the Feni and changing from one clan to another is often a serious process that means leaving your family, nation, history, etc. for another. Sometimes this is done for work, but more commonly for marriage, and sometimes out of abduction or coercion in times of clan wars. Feni names are in the format of  Name | Family Name | Clan Name. There are no specific formats for given names and Feni have a tendency to have given names from other cultures. &lt;br /&gt;
&#039;&#039;&#039;Example Names&#039;&#039;&#039; Lira, Hidari, Syrius, Hakim, Jack, Caroline&lt;br /&gt;
&lt;br /&gt;
===== Cuisine =====&lt;br /&gt;
Of particular note is the Feni palate. As Fen is somewhat but not extremely dry by the standards of many life-supporting worlds, the chemical compounds of native plant life tend to be less diluted by water, or in other words more concentrated. This includes compounds that cause flavor. As a result, the average Feni palate has evolved with a tendency towards very flavorful food. In addition to their origination as carrion-scavengers, this has led to a development of highly divisive cuisine and a reputation that Feni will eat almost anything, regardless of quality.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Beliefs&#039;&#039;&#039; ===&lt;br /&gt;
Feni tend to believe strongly in the significance of their culture, history and importance of their clan, and their clan traditions often are the basis of their personal belief systems. Exact beliefs can vary dramatically from clan to clan, as well as individual religiosity; however, nearly all clans have a tendency for adaptation of others beliefs into their own. This has led to a plethora of micro-cultures and micro-religions throughout the directorate. The mystical traditions of the Abrahamic faiths of earth saw particular adaptation and influence within the Directorate’s religious landscape. The native Feni faiths, while diverse, heavily leaned towards monotheistic or pseudo-monotheistic systems with a deeply mystical bent and the faiths found numerous reasons to consider a shared truth between them.&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Feni&amp;diff=485</id>
		<title>Feni</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Feni&amp;diff=485"/>
		<updated>2026-05-31T21:48:56Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: Updated format, changed cuisine to better reflect full lore/biology.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DirectorateApproved.png|frameless|500x500px]]&lt;br /&gt;
{{Species Infobox&lt;br /&gt;
| name = Feni&lt;br /&gt;
| image = Censored_directorate.png&lt;br /&gt;
| classification = &lt;br /&gt;
| designation = Caniform Mammals&lt;br /&gt;
| subspecies = Five distinct but related species:&lt;br /&gt;
* Hgnaii -Jackal, Wild Dog, or coyote-like&lt;br /&gt;
* Hethi - Vulpine, Urocyon, or chrysocyon like.&lt;br /&gt;
* Sekki - Wolf-like&lt;br /&gt;
* Varski - Dog-like&lt;br /&gt;
* Kholi - Hyena-like&lt;br /&gt;
| height = 1-2m&lt;br /&gt;
| mass = 40kg-150kg&lt;br /&gt;
| distinctive_traits = Diverse, Always Including:&lt;br /&gt;
* Good olfactory senses&lt;br /&gt;
* Robust parasite and disease resistant digestive systems&lt;br /&gt;
| lifespan = 80-120 Years&lt;br /&gt;
| homeworld = Fen&lt;br /&gt;
| habitat = Diverse climates, most species adapted to arid conditions.&lt;br /&gt;
| diet = Carrion-consuming non-obligate carnivores.&lt;br /&gt;
| language = Trans-Fennish and Standard Cellenic&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;From Ahni, Outwards! Said the five brothers, Brother Hgnaii saw a new places to raise a family. Brother Hethi saw new things to learn. Brother Sekki saw new sands to explore. Brother Varski saw new friends to make and brother Kholi saw new lands to conquer. Each knew that despite their differences, their bothers would be with them in the distant sands.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-Enrio Houyani, To the Stars!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Feni are a clade of upright two-legged omnivores with distinctly canine physiology. They originate from Fen, a planet in the Ahni system known for its dry climate and brutal weather. While Feni are most populous within their native Ruz&#039;kahni Directorate, they&#039;re a common species in nearly every corner of populated space owing to their affinity for new ideas and concepts, and their natural curiosity and wanderlust. Stereotypical Feni are intelligent, educated, and possibly a bit naive. They are often considered natural scientists, but the numerous subspecies and clans that populate various planets in and out of the Directorate vary wildly in culture, behavior and skill sets. Of all the people in known space, they are the most advanced and diverse.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Description&#039;&#039;&#039; ===&lt;br /&gt;
Owing to their origin as a number of closely related species, the average Fenian is incredibly diverse in appearance. From hyenaoids to vulpinoids to the more common canoids and some even more exotic species adapted to various environments. Nearly all however are rugged, capable of surviving a variety of difficult climates and tend to be light in build. Despite appearances, Feni are not related to terran canines and have an entirely different evolutionary path. Though some theorists insist the appearance is evidence enough of &#039;precursor meddling&#039; with the major species of the galaxies, these are usually considered crackpot theories.&lt;br /&gt;
==== Heritages ====&lt;br /&gt;
Feni are less a singular species and are instead a cluster of related species originating from Fen. A list are presented:&lt;br /&gt;
* &#039;&#039;&#039;Hgnaii&#039;&#039;&#039; The species that above all others are scrappy, relatively diminutive scavengers and survivors. They resemble terran wild dogs, jackals and coyotes. They&#039;re by reputation opportunistic and their population centers are considered highly influenced by humanity.&lt;br /&gt;
* &#039;&#039;&#039;Hethi&#039;&#039;&#039; Large tailed, elegant and with sharp features, the hethi are agile, aloof and traditionally enjoy hunting for wild prey. They resemble vulpines, urocyons and chrysocyons of earth.&lt;br /&gt;
* &#039;&#039;&#039;Sekki&#039;&#039;&#039; More powerfully built than most, they are the largest on average of all the feni species and evolved around the northern and southern hemispheres of Fen as nomadic, tribal families. They most closely resemble wolves and other lupines of earth.&lt;br /&gt;
* &#039;&#039;&#039;Varski&#039;&#039;&#039; Rugged canines that came to dominate the most ecologically stable portions of their world of Fen, they&#039;re diverse and highly morphic in appearance and resemble many varieties of domestic canines.&lt;br /&gt;
* &#039;&#039;&#039;Kholi&#039;&#039;&#039; Powerfully jawed and highly divergent from most of the species of Fen, the kholi vary from very small insect-eating scavengers to powerful obligate carnivores. They originate from the dryer regions of Fen and resemble terran hyenas.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;History&#039;&#039;&#039; ===&lt;br /&gt;
The divergent species of feni were once separated by environment, culture, and evolution, warring often and only managing to avoid out-competing each other via the terrible terrain and wild storms of their homeworld. Yet, as technology progressed, communication could begin and eventually, after centuries of conflict, the different species eventually made peace, their clans slowly diversified, and eventually, the people of Feni united their various clans in a global government and sent colony ships off to the stars. The results of this created the Ruz&#039;kahni Directorate. But for the species&#039; cultural history it caused a split.&lt;br /&gt;
&lt;br /&gt;
The colony ships, due to the nature of time dilation, came from an era of Fen far removed from the common Directorate culture.  More traditional, less integrated and gregarious, more focused on ancient tribal practices and with much greater division between the species. Leading to the Celleni clan and the Jesoban clans both minor sophonts or Feni, developing separate from the Feni clans. Today, the Feni are diverse and found almost everywhere. While a full clan leaving the Directorate is rare, numerous families and tribes have spread to the stars.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Society&#039;&#039;&#039; ===&lt;br /&gt;
Fenian culture is curious, adaptive and prone to fascination with other peoples. Originating out of nomadic clans and tribes, each clan differed from the next, and the tribes they made up similarly differed from other tribes, sharing different language, cultures or traditions. These ethnicities and various subspecies are visible today in the diverse appearance of the Feni people, as well as their diverse and integrated cultural centers. The most important aspect of Feni social life is the clan, essentially the nation within the Directorate that the person is part of. These are more than social familial structures or simple allegiances but determine cultural and historical identity for the Feni and changing from one clan to another is often a serious process that means leaving your family, nation, history, etc. for another. Sometimes this is done for work, but more commonly for marriage, and sometimes out of abduction or coercion in times of clan wars. Feni names are in the format of  Name | Family Name | Clan Name. There are no specific formats for given names and Feni have a tendency to have given names from other cultures. &lt;br /&gt;
&#039;&#039;&#039;Example Names&#039;&#039;&#039; Lira, Hidari, Syrius, Hakim, Jack, Caroline&lt;br /&gt;
&lt;br /&gt;
===== Cuisine =====&lt;br /&gt;
Of particular note is the Feni palate. As Fen is somewhat but not extremely dry by the standards of many life-supporting worlds, the chemical compounds of native plant life tend to be less diluted by water, or in other words more concentrated. This includes compounds that cause flavor. As a result, the average Feni palate has evolved with a tendency towards very flavorful food. In addition to their origination as carrion-scavengers, this has led to a development of highly divisive cuisine and a reputation that Feni will eat almost anything, regardless of quality.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Beliefs&#039;&#039;&#039; ===&lt;br /&gt;
Feni tend to believe strongly in the significance of their culture, history and importance of their clan, and their clan traditions often are the basis of their personal belief systems. Exact beliefs can vary dramatically from clan to clan, as well as individual religiosity; however, nearly all clans have a tendency for adaptation of others beliefs into their own. This has led to a plethora of micro-cultures and micro-religions throughout the directorate. The mystical traditions of the Abrahamic faiths of earth saw particular adaptation and influence within the Directorate’s religious landscape. The native Feni faiths, while diverse, heavily leaned towards monotheistic or pseudo-monotheistic systems with a deeply mystical bent and the faiths found numerous reasons to consider a shared truth between them.&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Kemzali&amp;diff=480</id>
		<title>Kemzali</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Kemzali&amp;diff=480"/>
		<updated>2026-05-29T22:09:19Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DirectorateApproved.png|frameless|500x500px]]&lt;br /&gt;
{{Species Infobox&lt;br /&gt;
| name = Kemzali&lt;br /&gt;
| image = Censored_directorate.png&lt;br /&gt;
| classification = &lt;br /&gt;
| designation = Chimeriform Serpentine Mammalian&lt;br /&gt;
| subspecies = Each dynasty are a distinct subspecies.&lt;br /&gt;
| height = 2-2.8m&lt;br /&gt;
| mass = 120kg-300kg&lt;br /&gt;
| distinctive_traits = Diverse, Always Including:&lt;br /&gt;
* Venomous&lt;br /&gt;
* Good Swimmers&lt;br /&gt;
* Horned&lt;br /&gt;
* Psychic&lt;br /&gt;
* &lt;br /&gt;
| lifespan = 1000~ Years&lt;br /&gt;
| homeworld = Ornja or Jemzal&lt;br /&gt;
| habitat = Temperate wetlands&lt;br /&gt;
| diet = Obligate carnivore&lt;br /&gt;
| language = Kemsit&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Kemzali? Big, scary, smelly, parasite freaks that so happen to be psychic. They&#039;re completely sure of their own superiority and think of you at best as a pet or potential pet. Each one&#039;s got their own distinct personality, some act like a leather-clad dominatrix, others like an even-handed angel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-Harper &amp;quot;Hike&amp;quot; Cowell&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kemzali have a reputation as aloof despots, slavers and monsters. Many believe them further to be man-eaters and engaging in mind-manipulation. The truth is a bit less negative. They are incredibly long lived, naturally psionic beings deeply obsessed with righteousness, order and proper behavior. Their folk belief is that they are manifested supernaturally by their own species’ psionic dreams to ‘repair the universe.’ They do not generally value personal freedoms and are only tepidly social with their own species, preferring to surround themselves with other species, which they regard on average as servants or pets, a mindset that those kemzali removed from their territory have to fight against, and often over-compensate for.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Description&#039;&#039;&#039; ===&lt;br /&gt;
Kemzali are a lithe, densely furred, four-limbed serpentine species with a long, narrow head bearing horns, while a single horn is most common other formations do occur. Their legs end in four sharp, distinct toed hooves on each foot. Their hands each bare two clawed fingers and two clawed thumbs. They eat their prey whole, have hook-like teeth, and can vary dramatically in exacting appearance, with each major lineage having appearances that vary in minor, or rather significant ways. While they may socially be male or female, their entire species are hermaphroditic and reproduce via sexual intercourse followed by the receiver parasitically implanting an embryo in a host. An average kemzali has a distressingly long lifespan with members outliving the thousand-year mark.&lt;br /&gt;
==== Heritages ====&lt;br /&gt;
Kemzali do not have defined heritages, rather they have a variety of what are known as &#039;dynasties&#039; each kemzali line have some morphological differences in both appearance, patterns and hornshape. But as rare and unique creatures, there are little documented or observable formal categories among them with most specific dynasties having different specific appearances, scents and are immediately recognizable by other kemzali and may even be misunderstood as different species by those without great knowledge of the species&#039; internal diversity.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;History&#039;&#039;&#039; ===&lt;br /&gt;
The history of the kemzali species is difficult to document. They did not keep records until the modern era and are not interested in a scientific understanding of their species. According to them, they did not evolve but were birthed fully formed into the galaxy. Directorate investigation into the biology and history at first assumed that the species evolved  alongside closely related species, one becoming the kobari and one becoming the kemzali and the rest slowly falling to extinction.&lt;br /&gt;
&lt;br /&gt;
Yet recent investigations in the past decade have challenged this notion, instead showing that while the kobari and kemzali are a closely related pair of species, kemzali are themselves a singular clade of multiple species that have evolved the capacity to reproduce with each other. Sexual reproduction is not a split of genetics. The offspring develop within the mother&#039;s species taking only partial genetic information from the father.&lt;br /&gt;
&lt;br /&gt;
The current belief is they evolved as competing, hermaphroditic species that slowly developed a method of gene-stealing from others to prevent stagnation of their genetics. With the kobari species developing as rapidly reproducing prey animals that slowly grew into sentient servants. Evidence points to psychic capacity in even the oldest kemzali ancestors, which have led to the noosphere-theory of evolution, in which this development was influenced by the psychic subconsciousness of the biosphere. The Kemzali&#039;s history alters most dramatically in the last ten thousand years with their achievement of space travel. So complete are the transfer of species from Kemsin to Jemzal, that it is unclear and debated, even by impartial scientists, which world the kemzali--or any of the species of the system, actually evolved on. &lt;br /&gt;
=== &#039;&#039;&#039;Society&#039;&#039;&#039; ===&lt;br /&gt;
Kemzali and their culture is based around two major aspects, an extreme adherence to what they see as order and the good of their underlings, and their own individualistic needs. Their own mythologies say they dreamed themselves into existing as they felt the universe needed something beautiful and perfect. On their homeworld of Ornja they evolved to dominate nature, other species and each other through a combination of psionic manipulation, physical prowess and forward-thinking. They rule their society absolutely, existing as generally benevolent though freedom-denying beings over kobari, one of two sister species, and alien subjects within their domains. A kemzali learns their history, skills, their identity and much of who they are over the first few decades of their long lives via a psychic connection with their parents, a dream that tutors them as they sleep. In many respects, these dreams are their primary teachers, as kemzali are apex-predators and do not socialize well with each other and their relationship with their parents tends to standoffish. Their names are often short, two-syllable words and are usually somewhat feminine. Their surnames are always their mother’s first name, unchanged. Kemzali, formally introducing themselves, will continue and list all of their ancestors&#039; names prior to their mothers, grandmothers, etc, in an ongoing line of surnames. This process, despite kemzali’s long lifespans, can be time consuming. While most Kemzali identify as female among foreign species, some identify as male, or nothing at all. Technically, their own gender in their language is the same as their species, Zala, as in Kem-Zala which is what they call themselves casually.&lt;br /&gt;
&lt;br /&gt;
Example Names Maala, Sahna, Taali, Luura, Selaa, Tahni, Horhja&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Beliefs&#039;&#039;&#039; ===&lt;br /&gt;
Order absolutely dominates the kemzali mindset, one of the least pleasant experiences for them is existing in disorder, dysfunction and in an environment with altering rules. Despite stereotypes as villainous rulers, kemzali are deeply concerned for other people’s needs. They may be willing to sacrifice an ally for a benefit, but only for the benefit of the whole. Seeing those they consider part of their domain suffer or be unhappy can easily fill them with distress and guilt. Religious kemzali are uncommon beyond adherence to the Kemz, a series of guiding principles of order that manifest throughout life. The religion is based heavily around the principles of Right Actions and Right Order. In which people are divided based upon their species, social position, and role in society, and the actions expected of them are strictly considered. Within it, rightness of actions may differ by role and position, but are no less true. It posits that The Dream the Kemzali were born unto has set unalienable perfect rules that guide society. While Kemzali are often only moderately religious, kobari tend to obsess over these same rules, and constantly alter them.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Style Guide and Character Creation&#039;&#039;&#039; ===&lt;br /&gt;
Kemzali are difficult characters to play and make and have some restrictions on them, as such they are &#039;&#039;&#039;Application Only&#039;&#039;&#039; species. While the first difficulty of kemzali is that they are both not easily represented by a simple avatar, being serpentine, furred, and a distinctly chimeric appearance. Their primary difficulty is their peculiar mental state and social requirements.&lt;br /&gt;
==== Social Concerns ====&lt;br /&gt;
Kemzali are apex isolate predators, and have difficulty putting up with each other without some blood relation, feeling an intense need for space, territory and a domain. As such any kemzali on the main station, and are therefore playable are likely related in some manner to Selaa, the owner of the station. This would likely mean they are descended from one of her children, are one of her children, or are descended from one of her siblings children. More than this they are not going to be established. Kemzali spend the first hundred or so years of their life attempting to find a place to establish a colony. This is a long period of their life essentially locating and determining a proper point in which they obtain territory, usually deeded to them by their parent.&lt;br /&gt;
==== Kemzali Relationships ====&lt;br /&gt;
Kemzali do not have a normal concept of romance, gender or even affection. Their concept of romance is a predatory hunger and domination, it is usually brutal, violent, and has little in common with affection. It should be noted that consent is still important in their culture, their sex is usually an organized conflict, with both partners deciding the other is worth the challenge of sexual conquest, they are after all, both divine beings. Their concept of gender is simply Zal, their word for self, and is similar to &#039;godling&#039; or &#039;divine.&#039; They almost always adopt female pronouns, though some adopt male. Very, very few would adopt a gender neutral pronoun as the entire purpose for adopting a &#039;standard&#039; pronoun is simplicity of interactions and identity to foreigners. Finally the nearest thing they have to affection is relationship to themselves. Their mother is what made them, and what they fear most. Their siblings are their closest rivals. Their offspring are part of them that lives on, and their employees, underlings, etc, are their domain. Affection is only such in a purely self-centered way for almost all kemzali.&lt;br /&gt;
&lt;br /&gt;
==== Kemzali Mental State ====&lt;br /&gt;
As it is probably understood at this point, kemzali are abjectly self centered. All things are seen in relationship to themselves. They&#039;re asocial at best, and regard most things as either threats, short lived tools, or pets. They can get close to others, but it is a rare kemzali that truly learns to appreciate someone else for something other than a benefit they bring to themselves. Their most intense feelings are not for friends or associates, but for rivals that they can defeat, fight and reproduce with by some manner of semi-consensual force. Similarly there is nothing more erotic to kemzali than losing to a more powerful rival. It gives them a goalpost not to respect the other, but to long to dominate and ascend above.&lt;br /&gt;
==== Avatar Creation ====&lt;br /&gt;
The easiest avatar directly translatable to a kemzali is the ghosted tigerlong with its horns removed and replaced. Though others may work. As a rule, kemzali are unlikely to an extreme to engage in significant body modification. They are biologically and mentally hardwired to being self-centered and consider themselves a near perfect, divine state. Cybernetics are almost unheard of as its marring their perfection (and can negatively effect their natural psionic nature) and biological alteration via any form of splicing is similarly, when present, usually minor alterations or temporary in nature. Why alter what is perfect?&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Anomalies&amp;diff=473</id>
		<title>Anomalies</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Anomalies&amp;diff=473"/>
		<updated>2026-05-29T20:58:10Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DirectorateApproved.png|frameless|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Space is wrong, the stars were a trap. We should never have left Fen. We. Should. Not. Have. Left!&#039;&#039;&lt;br /&gt;
&#039;&#039;Wing Commander Mora Fariq of the RDEFSS before her arrest&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An anomaly is not a species. An anomaly is what cannot be classified. It is the strange, the unknown. The unacceptable. They are specifically not species that classify as species as we know it.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Description&#039;&#039;&#039; ===&lt;br /&gt;
An anomaly is characterized by some highly divergent characteristic, or many. They are not simply odd Feni, or strange humans with odd abilities.&lt;br /&gt;
&lt;br /&gt;
==== Heritages ====&lt;br /&gt;
Anomalies do not have a firm set of anything, let alone heritages, but there are some classifications among them that are notable.&lt;br /&gt;
* &#039;&#039;&#039;Remnant of Something&#039;&#039;&#039; On rare occasions, a remnant of some ancient civilization&#039;s works are found. A strange weapon still alive of time past, a biological mystery in a containment field. A highly evolved hyper-parasite.&lt;br /&gt;
* &#039;&#039;&#039;The Energetic Being&#039;&#039;&#039; There is at least one story, if apocryphal of the Alganna Eternity encountering a being made up of pure energy during their travels. A species without form that seemed dismissive completely of the physical beings they encountered.&lt;br /&gt;
* &#039;&#039;&#039;Extra-Dimensional Beings&#039;&#039;&#039; There have been apocryphal encounters with what could be classified as a being non from the dimensions existence comes from. Rumors say there are hidden beings in Underspace or other &#039;Other spaces&#039;. This information is rarely taken seriously.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;History&#039;&#039;&#039; ===&lt;br /&gt;
A history of beings not understood, or perhaps not real is difficult to explain, what is known is they do not fall into the current historical framework.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Society&#039;&#039;&#039; ===&lt;br /&gt;
There is no known united society for any of the abnormal beings, but if they exist, you can assume they have their own social framework.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Beliefs&#039;&#039;&#039; ===&lt;br /&gt;
There is no known belief system for broad anomalies. One may assume they have their own philosophies.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Style Guide&#039;&#039;&#039; ===&lt;br /&gt;
Anomalies are a application-only &#039;species&#039; representing something beyond the norm. Not a normal species, but bizarre things that are beyond the known framework. This template is primarily for usage by storytellers but it is possible to see non-storyteller anomaly characters.&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Main_Page&amp;diff=462</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Main_Page&amp;diff=462"/>
		<updated>2026-05-29T20:20:38Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: /* Major Sophonts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Welcome to Distant Sands 11.&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;&#039;&#039;Selaa Hohr&#039;&#039;&#039;, now known as DS-11 aims to acclimate you to the Gateway to the Future! Please check these helpful links for more information. We expect you to have many questions. So we set this up to help. We are accessed via your local grid in the Second Life Terminal a&#039;&#039;t https://maps.secondlife.com/secondlife/Coral%20Marine/80/208/3680 ======&lt;br /&gt;
&lt;br /&gt;
==== What is this wiki? ====&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;lt;u&amp;gt;Please be aware, this entire page and wiki are being revised as we are changing lore to our own, removed from New Frontiers, some things will remain but the stuff is in HIGH FLUX at the moment. Please have patience.&amp;lt;/u&amp;gt;&#039;&#039;&#039; ==&lt;br /&gt;
* This wiki is mostly meant to be a collection of IC documents written from a biased, pro-Directorate perspective. The raw information itself is fairly accurate, but &#039;&#039;&#039;the way it&#039;s framed and presented is not meant to be read as the completely unbiased truth.&#039;&#039;&#039; Anything that is not &#039;&#039;&#039;explicitly&#039;&#039;&#039; OOC should not be read as such.&lt;br /&gt;
&lt;br /&gt;
==== Where am I? ====&lt;br /&gt;
* You are in [[Known Space]] at the edge of the [[Coreward March]] in the [[Gadiimkimi Dark Region]] on the space station [[DS-11|Distant Sands-11]]&lt;br /&gt;
* The region is a hotbed of [[Gadiimkimi Border Dispute|conflict]] between the [[Alganna Eternity]] and the [[League of Free Colonies]] over ownership and right to settle the Gadiimkimi Dark Region. The [[United Families]], the owners of the station have invited the [[Ruz&#039;kahni Directorate]] to help mediate the dispute.&lt;br /&gt;
&lt;br /&gt;
==== Holding Page for articles ====&lt;br /&gt;
[[Psychotronics]]&lt;br /&gt;
&lt;br /&gt;
[[Space Travel]]&lt;br /&gt;
&lt;br /&gt;
==== What are these strange [[Sophont|aliens]]? Help! I am distressed! ====&lt;br /&gt;
We of the Directorate prefer the term [[Sophont]] rather than alien to refer to the people of Known Space. They are you, us, and the future friends and foes you will encounter on the station and beyond.&lt;br /&gt;
&lt;br /&gt;
===== Major Sophonts =====&lt;br /&gt;
&lt;br /&gt;
* [[Feni]] Resembling dogs, wolves, jackals, foxes and hyenas, Feni are the caniform native to the planet Fen, the founders of the Directorate, a catch-all for a handful of divergent species. They are the most advanced society in known space and their distinct clan-structure has informed the Directorate&#039;s design.&lt;br /&gt;
* [[Human]] Born of the troubles of their homeworld of Earth, humans are a common species in space, often taking to the stars to escape the stratification of social immobility of Earth&#039;s territories.&lt;br /&gt;
* [[Kimmigan]] These bovids, antelopes and deer are Separated by time, remnants of a great migration across the stars, the two Kimmigan peoples vary from the founders of the Alganna Eternity who care about hedonism and power, to spacer-survivalists with a spiritual love of their ships.&lt;br /&gt;
* [[Hexian]] Rodent-like murids of the Vaeus system, Hexians survived near extinction and have adopted a ruthless adherence to managed, mandated genetic engineering to prevent a similar genetic disaster from occurring. &#039;&#039;&#039;Under Construction&#039;&#039;&#039;&lt;br /&gt;
* [[Kemzali]] The large, furred serpentine chimeric sophonts that rule the United Families as absolute rulers.&lt;br /&gt;
* [[Kobari]] A species of eusocial, small, chimeric &#039;kobold like&#039; servant-species to the Kemzali in the United Families.&lt;br /&gt;
&lt;br /&gt;
===== The Unclassified =====&lt;br /&gt;
&lt;br /&gt;
* [[Thinking Machines]] The artificial intelligence of known space, created, not born, they are inorganic beings.&lt;br /&gt;
* [[Vatborn and Splicers]] Artificial biological creations or those adjusted or altered after birth, they were mass manufactured as slave-soldiers in the great human wars. &lt;br /&gt;
* [[Outworlders]] A catchall term for the plethora of species not listed, categorizing them individually may be difficult. &#039;&#039;&#039;Under Construction&#039;&#039;&#039;&lt;br /&gt;
* [[Anomalies]] A catchall term for strange, unique, or little understood beings that in some way defy standard categorization. &#039;&#039;&#039;Under Construction&#039;&#039;&#039;&lt;br /&gt;
==== Ok But what happened Recently? ====&lt;br /&gt;
You must suffer from some form of Delerium, or maybe you&#039;re just woefully undeducated. Many major events have happened in history, but a recent one is the [[War of Ruz&#039;kahni Survival]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Distant Sands is based on the creative framework of the New Frontiers roleplaying sim on the Second Life grid, with permission.&lt;br /&gt;
&lt;br /&gt;
While exact lore details will drift apart, we are all based on the creativity of numerous authors past and present.&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Outworlders&amp;diff=461</id>
		<title>Outworlders</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Outworlders&amp;diff=461"/>
		<updated>2026-05-29T20:18:23Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DirectorateApproved.png|frameless|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Outworlders describe a vast quantity of species that are native to known space-and beyond. An outworlder is explicitly not a individual species, nor does it simply designate someone from a far-flung area. It is a species which is otherwise unlisted or uncovered among the others within some designations. Outworlders are generally defined by relative conformity with other sophonts that may not have the galactic presence to make themselves universal.&lt;br /&gt;
=== &#039;&#039;&#039;Physical Description&#039;&#039;&#039; ===&lt;br /&gt;
There is no uniformity to outworlders, but they are usually designated by limits: They are capable of locomotion, they are sophonts between 0.7 and 1.7 on the Fariq-Allowah intelligence index, they are primarily organic beings, they are a non-gestalt intelligence, and they are physical. It is assumed they also evolved semi-naturally, or are at least not obviously biologically altered by unknown forces to specific roles.&lt;br /&gt;
==== Heritages ====&lt;br /&gt;
There are no overarching outworlder heritages.&lt;br /&gt;
=== &#039;&#039;&#039;History&#039;&#039;&#039; ===&lt;br /&gt;
Different outworlder species would have their own histories, but as a broad designation the term first comes from the Directorate encounter with the [https://wiki.distantsands.org/index.php?title=Clan_Celleni#The_Nakathi| Nakathi] people as a description of the first non-Fennish people encountered on the world of Vaa in the Jesoba system and is used something as a catchall term. It is considered politically neutral and inoffensive, though generally outworlders would prefer to be known for their actual species or culture.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Society&#039;&#039;&#039; ===&lt;br /&gt;
There is no overarching outworlder society, though they are usually beholden in part to a larger social system.&lt;br /&gt;
=== &#039;&#039;&#039;Beliefs&#039;&#039;&#039; ===&lt;br /&gt;
There are no overarching outworlder belief systems.&lt;br /&gt;
=== &#039;&#039;&#039;Style Guide&#039;&#039;&#039; ===&lt;br /&gt;
Outworlders are an application only species, but this is not considered a particularly strenuous application.  An outworlder should not have extreme influence on the galaxy around them, but may command a cluster of planets or a small state of their own.&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Vatborn_and_Splicers&amp;diff=460</id>
		<title>Vatborn and Splicers</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Vatborn_and_Splicers&amp;diff=460"/>
		<updated>2026-05-29T10:40:21Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: /* Society */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DirectorateApproved.png|frameless|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Vatborn and splicers are unified, but are not the same. Simply the technology made to birth them is the same. A vatborn is a manufactured person, grown from the ground up for a specialty purpose. How that purpose lets you, or denies you an ability to fit into society varies from vatborn to vatborn. Splicers on the other hand, are normal members of other species with significant biological alterations, whether for cosmetic or specific adaptations and do not fit any specific descriptor. It should be noted neither vatborn nor splicers should be regarded as simple &#039;clones.&#039; They are not simply vat-born humans or feni, they are wholly manufactured or altered beings. A vat-born human, would just be human.&lt;br /&gt;
=== &#039;&#039;&#039;Physical Description&#039;&#039;&#039; ===&lt;br /&gt;
Vatborn are usually distinct from the normal populace, with distinct manufacturers marks, corporate logos, odd colorings or other distinct &#039;markings&#039; to differentiate them from a natural sophonts. These may be more distinct in a mass-produced vatborn, but a higher end product may only have distinct corporate licensing marks in their genetics. Most vatborn have difficulty altering their biology or have proprietary genetic controls, often forcing them, even if free, to rely on their manufacturer for medications, serious longterm medical concerns, etc. Biological DRM is entirely real. Splicers usually lack any of these distinct alterations as they are chosen by the end-user to alter their own body, rather than the corporation of government behind a vatborn&#039;s manufacture as part of a product line. &lt;br /&gt;
==== Heritages ====&lt;br /&gt;
Vatborn predictably are manufactured in a number of manners for different purposes and vary sometimes dramatically from one another.&lt;br /&gt;
* &#039;&#039;&#039;Pleasureborn&#039;&#039;&#039; Often the most well made, designed and least visually distinct vatborn, those made for pleasure can vary from legally dubious sex-slaves for order to high-end companions. &lt;br /&gt;
* &#039;&#039;&#039;Warborn&#039;&#039;&#039; The most common vatborns were mass manufactured by the League of Free Colonies to shore up their lack of population during certain periods of the war. They tend to be highly capable expert soldiers with inbred loyalty to their respective nations. Oftentimes, without proprietary genetic fixes, their lifespans are shortened.&lt;br /&gt;
* &#039;&#039;&#039;Laborborn&#039;&#039;&#039; Made for labor, work and general servitude. They exist primarily in regions with severe environments that make it difficult for non-custom designed species to easily survive or thrive.&lt;br /&gt;
* &#039;&#039;&#039;Companionborn&#039;&#039;&#039; Something of the legal alternative to a pleasureborn, they are not primarily designed for intimacy, but companionship. Whether as teachers, personal escorts, nannies or similar, they tend to lack as strict of biological controls.&lt;br /&gt;
* &#039;&#039;&#039;SemiVats&#039;&#039;&#039; An informal name for unique, cheap alternatives to other vatborn, these are manufactured at extreme rapidity and have at least their brain replaced with a synthetic one, massively decreasing cost and growth time. They often blend synthetic and biological features.&lt;br /&gt;
* &#039;&#039;&#039;Splicers&#039;&#039;&#039; Not true vatborn, but utilizing the same technology to alter an existing living person, usually for cosmetic, personal or identity reasons, though adaptations for extreme environments exist.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;History&#039;&#039;&#039; ===&lt;br /&gt;
Manufactured persons are a technology nascent in numerous societies at differing periods, evolution of simpler clones and genefixes, they have only become truly large-scale in the most recent conflicts, primarily among the league as regulations soften.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Society&#039;&#039;&#039; ===&lt;br /&gt;
Society for vatborns is difficult, while individual brands and varieties often have their own close-knit social system, most are not truly part of society. Their legal status is often on the border of property.  Many still are more beholden to their manufacturer for continued life than most would like.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Beliefs&#039;&#039;&#039; ===&lt;br /&gt;
Vatborn are, in many cases, prone to one of two broad states, either completely concerned with their work, where their belief system is rarely more complicated than an inbred love of their manufacturer that they may know is something they have much choice in feeling. Or, the other, are those who embrace belief systems of their developing culture, becoming highly religious and orienting their mindsets around the future.&lt;br /&gt;
=== &#039;&#039;&#039;Style Guide&#039;&#039;&#039; ===&lt;br /&gt;
Vatborn or splicers are generally the most diverse slot for a custom character that doesn&#039;t properly match an existing species but is not distinctly alien in appearance or doesn&#039;t have extensive lore. While vatborn are their own thing, and most are mass-manufacture, low production or &#039;hobby&#039; vatborn exist in all sorts of varieties and plenty have altered themselves into strange and new forms via splicing. As such, most avatars could fit into vatborn or have the splicer label applied to them.&lt;br /&gt;
&lt;br /&gt;
Another note is many classic &#039;furry species&#039; fit into vatborn: Protogen due to their significant biological integration would be an example of a semi-vat. While Sergals are likely splicers or vatborn.&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Vatborn_and_Splicers&amp;diff=459</id>
		<title>Vatborn and Splicers</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Vatborn_and_Splicers&amp;diff=459"/>
		<updated>2026-05-29T10:39:47Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: /* Society */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DirectorateApproved.png|frameless|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Vatborn and splicers are unified, but are not the same. Simply the technology made to birth them is the same. A vatborn is a manufactured person, grown from the ground up for a specialty purpose. How that purpose lets you, or denies you an ability to fit into society varies from vatborn to vatborn. Splicers on the other hand, are normal members of other species with significant biological alterations, whether for cosmetic or specific adaptations and do not fit any specific descriptor. It should be noted neither vatborn nor splicers should be regarded as simple &#039;clones.&#039; They are not simply vat-born humans or feni, they are wholly manufactured or altered beings. A vat-born human, would just be human.&lt;br /&gt;
=== &#039;&#039;&#039;Physical Description&#039;&#039;&#039; ===&lt;br /&gt;
Vatborn are usually distinct from the normal populace, with distinct manufacturers marks, corporate logos, odd colorings or other distinct &#039;markings&#039; to differentiate them from a natural sophonts. These may be more distinct in a mass-produced vatborn, but a higher end product may only have distinct corporate licensing marks in their genetics. Most vatborn have difficulty altering their biology or have proprietary genetic controls, often forcing them, even if free, to rely on their manufacturer for medications, serious longterm medical concerns, etc. Biological DRM is entirely real. Splicers usually lack any of these distinct alterations as they are chosen by the end-user to alter their own body, rather than the corporation of government behind a vatborn&#039;s manufacture as part of a product line. &lt;br /&gt;
==== Heritages ====&lt;br /&gt;
Vatborn predictably are manufactured in a number of manners for different purposes and vary sometimes dramatically from one another.&lt;br /&gt;
* &#039;&#039;&#039;Pleasureborn&#039;&#039;&#039; Often the most well made, designed and least visually distinct vatborn, those made for pleasure can vary from legally dubious sex-slaves for order to high-end companions. &lt;br /&gt;
* &#039;&#039;&#039;Warborn&#039;&#039;&#039; The most common vatborns were mass manufactured by the League of Free Colonies to shore up their lack of population during certain periods of the war. They tend to be highly capable expert soldiers with inbred loyalty to their respective nations. Oftentimes, without proprietary genetic fixes, their lifespans are shortened.&lt;br /&gt;
* &#039;&#039;&#039;Laborborn&#039;&#039;&#039; Made for labor, work and general servitude. They exist primarily in regions with severe environments that make it difficult for non-custom designed species to easily survive or thrive.&lt;br /&gt;
* &#039;&#039;&#039;Companionborn&#039;&#039;&#039; Something of the legal alternative to a pleasureborn, they are not primarily designed for intimacy, but companionship. Whether as teachers, personal escorts, nannies or similar, they tend to lack as strict of biological controls.&lt;br /&gt;
* &#039;&#039;&#039;SemiVats&#039;&#039;&#039; An informal name for unique, cheap alternatives to other vatborn, these are manufactured at extreme rapidity and have at least their brain replaced with a synthetic one, massively decreasing cost and growth time. They often blend synthetic and biological features.&lt;br /&gt;
* &#039;&#039;&#039;Splicers&#039;&#039;&#039; Not true vatborn, but utilizing the same technology to alter an existing living person, usually for cosmetic, personal or identity reasons, though adaptations for extreme environments exist.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;History&#039;&#039;&#039; ===&lt;br /&gt;
Manufactured persons are a technology nascent in numerous societies at differing periods, evolution of simpler clones and genefixes, they have only become truly large-scale in the most recent conflicts, primarily among the league as regulations soften.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Society&#039;&#039;&#039; ===&lt;br /&gt;
Society for vatborns is difficult, while individual brands and varieties often have their own close-knit social system, most are not truly part of society. Their legal status is often on the border of property.  Many still are more beholden to their manufacturer for continued life than most would like. Today, charities around the galaxy exist to try and buy out contracts, genetically and socially treat vatborns to better integrate, but the majority are left as second class citizens.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Beliefs&#039;&#039;&#039; ===&lt;br /&gt;
Vatborn are, in many cases, prone to one of two broad states, either completely concerned with their work, where their belief system is rarely more complicated than an inbred love of their manufacturer that they may know is something they have much choice in feeling. Or, the other, are those who embrace belief systems of their developing culture, becoming highly religious and orienting their mindsets around the future.&lt;br /&gt;
=== &#039;&#039;&#039;Style Guide&#039;&#039;&#039; ===&lt;br /&gt;
Vatborn or splicers are generally the most diverse slot for a custom character that doesn&#039;t properly match an existing species but is not distinctly alien in appearance or doesn&#039;t have extensive lore. While vatborn are their own thing, and most are mass-manufacture, low production or &#039;hobby&#039; vatborn exist in all sorts of varieties and plenty have altered themselves into strange and new forms via splicing. As such, most avatars could fit into vatborn or have the splicer label applied to them.&lt;br /&gt;
&lt;br /&gt;
Another note is many classic &#039;furry species&#039; fit into vatborn: Protogen due to their significant biological integration would be an example of a semi-vat. While Sergals are likely splicers or vatborn.&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Vatborn_and_Splicers&amp;diff=458</id>
		<title>Vatborn and Splicers</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Vatborn_and_Splicers&amp;diff=458"/>
		<updated>2026-05-29T09:51:01Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DirectorateApproved.png|frameless|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Vatborn and splicers are unified, but are not the same. Simply the technology made to birth them is the same. A vatborn is a manufactured person, grown from the ground up for a specialty purpose. How that purpose lets you, or denies you an ability to fit into society varies from vatborn to vatborn. Splicers on the other hand, are normal members of other species with significant biological alterations, whether for cosmetic or specific adaptations and do not fit any specific descriptor. It should be noted neither vatborn nor splicers should be regarded as simple &#039;clones.&#039; They are not simply vat-born humans or feni, they are wholly manufactured or altered beings. A vat-born human, would just be human.&lt;br /&gt;
=== &#039;&#039;&#039;Physical Description&#039;&#039;&#039; ===&lt;br /&gt;
Vatborn are usually distinct from the normal populace, with distinct manufacturers marks, corporate logos, odd colorings or other distinct &#039;markings&#039; to differentiate them from a natural sophonts. These may be more distinct in a mass-produced vatborn, but a higher end product may only have distinct corporate licensing marks in their genetics. Most vatborn have difficulty altering their biology or have proprietary genetic controls, often forcing them, even if free, to rely on their manufacturer for medications, serious longterm medical concerns, etc. Biological DRM is entirely real. Splicers usually lack any of these distinct alterations as they are chosen by the end-user to alter their own body, rather than the corporation of government behind a vatborn&#039;s manufacture as part of a product line. &lt;br /&gt;
==== Heritages ====&lt;br /&gt;
Vatborn predictably are manufactured in a number of manners for different purposes and vary sometimes dramatically from one another.&lt;br /&gt;
* &#039;&#039;&#039;Pleasureborn&#039;&#039;&#039; Often the most well made, designed and least visually distinct vatborn, those made for pleasure can vary from legally dubious sex-slaves for order to high-end companions. &lt;br /&gt;
* &#039;&#039;&#039;Warborn&#039;&#039;&#039; The most common vatborns were mass manufactured by the League of Free Colonies to shore up their lack of population during certain periods of the war. They tend to be highly capable expert soldiers with inbred loyalty to their respective nations. Oftentimes, without proprietary genetic fixes, their lifespans are shortened.&lt;br /&gt;
* &#039;&#039;&#039;Laborborn&#039;&#039;&#039; Made for labor, work and general servitude. They exist primarily in regions with severe environments that make it difficult for non-custom designed species to easily survive or thrive.&lt;br /&gt;
* &#039;&#039;&#039;Companionborn&#039;&#039;&#039; Something of the legal alternative to a pleasureborn, they are not primarily designed for intimacy, but companionship. Whether as teachers, personal escorts, nannies or similar, they tend to lack as strict of biological controls.&lt;br /&gt;
* &#039;&#039;&#039;SemiVats&#039;&#039;&#039; An informal name for unique, cheap alternatives to other vatborn, these are manufactured at extreme rapidity and have at least their brain replaced with a synthetic one, massively decreasing cost and growth time. They often blend synthetic and biological features.&lt;br /&gt;
* &#039;&#039;&#039;Splicers&#039;&#039;&#039; Not true vatborn, but utilizing the same technology to alter an existing living person, usually for cosmetic, personal or identity reasons, though adaptations for extreme environments exist.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;History&#039;&#039;&#039; ===&lt;br /&gt;
Manufactured persons are a technology nascent in numerous societies at differing periods, evolution of simpler clones and genefixes, they have only become truly large-scale in the most recent conflicts, primarily among the league as regulations soften.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Society&#039;&#039;&#039; ===&lt;br /&gt;
Society for vatborns is difficult, while individual brands and varieties often have their own close-knit social system, most are not truly part of society. Their legal status is often on the border of property. Even in the Galactic Coalition which has given them significant post-war rights,  they are usually only on paper and not in practice. Many still are more beholden to their manufacturer for continued life than most would like. Today, charities around the galaxy exist to try and buy out contracts, genetically and socially treat vatborns to better integrate, but the majority are left as second class citizens.&lt;br /&gt;
=== &#039;&#039;&#039;Beliefs&#039;&#039;&#039; ===&lt;br /&gt;
Vatborn are, in many cases, prone to one of two broad states, either completely concerned with their work, where their belief system is rarely more complicated than an inbred love of their manufacturer that they may know is something they have much choice in feeling. Or, the other, are those who embrace belief systems of their developing culture, becoming highly religious and orienting their mindsets around the future.&lt;br /&gt;
=== &#039;&#039;&#039;Style Guide&#039;&#039;&#039; ===&lt;br /&gt;
Vatborn or splicers are generally the most diverse slot for a custom character that doesn&#039;t properly match an existing species but is not distinctly alien in appearance or doesn&#039;t have extensive lore. While vatborn are their own thing, and most are mass-manufacture, low production or &#039;hobby&#039; vatborn exist in all sorts of varieties and plenty have altered themselves into strange and new forms via splicing. As such, most avatars could fit into vatborn or have the splicer label applied to them.&lt;br /&gt;
&lt;br /&gt;
Another note is many classic &#039;furry species&#039; fit into vatborn: Protogen due to their significant biological integration would be an example of a semi-vat. While Sergals are likely splicers or vatborn.&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Vatborn_and_Splicers&amp;diff=457</id>
		<title>Vatborn and Splicers</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Vatborn_and_Splicers&amp;diff=457"/>
		<updated>2026-05-29T09:41:42Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: /* Heritages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DirectorateApproved.png|frameless|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Vatborn and splicers are unified, but are not the same. Simply the technology made to birth them is the same. A vatborn is a manufactured person, grown from the ground up for a specialty purpose. How that purpose lets you, or denies you an ability to fit into society varies from vatborn to vatborn. Splicers on the other hand, are normal members of other species with significant biological alterations, whether for cosmetic or specific adaptations and do not fit any specific descriptor. It should be noted neither vatborn nor splicers should be regarded as simple &#039;clones.&#039; They are not simply vat-born humans or feni, they are wholly manufactured or altered beings. A vat-born human, would just be human.&lt;br /&gt;
=== &#039;&#039;&#039;Physical Description&#039;&#039;&#039; ===&lt;br /&gt;
Vatborn are usually distinct from the normal populace, with distinct manufacturers marks, corporate logos, odd colorings or other distinct &#039;markings&#039; to differentiate them from a natural sophonts. These may be more distinct in a mass-produced vatborn, but a higher end product may only have distinct corporate licensing marks in their genetics. Most vatborn have difficulty altering their biology or have proprietary genetic controls, often forcing them, even if free, to rely on their manufacturer for medications, serious longterm medical concerns, etc. Biological DRM is entirely real. Splicers usually lack any of these distinct alterations as they are chosen by the end-user to alter their own body, rather than the corporation of government behind a vatborn&#039;s manufacture as part of a product line. &lt;br /&gt;
==== Heritages ====&lt;br /&gt;
Vatborn predictably are manufactured in a number of manners for different purposes and vary sometimes dramatically from one another.&lt;br /&gt;
* &#039;&#039;&#039;Pleasureborn&#039;&#039;&#039; Often the most well made, designed and least visually distinct vatborn, those made for pleasure can vary from legally dubious sex-slaves for order to high-end companions. &lt;br /&gt;
* &#039;&#039;&#039;Warborn&#039;&#039;&#039; The most common vatborns were mass manufactured by the League of Free Colonies to shore up their lack of population during certain periods of the war. They tend to be highly capable expert soldiers with inbred loyalty to their respective nations. Oftentimes, without proprietary genetic fixes, their lifespans are shortened.&lt;br /&gt;
* &#039;&#039;&#039;Laborborn&#039;&#039;&#039; Made for labor, work and general servitude. They exist primarily in regions with severe environments that make it difficult for non-custom designed species to easily survive or thrive.&lt;br /&gt;
* &#039;&#039;&#039;Companionborn&#039;&#039;&#039; Something of the legal alternative to a pleasureborn, they are not primarily designed for intimacy, but companionship. Whether as teachers, personal escorts, nannies or similar, they tend to lack as strict of biological controls.&lt;br /&gt;
* &#039;&#039;&#039;SemiVats&#039;&#039;&#039; An informal name for unique, cheap alternatives to other vatborn, these are manufactured at extreme rapidity and have at least their brain replaced with a synthetic one, massively decreasing cost and growth time. They often blend synthetic and biological features.&lt;br /&gt;
* &#039;&#039;&#039;Splicers&#039;&#039;&#039; Not true vatborn, but utilizing the same technology to alter an existing living person, usually for cosmetic, personal or identity reasons, though adaptations for extreme environments exist.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;History&#039;&#039;&#039; ===&lt;br /&gt;
While manufactured persons existed for centuries, the development of RRCT or Rapid Reconstructive Cell Therapy in the 2600s by the Ruz&#039;kahni Directorate massively increased their usage, permitting much, much faster, cheaper and easier development. While a limited application technology prior to the War of Ruz&#039;kahni survival (Also known as the Secession War) during the conflict massive numbers of vatborn were manufactured for both labor shortages and for direct war usage.&lt;br /&gt;
&lt;br /&gt;
After the war, they are often discarded, their genetic contracts decaying, and many are feeling their genetic DRM and shortened lifespans looming. For splicers, things are wonderful. RRCT turned what was once expensive exotic genetic alteration packages or homegrown bio-engineering that could often be highly risky into something so simple and safe a massive cosmetic alteration can be safely purchased by the lower rung of society.&lt;br /&gt;
=== &#039;&#039;&#039;Society&#039;&#039;&#039; ===&lt;br /&gt;
Society for vatborns is difficult, while individual brands and varieties often have their own close-knit social system, most are not truly part of society. Their legal status is often on the border of property. Even in the Galactic Coalition which has given them significant post-war rights,  they are usually only on paper and not in practice. Many still are more beholden to their manufacturer for continued life than most would like. Today, charities around the galaxy exist to try and buy out contracts, genetically and socially treat vatborns to better integrate, but the majority are left as second class citizens.&lt;br /&gt;
=== &#039;&#039;&#039;Beliefs&#039;&#039;&#039; ===&lt;br /&gt;
Vatborn are, in many cases, prone to one of two broad states, either completely concerned with their work, where their belief system is rarely more complicated than an inbred love of their manufacturer that they may know is something they have much choice in feeling. Or, the other, are those who embrace belief systems of their developing culture, becoming highly religious and orienting their mindsets around the future.&lt;br /&gt;
=== &#039;&#039;&#039;Style Guide&#039;&#039;&#039; ===&lt;br /&gt;
Vatborn or splicers are generally the most diverse slot for a custom character that doesn&#039;t properly match an existing species but is not distinctly alien in appearance or doesn&#039;t have extensive lore. While vatborn are their own thing, and most are mass-manufacture, low production or &#039;hobby&#039; vatborn exist in all sorts of varieties and plenty have altered themselves into strange and new forms via splicing. As such, most avatars could fit into vatborn or have the splicer label applied to them.&lt;br /&gt;
&lt;br /&gt;
Another note is many classic &#039;furry species&#039; fit into vatborn: Protogen due to their significant biological integration would be an example of a semi-vat. While Sergals are likely splicers or vatborn.&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=DS-11&amp;diff=456</id>
		<title>DS-11</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=DS-11&amp;diff=456"/>
		<updated>2026-05-28T23:44:41Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SelaaHohrspace.png|thumb|Image drawn by worker Fizzt Selaa during unauthorized spacewalk. Fizzt was reeducated for this crime..]]&lt;br /&gt;
&#039;&#039;Graceful and depraved, beautiful and rotten. The station&#039;s a contradiction. In its nicer parts, its filled with glistening gold decor and clean floors, where decadent extremes are the everyday. In its abandoned guts, the walls peel off as dying flesh sloughs off, the air feels, and smells like sweat and trash piles onto the floor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-Dorna Lori, Directorate Ambassador.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The kemzali made spacestation Selaa Hohr, meaning &#039;Selaa&#039;s Wrath&#039;, now officially known as Distant Sands-11 is the personal station of Selaa Maala, a 477 year old kemzali matron and is one of the key Directorate locations along the Coreworld March and your current home.&lt;br /&gt;
&lt;br /&gt;
== Overview and Specifications ==&lt;br /&gt;
1455 meters tall 460 meters long and 284 meters wide with 100 decks along its main body varying between 10 and 30 meters in height and with 27 decks along its two primary towers. Selaa Hohr can hold up to 20000 residents, and an additional 40000 kobari and requires an absolute minimum of 674 crewmen. Additionally its external  secondary ring can hold 30 kemzali and their retinue. It is capable of travel, though its sub-light maneuvering is slow, clumsy and unremarkable in performance, even for kemzali starships.&lt;br /&gt;
&lt;br /&gt;
Its facilities are opulent for a station, with 11 hangars, 3 massive biome-simulation decks for hunting and recreation and a furnished miniature city of markets, malls and other amenities.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Construction on the station began 2132, and development was finished in early 2147, Selaa Hohr was designed with the express purpose of aiding colonization efforts for the Maala dynasty, christened and given to her child, Selaa to colonize Son-Sallari in the Azar system. A  life supporting world past the Directorate border, as the war with the Directorate continued it was significantly up-armed into a proper war-machine. Before being eventually damaged, stranded and captured within the Directorate near the end of the conflict when the Directorate cruiser, RDEF-AK Hazzan rammed into the neck of the station, disrupting its power supply and damaging its ability to engage in FTL travel. Selaa and her station were held as prisoners until the conflict ended.&lt;br /&gt;
&lt;br /&gt;
====== Postwar ======&lt;br /&gt;
Repairs would take a full decade after the conflict&#039;s end and became a key figure in the tepid peace between the Directorate and United families. Remaining in Directorate space for two decades, its repair encouraged trade, experimentation and some amount of unity between the two peoples and it was decided it would remain in Directorate space as a mobile-embassy for the kemzali people--its lower gravity more appealing to the species. However a notable issue occured in 2240, a pathogen devastated the kobari population, leaving the station almost nonfunctional. Much of its basic services, typical of united families technology, relied on a living ecosystem of thousands of kobari to manage basic systems in place of automation. When the population dwindled, the station was derelict and it would take decades for re-population of the scale needed. A solution was required, and with it, was a unique, purpose built Al&#039;Ames-Svet integrated AI system and a significant amount of Directorate automation and computing throughout the ship. &lt;br /&gt;
&lt;br /&gt;
====== Current day ======&lt;br /&gt;
The United families remained almost entirely neutral during the Colonial Revolutionary War, and due to political concerns the station would leave Directorate space during the conflict. When the Gadiimkimi Dark Region was opened up, it was decided that Selaa Hohr would be relocated to the new frontier to aid its original colonization efforts, and be a first-representation of the Maala dynasty in the Directorate, her daughter Sahna taking over for Selaa as ambassador.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
A large station, it is fundamentally in three parts. The outer ring, which is meant to separate kemzali from the guests and settlers in the main station and is carefully designed to make the residents able to live without any need to interact with each other. The main shaft which is power, storage, docking systems, spartan living quarters for visitors and tools for tending other vehicles. The upper portion, while capable of operating independently via emergency separation contains the backup reactors, FTL and maneuver drives, and the vast majority of life supporting decks.&lt;br /&gt;
&lt;br /&gt;
====== Manufacturing Technique ======&lt;br /&gt;
As typical with the technology base of the kemzali, the ship is bio-mechanical, possessing significant biological systems to maintain and repair its structure, made up of the plastic-like bone substance &#039;&#039;wathui&#039;&#039; for structure. Its peculiar combination of machine and biological entity makes it difficult for most non kobari engineers to fully understand. An advantage of its design is its nearly impossible for the station to lose gravity. With each floor using the family&#039;s super-gravity and anti-gravity materials, ensuring each floor has a consistent up, down, and the level of this up and down can vary between floors based on purpose. Caking these layers between the different panels and rooms.&lt;br /&gt;
&lt;br /&gt;
====== Defenses ======&lt;br /&gt;
Selaa Hohr&#039;s defenses are currently stripped down and include 112 relatively potent &#039;&#039;hnad&#039;&#039; plasma projectors along its length, 40 assault ships and 260 fighters and 12 corvettes. A relatively large load-out, though it currently lacks the personnel to operate all of its defensive equipment. During wartime, it had its same 112 &#039;&#039;hnad&#039;&#039; projectors, two spinal planetary-assault projectors, 1300 fighters, 200 assault ships. 6 light destroyers, and 16 corvettes.&lt;br /&gt;
&lt;br /&gt;
====== AI System ======&lt;br /&gt;
One of the most peculiar aspects to the station is its usage of a thinking machine. Kemzali stations normally have nearly no functional automation, preferring a vast population of kobari who&#039;s biological functions are related to manipulating systems and taking the place of traditional automation. During its second refit, Selaa Hohr was altered to use an experimental clan Ames-Svet system, integrated with its biological systems. It is a peculiar unity of two relatively uncommon (and ill reputed) systems within the Directorate and the exact design, while a clan secret, has been cause for religious concern even among highly secular clans.&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Main_Page&amp;diff=455</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Main_Page&amp;diff=455"/>
		<updated>2026-05-28T22:56:12Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: /* Holding Page for articles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Welcome to Distant Sands 11.&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;&#039;&#039;Selaa Hohr&#039;&#039;&#039;, now known as DS-11 aims to acclimate you to the Gateway to the Future! Please check these helpful links for more information. We expect you to have many questions. So we set this up to help. We are accessed via your local grid in the Second Life Terminal a&#039;&#039;t https://maps.secondlife.com/secondlife/Coral%20Marine/80/208/3680 ======&lt;br /&gt;
&lt;br /&gt;
==== What is this wiki? ====&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;lt;u&amp;gt;Please be aware, this entire page and wiki are being revised as we are changing lore to our own, removed from New Frontiers, some things will remain but the stuff is in HIGH FLUX at the moment. Please have patience.&amp;lt;/u&amp;gt;&#039;&#039;&#039; ==&lt;br /&gt;
* This wiki is mostly meant to be a collection of IC documents written from a biased, pro-Directorate perspective. The raw information itself is fairly accurate, but &#039;&#039;&#039;the way it&#039;s framed and presented is not meant to be read as the completely unbiased truth.&#039;&#039;&#039; Anything that is not &#039;&#039;&#039;explicitly&#039;&#039;&#039; OOC should not be read as such.&lt;br /&gt;
&lt;br /&gt;
==== Where am I? ====&lt;br /&gt;
* You are in [[Known Space]] at the edge of the [[Coreward March]] in the [[Gadiimkimi Dark Region]] on the space station [[DS-11|Distant Sands-11]]&lt;br /&gt;
* The region is a hotbed of [[Gadiimkimi Border Dispute|conflict]] between the [[Alganna Eternity]] and the [[League of Free Colonies]] over ownership and right to settle the Gadiimkimi Dark Region. The [[United Families]], the owners of the station have invited the [[Ruz&#039;kahni Directorate]] to help mediate the dispute.&lt;br /&gt;
&lt;br /&gt;
==== Holding Page for articles ====&lt;br /&gt;
[[Psychotronics]]&lt;br /&gt;
&lt;br /&gt;
[[Space Travel]]&lt;br /&gt;
&lt;br /&gt;
==== What are these strange [[Sophont|aliens]]? Help! I am distressed! ====&lt;br /&gt;
We of the Directorate prefer the term [[Sophont]] rather than alien to refer to the people of Known Space. They are you, us, and the future friends and foes you will encounter on the station and beyond.&lt;br /&gt;
&lt;br /&gt;
===== Major Sophonts =====&lt;br /&gt;
&lt;br /&gt;
* [[Feni]] Resembling dogs, wolves, jackals, foxes and hyenas, Feni are the caniform native to the planet Fen, the founders of the Directorate, a catch-all for a handful of divergent species. They are the most advanced society in known space and their distinct clan-structure has informed the Directorate&#039;s design.&lt;br /&gt;
* [[Human]] Born of the troubles of their homeworld of Earth, humans are a common species in space, often taking to the stars to escape the stratification of social immobility of Earth&#039;s territories.&lt;br /&gt;
* [[Kimmigan]] These bovids, antelopes and deer are Separated by time, remnants of a great migration across the stars, the two Kimmigan peoples vary from the founders of the Alganna Eternity who care about hedonism and power, to spacer-survivalists with a spiritual love of their ships.&lt;br /&gt;
* [[Hexian]] Rodent-like murids of the Vaeus system, Hexians survived near extinction and have adopted a ruthless adherence to managed, mandated genetic engineering to prevent a similar genetic disaster from occurring. &#039;&#039;&#039;Under Construction&#039;&#039;&#039;&lt;br /&gt;
* [[Kemzali]] One of the early members of the Directorate, native to the planet Ornja, they are furry, serpentine sophonts. They are rare, but powerful, influential psionic creatures that rule their society.&lt;br /&gt;
* [[Kobari]] One of the early members of the Directorate, linked to their sister species, the kemzali, at a biological level. They are a colonial species that are separated by purpose-driven castes and exist to function for almost all non-leadership roles within their society.&lt;br /&gt;
&lt;br /&gt;
===== The Unclassified =====&lt;br /&gt;
&lt;br /&gt;
* [[Thinking Machines]] The artificial intelligence of known space, created, not born, they are inorganic beings.&lt;br /&gt;
* [[Vatborn and Splicers]] Artificial biological creations or those adjusted or altered after birth, they were mass manufactured as slave-soldiers in the great human wars. &lt;br /&gt;
* [[Outworlders]] A catchall term for the plethora of species not listed, categorizing them individually may be difficult. &#039;&#039;&#039;Under Construction&#039;&#039;&#039;&lt;br /&gt;
* [[Anomalies]] A catchall term for strange, unique, or little understood beings that in some way defy standard categorization. &#039;&#039;&#039;Under Construction&#039;&#039;&#039;&lt;br /&gt;
==== Ok But what happened Recently? ====&lt;br /&gt;
You must suffer from some form of Delerium, or maybe you&#039;re just woefully undeducated. Many major events have happened in history, but a recent one is the [[War of Ruz&#039;kahni Survival]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Distant Sands is based on the creative framework of the New Frontiers roleplaying sim on the Second Life grid, with permission.&lt;br /&gt;
&lt;br /&gt;
While exact lore details will drift apart, we are all based on the creativity of numerous authors past and present.&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Main_Page&amp;diff=454</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Main_Page&amp;diff=454"/>
		<updated>2026-05-28T22:56:04Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: /* Holding Page for articles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Welcome to Distant Sands 11.&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;&#039;&#039;Selaa Hohr&#039;&#039;&#039;, now known as DS-11 aims to acclimate you to the Gateway to the Future! Please check these helpful links for more information. We expect you to have many questions. So we set this up to help. We are accessed via your local grid in the Second Life Terminal a&#039;&#039;t https://maps.secondlife.com/secondlife/Coral%20Marine/80/208/3680 ======&lt;br /&gt;
&lt;br /&gt;
==== What is this wiki? ====&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;lt;u&amp;gt;Please be aware, this entire page and wiki are being revised as we are changing lore to our own, removed from New Frontiers, some things will remain but the stuff is in HIGH FLUX at the moment. Please have patience.&amp;lt;/u&amp;gt;&#039;&#039;&#039; ==&lt;br /&gt;
* This wiki is mostly meant to be a collection of IC documents written from a biased, pro-Directorate perspective. The raw information itself is fairly accurate, but &#039;&#039;&#039;the way it&#039;s framed and presented is not meant to be read as the completely unbiased truth.&#039;&#039;&#039; Anything that is not &#039;&#039;&#039;explicitly&#039;&#039;&#039; OOC should not be read as such.&lt;br /&gt;
&lt;br /&gt;
==== Where am I? ====&lt;br /&gt;
* You are in [[Known Space]] at the edge of the [[Coreward March]] in the [[Gadiimkimi Dark Region]] on the space station [[DS-11|Distant Sands-11]]&lt;br /&gt;
* The region is a hotbed of [[Gadiimkimi Border Dispute|conflict]] between the [[Alganna Eternity]] and the [[League of Free Colonies]] over ownership and right to settle the Gadiimkimi Dark Region. The [[United Families]], the owners of the station have invited the [[Ruz&#039;kahni Directorate]] to help mediate the dispute.&lt;br /&gt;
&lt;br /&gt;
==== Holding Page for articles ====&lt;br /&gt;
[[Psychotronics]]&lt;br /&gt;
[[Space Travel]]&lt;br /&gt;
&lt;br /&gt;
==== What are these strange [[Sophont|aliens]]? Help! I am distressed! ====&lt;br /&gt;
We of the Directorate prefer the term [[Sophont]] rather than alien to refer to the people of Known Space. They are you, us, and the future friends and foes you will encounter on the station and beyond.&lt;br /&gt;
&lt;br /&gt;
===== Major Sophonts =====&lt;br /&gt;
&lt;br /&gt;
* [[Feni]] Resembling dogs, wolves, jackals, foxes and hyenas, Feni are the caniform native to the planet Fen, the founders of the Directorate, a catch-all for a handful of divergent species. They are the most advanced society in known space and their distinct clan-structure has informed the Directorate&#039;s design.&lt;br /&gt;
* [[Human]] Born of the troubles of their homeworld of Earth, humans are a common species in space, often taking to the stars to escape the stratification of social immobility of Earth&#039;s territories.&lt;br /&gt;
* [[Kimmigan]] These bovids, antelopes and deer are Separated by time, remnants of a great migration across the stars, the two Kimmigan peoples vary from the founders of the Alganna Eternity who care about hedonism and power, to spacer-survivalists with a spiritual love of their ships.&lt;br /&gt;
* [[Hexian]] Rodent-like murids of the Vaeus system, Hexians survived near extinction and have adopted a ruthless adherence to managed, mandated genetic engineering to prevent a similar genetic disaster from occurring. &#039;&#039;&#039;Under Construction&#039;&#039;&#039;&lt;br /&gt;
* [[Kemzali]] One of the early members of the Directorate, native to the planet Ornja, they are furry, serpentine sophonts. They are rare, but powerful, influential psionic creatures that rule their society.&lt;br /&gt;
* [[Kobari]] One of the early members of the Directorate, linked to their sister species, the kemzali, at a biological level. They are a colonial species that are separated by purpose-driven castes and exist to function for almost all non-leadership roles within their society.&lt;br /&gt;
&lt;br /&gt;
===== The Unclassified =====&lt;br /&gt;
&lt;br /&gt;
* [[Thinking Machines]] The artificial intelligence of known space, created, not born, they are inorganic beings.&lt;br /&gt;
* [[Vatborn and Splicers]] Artificial biological creations or those adjusted or altered after birth, they were mass manufactured as slave-soldiers in the great human wars. &lt;br /&gt;
* [[Outworlders]] A catchall term for the plethora of species not listed, categorizing them individually may be difficult. &#039;&#039;&#039;Under Construction&#039;&#039;&#039;&lt;br /&gt;
* [[Anomalies]] A catchall term for strange, unique, or little understood beings that in some way defy standard categorization. &#039;&#039;&#039;Under Construction&#039;&#039;&#039;&lt;br /&gt;
==== Ok But what happened Recently? ====&lt;br /&gt;
You must suffer from some form of Delerium, or maybe you&#039;re just woefully undeducated. Many major events have happened in history, but a recent one is the [[War of Ruz&#039;kahni Survival]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Distant Sands is based on the creative framework of the New Frontiers roleplaying sim on the Second Life grid, with permission.&lt;br /&gt;
&lt;br /&gt;
While exact lore details will drift apart, we are all based on the creativity of numerous authors past and present.&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Kemzali&amp;diff=453</id>
		<title>Kemzali</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Kemzali&amp;diff=453"/>
		<updated>2026-05-28T22:30:32Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DirectorateApproved.png|frameless|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kemzali? Big, scary, smelly, parasite freaks that so happen to be psychic. They&#039;re completely sure of their own superiority and think of you at best as a pet or potential pet. Each one&#039;s got their own distinct personality, some act like a leather-clad dominatrix, others like an even-handed angel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-Harper &amp;quot;Hike&amp;quot; Cowell&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kemzali have a reputation as aloof despots, slavers and monsters. Many believe them further to be man-eaters and engaging in mind-manipulation. The truth is a bit less negative. They are incredibly long lived, naturally psionic beings deeply obsessed with righteousness, order and proper behavior. Their folk belief is that they are manifested supernaturally by their own species’ psionic dreams to ‘repair the universe.’ They do not generally value personal freedoms and are only tepidly social with their own species, preferring to surround themselves with other species, which they regard on average as servants or pets, a mindset that those kemzali removed from their territory have to fight against, and often over-compensate for.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Description&#039;&#039;&#039; ===&lt;br /&gt;
Kemzali are a lithe, densely furred, four-limbed serpentine species with a long, narrow head bearing horns, while a single horn is most common other formations do occur. Their legs end in four sharp, distinct toed hooves on each foot. Their hands each bare two clawed fingers and two clawed thumbs. They eat their prey whole, have hook-like teeth, and can vary dramatically in exacting appearance, with each major lineage having appearances that vary in minor, or rather significant ways. While they may socially be male or female, their entire species are hermaphroditic and reproduce via sexual intercourse followed by the receiver parasitically implanting an embryo in a host. An average kemzali has a distressingly long lifespan with members outliving the thousand-year mark.&lt;br /&gt;
==== Heritages ====&lt;br /&gt;
Kemzali do not have defined heritages, rather they have a variety of what are known as &#039;dynasties&#039; each kemzali line have some morphological differences in both appearance, patterns and hornshape. But as rare and unique creatures, there are little documented or observable formal categories among them with most specific dynasties having different specific appearances, scents and are immediately recognizable by other kemzali and may even be misunderstood as different species by those without great knowledge of the species&#039; internal diversity.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;History&#039;&#039;&#039; ===&lt;br /&gt;
The history of the kemzali species is difficult to document. They did not keep records until the modern era and are not interested in a scientific understanding of their species. According to them, they did not evolve but were birthed fully formed into the galaxy. Directorate investigation into the biology and history at first assumed that the species evolved  alongside closely related species, one becoming the kobari and one becoming the kemzali and the rest slowly falling to extinction.&lt;br /&gt;
&lt;br /&gt;
Yet recent investigations in the past decade have challenged this notion, instead showing that while the kobari and kemzali are a closely related pair of species, kemzali are themselves a singular clade of multiple species that have evolved the capacity to reproduce with each other. Sexual reproduction is not a split of genetics. The offspring develop within the mother&#039;s species taking only partial genetic information from the father.&lt;br /&gt;
&lt;br /&gt;
The current belief is they evolved as competing, hermaphroditic species that slowly developed a method of gene-stealing from others to prevent stagnation of their genetics. With the kobari species developing as rapidly reproducing prey animals that slowly grew into sentient servants. Evidence points to psychic capacity in even the oldest kemzali ancestors, which have led to the noosphere-theory of evolution, in which this development was influenced by the psychic subconsciousness of the biosphere. The Kemzali&#039;s history alters most dramatically in the last ten thousand years with their achievement of space travel. So complete are the transfer of species from Kemsin to Jemzal, that it is unclear and debated, even by impartial scientists, which world the kemzali--or any of the species of the system, actually evolved on. &lt;br /&gt;
=== &#039;&#039;&#039;Society&#039;&#039;&#039; ===&lt;br /&gt;
Kemzali and their culture is based around two major aspects, an extreme adherence to what they see as order and the good of their underlings, and their own individualistic needs. Their own mythologies say they dreamed themselves into existing as they felt the universe needed something beautiful and perfect. On their homeworld of Ornja they evolved to dominate nature, other species and each other through a combination of psionic manipulation, physical prowess and forward-thinking. They rule their society absolutely, existing as generally benevolent though freedom-denying beings over kobari, one of two sister species, and alien subjects within their domains. A kemzali learns their history, skills, their identity and much of who they are over the first few decades of their long lives via a psychic connection with their parents, a dream that tutors them as they sleep. In many respects, these dreams are their primary teachers, as kemzali are apex-predators and do not socialize well with each other and their relationship with their parents tends to standoffish. Their names are often short, two-syllable words and are usually somewhat feminine. Their surnames are always their mother’s first name, unchanged. Kemzali, formally introducing themselves, will continue and list all of their ancestors&#039; names prior to their mothers, grandmothers, etc, in an ongoing line of surnames. This process, despite kemzali’s long lifespans, can be time consuming. While most Kemzali identify as female among foreign species, some identify as male, or nothing at all. Technically, their own gender in their language is the same as their species, Zala, as in Kem-Zala which is what they call themselves casually.&lt;br /&gt;
&lt;br /&gt;
Example Names Maala, Sahna, Taali, Luura, Selaa, Tahni, Horhja&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Beliefs&#039;&#039;&#039; ===&lt;br /&gt;
Order absolutely dominates the kemzali mindset, one of the least pleasant experiences for them is existing in disorder, dysfunction and in an environment with altering rules. Despite stereotypes as villainous rulers, kemzali are deeply concerned for other people’s needs. They may be willing to sacrifice an ally for a benefit, but only for the benefit of the whole. Seeing those they consider part of their domain suffer or be unhappy can easily fill them with distress and guilt. Religious kemzali are uncommon beyond adherence to the Kemz, a series of guiding principles of order that manifest throughout life. The religion is based heavily around the principles of Right Actions and Right Order. In which people are divided based upon their species, social position, and role in society, and the actions expected of them are strictly considered. Within it, rightness of actions may differ by role and position, but are no less true. It posits that The Dream the Kemzali were born unto has set unalienable perfect rules that guide society. While Kemzali are often only moderately religious, kobari tend to obsess over these same rules, and constantly alter them.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Style Guide and Character Creation&#039;&#039;&#039; ===&lt;br /&gt;
Kemzali are difficult characters to play and make and have some restrictions on them, as such they are &#039;&#039;&#039;Application Only&#039;&#039;&#039; species. While the first difficulty of kemzali is that they are both not easily represented by a simple avatar, being serpentine, furred, and a distinctly chimeric appearance. Their primary difficulty is their peculiar mental state and social requirements.&lt;br /&gt;
==== Social Concerns ====&lt;br /&gt;
Kemzali are apex isolate predators, and have difficulty putting up with each other without some blood relation, feeling an intense need for space, territory and a domain. As such any kemzali on the main station, and are therefore playable are likely related in some manner to Selaa, the owner of the station. This would likely mean they are descended from one of her children, are one of her children, or are descended from one of her siblings children. More than this they are not going to be established. Kemzali spend the first hundred or so years of their life attempting to find a place to establish a colony. This is a long period of their life essentially locating and determining a proper point in which they obtain territory, usually deeded to them by their parent.&lt;br /&gt;
==== Kemzali Relationships ====&lt;br /&gt;
Kemzali do not have a normal concept of romance, gender or even affection. Their concept of romance is a predatory hunger and domination, it is usually brutal, violent, and has little in common with affection. It should be noted that consent is still important in their culture, their sex is usually an organized conflict, with both partners deciding the other is worth the challenge of sexual conquest, they are after all, both divine beings. Their concept of gender is simply Zal, their word for self, and is similar to &#039;godling&#039; or &#039;divine.&#039; They almost always adopt female pronouns, though some adopt male. Very, very few would adopt a gender neutral pronoun as the entire purpose for adopting a &#039;standard&#039; pronoun is simplicity of interactions and identity to foreigners. Finally the nearest thing they have to affection is relationship to themselves. Their mother is what made them, and what they fear most. Their siblings are their closest rivals. Their offspring are part of them that lives on, and their employees, underlings, etc, are their domain. Affection is only such in a purely self-centered way for almost all kemzali.&lt;br /&gt;
&lt;br /&gt;
==== Kemzali Mental State ====&lt;br /&gt;
As it is probably understood at this point, kemzali are abjectly self centered. All things are seen in relationship to themselves. They&#039;re asocial at best, and regard most things as either threats, short lived tools, or pets. They can get close to others, but it is a rare kemzali that truly learns to appreciate someone else for something other than a benefit they bring to themselves. Their most intense feelings are not for friends or associates, but for rivals that they can defeat, fight and reproduce with by some manner of semi-consensual force. Similarly there is nothing more erotic to kemzali than losing to a more powerful rival. It gives them a goalpost not to respect the other, but to long to dominate and ascend above.&lt;br /&gt;
==== Avatar Creation ====&lt;br /&gt;
The easiest avatar directly translatable to a kemzali is the ghosted tigerlong with its horns removed and replaced. Though others may work. As a rule, kemzali are unlikely to an extreme to engage in significant body modification. They are biologically and mentally hardwired to being self-centered and consider themselves a near perfect, divine state. Cybernetics are almost unheard of as its marring their perfection (and can negatively effect their natural psionic nature) and biological alteration via any form of splicing is similarly, when present, usually minor alterations or temporary in nature. Why alter what is perfect?&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Kemzali&amp;diff=451</id>
		<title>Kemzali</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Kemzali&amp;diff=451"/>
		<updated>2026-05-26T03:24:28Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DirectorateApproved.png|frameless|500x500px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Kemzali? Big, scary, smelly, carnivorous, parasite freaks that so happen to be psychic. They&#039;re completely sure of their own superiority, they think you&#039;re at best a pet and at worst a meal and the only good thing about them is they don&#039;t care about who you are. Species, class, sex? &lt;br /&gt;
&lt;br /&gt;
Kemzali have a reputation as aloof despots, slavers and monsters. Many believe them further to be man-eaters and engaging in mind-manipulation. The truth is a bit less negative. They are incredibly long lived, naturally psionic beings deeply obsessed with righteousness, order and proper behavior. Their folk belief is that they are manifested supernaturally by their own species’ psionic dreams to ‘repair the universe.’ They do not generally value personal freedoms and are only tepidly social with their own species, preferring to surround themselves with other species, which they regard on average as servants or pets, a mindset that those kemzali removed from their territory have to fight against, and often over-compensate for.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Description&#039;&#039;&#039; ===&lt;br /&gt;
Kemzali are a lithe, densely furred, four-limbed serpentine species with a long, narrow head bearing horns, while a single horn is most common other formations do occur. Their legs end in four sharp, distinct toed hooves on each foot. Their hands each bare two clawed fingers and two clawed thumbs. They eat their prey whole, have hook-like teeth, and can vary dramatically in exacting appearance, with each major lineage having appearances that vary in minor, or rather significant ways. While they may socially be male or female, their entire species are hermaphroditic and reproduce via sexual intercourse followed by the receiver parasitically implanting an embryo in a host. An average kemzali has a distressingly long lifespan with members outliving the thousand-year mark.&lt;br /&gt;
==== Heritages ====&lt;br /&gt;
Kemzali do not have defined heritages, rather they have a variety of what are known as &#039;dynasties&#039; each kemzali line have some morphological differences in both appearance, patterns and hornshape. But as rare and unique creatures, there are little documented or observable formal categories among them with most specific dynasties having different specific appearances, scents and are immediately recognizable by other kemzali and may even be misunderstood as different species by those without great knowledge of the species&#039; internal diversity.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;History&#039;&#039;&#039; ===&lt;br /&gt;
The kemzali history is ancient, with thousand-year lifespans, their own documentation is extensive and details their history over the past forty-thousand years, with less firmly documented past histories going back over a hundred-thousand years. Despite this, history itself has little meaning to kemzali and events, conflicts, social growth and the like barely figure into retelling. Rather they are extensive details of lineage, territory, intro-dynastic drama and have proven difficult to parse and penetrate due to high bias and lack of overall focus. &lt;br /&gt;
&lt;br /&gt;
In the modern era, kemzali&#039;s history begins some 9500 years ago when they began settling the other planets in their system. Leading to the current three most populated worlds, Kemsin, Jemzal and Kuni. Splitting into two distinct social groups, the Kemsin and Kuni people, who regard Kemsin as the home of their people, and the Jemzal, which considers their dynasty, the Jem, the true home and Kemsin populated by those cast out to these worlds to develop in peace. Yet they failed to develop faster-than-light travel of their own and were while exceptionally developed, had only sent occasional slower-than-light explorations into nearby systems by the time they were encountered by the Directorate in 2054 as one of the first peer-powers encountered. The encounter involved the capture of the Directorate exploratory ship, and reverse-engineering of the FTL systems. Proper contact came 11 years later in 2065 when the ship and its crew were returned to the Directorate and a cultural exchange was made. &lt;br /&gt;
&lt;br /&gt;
The Directorate, cautious about giving technology to the aggressive aliens, would be surprised when the Directorate&#039;s secretive reverse-engineering project gave birth to their first kemzali made FTL system in 2088 and began a serious of minor conquests and eventually clashed with the Directorate in 2133, sparking a low-intensity conflict that lasted until 2160, settling the Directorate-United Families borders of today.&lt;br /&gt;
=== &#039;&#039;&#039;Society&#039;&#039;&#039; ===&lt;br /&gt;
Kemzali and their culture is based around two major aspects, an extreme adherence to what they see as order and the good of their underlings, and their own individualistic needs. Their own mythologies say they dreamed themselves into existing as they felt the universe needed something beautiful and perfect. On their homeworld of Ornja they evolved to dominate nature, other species and each other through a combination of psionic manipulation, physical prowess and forward-thinking. They rule their society absolutely, existing as generally benevolent though freedom-denying beings over kobari, one of two sister species, and alien subjects within their domains. A kemzali learns their history, skills, their identity and much of who they are over the first few decades of their long lives via a psychic connection with their parents, a dream that tutors them as they sleep. In many respects, these dreams are their primary teachers, as kemzali are apex-predators and do not socialize well with each other and their relationship with their parents tends to standoffish. Their names are often short, two-syllable words and are usually somewhat feminine. Their surnames are always their mother’s first name, unchanged. Kemzali, formally introducing themselves, will continue and list all of their ancestors&#039; names prior to their mothers, grandmothers, etc, in an ongoing line of surnames. This process, despite kemzali’s long lifespans, can be time consuming. While most Kemzali identify as female among foreign species, some identify as male, or nothing at all. Technically, their own gender in their language is the same as their species, Zala, as in Kem-Zala which is what they call themselves casually.&lt;br /&gt;
&lt;br /&gt;
Example Names Maala, Sahna, Taali, Luura, Selaa, Tahni, Horhja&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Beliefs&#039;&#039;&#039; ===&lt;br /&gt;
Order absolutely dominates the kemzali mindset, one of the least pleasant experiences for them is existing in disorder, dysfunction and in an environment with altering rules. Despite stereotypes as villainous rulers, kemzali are deeply concerned for other people’s needs. They may be willing to sacrifice an ally for a benefit, but only for the benefit of the whole. Seeing those they consider part of their domain suffer or be unhappy can easily fill them with distress and guilt. Religious kemzali are uncommon beyond adherence to the Kemz, a series of guiding principles of order that manifest throughout life. The religion is based heavily around the principles of Right Actions and Right Order. In which people are divided based upon their species, social position, and role in society, and the actions expected of them are strictly considered. Within it, rightness of actions may differ by role and position, but are no less true. It posits that The Dream the Kemzali were born unto has set unalienable perfect rules that guide society. While Kemzali are often only moderately religious, kobari tend to obsess over these same rules, and constantly alter them.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Style Guide and Character Creation&#039;&#039;&#039; ===&lt;br /&gt;
Kemzali are difficult characters to play and make and have some restrictions on them, as such they are &#039;&#039;&#039;Application Only&#039;&#039;&#039; species. While the first difficulty of kemzali is that they are both not easily represented by a simple avatar, being serpentine, furred, and a distinctly chimeric appearance. Their primary difficulty is their peculiar mental state and social requirements.&lt;br /&gt;
==== Social Concerns ====&lt;br /&gt;
Kemzali are apex isolate predators, and have difficulty putting up with each other without some blood relation, feeling an intense need for space, territory and a domain. As such any kemzali on the main station, and are therefore playable are likely related in some manner to Selaa, the owner of the station. This would likely mean they are descended from one of her children, are one of her children, or are descended from one of her siblings children. More than this they are not going to be established. Kemzali spend the first hundred or so years of their life attempting to find a place to establish a colony. This is a long period of their life essentially locating and determining a proper point in which they obtain territory, usually deeded to them by their parent.&lt;br /&gt;
==== Kemzali Relationships ====&lt;br /&gt;
Kemzali do not have a normal concept of romance, gender or even affection. Their concept of romance is a predatory hunger and domination, it is usually brutal, violent, and has little in common with affection. It should be noted that consent is still important in their culture, their sex is usually an organized conflict, with both partners deciding the other is worth the challenge of sexual conquest, they are after all, both divine beings. Their concept of gender is simply Zal, their word for self, and is similar to &#039;godling&#039; or &#039;divine.&#039; They almost always adopt female pronouns, though some adopt male. Very, very few would adopt a gender neutral pronoun as the entire purpose for adopting a &#039;standard&#039; pronoun is simplicity of interactions and identity to foreigners. Finally the nearest thing they have to affection is relationship to themselves. Their mother is what made them, and what they fear most. Their siblings are their closest rivals. Their offspring are part of them that lives on, and their employees, underlings, etc, are their domain. Affection is only such in a purely self-centered way for almost all kemzali.&lt;br /&gt;
&lt;br /&gt;
==== Kemzali Mental State ====&lt;br /&gt;
As it is probably understood at this point, kemzali are abjectly self centered. All things are seen in relationship to themselves. They&#039;re asocial at best, and regard most things as either threats, short lived tools, or pets. They can get close to others, but it is a rare kemzali that truly learns to appreciate someone else for something other than a benefit they bring to themselves. Their most intense feelings are not for friends or associates, but for rivals that they can defeat, fight and reproduce with by some manner of semi-consensual force. Similarly there is nothing more erotic to kemzali than losing to a more powerful rival. It gives them a goalpost not to respect the other, but to long to dominate and ascend above.&lt;br /&gt;
==== Avatar Creation ====&lt;br /&gt;
The easiest avatar directly translatable to a kemzali is the ghosted tigerlong with its horns removed and replaced. Though others may work. As a rule, kemzali are unlikely to an extreme to engage in significant body modification. They are biologically and mentally hardwired to being self-centered and consider themselves a near perfect, divine state. Cybernetics are almost unheard of as its marring their perfection (and can negatively effect their natural psionic nature) and biological alteration via any form of splicing is similarly, when present, usually minor alterations or temporary in nature. Why alter what is perfect?&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Template:Species&amp;diff=450</id>
		<title>Template:Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Template:Species&amp;diff=450"/>
		<updated>2026-05-26T02:17:49Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt; AAAAH SO I AM KEEPING THIS AS MY IN PROGRESS I LOST MY MIND NOTHING MAKES SENSE I GOT TO GET BACK TO THE SHIP, I CAN&#039;T BREATHE.&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
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 | label2 = Label defined alone does not display (needs data, or is suppressed)&lt;br /&gt;
 |  data2 = &lt;br /&gt;
 |header3 =&lt;br /&gt;
 | label3 = &lt;br /&gt;
 |  data3 = Data defined alone&lt;br /&gt;
 |header4 = All three defined (header, label, data, all with same number)&lt;br /&gt;
 | label4 = does not display (same number as a header)&lt;br /&gt;
 |  data4 = does not display (same number as a header)&lt;br /&gt;
 |header5 =&lt;br /&gt;
 | label5 = Label and data defined (label)&lt;br /&gt;
 |  data5 = Label and data defined (data)&lt;br /&gt;
&lt;br /&gt;
 |belowstyle = background: #ddf; color:inherit;&lt;br /&gt;
 |below      = Below text&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;padded&amp;quot; style=&amp;quot;font-size: 12px; padding: 5px; text-align:right;&amp;quot;&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;cellpadding: 5px; text-align: right; float:right;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; | &amp;lt;data source=&amp;quot;image&amp;quot; style=&amp;quot;width=100%;&amp;quot;&amp;gt;{{{image}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; background-color:darkgrey&amp;quot; | &amp;lt;data source=&amp;quot;name&amp;quot;&amp;gt;{{{name}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 100%%&amp;quot; colspan=&amp;quot;2&amp;quot;| Biological Characteristics&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Designation&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Designation&amp;quot;&amp;gt;{{{Designation}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Class&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Class&amp;quot;&amp;gt;{{{Class}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Subspecies&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Subspecies&amp;quot;&amp;gt;{{{Subspecies}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Races&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Races&amp;quot;&amp;gt;{{{Races}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 100%%&amp;quot; colspan=&amp;quot;2&amp;quot;| Physical Characteristics&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Height&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Height&amp;quot;&amp;gt;{{{Height}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Length&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Length&amp;quot;&amp;gt;{{{Length}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Wingspan&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Wingspan&amp;quot;&amp;gt;{{{Wingspan}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Mass&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Mass&amp;quot;&amp;gt;{{{Mass}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Skincolor&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Skincolor&amp;quot;&amp;gt;{{{Skincolor}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Haircolor&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Haircolor&amp;quot;&amp;gt;{{{Haircolor}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Feathers&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Feathers&amp;quot;&amp;gt;{{{Feathers}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Eyecolor&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Eyecolor&amp;quot;&amp;gt;{{{Eyecolor}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Distinctions&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Distinctions&amp;quot;&amp;gt;{{{Distinctions}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Lifespan&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Lifespan&amp;quot;&amp;gt;{{{Lifespan}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 100%%&amp;quot; colspan=&amp;quot;2&amp;quot;| Sociocultural Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Origin&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Origin&amp;gt;{{{Origin}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Habitat&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Habitat&amp;quot;&amp;gt;{{{Habitat}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Diet&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Diet&amp;quot;&amp;gt;{{{Diet}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Language&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Language&amp;quot;&amp;gt;{{{Language}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; background-color:lightgrey&amp;quot; |&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Template:Species&amp;diff=449</id>
		<title>Template:Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Template:Species&amp;diff=449"/>
		<updated>2026-05-26T02:17:04Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt; AAAAH SO THIS IS JUST HELP FOR SHIT RIGHT? I AM LOSING MY MIND &amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
 |name         = {{{Species}}}&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle   = background: #cfc; color:inherit;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |subheaderstyle2 = &lt;br /&gt;
 |title        = Test Infobox&lt;br /&gt;
 |above        = Above text&lt;br /&gt;
 |subheader    = Subheader above image&lt;br /&gt;
 |subheader2   = Second subheader&lt;br /&gt;
&lt;br /&gt;
 |imagestyle   = &lt;br /&gt;
 |captionstyle = &lt;br /&gt;
 |image        = [[File:Censored_directorate.png|200px|alt=Example alt text]]&lt;br /&gt;
 |caption      = Caption displayed below File:Example-serious.jpg&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background: #ccf; color:inherit;&lt;br /&gt;
 |labelstyle   = background: #ddf; color:inherit;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
{|class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 100%%&amp;quot; colspan=&amp;quot;2&amp;quot;| Biological Characteristics&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Designation&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Designation&amp;quot;&amp;gt;{{{Designation}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Class&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Class&amp;quot;&amp;gt;{{{Class}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Subspecies&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Subspecies&amp;quot;&amp;gt;{{{Subspecies}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Races&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Races&amp;quot;&amp;gt;{{{Races}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 |header1 = Header defined alone&lt;br /&gt;
 | label1 = &lt;br /&gt;
 |  data1 = &lt;br /&gt;
 |header2 = &lt;br /&gt;
 | label2 = Label defined alone does not display (needs data, or is suppressed)&lt;br /&gt;
 |  data2 = &lt;br /&gt;
 |header3 =&lt;br /&gt;
 | label3 = &lt;br /&gt;
 |  data3 = Data defined alone&lt;br /&gt;
 |header4 = All three defined (header, label, data, all with same number)&lt;br /&gt;
 | label4 = does not display (same number as a header)&lt;br /&gt;
 |  data4 = does not display (same number as a header)&lt;br /&gt;
 |header5 =&lt;br /&gt;
 | label5 = Label and data defined (label)&lt;br /&gt;
 |  data5 = Label and data defined (data)&lt;br /&gt;
&lt;br /&gt;
 |belowstyle = background: #ddf; color:inherit;&lt;br /&gt;
 |below      = Below text&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;padded&amp;quot; style=&amp;quot;font-size: 12px; padding: 5px; text-align:right;&amp;quot;&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;cellpadding: 5px; text-align: right; float:right;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; | &amp;lt;data source=&amp;quot;image&amp;quot; style=&amp;quot;width=100%;&amp;quot;&amp;gt;{{{image}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; background-color:darkgrey&amp;quot; | &amp;lt;data source=&amp;quot;name&amp;quot;&amp;gt;{{{name}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 100%%&amp;quot; colspan=&amp;quot;2&amp;quot;| Biological Characteristics&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Designation&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Designation&amp;quot;&amp;gt;{{{Designation}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Class&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Class&amp;quot;&amp;gt;{{{Class}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Subspecies&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Subspecies&amp;quot;&amp;gt;{{{Subspecies}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Races&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Races&amp;quot;&amp;gt;{{{Races}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 100%%&amp;quot; colspan=&amp;quot;2&amp;quot;| Physical Characteristics&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Height&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Height&amp;quot;&amp;gt;{{{Height}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Length&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Length&amp;quot;&amp;gt;{{{Length}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Wingspan&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Wingspan&amp;quot;&amp;gt;{{{Wingspan}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Mass&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Mass&amp;quot;&amp;gt;{{{Mass}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Skincolor&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Skincolor&amp;quot;&amp;gt;{{{Skincolor}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Haircolor&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Haircolor&amp;quot;&amp;gt;{{{Haircolor}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Feathers&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Feathers&amp;quot;&amp;gt;{{{Feathers}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Eyecolor&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Eyecolor&amp;quot;&amp;gt;{{{Eyecolor}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Distinctions&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Distinctions&amp;quot;&amp;gt;{{{Distinctions}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Lifespan&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Lifespan&amp;quot;&amp;gt;{{{Lifespan}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 100%%&amp;quot; colspan=&amp;quot;2&amp;quot;| Sociocultural Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Origin&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Origin&amp;gt;{{{Origin}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Habitat&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Habitat&amp;quot;&amp;gt;{{{Habitat}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Diet&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Diet&amp;quot;&amp;gt;{{{Diet}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Language&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Language&amp;quot;&amp;gt;{{{Language}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; background-color:lightgrey&amp;quot; |&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Template:Political&amp;diff=448</id>
		<title>Template:Political</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Template:Political&amp;diff=448"/>
		<updated>2026-05-26T02:12:30Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;padded&amp;quot; style=&amp;quot;font-size: 12px; padding: 5px; text-align:right;&amp;quot;&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;cellpadding: 5px; text-align: right; float:right;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; background-color:darkgrey&amp;quot; | &amp;lt;data source=&amp;quot;name&amp;quot;&amp;gt;{{{name}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; | &amp;lt;data source=&amp;quot;image&amp;quot; style=&amp;quot;width=100%;&amp;quot;&amp;gt;{{{image}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Notable Populations&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Notable Populations&amp;quot;&amp;gt;{{{Notable Populations}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Capital&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Capital&amp;quot;&amp;gt;{{{Capital}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Ruler&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Ruler&amp;quot;&amp;gt;{{{Ruler}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Official Political System&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Official Political System&amp;quot;&amp;gt;{{{Official Political System}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Evaluated Political System&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Evaluated Political System&amp;quot;&amp;gt;{{{Evaluated Political System}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; background-color:lightgrey&amp;quot; |&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Template:Species&amp;diff=447</id>
		<title>Template:Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Template:Species&amp;diff=447"/>
		<updated>2026-05-26T02:06:18Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
 |name         = {{{Species}}}&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle   = background: #cfc; color:inherit;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |subheaderstyle2 = &lt;br /&gt;
 |title        = Test Infobox&lt;br /&gt;
 |above        = Above text&lt;br /&gt;
 |subheader    = Subheader above image&lt;br /&gt;
 |subheader2   = Second subheader&lt;br /&gt;
&lt;br /&gt;
 |imagestyle   = &lt;br /&gt;
 |captionstyle = &lt;br /&gt;
 |image        = [[File:Censored_directorate.png|200px|alt=Example alt text]]&lt;br /&gt;
 |caption      = Caption displayed below File:Example-serious.jpg&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background: #ccf; color:inherit;&lt;br /&gt;
 |labelstyle   = background: #ddf; color:inherit;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
{|class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 100%%&amp;quot; colspan=&amp;quot;2&amp;quot;| Biological Characteristics&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Designation&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Designation&amp;quot;&amp;gt;{{{Designation}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Class&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Class&amp;quot;&amp;gt;{{{Class}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Subspecies&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Subspecies&amp;quot;&amp;gt;{{{Subspecies}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Races&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Races&amp;quot;&amp;gt;{{{Races}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
 |header1 = Header defined alone&lt;br /&gt;
 | label1 = &lt;br /&gt;
 |  data1 = &lt;br /&gt;
 |header2 = &lt;br /&gt;
 | label2 = Label defined alone does not display (needs data, or is suppressed)&lt;br /&gt;
 |  data2 = &lt;br /&gt;
 |header3 =&lt;br /&gt;
 | label3 = &lt;br /&gt;
 |  data3 = Data defined alone&lt;br /&gt;
 |header4 = All three defined (header, label, data, all with same number)&lt;br /&gt;
 | label4 = does not display (same number as a header)&lt;br /&gt;
 |  data4 = does not display (same number as a header)&lt;br /&gt;
 |header5 =&lt;br /&gt;
 | label5 = Label and data defined (label)&lt;br /&gt;
 |  data5 = Label and data defined (data)&lt;br /&gt;
&lt;br /&gt;
 |belowstyle = background: #ddf; color:inherit;&lt;br /&gt;
 |below      = Below text&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;padded&amp;quot; style=&amp;quot;font-size: 12px; padding: 5px; text-align:right;&amp;quot;&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;cellpadding: 5px; text-align: right; float:right;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; | &amp;lt;data source=&amp;quot;image&amp;quot; style=&amp;quot;width=100%;&amp;quot;&amp;gt;{{{image}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; background-color:darkgrey&amp;quot; | &amp;lt;data source=&amp;quot;name&amp;quot;&amp;gt;{{{name}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 100%%&amp;quot; colspan=&amp;quot;2&amp;quot;| Biological Characteristics&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Designation&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Designation&amp;quot;&amp;gt;{{{Designation}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Class&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Class&amp;quot;&amp;gt;{{{Class}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Subspecies&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Subspecies&amp;quot;&amp;gt;{{{Subspecies}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Races&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Races&amp;quot;&amp;gt;{{{Races}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 100%%&amp;quot; colspan=&amp;quot;2&amp;quot;| Physical Characteristics&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Height&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Height&amp;quot;&amp;gt;{{{Height}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Length&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Length&amp;quot;&amp;gt;{{{Length}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Wingspan&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Wingspan&amp;quot;&amp;gt;{{{Wingspan}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Mass&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Mass&amp;quot;&amp;gt;{{{Mass}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Skincolor&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Skincolor&amp;quot;&amp;gt;{{{Skincolor}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Haircolor&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Haircolor&amp;quot;&amp;gt;{{{Haircolor}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Feathers&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Feathers&amp;quot;&amp;gt;{{{Feathers}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Eyecolor&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Eyecolor&amp;quot;&amp;gt;{{{Eyecolor}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Distinctions&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Distinctions&amp;quot;&amp;gt;{{{Distinctions}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Lifespan&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Lifespan&amp;quot;&amp;gt;{{{Lifespan}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 100%%&amp;quot; colspan=&amp;quot;2&amp;quot;| Sociocultural Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Origin&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Origin&amp;gt;{{{Origin}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Habitat&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Habitat&amp;quot;&amp;gt;{{{Habitat}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Diet&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Diet&amp;quot;&amp;gt;{{{Diet}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Language&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Language&amp;quot;&amp;gt;{{{Language}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; background-color:lightgrey&amp;quot; |&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Template:Political&amp;diff=446</id>
		<title>Template:Political</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Template:Political&amp;diff=446"/>
		<updated>2026-05-26T02:06:11Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;padded&amp;quot; style=&amp;quot;font-size: 12px; padding: 5px; text-align:right;&amp;quot;&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;cellpadding: 5px; text-align: right; float:right;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; background-color:darkgrey&amp;quot; | &amp;lt;data source=&amp;quot;name&amp;quot;&amp;gt;{{{name}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; | &amp;lt;data source=&amp;quot;image&amp;quot; style=&amp;quot;width=100%;&amp;quot;&amp;gt;{{{image}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Notable Populations&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Notable Populations&amp;quot;&amp;gt;{{{Notable Populations}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Capital&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Capital&amp;quot;&amp;gt;{{{Capital}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Ruler&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Ruler&amp;quot;&amp;gt;{{{Ruler}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Official Political System&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Official Political System&amp;quot;&amp;gt;{{{Official Political System}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Evaluated Political System&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Evaluated Political System&amp;quot;&amp;gt;{{{Evaluated Political System}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; background-color:lightgrey&amp;quot; |&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Maintenance templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Template:Species&amp;diff=445</id>
		<title>Template:Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Template:Species&amp;diff=445"/>
		<updated>2026-05-26T01:55:05Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
 |name         = Infobox/doc&lt;br /&gt;
 |bodystyle    = &lt;br /&gt;
&lt;br /&gt;
 |titlestyle   = &lt;br /&gt;
 |abovestyle   = background: #cfc; color:inherit;&lt;br /&gt;
 |subheaderstyle =&lt;br /&gt;
 |subheaderstyle2 = &lt;br /&gt;
 |title        = Test Infobox&lt;br /&gt;
 |above        = Above text&lt;br /&gt;
 |subheader    = Subheader above image&lt;br /&gt;
 |subheader2   = Second subheader&lt;br /&gt;
&lt;br /&gt;
 |imagestyle   = &lt;br /&gt;
 |captionstyle = &lt;br /&gt;
 |image        = [[File:Censored_directorate.png|200px|alt=Example alt text]]&lt;br /&gt;
 |caption      = Caption displayed below File:Example-serious.jpg&lt;br /&gt;
&lt;br /&gt;
 |headerstyle  = background: #ccf; color:inherit;&lt;br /&gt;
 |labelstyle   = background: #ddf; color:inherit;&lt;br /&gt;
 |datastyle    = &lt;br /&gt;
&lt;br /&gt;
 |header1 = Header defined alone&lt;br /&gt;
 | label1 = &lt;br /&gt;
 |  data1 = &lt;br /&gt;
 |header2 = &lt;br /&gt;
 | label2 = Label defined alone does not display (needs data, or is suppressed)&lt;br /&gt;
 |  data2 = &lt;br /&gt;
 |header3 =&lt;br /&gt;
 | label3 = &lt;br /&gt;
 |  data3 = Data defined alone&lt;br /&gt;
 |header4 = All three defined (header, label, data, all with same number)&lt;br /&gt;
 | label4 = does not display (same number as a header)&lt;br /&gt;
 |  data4 = does not display (same number as a header)&lt;br /&gt;
 |header5 =&lt;br /&gt;
 | label5 = Label and data defined (label)&lt;br /&gt;
 |  data5 = Label and data defined (data)&lt;br /&gt;
&lt;br /&gt;
 |belowstyle = background: #ddf; color:inherit;&lt;br /&gt;
 |below      = Below text&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;padded&amp;quot; style=&amp;quot;font-size: 12px; padding: 5px; text-align:right;&amp;quot;&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;cellpadding: 5px; text-align: right; float:right;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; | &amp;lt;data source=&amp;quot;image&amp;quot; style=&amp;quot;width=100%;&amp;quot;&amp;gt;{{{image}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; background-color:darkgrey&amp;quot; | &amp;lt;data source=&amp;quot;name&amp;quot;&amp;gt;{{{name}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 100%%&amp;quot; colspan=&amp;quot;2&amp;quot;| Biological Characteristics&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Designation&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Designation&amp;quot;&amp;gt;{{{Designation}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Class&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Class&amp;quot;&amp;gt;{{{Class}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Subspecies&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Subspecies&amp;quot;&amp;gt;{{{Subspecies}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Races&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Races&amp;quot;&amp;gt;{{{Races}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 100%%&amp;quot; colspan=&amp;quot;2&amp;quot;| Physical Characteristics&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Height&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Height&amp;quot;&amp;gt;{{{Height}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Length&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Length&amp;quot;&amp;gt;{{{Length}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Wingspan&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Wingspan&amp;quot;&amp;gt;{{{Wingspan}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Mass&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Mass&amp;quot;&amp;gt;{{{Mass}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Skincolor&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Skincolor&amp;quot;&amp;gt;{{{Skincolor}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Haircolor&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Haircolor&amp;quot;&amp;gt;{{{Haircolor}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Feathers&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Feathers&amp;quot;&amp;gt;{{{Feathers}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Eyecolor&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Eyecolor&amp;quot;&amp;gt;{{{Eyecolor}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Distinctions&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Distinctions&amp;quot;&amp;gt;{{{Distinctions}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Lifespan&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Lifespan&amp;quot;&amp;gt;{{{Lifespan}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 100%%&amp;quot; colspan=&amp;quot;2&amp;quot;| Sociocultural Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Origin&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Origin&amp;gt;{{{Origin}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Habitat&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Habitat&amp;quot;&amp;gt;{{{Habitat}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Diet&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Diet&amp;quot;&amp;gt;{{{Diet}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Language&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Language&amp;quot;&amp;gt;{{{Language}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; background-color:lightgrey&amp;quot; |&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=File:Censored_directorate.png&amp;diff=444</id>
		<title>File:Censored directorate.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=File:Censored_directorate.png&amp;diff=444"/>
		<updated>2026-05-26T01:53:34Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: use when we don&amp;#039;t have an image yet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
use when we don&#039;t have an image yet&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Template:Species&amp;diff=443</id>
		<title>Template:Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Template:Species&amp;diff=443"/>
		<updated>2026-05-26T01:43:57Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;padded&amp;quot; style=&amp;quot;font-size: 12px; padding: 5px; text-align:right;&amp;quot;&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;cellpadding: 5px; text-align: right; float:right;&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%;text-align:center;&amp;quot; | &amp;lt;data source=&amp;quot;image&amp;quot; style=&amp;quot;width=100%;&amp;quot;&amp;gt;{{{image}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; background-color:darkgrey&amp;quot; | &amp;lt;data source=&amp;quot;name&amp;quot;&amp;gt;{{{name}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 100%%&amp;quot; colspan=&amp;quot;2&amp;quot;| Biological Characteristics&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Designation&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Designation&amp;quot;&amp;gt;{{{Designation}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Class&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Class&amp;quot;&amp;gt;{{{Class}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Subspecies&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Subspecies&amp;quot;&amp;gt;{{{Subspecies}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Races&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Races&amp;quot;&amp;gt;{{{Races}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 100%%&amp;quot; colspan=&amp;quot;2&amp;quot;| Physical Characteristics&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Height&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Height&amp;quot;&amp;gt;{{{Height}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Length&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Length&amp;quot;&amp;gt;{{{Length}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Wingspan&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Wingspan&amp;quot;&amp;gt;{{{Wingspan}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Mass&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Mass&amp;quot;&amp;gt;{{{Mass}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Skincolor&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Skincolor&amp;quot;&amp;gt;{{{Skincolor}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Haircolor&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Haircolor&amp;quot;&amp;gt;{{{Haircolor}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Feathers&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Feathers&amp;quot;&amp;gt;{{{Feathers}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Eyecolor&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Eyecolor&amp;quot;&amp;gt;{{{Eyecolor}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Distinctions&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Distinctions&amp;quot;&amp;gt;{{{Distinctions}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Lifespan&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Lifespan&amp;quot;&amp;gt;{{{Lifespan}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 100%%&amp;quot; colspan=&amp;quot;2&amp;quot;| Sociocultural Characteristics&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Origin&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Origin&amp;gt;{{{Origin}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Habitat&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Habitat&amp;quot;&amp;gt;{{{Habitat}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Diet&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Diet&amp;quot;&amp;gt;{{{Diet}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 50%&amp;quot; colspan=&amp;quot;2&amp;quot;| Language&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;lt;data source=&amp;quot;Language&amp;quot;&amp;gt;{{{Language}}}&amp;lt;/data&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; background-color:lightgrey&amp;quot; |&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Template:Species&amp;diff=442</id>
		<title>Template:Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Template:Species&amp;diff=442"/>
		<updated>2026-05-26T01:11:07Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;infobox theme=&amp;quot;Species&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;image source=&amp;quot;imagefallback&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;default&amp;gt;{{InfoboxGallery|image={{{image|}}}|caption1={{{option1|}}}|image2={{{image2|}}}|caption2={{{option2|}}}|image3={{{image3|}}}|caption3={{{option3|}}}}}&amp;lt;/default&amp;gt;&lt;br /&gt;
	&amp;lt;/image&amp;gt;&lt;br /&gt;
    &amp;lt;title source=&amp;quot;name&amp;quot;&amp;gt;&amp;lt;/title&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;group collapse=&amp;quot;open&amp;quot;&amp;gt;&lt;br /&gt;
    	&amp;lt;header&amp;gt;Biological classification&amp;lt;/header&amp;gt;&lt;br /&gt;
        &amp;lt;data source=&amp;quot;designation&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Designation&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;	&lt;br /&gt;
        &amp;lt;data source=&amp;quot;class&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Classification&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;	&lt;br /&gt;
        &amp;lt;data source=&amp;quot;subspecies&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Subspecies&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;	&lt;br /&gt;
        &amp;lt;data source=&amp;quot;races&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Races&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;	&lt;br /&gt;
    &amp;lt;/group&amp;gt;&lt;br /&gt;
    &amp;lt;group collapse=&amp;quot;open&amp;quot;&amp;gt;&lt;br /&gt;
    	&amp;lt;header&amp;gt;Physical characteristics&amp;lt;/header&amp;gt;&lt;br /&gt;
        &amp;lt;data source=&amp;quot;height&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Average height&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;	&lt;br /&gt;
        &amp;lt;data source=&amp;quot;length&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Average length&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;	&lt;br /&gt;
        &amp;lt;data source=&amp;quot;wingspan&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Average wingspan&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;	&lt;br /&gt;
        &amp;lt;data source=&amp;quot;mass&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Average mass&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;	&lt;br /&gt;
        &amp;lt;data source=&amp;quot;skincolor&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Skin color&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;        &lt;br /&gt;
        &amp;lt;data source=&amp;quot;haircolor&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Hair color&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;	&lt;br /&gt;
        &amp;lt;data source=&amp;quot;feathers&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Feather color&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;	&lt;br /&gt;
        &amp;lt;data source=&amp;quot;eyecolor&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Eye color&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;	&lt;br /&gt;
        &amp;lt;data source=&amp;quot;distinctions&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Distinctions&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;	&lt;br /&gt;
        &amp;lt;data source=&amp;quot;lifespan&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Average lifespan&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;	&lt;br /&gt;
    &amp;lt;/group&amp;gt;&lt;br /&gt;
    &amp;lt;group collapse=&amp;quot;open&amp;quot;&amp;gt;&lt;br /&gt;
    	&amp;lt;header&amp;gt;Sociocultural characteristics&amp;lt;/header&amp;gt;&lt;br /&gt;
        &amp;lt;data source=&amp;quot;origin&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Point of origin&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
        &amp;lt;data source=&amp;quot;habitat&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Habitat&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;	&lt;br /&gt;
        &amp;lt;data source=&amp;quot;diet&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Diet&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;	&lt;br /&gt;
        &amp;lt;data source=&amp;quot;language&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Language&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/infobox&amp;gt;{{PreloadCat}}&amp;lt;!-- TEMPLATE ENDS HERE.&lt;br /&gt;
The following code flags infoboxes that do not have parameters defined.&lt;br /&gt;
--&amp;gt;{{#invoke:InfoboxParamCheck|main|image|name|designation|class|subspecies|races|height|length|wingspan|mass|skincolor|haircolor|feathers|eyecolor|distinctions|lifespan|origin|habitat|diet|language|optional=option1,image2,option2,image3,option3|ignore=name}}{{#if:{{{origin|}}}||{{#if:{{#pos:{{{designation|}}}|Sentien}}|{{#if:{{#pos:{{{designation|}}}|Semi-sentient}}||{{#if:{{#pos:{{{designation|}}}|Non-sentient}}||[[Category:Species without origin]]}}}}}}}}{{#if:{{#pos:{{{class|}}}|Sentien}}|[[Category:Species with improper designation]]|}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox templates]]&lt;br /&gt;
&lt;br /&gt;
===Usage Instructions:===&lt;br /&gt;
This template should be used for both sentient and other species, the old {{Tl|Sentient}} is not available anymore.&lt;br /&gt;
&lt;br /&gt;
Use this template by pasting the following code into the top of the article, filling all relevant fields:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;{{Species&lt;br /&gt;
|image=&lt;br /&gt;
|name=&lt;br /&gt;
|designation=&lt;br /&gt;
|class=&lt;br /&gt;
|subspecies=&lt;br /&gt;
|races=&lt;br /&gt;
|height=&lt;br /&gt;
|length=&lt;br /&gt;
|wingspan=&lt;br /&gt;
|mass=&lt;br /&gt;
|skincolor=&lt;br /&gt;
|haircolor=&lt;br /&gt;
|feathers=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|distinctions=&lt;br /&gt;
|lifespan=&lt;br /&gt;
|origin=&lt;br /&gt;
|habitat=&lt;br /&gt;
|diet=&lt;br /&gt;
|language=&lt;br /&gt;
}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Field list===&lt;br /&gt;
For unknown or non-pertinent values, leave the field blank.&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;{{Species&lt;br /&gt;
&lt;br /&gt;
|image= Image in [[File:Imagename.jpg]] format&lt;br /&gt;
&lt;br /&gt;
|name= Name of the species (singular)&lt;br /&gt;
&lt;br /&gt;
|designation= Sentient, Semi-sentient, or Non-sentient (This should be pipelinked to [[Sentience/Legends|Sentience]])&lt;br /&gt;
&lt;br /&gt;
|class= The biological group to which the species belongs (Mollusk, Reptomammal, Canine, Feline, etc.)&lt;br /&gt;
&lt;br /&gt;
|subspecies= Names or descriptions of subspecies of the species.&lt;br /&gt;
&lt;br /&gt;
|races= Names or descriptions of races of the species.&lt;br /&gt;
&lt;br /&gt;
|height= The average height of an adult member of the species.&lt;br /&gt;
&lt;br /&gt;
|length= The average length of an adult member of the species. This is generally only pertinent to species with horizontal orientations.&lt;br /&gt;
&lt;br /&gt;
|wingspan= The average wingspan of an adult member of the species.&lt;br /&gt;
&lt;br /&gt;
|mass= The average mass of an adult member of the species.&lt;br /&gt;
&lt;br /&gt;
|skincolor= All known skin pigmentations exhibited by the species. This includes scales, hides, membranes, etc.&lt;br /&gt;
&lt;br /&gt;
|haircolor= All known hair or fur colors exhibited by the species.&lt;br /&gt;
&lt;br /&gt;
|feathers= All known feather colors exhibited by the species.&lt;br /&gt;
&lt;br /&gt;
|eyecolor= All known eye colors exhibited by the species.&lt;br /&gt;
&lt;br /&gt;
|distinctions= Any features that set the species apart. &lt;br /&gt;
&lt;br /&gt;
|lifespan= The average lifespan of a healthy member of the species.&lt;br /&gt;
&lt;br /&gt;
|origin= The planet of origin for the species (or system if the planet is not known)&lt;br /&gt;
&lt;br /&gt;
|habitat= The general environment in which the species lives. For sentient species who live in settlements, this field is non-pertinent.&lt;br /&gt;
&lt;br /&gt;
|diet= The type of food the species eats. If specifics are unknown, values such as Carnivorous, Herbivorous, Omnivorous, etc. may be used.&lt;br /&gt;
&lt;br /&gt;
|language=  The native language of most members of the species. For non-sentient species and some semi-sentient species this is non-pertinent.&lt;br /&gt;
}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Template:InfoboxGallery&amp;diff=441</id>
		<title>Template:InfoboxGallery</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Template:InfoboxGallery&amp;diff=441"/>
		<updated>2026-05-26T01:07:15Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;{{#invoke:InfoboxGallery|main}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;Category:Maintenance templates&amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#invoke:InfoboxGallery|main}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[Category:Maintenance templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Template:Species&amp;diff=440</id>
		<title>Template:Species</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Template:Species&amp;diff=440"/>
		<updated>2026-05-26T01:04:16Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: Created page with &amp;quot;&amp;lt;infobox theme=&amp;quot;Species&amp;quot;&amp;gt; 	&amp;lt;image source=&amp;quot;imagefallback&amp;quot;&amp;gt; 		&amp;lt;default&amp;gt;{{InfoboxGallery|image={{{image|}}}|caption1={{{option1|}}}|image2={{{image2|}}}|caption2={{{option2|}}}|image3={{{image3|}}}|caption3={{{option3|}}}}}&amp;lt;/default&amp;gt; 	&amp;lt;/image&amp;gt;     &amp;lt;title source=&amp;quot;name&amp;quot;&amp;gt;&amp;lt;/title&amp;gt;     &amp;lt;navigation name=&amp;quot;mobile-eras&amp;quot;&amp;gt;&amp;lt;center&amp;gt;{{Top-mobile}}&amp;lt;/center&amp;gt;&amp;lt;/navigation&amp;gt;     &amp;lt;group collapse=&amp;quot;open&amp;quot;&amp;gt;     	&amp;lt;header&amp;gt;Biological classification&amp;lt;/header&amp;gt;         &amp;lt;data source=&amp;quot;designation&amp;quot;&amp;gt;&amp;lt;label&amp;gt;De...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;infobox theme=&amp;quot;Species&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;image source=&amp;quot;imagefallback&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;default&amp;gt;{{InfoboxGallery|image={{{image|}}}|caption1={{{option1|}}}|image2={{{image2|}}}|caption2={{{option2|}}}|image3={{{image3|}}}|caption3={{{option3|}}}}}&amp;lt;/default&amp;gt;&lt;br /&gt;
	&amp;lt;/image&amp;gt;&lt;br /&gt;
    &amp;lt;title source=&amp;quot;name&amp;quot;&amp;gt;&amp;lt;/title&amp;gt;&lt;br /&gt;
    &amp;lt;navigation name=&amp;quot;mobile-eras&amp;quot;&amp;gt;&amp;lt;center&amp;gt;{{Top-mobile}}&amp;lt;/center&amp;gt;&amp;lt;/navigation&amp;gt;&lt;br /&gt;
    &amp;lt;group collapse=&amp;quot;open&amp;quot;&amp;gt;&lt;br /&gt;
    	&amp;lt;header&amp;gt;Biological classification&amp;lt;/header&amp;gt;&lt;br /&gt;
        &amp;lt;data source=&amp;quot;designation&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Designation&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;	&lt;br /&gt;
        &amp;lt;data source=&amp;quot;class&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Classification&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;	&lt;br /&gt;
        &amp;lt;data source=&amp;quot;subspecies&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Subspecies&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;	&lt;br /&gt;
        &amp;lt;data source=&amp;quot;races&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Races&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;	&lt;br /&gt;
    &amp;lt;/group&amp;gt;&lt;br /&gt;
    &amp;lt;group collapse=&amp;quot;open&amp;quot;&amp;gt;&lt;br /&gt;
    	&amp;lt;header&amp;gt;Physical characteristics&amp;lt;/header&amp;gt;&lt;br /&gt;
        &amp;lt;data source=&amp;quot;height&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Average height&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;	&lt;br /&gt;
        &amp;lt;data source=&amp;quot;length&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Average length&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;	&lt;br /&gt;
        &amp;lt;data source=&amp;quot;wingspan&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Average wingspan&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;	&lt;br /&gt;
        &amp;lt;data source=&amp;quot;mass&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Average mass&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;	&lt;br /&gt;
        &amp;lt;data source=&amp;quot;skincolor&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Skin color&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;        &lt;br /&gt;
        &amp;lt;data source=&amp;quot;haircolor&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Hair color&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;	&lt;br /&gt;
        &amp;lt;data source=&amp;quot;feathers&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Feather color&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;	&lt;br /&gt;
        &amp;lt;data source=&amp;quot;eyecolor&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Eye color&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;	&lt;br /&gt;
        &amp;lt;data source=&amp;quot;distinctions&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Distinctions&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;	&lt;br /&gt;
        &amp;lt;data source=&amp;quot;lifespan&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Average lifespan&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;	&lt;br /&gt;
    &amp;lt;/group&amp;gt;&lt;br /&gt;
    &amp;lt;group collapse=&amp;quot;open&amp;quot;&amp;gt;&lt;br /&gt;
    	&amp;lt;header&amp;gt;Sociocultural characteristics&amp;lt;/header&amp;gt;&lt;br /&gt;
        &amp;lt;data source=&amp;quot;origin&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Point of origin&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
        &amp;lt;data source=&amp;quot;habitat&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Habitat&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;	&lt;br /&gt;
        &amp;lt;data source=&amp;quot;diet&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Diet&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;	&lt;br /&gt;
        &amp;lt;data source=&amp;quot;language&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Language&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;	&lt;br /&gt;
    &amp;lt;/group&amp;gt;&lt;br /&gt;
	&amp;lt;navigation&amp;gt;&amp;lt;small&amp;gt;{{PlainLink|//starwars.fandom.com/wiki/Template:Species|name=&amp;lt;nowiki&amp;gt;[&amp;lt;/nowiki&amp;gt;Source&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;}}&amp;lt;/small&amp;gt;&amp;lt;/navigation&amp;gt;&lt;br /&gt;
&amp;lt;/infobox&amp;gt;{{PreloadCat}}&amp;lt;!-- TEMPLATE ENDS HERE.&lt;br /&gt;
The following code flags infoboxes that do not have parameters defined.&lt;br /&gt;
--&amp;gt;{{#invoke:InfoboxParamCheck|main|image|name|designation|class|subspecies|races|height|length|wingspan|mass|skincolor|haircolor|feathers|eyecolor|distinctions|lifespan|origin|habitat|diet|language|optional=option1,image2,option2,image3,option3|ignore=name}}{{#if:{{{origin|}}}||{{#if:{{#pos:{{{designation|}}}|Sentien}}|{{#if:{{#pos:{{{designation|}}}|Semi-sentient}}||{{#if:{{#pos:{{{designation|}}}|Non-sentient}}||[[Category:Species without origin]]}}}}}}}}{{#if:{{#pos:{{{class|}}}|Sentien}}|[[Category:Species with improper designation]]|}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Infobox templates]]&lt;br /&gt;
&lt;br /&gt;
===Usage Instructions:===&lt;br /&gt;
This template should be used for both sentient and other species, the old {{Tl|Sentient}} is not available anymore.&lt;br /&gt;
&lt;br /&gt;
Use this template by pasting the following code into the top of the article, filling all relevant fields:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;{{Species&lt;br /&gt;
|image=&lt;br /&gt;
|name=&lt;br /&gt;
|designation=&lt;br /&gt;
|class=&lt;br /&gt;
|subspecies=&lt;br /&gt;
|races=&lt;br /&gt;
|height=&lt;br /&gt;
|length=&lt;br /&gt;
|wingspan=&lt;br /&gt;
|mass=&lt;br /&gt;
|skincolor=&lt;br /&gt;
|haircolor=&lt;br /&gt;
|feathers=&lt;br /&gt;
|eyecolor=&lt;br /&gt;
|distinctions=&lt;br /&gt;
|lifespan=&lt;br /&gt;
|origin=&lt;br /&gt;
|habitat=&lt;br /&gt;
|diet=&lt;br /&gt;
|language=&lt;br /&gt;
}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Field list===&lt;br /&gt;
For unknown or non-pertinent values, leave the field blank.&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;{{Species&lt;br /&gt;
&lt;br /&gt;
|image= Image in [[File:Imagename.jpg]] format&lt;br /&gt;
&lt;br /&gt;
|name= Name of the species (singular)&lt;br /&gt;
&lt;br /&gt;
|designation= Sentient, Semi-sentient, or Non-sentient (This should be pipelinked to [[Sentience/Legends|Sentience]])&lt;br /&gt;
&lt;br /&gt;
|class= The biological group to which the species belongs (Mollusk, Reptomammal, Canine, Feline, etc.)&lt;br /&gt;
&lt;br /&gt;
|subspecies= Names or descriptions of subspecies of the species.&lt;br /&gt;
&lt;br /&gt;
|races= Names or descriptions of races of the species.&lt;br /&gt;
&lt;br /&gt;
|height= The average height of an adult member of the species.&lt;br /&gt;
&lt;br /&gt;
|length= The average length of an adult member of the species. This is generally only pertinent to species with horizontal orientations.&lt;br /&gt;
&lt;br /&gt;
|wingspan= The average wingspan of an adult member of the species.&lt;br /&gt;
&lt;br /&gt;
|mass= The average mass of an adult member of the species.&lt;br /&gt;
&lt;br /&gt;
|skincolor= All known skin pigmentations exhibited by the species. This includes scales, hides, membranes, etc.&lt;br /&gt;
&lt;br /&gt;
|haircolor= All known hair or fur colors exhibited by the species.&lt;br /&gt;
&lt;br /&gt;
|feathers= All known feather colors exhibited by the species.&lt;br /&gt;
&lt;br /&gt;
|eyecolor= All known eye colors exhibited by the species.&lt;br /&gt;
&lt;br /&gt;
|distinctions= Any features that set the species apart. &lt;br /&gt;
&lt;br /&gt;
|lifespan= The average lifespan of a healthy member of the species.&lt;br /&gt;
&lt;br /&gt;
|origin= The planet of origin for the species (or system if the planet is not known)&lt;br /&gt;
&lt;br /&gt;
|habitat= The general environment in which the species lives. For sentient species who live in settlements, this field is non-pertinent.&lt;br /&gt;
&lt;br /&gt;
|diet= The type of food the species eats. If specifics are unknown, values such as Carnivorous, Herbivorous, Omnivorous, etc. may be used.&lt;br /&gt;
&lt;br /&gt;
|language=  The native language of most members of the species. For non-sentient species and some semi-sentient species this is non-pertinent.&lt;br /&gt;
}}&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Avatar_Standards&amp;diff=438</id>
		<title>Avatar Standards</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Avatar_Standards&amp;diff=438"/>
		<updated>2026-05-25T04:18:42Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: /* Avatar Realism */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While the Distant Sands administration has tried to be as comprehensive and straightforward as possible with the sim&#039;s avatar standards, please keep in mind that the rules outlined below are not a catch-all, and administration reserves the right to act in the spirit of the rules when necessary. If you have any questions about an avatar you might be interested in making, please reach out to the staff team and we&#039;d be happy to answer any questions you might have.&lt;br /&gt;
&lt;br /&gt;
== Character Apparent Age ==&lt;br /&gt;
All characters on Distant Sands must not only &#039;&#039;be&#039;&#039; of legal adult age, but also must &#039;&#039;appear&#039;&#039; to be of legal adult age. There are no exceptions to this rule. Administration will ask you to alter your avatar if we feel it appears to be too young.&lt;br /&gt;
&lt;br /&gt;
== Animal-Shaped Creatures ==&lt;br /&gt;
&lt;br /&gt;
=== Ferals ===&lt;br /&gt;
Avatars representing real life animals are prohibited, including their robotic representations. Quadrupedal alien life is permitted on a case-by-case basis via admin ticket, keeping in mind that any such character must be fully sapient and suitably alien enough to not be mistaken for a real world animal (ie, you cannot mount antennae on a TWI Wolf avatar and claim it&#039;s a Hak&#039;shugg). &lt;br /&gt;
&lt;br /&gt;
=== Taurs ===&lt;br /&gt;
Taur-based characters are permitted only on a case-by-case basis via admin ticket. Before submitting an application for a taur-based character, please understand that characters with nonhuman genitalia will not be approved as this is considered too close to infringing on our feral restrictions, and that a taur-based character will be subject to the same in-character decency laws as everyone else while in public. &lt;br /&gt;
&lt;br /&gt;
== Anime-based Avatars ==&lt;br /&gt;
Anime-themed heads such as the M4 series are permitted on sim as long as they utilize realistic, non-cartoon skins.&lt;br /&gt;
&lt;br /&gt;
== Avatar Realism ==&lt;br /&gt;
Cartoon-shaded avatars and cel-shading are prohibited. Avatars should look like they fit in the environment of Distant Sands. A minimum character height of 36&amp;quot; (0.9m) and a maximum height of 9 feet 2 inches (2.8m) will be enforced, with any exceptions purely on a case-by-case basis at administration&#039;s discretion. Distant Sands uses The Box method for avatar proportions in order to maintain realistic avatar sizing. You can find The Box and its instructions in the landing area. Unless given an exception by administration, your character must proportionally fit within this box.&lt;br /&gt;
&lt;br /&gt;
== Avatars from Other IPs ==&lt;br /&gt;
Avatars representing existing IPs are prohibited from use. Examples of prohibited avatars include Sonic the Hedgehog, Pokemon, and Digimon. You are not permitted to use one of these avatars by claiming that it&#039;s just an alien species. Avatars representing custom-made species from the community such as sergals, avali and protogen are permissible. You may not refer to them by their given name however, and must come up with a new species name for them.&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Gadiimkimi_Dark_Region&amp;diff=433</id>
		<title>Gadiimkimi Dark Region</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Gadiimkimi_Dark_Region&amp;diff=433"/>
		<updated>2026-05-24T02:55:36Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Gadiimkimi Dark Region is an enigmatic region of known space, long known about by limited exploration by the Directorate and by historical records of the Alganna Eternity. The region is still mysterious, little explored, blocked by odd spacial anomalies from reliable long-range observation and until recently, was inaccessible. &lt;br /&gt;
==Overview==&lt;br /&gt;
The expansive dark region is still little understood, despite this the League has rapidly colonized a portion of the region now declared the core-worlds of the League of Free Colonies. Unfortunately, the region of space--the entire region--is considered by the Alganna Eternity as part of their core-territory, as it is the home of the Kimmigan people&#039;s ancestral homeworld, Alba.&lt;br /&gt;
=====Alba=====&lt;br /&gt;
Alba&#039;s location is known, though it has not been properly explored. The current state of the planet seems to be ravaged and as predicted by the historical records of the Kimmigan. A world that seems ravaged nuclear conflict with little evidence of activity and with a tainted atmosphere. It is incorrect to consider it a holy site of the Kimmigan people, but it is a sensitive topic and current exploration is forbidden.&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=431</id>
		<title>Psychotronics</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=431"/>
		<updated>2026-05-22T03:16:46Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: Rewrite.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;The Kemz is fundamentally, the ability to apply ones will through a means less vulgar than typical force. To see without seeing, and to understand without needing to lower yourself to comprehension.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-Giina Hadla, Kemzali Elder&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Psychotronics is term for the study and understanding of the preturnatural phenomena related to psychic-powers. Users are known by a variety of names and subnames, with Psion as the preferred term.&lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
Psychic abilities are not without limitation. Energy, even psychic, is not a zero-sum-game and causes strain on the user equal to the force exhibited. The fundamental rule of psychotronics is the Law of Exchange. There are is no free energy and the energy expended is equal to or greater than if it was applied through a mechanical method, manifesting as rapid consumption of energy within the user.&lt;br /&gt;
=====Physical Limiters=====&lt;br /&gt;
A skilled psion is capable of enacting great force but at a cost to their body. Burning through calories, sugars, exhausting themselves and rapidly overheating. It is not unheard of for inexperienced psions to suffer heat stroke or starve themselves. Naturally psionic species have evolved complex methods of heat-regulation for this reason.&lt;br /&gt;
=====Mental Limiters=====&lt;br /&gt;
The mind is not unaffected the usage of psychic abilities, prolonged usage results in various forms of trauma and disassociation, eroding the ability of the mind to remain lucid. Damaging the capacity to trust one&#039;s own perception, reality and place within it.&lt;br /&gt;
=====Psychotronic Destruction=====&lt;br /&gt;
The end result of violating these limits is death. Whether dying of starvation, suffering brain death from depleted glucose or simply boiling alive, death is a certainty. Mental destruction results in a varied set of extreme mental traumas. Those observed include complete loss of agency and willpower, a shift into a feral state lacking higher functions, or a complete inability to distinguish reality and fiction.&lt;br /&gt;
==Methodologies an Origins==&lt;br /&gt;
Psychic abilities are rare outside of isolated and exceptionally rare mutations and the few naturally psychic species, notably the kemzali, civago and kobari. The majority of psions use psi-amps to gain these abilities. With or without technology, manifesting psychic powers requires training and mental fortitude and few end up taking to the profession.&lt;br /&gt;
=====Psi-Amps=====&lt;br /&gt;
Psi-Amps are the primary technological tool for providing a psychic with their abilities. They take a variety of forms, from implants, to grafted organs, to held or worn devices. The Amp must be manufactured to the biology and mental state of the user and are not safely transferable. This has not stopped third party resale of used amps in the black market, with increased strains an almost certainty on the unfortunate user.&lt;br /&gt;
&lt;br /&gt;
=====Evolution=====&lt;br /&gt;
The few sophonts that have developed psychic capabilities naturally display a few shared traits, some form of natural psi-amp, and some method of regulating heat body heat in a rapid-manner.&lt;br /&gt;
&lt;br /&gt;
The kemzali and kobari both possess a &#039;&#039;Huthwo&#039;s Organ&#039;&#039;, a form of naturally occurring, psionic amp near their sinuses, running along the length of their snout and forehead, though it is commonly vestigial in kobari. Kemzali&#039;s method of regulating excess heat involves bristling their hollow, thick hair and secreting oils and venting heat from their mouths. The Civago possess a less discrete organ and instead have a portion of their brain that acts as an amp and regulate heat via large antenna.&lt;br /&gt;
==Theories==&lt;br /&gt;
The origins of psychic pheneomena is still ill-understood. Theories and models differ, and even in the scientific community there is division regarding the origin.&lt;br /&gt;
=====An Unknown In the Model=====&lt;br /&gt;
The most commonly accepted belief is that psychic phenomena is a product of real force within physics that is simply not understood. This force has a number of theories to its exact nature. The Alban Psychotronic institute suggests that a discrete particle called the &#039;&#039;Psychon&#039;&#039; is the origination. While the New-Cantari school has suggested a vast cosmic &#039;&#039;Noosphere&#039;&#039; is the core component. The dominant position currently prefers the phenomena a new strangeness in physics and do not elect to determine a cause, referring to it simply as the &#039;&#039;Strange Force&#039;&#039;.&lt;br /&gt;
=====The Kemz and the Dream=====&lt;br /&gt;
The United Families holds that the psychic world is not just a part of reality, but is the creator of reality. Specifically believing they themselves manifested into reality to repair it via a natural method. Known to them as the &#039;&#039;Kemz&#039;&#039;, or &#039;&#039;the Dream&#039;&#039;. Within this framework, psychic phenomena is a necessary reaction to the failure of nature to maintain a correct reality.&lt;br /&gt;
=====Religion=====&lt;br /&gt;
Numerous religions, such as the Civago&#039;s beliefs around the One Spirit and the Feni Paalamist reality-as-accident all hold theories and internal theories about the nature, origin, morality and ethics of psychic abilities and psions in general. Varying from spiritual awakening, to demonic manifestations.&lt;br /&gt;
&lt;br /&gt;
=====Magic=====&lt;br /&gt;
A pop-theory that has gained significant traction is that psychic powers are literally magic and this proves ancient folkstories of wizards and sorcerers are true. Others go farther to insist that the sins of modern-life suppressed this real phenomenon in the normal people. Historians almost universally consider this belief wildly ahistorical.&lt;br /&gt;
&lt;br /&gt;
=====Alien Influence=====&lt;br /&gt;
The strangest theory relates to the phenemona encountered by those who suffer mental traumas or who have on rare occasions, recovered from mental destruction. It is that psychic abilities are innately related to contact or infection by an alien presence that enacts its will through a user. Despite having little to no basis, the sense of loss-of-self or a tendency for psions to &#039;wild&#039; a colloquial for losing control has led to this becoming a little spoken of fear in many psions.&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=428</id>
		<title>Psychotronics</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=428"/>
		<updated>2026-05-22T01:21:47Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;The Kemz, called Psychotronics by over-clinical theorizers, is fundamentally, the ability to apply ones will through a means less vulgar than typical force. To see without seeing, and to understand without needing to lower yourself to comprehension.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-Giina Hadla, Kemzali Elder&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Psychotronics is term for the study and understanding of the preturnatural phenomena around the variety of seemingly mental-controlled powers. Users are known by a variety of names and subnames, while Psion is the most common word, other terms in usage usage include Esper, Mentalist and Clairvoyant, Psychonaut, Async, Seer, and Remote Viewer. The Kemzali, often considered the premier Psions, use the term &#039;&#039;Kemsaa&#039;&#039;, or &amp;quot;Dreamer&amp;quot; as their preferred term.&lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
Psychotronics are often considered by laymen to be a form of mental power with little limitations, remote control of objects, people or mental manipulations that seem to come from nowhere. The truth is far more limited. Energy, even psionic, is not a zero-sum-game and causes severe strain on the user equal to the force exhibited.&lt;br /&gt;
====Law of Exchange====&lt;br /&gt;
The fundamental rule of psychotronics is there is an equal exchange of energy. There are is no free energy gained from psionic manipulation and in most physical-interaction cases, the energy expended is often greater than if musculature, designed at a fundamental level to turn biological resources into power, was used. As such, while a psion could psychically pick up a ball next to them, levitate it, and throw it at 40-60 miles an hour, it would apply a similar force it would to the musculature of the individual. Transferred throughout the nervous-system of the individual and generating an amount of psychic heat equal to to energy applied. Similarly, if energy is expelled, the energy is burned from the users own body.&lt;br /&gt;
=====Physical Limiters=====&lt;br /&gt;
Due to this fundamental law, psychotronic applications are limited in both range, effect, and power. While a psion is capable, in theory, of exhibiting immense force and effecting energy in an incredible way, energy must be expended, and stress must be applied to the body. If a ray of electrical energy is expelled, an human could never expel the potency of a lightning bolt at 1-4 billion joules. As the human body has about a million joules of energy within it. But the effect of a non-lethal electrical discharge could be produced, such as a cattleprod or a taser. Though the expenditure of energy increases dramatically as range increases as energy is wasted through travel. Simply put, any psychotronic application of a force, direct or indirect expends a great deal of stress on the body, burns through its energy reserves, and strains the mind and body and is limited by the body&#039;s own capacity to deal with these stressors.&lt;br /&gt;
=====Mental Limiters=====&lt;br /&gt;
While all psychotronic phenomena causes great mental strain, a greater strain is applied to purely mental arts such as precognition, telempathy, psychonautics, telepathy and hypercognition. Less clear is the application of the Law of Exchange on this mental strain. The simplest is the rapid burning through glucose reserves at an exponential rate compared to a brain not engaged in psychic activity. But the greater limiting factor is what is called simply Clarity. Commonly referred to as clarity. Clarity is the capacity for the Psion to trust their own perception, reality and place. The more one reaches out, consciously or unconsciously, the less clear your own identity, place, or even perception is. To a point where there is no capacity to consciously utilize or understand the Psychotronic abilities you possess, or even your own self.&lt;br /&gt;
=====Psychotronic Destruction=====&lt;br /&gt;
The end result of violating these limits is clear for a physical, an overstressed individual could burn too many calories to live, dying of starvation as they boil their brain--and body, alive, or who burned through their bodies glucose reserves and suffered brain death. For the mental, recovery is possible, but often results in a total loss of self. Subjects who&#039;ve experienced mental psychotronic destruction is varied. Some become unable to manifest a true willpower, adhering to whatever reality is communicated to them at the time. Others lose all semblance of their former personality. More commonly, they completely lose the ability to distinguish reality and fiction. In all cases, destruction is considered a form of death that requires considerable medical aid to return the individual, if it is possible, to restore to functionality.&lt;br /&gt;
&lt;br /&gt;
==Methodologies an Origins==&lt;br /&gt;
For most species, Psychotronic application is not natural, it requires a biological and technological adaptation and significant training to utilize. For some rare few species, it is a natural part of their biology. The only widely known Psionic species are the Kemzali, which over their extremely long lifespans will naturally grow their psychotronic abilities. Another species noted for psychotronic potential is the instectoid Civago, which exhibit some psionic capacity naturally. Finally the kobari are as a rule, mildly psionic, do have very, very rare individuals, usually of the Priest caste, have displayed abilities to actually develop these powers outside their natural harmony within their society.&lt;br /&gt;
=====Psionic Amps and Sinks=====&lt;br /&gt;
For most people, it is not a natural organ that gives them access to Psychotronic potential, its a Psi-Amp. Developed from the technological base of the United families. They are a physical device, sometimes held, worn or more commonly installed into the body enable psychotronic potential. This potential must then be trained and honed, the device must be tuned to the user by a qualified professional, and the body needs in some cases, adaptations or &#039;heat sinks&#039; to prevent exhaustion. Some species with very good heat-regulation can get by without, but others often wear cooling equipment, or even installed cybernetic or bio-organic heat-venting modifications.&lt;br /&gt;
&lt;br /&gt;
The exact design of heat-sinks and amps differs. Those manufactured by the United families tend to be biological in nature and require symbiotic integration into a host, but are essentially artificially created &#039;&#039;Huthwo&#039;s organs&#039;&#039; while the more common, less expensive, and more widely available versions tend to be mechanical devices in a variety of forms.&lt;br /&gt;
&lt;br /&gt;
=====Evolution=====&lt;br /&gt;
The few sophonts that have developed psychotronic capabilities naturally display a few shared traits, some form of natural psi-amp, and some method of regulating heat body heat in a rapid-manner.&lt;br /&gt;
&lt;br /&gt;
The kemzali and kobari both possess a &#039;&#039;Huthwo&#039;s Organ&#039;&#039;, a form of naturally occurring, psionic amp near their sinuses, running along the length of their snout and forehead. While fully developed in kemzali, even psionically capable kobari have significantly diminished organs. Kemzali&#039;s method of regulating excess heat from the Law of Exchange involves unhinging their large mouth to expel heat, and actively bristling their hollow-oil-laden hair to naturally maximize cooling-surface. A likely reason why kemzali tend to chafe at wearing clothing they cannot quickly shed. It is unclear how the psionic potential of the kemzali evolved, and as the legal statement of the United families is they did not evolve and manifested as raw psionic will, research has been limited. &lt;br /&gt;
&lt;br /&gt;
The Civago meanwhile, possess a less discrete organism that manifests as a portion of their brain directly connected to their sensory antenna which seems to act as both psi-amp and psi-heatsink both and who&#039;s evolution is thought, within their own studies, to be directly linked to the &#039;&#039;One Spirit&#039;&#039; of their spiritual belief system. External scientists consider it an adaptation that evolved from a peculiar reproductive pressure in the last millennium.&lt;br /&gt;
&lt;br /&gt;
Finally, rare mutations have occurred that gift these rare individuals with natural psychotronic competency.&lt;br /&gt;
&lt;br /&gt;
==Theories==&lt;br /&gt;
Psychotronic theory is still ill-understood and not well studied at an academic level. Theories range from interaction with unknown particles as part of an ill-understood part of physics that does not align with current standard models, to wilder, more religious, or more spiritual theories.&lt;br /&gt;
=====An Unknown In the Model=====&lt;br /&gt;
The most commonly accepted model is that posychotronic phenomena are utilizing a real force within physics. A still not-understood portion of the makeup of spacetime. One of the theories relates to a theoretical particle known as the &#039;&#039;Psychon&#039;&#039;. Another still believes in a form of space-time &#039;&#039;Noosphere&#039;&#039;, a &#039;spacial collection of consciousness.&#039; Most accepted thought considers it simply a &#039;&#039;New Strangeness&#039;&#039; in physics and do not elect to determine a cause, refferring to it simply as the &#039;&#039;Strange Force&#039;&#039;.&lt;br /&gt;
=====The Kemz and the Dream=====&lt;br /&gt;
The United Families holds that psychotronics are a fundamental part of reality, and may be the building block of reality. Specifically believing they themselves manifested into reality to repair it via a natural method. Known to them as the &#039;&#039;Kemz&#039;&#039;, or &#039;&#039;the Dream&#039;&#039;. Though it has been stated a better translation is &amp;quot;order.&amp;quot; Within their framework, psychotronic phenomena is a necessary reaction to the failure of nature to maintain a correct order. Most outside their social framework consider this abjectly ridiculous and self aggrandizing religion, and not based in fact. It gets note simply due to the significant place the Kemz has in the formation of modern psychotronic research, as their theories and evidences of its fundamental nature do have some compelling evidence.&lt;br /&gt;
=====Religion=====&lt;br /&gt;
Numerous religions, from the Civago&#039;s beliefs around the One Spirit to the Feni Paalamist belief around spiritual perfection before matter, hold that psychotronic phenomena is directly part of their various religious beliefs. Science is generally hesitant to comment on religious belief systems.&lt;br /&gt;
&lt;br /&gt;
=====Magic=====&lt;br /&gt;
While related, still others hold it is little more than magic, and some even insist that the magic potential of ancient folklore was lost to the ills of modern society, and is being reclaimed, or that the rare mutations that permit people limited psychotropic abilities is evidence that ancient stories of wizards are true. Widely regarded as ahistorical, it is rejected by the mainstream.&lt;br /&gt;
&lt;br /&gt;
=====Alien Influence=====&lt;br /&gt;
The strangest theory relates to the phenemona encountered by those who experience mental Psychotronic destruction, and is that psychotronics are innately related to contact or infection by an alien presence that enacts its will through a user. Despite having little to no basis, the sense of loss-of-self or a tendency for psions to &#039;wild&#039; a colloquial for losing control has led to this becoming a little spoken of fear in many who utilize psychotronic abilities.&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=427</id>
		<title>Psychotronics</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=427"/>
		<updated>2026-05-22T01:18:53Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;The Kemz, called Psychotronics by over-clinical theorizers, is fundamentally, the ability to apply ones will through a means less vulgar than typical force and to understand without comprehension.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-Giina Hadla, Kemzali Elder&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Psychotronics is term for the study and understanding of the preturnatural phenomena around the variety of seemingly mental-controlled powers. Users are known by a variety of names and subnames, while Psion is the most common word, other terms in usage usage include Esper, Mentalist and Clairvoyant, Psychonaut, Async, Seer, and Remote Viewer. The Kemzali, often considered the premier Psions, use the term &#039;&#039;Kemsaa&#039;&#039;, or &amp;quot;Dreamer&amp;quot; as their preferred term.&lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
Psychotronics are often considered by laymen to be a form of mental power with little limitations, remote control of objects, people or mental manipulations that seem to come from nowhere. The truth is far more limited. Energy, even psionic, is not a zero-sum-game and causes severe strain on the user equal to the force exhibited.&lt;br /&gt;
====Law of Exchange====&lt;br /&gt;
The fundamental rule of psychotronics is there is an equal exchange of energy. There are is no free energy gained from psionic manipulation and in most physical-interaction cases, the energy expended is often greater than if musculature, designed at a fundamental level to turn biological resources into power, was used. As such, while a psion could psychically pick up a ball next to them, levitate it, and throw it at 40-60 miles an hour, it would apply a similar force it would to the musculature of the individual. Transferred throughout the nervous-system of the individual and generating an amount of psychic heat equal to to energy applied. Similarly, if energy is expelled, the energy is burned from the users own body.&lt;br /&gt;
=====Physical Limiters=====&lt;br /&gt;
Due to this fundamental law, psychotronic applications are limited in both range, effect, and power. While a psion is capable, in theory, of exhibiting immense force and effecting energy in an incredible way, energy must be expended, and stress must be applied to the body. If a ray of electrical energy is expelled, an human could never expel the potency of a lightning bolt at 1-4 billion joules. As the human body has about a million joules of energy within it. But the effect of a non-lethal electrical discharge could be produced, such as a cattleprod or a taser. Though the expenditure of energy increases dramatically as range increases as energy is wasted through travel. Simply put, any psychotronic application of a force, direct or indirect expends a great deal of stress on the body, burns through its energy reserves, and strains the mind and body and is limited by the body&#039;s own capacity to deal with these stressors.&lt;br /&gt;
=====Mental Limiters=====&lt;br /&gt;
While all psychotronic phenomena causes great mental strain, a greater strain is applied to purely mental arts such as precognition, telempathy, psychonautics, telepathy and hypercognition. Less clear is the application of the Law of Exchange on this mental strain. The simplest is the rapid burning through glucose reserves at an exponential rate compared to a brain not engaged in psychic activity. But the greater limiting factor is what is called simply Clarity. Commonly referred to as clarity. Clarity is the capacity for the Psion to trust their own perception, reality and place. The more one reaches out, consciously or unconsciously, the less clear your own identity, place, or even perception is. To a point where there is no capacity to consciously utilize or understand the Psychotronic abilities you possess, or even your own self.&lt;br /&gt;
=====Psychotronic Destruction=====&lt;br /&gt;
The end result of violating these limits is clear for a physical, an overstressed individual could burn too many calories to live, dying of starvation as they boil their brain--and body, alive, or who burned through their bodies glucose reserves and suffered brain death. For the mental, recovery is possible, but often results in a total loss of self. Subjects who&#039;ve experienced mental psychotronic destruction is varied. Some become unable to manifest a true willpower, adhering to whatever reality is communicated to them at the time. Others lose all semblance of their former personality. More commonly, they completely lose the ability to distinguish reality and fiction. In all cases, destruction is considered a form of death that requires considerable medical aid to return the individual, if it is possible, to restore to functionality.&lt;br /&gt;
&lt;br /&gt;
==Methodologies an Origins==&lt;br /&gt;
For most species, Psychotronic application is not natural, it requires a biological and technological adaptation and significant training to utilize. For some rare few species, it is a natural part of their biology. The only widely known Psionic species are the Kemzali, which over their extremely long lifespans will naturally grow their psychotronic abilities. Another species noted for psychotronic potential is the instectoid Civago, which exhibit some psionic capacity naturally. Finally the kobari are as a rule, mildly psionic, do have very, very rare individuals, usually of the Priest caste, have displayed abilities to actually develop these powers outside their natural harmony within their society.&lt;br /&gt;
=====Psionic Amps and Sinks=====&lt;br /&gt;
For most people, it is not a natural organ that gives them access to Psychotronic potential, its a Psi-Amp. Developed from the technological base of the United families. They are a physical device, sometimes held, worn or more commonly installed into the body enable psychotronic potential. This potential must then be trained and honed, the device must be tuned to the user by a qualified professional, and the body needs in some cases, adaptations or &#039;heat sinks&#039; to prevent exhaustion. Some species with very good heat-regulation can get by without, but others often wear cooling equipment, or even installed cybernetic or bio-organic heat-venting modifications.&lt;br /&gt;
&lt;br /&gt;
The exact design of heat-sinks and amps differs. Those manufactured by the United families tend to be biological in nature and require symbiotic integration into a host, but are essentially artificially created &#039;&#039;Huthwo&#039;s organs&#039;&#039; while the more common, less expensive, and more widely available versions tend to be mechanical devices in a variety of forms.&lt;br /&gt;
&lt;br /&gt;
=====Evolution=====&lt;br /&gt;
The few sophonts that have developed psychotronic capabilities naturally display a few shared traits, some form of natural psi-amp, and some method of regulating heat body heat in a rapid-manner.&lt;br /&gt;
&lt;br /&gt;
The kemzali and kobari both possess a &#039;&#039;Huthwo&#039;s Organ&#039;&#039;, a form of naturally occurring, psionic amp near their sinuses, running along the length of their snout and forehead. While fully developed in kemzali, even psionically capable kobari have significantly diminished organs. Kemzali&#039;s method of regulating excess heat from the Law of Exchange involves unhinging their large mouth to expel heat, and actively bristling their hollow-oil-laden hair to naturally maximize cooling-surface. A likely reason why kemzali tend to chafe at wearing clothing they cannot quickly shed. It is unclear how the psionic potential of the kemzali evolved, and as the legal statement of the United families is they did not evolve and manifested as raw psionic will, research has been limited. &lt;br /&gt;
&lt;br /&gt;
The Civago meanwhile, possess a less discrete organism that manifests as a portion of their brain directly connected to their sensory antenna which seems to act as both psi-amp and psi-heatsink both and who&#039;s evolution is thought, within their own studies, to be directly linked to the &#039;&#039;One Spirit&#039;&#039; of their spiritual belief system. External scientists consider it an adaptation that evolved from a peculiar reproductive pressure in the last millennium.&lt;br /&gt;
&lt;br /&gt;
Finally, rare mutations have occurred that gift these rare individuals with natural psychotronic competency.&lt;br /&gt;
&lt;br /&gt;
==Theories==&lt;br /&gt;
Psychotronic theory is still ill-understood and not well studied at an academic level. Theories range from interaction with unknown particles as part of an ill-understood part of physics that does not align with current standard models, to wilder, more religious, or more spiritual theories.&lt;br /&gt;
=====An Unknown In the Model=====&lt;br /&gt;
The most commonly accepted model is that posychotronic phenomena are utilizing a real force within physics. A still not-understood portion of the makeup of spacetime. One of the theories relates to a theoretical particle known as the &#039;&#039;Psychon&#039;&#039;. Another still believes in a form of space-time &#039;&#039;Noosphere&#039;&#039;, a &#039;spacial collection of consciousness.&#039; Most accepted thought considers it simply a &#039;&#039;New Strangeness&#039;&#039; in physics and do not elect to determine a cause, refferring to it simply as the &#039;&#039;Strange Force&#039;&#039;.&lt;br /&gt;
=====The Kemz and the Dream=====&lt;br /&gt;
The United Families holds that psychotronics are a fundamental part of reality, and may be the building block of reality. Specifically believing they themselves manifested into reality to repair it via a natural method. Known to them as the &#039;&#039;Kemz&#039;&#039;, or &#039;&#039;the Dream&#039;&#039;. Though it has been stated a better translation is &amp;quot;order.&amp;quot; Within their framework, psychotronic phenomena is a necessary reaction to the failure of nature to maintain a correct order. Most outside their social framework consider this abjectly ridiculous and self aggrandizing religion, and not based in fact. It gets note simply due to the significant place the Kemz has in the formation of modern psychotronic research, as their theories and evidences of its fundamental nature do have some compelling evidence.&lt;br /&gt;
=====Religion=====&lt;br /&gt;
Numerous religions, from the Civago&#039;s beliefs around the One Spirit to the Feni Paalamist belief around spiritual perfection before matter, hold that psychotronic phenomena is directly part of their various religious beliefs. Science is generally hesitant to comment on religious belief systems.&lt;br /&gt;
&lt;br /&gt;
=====Magic=====&lt;br /&gt;
While related, still others hold it is little more than magic, and some even insist that the magic potential of ancient folklore was lost to the ills of modern society, and is being reclaimed, or that the rare mutations that permit people limited psychotropic abilities is evidence that ancient stories of wizards are true. Widely regarded as ahistorical, it is rejected by the mainstream.&lt;br /&gt;
&lt;br /&gt;
=====Alien Influence=====&lt;br /&gt;
The strangest theory relates to the phenemona encountered by those who experience mental Psychotronic destruction, and is that psychotronics are innately related to contact or infection by an alien presence that enacts its will through a user. Despite having little to no basis, the sense of loss-of-self or a tendency for psions to &#039;wild&#039; a colloquial for losing control has led to this becoming a little spoken of fear in many who utilize psychotronic abilities.&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=426</id>
		<title>Psychotronics</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=426"/>
		<updated>2026-05-22T01:17:46Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: /* Religion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;The Kemz, called Psychotronics by over-clinical theorizers, is fundamentally, the ability to apply ones will through a means less vulgar than typical force and to understand without comprehension.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-Giina Hadla, Kemzali Elder&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Psychotronics is term for the study and understanding of the preturnatural phenomena around the variety of seemingly mental-controlled powers. Users are known by a variety of names and subnames, while Psion is the most common word, other terms in usage usage include Esper, Mentalist and Clairvoyant, Psychonaut, Async, Seer, and Remote Viewer. The Kemzali, often considered the premier Psions, use the term &#039;&#039;Kemsaa&#039;&#039;, or &amp;quot;Dreamer&amp;quot; as their preferred term.&lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
Psychotronics are often considered by laymen to be a form of mental power with little limitations, remote control of objects, people or mental manipulations that seem to come from nowhere. The truth is far more limited. Energy, even psionic, is not a zero-sum-game and causes severe strain on the user equal to the force exhibited.&lt;br /&gt;
====Law of Exchange====&lt;br /&gt;
The fundamental rule of psychotronics is there is an equal exchange of energy. There are is no free energy gained from psionic manipulation and in most physical-interaction cases, the energy expended is often greater than if musculature, designed at a fundamental level to turn biological resources into power, was used. As such, while a psion could psychically pick up a ball next to them, levitate it, and throw it at 40-60 miles an hour, it would apply a similar force it would to the musculature of the individual. Transferred throughout the nervous-system of the individual and generating an amount of psychic heat equal to to energy applied. Similarly, if energy is expelled, the energy is burned from the users own body.&lt;br /&gt;
=====Physical Limiters=====&lt;br /&gt;
Due to this fundamental law, psychotronic applications are limited in both range, effect, and power. While a psion is capable, in theory, of exhibiting immense force and effecting energy in an incredible way, energy must be expended, and stress must be applied to the body. If a ray of electrical energy is expelled, an human could never expel the potency of a lightning bolt at 1-4 billion joules. As the human body has about a million joules of energy within it. But the effect of a non-lethal electrical discharge could be produced, such as a cattleprod or a taser. Though the expenditure of energy increases dramatically as range increases as energy is wasted through travel. Simply put, any psychotronic application of a force, direct or indirect expends a great deal of stress on the body, burns through its energy reserves, and strains the mind and body and is limited by the body&#039;s own capacity to deal with these stressors.&lt;br /&gt;
=====Mental Limiters=====&lt;br /&gt;
While all psychotronic phenomena causes great mental strain, a greater strain is applied to purely mental arts such as precognition, telempathy, psychonautics, telepathy and hypercognition. Less clear is the application of the Law of Exchange on this mental strain. The simplest is the rapid burning through glucose reserves at an exponential rate compared to a brain not engaged in psychic activity. But the greater limiting factor is what is called simply Clarity. Commonly referred to as clarity. Clarity is the capacity for the Psion to trust their own perception, reality and place. The more one reaches out, consciously or unconsciously, the less clear your own identity, place, or even perception is. To a point where there is no capacity to consciously utilize or understand the Psychotronic abilities you possess, or even your own self.&lt;br /&gt;
=====Psychotronic Destruction=====&lt;br /&gt;
The end result of violating these limits is clear for a physical, an overstressed individual could burn too many calories to live, dying of starvation as they boil their brain--and body, alive, or who burned through their bodies glucose reserves and suffered brain death. For the mental, recovery is possible, but often results in a total loss of self. Subjects who&#039;ve experienced mental psychotronic destruction is varied. Some become unable to manifest a true willpower, adhering to whatever reality is communicated to them at the time. Others lose all semblance of their former personality. More commonly, they completely lose the ability to distinguish reality and fiction. In all cases, destruction is considered a form of death that requires considerable medical aid to return the individual, if it is possible, to restore to functionality.&lt;br /&gt;
&lt;br /&gt;
==Methodologies an Origins==&lt;br /&gt;
For most species, Psychotronic application is not natural, it requires a biological and technological adaptation and significant training to utilize. For some rare few species, it is a natural part of their biology. The only widely known Psionic species are the Kemzali, which over their extremely long lifespans will naturally grow their psychotronic abilities. Another species noted for psychotronic potential is the instectoid Civago, which exhibit some psionic capacity naturally. Finally the kobari are as a rule, mildly psionic, do have very, very rare individuals, usually of the Priest caste, have displayed abilities to actually develop these powers outside their natural harmony within their society.&lt;br /&gt;
=====Psionic Amps and Sinks=====&lt;br /&gt;
For most people, it is not a natural organ that gives them access to Psychotronic potential, its a Psi-Amp. Developed from the technological base of the United families. They are a physical device, sometimes held, worn or more commonly installed into the body enable psychotronic potential. This potential must then be trained and honed, the device must be tuned to the user by a qualified professional, and the body needs in some cases, adaptations or &#039;heat sinks&#039; to prevent exhaustion. Some species with very good heat-regulation can get by without, but others often wear cooling equipment, or even installed cybernetic or bio-organic heat-venting modifications.&lt;br /&gt;
&lt;br /&gt;
The exact design of heat-sinks and amps differs. Those manufactured by the United families tend to be biological in nature and require symbiotic integration into a host, but are essentially artificially created &#039;&#039;Huthwo&#039;s organs&#039;&#039; while the more common, less expensive, and more widely available versions tend to be mechanical devices in a variety of forms.&lt;br /&gt;
&lt;br /&gt;
=====Evolution=====&lt;br /&gt;
The few sophonts that have developed psychotronic capabilities naturally display a few shared traits, some form of natural psi-amp, and some method of regulating heat body heat in a rapid-manner.&lt;br /&gt;
&lt;br /&gt;
The kemzali and kobari both possess a &#039;&#039;Huthwo&#039;s Organ&#039;&#039;, a form of naturally occurring, psionic amp near their sinuses, running along the length of their snout and forehead. While fully developed in kemzali, even psionically capable kobari have significantly diminished organs. Kemzali&#039;s method of regulating excess heat from the Law of Exchange involves unhinging their large mouth to expel heat, and actively bristling their hollow-oil-laden hair to naturally maximize cooling-surface. A likely reason why kemzali tend to chafe at wearing clothing they cannot quickly shed. It is unclear how the psionic potential of the kemzali evolved, and as the legal statement of the United families is they did not evolve and manifested as raw psionic will, research has been limited. &lt;br /&gt;
&lt;br /&gt;
The Civago meanwhile, possess a less discrete organism that manifests as a portion of their brain directly connected to their sensory antenna which seems to act as both psi-amp and psi-heatsink both and who&#039;s evolution is thought, within their own studies, to be directly linked to the &#039;&#039;One Spirit&#039;&#039; of their spiritual belief system. External scientists consider it an adaptation that evolved from a peculiar reproductive pressure in the last millennium.&lt;br /&gt;
&lt;br /&gt;
Finally, rare mutations have occurred that gift these rare individuals with natural psychotronic competency.&lt;br /&gt;
&lt;br /&gt;
==Theories==&lt;br /&gt;
Psychotronic theory is still ill-understood and not well studied at an academic level. Theories range from interaction with unknown particles as part of an ill-understood part of physics that does not align with current standard models, to wilder, more religious, or more spiritual theories.&lt;br /&gt;
=====An Unknown In the Model=====&lt;br /&gt;
The most commonly accepted model is that posychotronic phenomena are utilizing a real force within physics. A still not-understood portion of the makeup of spacetime. One of the theories relates to a theoretical particle known as the &#039;&#039;Psychon&#039;&#039;. Another still believes in a form of space-time &#039;&#039;Noosphere&#039;&#039;, a &#039;spacial collection of consciousness.&#039; Most accepted thought considers it simply a &#039;&#039;New Strangeness&#039;&#039; in physics and do not elect to determine a cause, refferring to it simply as the &#039;&#039;Strange Force&#039;&#039;.&lt;br /&gt;
=====The Kemz and the Dream=====&lt;br /&gt;
The United Families holds that psychotronics are a fundamental part of reality, and may be the building block of reality. Specifically believing they themselves manifested into reality to repair it via a natural method. Known to them as the &#039;&#039;Kemz&#039;&#039;, or &#039;&#039;the Dream&#039;&#039;. Though it has been stated a better translation is &amp;quot;order.&amp;quot; Within their framework, psychotronic phenomena is a necessary reaction to the failure of nature to maintain a correct order. Most outside their social framework consider this abjectly ridiculous and self aggrandizing religion, and not based in fact. It gets note simply due to the significant place the Kemz has in the formation of modern psychotronic research, as their theories and evidences of its fundamental nature do have some compelling evidence.&lt;br /&gt;
=====Religion=====&lt;br /&gt;
Numerous religions, from the Civago&#039;s beliefs around the One Spirit to the Feni Paalamist belief around spiritual perfection before matter, hold that psychotronic phenomena is directly part of their various religious beliefs. Science is generally hesitant to comment on religious belief systems.&lt;br /&gt;
&lt;br /&gt;
=====Magic=====&lt;br /&gt;
While related, still others hold it is little more than magic, and some even insist that the magic potential of ancient folklore was lost to the ills of modern society, and is being reclaimed, or that the rare mutations that permit people limited psychotropic abilities is evidence that ancient stories of wizards are true. This is similarly, widely regarded as ridiculous.&lt;br /&gt;
=====Alien Influence=====&lt;br /&gt;
The strangest theory relates to the phenemona encountered by those who experience mental Psychotronic destruction, and is that psychotronics are innately related to contact or infection by an alien presence that enacts its will through a user. Despite having little to no basis, the sense of loss-of-self or a tendency for psions to &#039;wild&#039; a colloquial for losing control has led to this becoming a little spoken of fear in many who utilize psychotronic abilities.&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=425</id>
		<title>Psychotronics</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=425"/>
		<updated>2026-05-22T01:14:27Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;The Kemz, called Psychotronics by over-clinical theorizers, is fundamentally, the ability to apply ones will through a means less vulgar than typical force and to understand without comprehension.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-Giina Hadla, Kemzali Elder&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Psychotronics is term for the study and understanding of the preturnatural phenomena around the variety of seemingly mental-controlled powers. Users are known by a variety of names and subnames, while Psion is the most common word, other terms in usage usage include Esper, Mentalist and Clairvoyant, Psychonaut, Async, Seer, and Remote Viewer. The Kemzali, often considered the premier Psions, use the term &#039;&#039;Kemsaa&#039;&#039;, or &amp;quot;Dreamer&amp;quot; as their preferred term.&lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
Psychotronics are often considered by laymen to be a form of mental power with little limitations, remote control of objects, people or mental manipulations that seem to come from nowhere. The truth is far more limited. Energy, even psionic, is not a zero-sum-game and causes severe strain on the user equal to the force exhibited.&lt;br /&gt;
====Law of Exchange====&lt;br /&gt;
The fundamental rule of psychotronics is there is an equal exchange of energy. There are is no free energy gained from psionic manipulation and in most physical-interaction cases, the energy expended is often greater than if musculature, designed at a fundamental level to turn biological resources into power, was used. As such, while a psion could psychically pick up a ball next to them, levitate it, and throw it at 40-60 miles an hour, it would apply a similar force it would to the musculature of the individual. Transferred throughout the nervous-system of the individual and generating an amount of psychic heat equal to to energy applied. Similarly, if energy is expelled, the energy is burned from the users own body.&lt;br /&gt;
=====Physical Limiters=====&lt;br /&gt;
Due to this fundamental law, psychotronic applications are limited in both range, effect, and power. While a psion is capable, in theory, of exhibiting immense force and effecting energy in an incredible way, energy must be expended, and stress must be applied to the body. If a ray of electrical energy is expelled, an human could never expel the potency of a lightning bolt at 1-4 billion joules. As the human body has about a million joules of energy within it. But the effect of a non-lethal electrical discharge could be produced, such as a cattleprod or a taser. Though the expenditure of energy increases dramatically as range increases as energy is wasted through travel. Simply put, any psychotronic application of a force, direct or indirect expends a great deal of stress on the body, burns through its energy reserves, and strains the mind and body and is limited by the body&#039;s own capacity to deal with these stressors.&lt;br /&gt;
=====Mental Limiters=====&lt;br /&gt;
While all psychotronic phenomena causes great mental strain, a greater strain is applied to purely mental arts such as precognition, telempathy, psychonautics, telepathy and hypercognition. Less clear is the application of the Law of Exchange on this mental strain. The simplest is the rapid burning through glucose reserves at an exponential rate compared to a brain not engaged in psychic activity. But the greater limiting factor is what is called simply Clarity. Commonly referred to as clarity. Clarity is the capacity for the Psion to trust their own perception, reality and place. The more one reaches out, consciously or unconsciously, the less clear your own identity, place, or even perception is. To a point where there is no capacity to consciously utilize or understand the Psychotronic abilities you possess, or even your own self.&lt;br /&gt;
=====Psychotronic Destruction=====&lt;br /&gt;
The end result of violating these limits is clear for a physical, an overstressed individual could burn too many calories to live, dying of starvation as they boil their brain--and body, alive, or who burned through their bodies glucose reserves and suffered brain death. For the mental, recovery is possible, but often results in a total loss of self. Subjects who&#039;ve experienced mental psychotronic destruction is varied. Some become unable to manifest a true willpower, adhering to whatever reality is communicated to them at the time. Others lose all semblance of their former personality. More commonly, they completely lose the ability to distinguish reality and fiction. In all cases, destruction is considered a form of death that requires considerable medical aid to return the individual, if it is possible, to restore to functionality.&lt;br /&gt;
&lt;br /&gt;
==Methodologies an Origins==&lt;br /&gt;
For most species, Psychotronic application is not natural, it requires a biological and technological adaptation and significant training to utilize. For some rare few species, it is a natural part of their biology. The only widely known Psionic species are the Kemzali, which over their extremely long lifespans will naturally grow their psychotronic abilities. Another species noted for psychotronic potential is the instectoid Civago, which exhibit some psionic capacity naturally. Finally the kobari are as a rule, mildly psionic, do have very, very rare individuals, usually of the Priest caste, have displayed abilities to actually develop these powers outside their natural harmony within their society.&lt;br /&gt;
=====Psionic Amps and Sinks=====&lt;br /&gt;
For most people, it is not a natural organ that gives them access to Psychotronic potential, its a Psi-Amp. Developed from the technological base of the United families. They are a physical device, sometimes held, worn or more commonly installed into the body enable psychotronic potential. This potential must then be trained and honed, the device must be tuned to the user by a qualified professional, and the body needs in some cases, adaptations or &#039;heat sinks&#039; to prevent exhaustion. Some species with very good heat-regulation can get by without, but others often wear cooling equipment, or even installed cybernetic or bio-organic heat-venting modifications.&lt;br /&gt;
&lt;br /&gt;
The exact design of heat-sinks and amps differs. Those manufactured by the United families tend to be biological in nature and require symbiotic integration into a host, but are essentially artificially created &#039;&#039;Huthwo&#039;s organs&#039;&#039; while the more common, less expensive, and more widely available versions tend to be mechanical devices in a variety of forms.&lt;br /&gt;
&lt;br /&gt;
=====Evolution=====&lt;br /&gt;
The few sophonts that have developed psychotronic capabilities naturally display a few shared traits, some form of natural psi-amp, and some method of regulating heat body heat in a rapid-manner.&lt;br /&gt;
&lt;br /&gt;
The kemzali and kobari both possess a &#039;&#039;Huthwo&#039;s Organ&#039;&#039;, a form of naturally occurring, psionic amp near their sinuses, running along the length of their snout and forehead. While fully developed in kemzali, even psionically capable kobari have significantly diminished organs. Kemzali&#039;s method of regulating excess heat from the Law of Exchange involves unhinging their large mouth to expel heat, and actively bristling their hollow-oil-laden hair to naturally maximize cooling-surface. A likely reason why kemzali tend to chafe at wearing clothing they cannot quickly shed. It is unclear how the psionic potential of the kemzali evolved, and as the legal statement of the United families is they did not evolve and manifested as raw psionic will, research has been limited. &lt;br /&gt;
&lt;br /&gt;
The Civago meanwhile, possess a less discrete organism that manifests as a portion of their brain directly connected to their sensory antenna which seems to act as both psi-amp and psi-heatsink both and who&#039;s evolution is thought, within their own studies, to be directly linked to the &#039;&#039;One Spirit&#039;&#039; of their spiritual belief system. External scientists consider it an adaptation that evolved from a peculiar reproductive pressure in the last millennium.&lt;br /&gt;
&lt;br /&gt;
Finally, rare mutations have occurred that gift these rare individuals with natural psychotronic competency.&lt;br /&gt;
&lt;br /&gt;
==Theories==&lt;br /&gt;
Psychotronic theory is still ill-understood and not well studied at an academic level. Theories range from interaction with unknown particles as part of an ill-understood part of physics that does not align with current standard models, to wilder, more religious, or more spiritual theories.&lt;br /&gt;
=====An Unknown In the Model=====&lt;br /&gt;
The most commonly accepted model is that posychotronic phenomena are utilizing a real force within physics. A still not-understood portion of the makeup of spacetime. One of the theories relates to a theoretical particle known as the &#039;&#039;Psychon&#039;&#039;. Another still believes in a form of space-time &#039;&#039;Noosphere&#039;&#039;, a &#039;spacial collection of consciousness.&#039; Most accepted thought considers it simply a &#039;&#039;New Strangeness&#039;&#039; in physics and do not elect to determine a cause, refferring to it simply as the &#039;&#039;Strange Force&#039;&#039;.&lt;br /&gt;
=====The Kemz and the Dream=====&lt;br /&gt;
The United Families holds that psychotronics are a fundamental part of reality, and may be the building block of reality. Specifically believing they themselves manifested into reality to repair it via a natural method. Known to them as the &#039;&#039;Kemz&#039;&#039;, or &#039;&#039;the Dream&#039;&#039;. Though it has been stated a better translation is &amp;quot;order.&amp;quot; Within their framework, psychotronic phenomena is a necessary reaction to the failure of nature to maintain a correct order. Most outside their social framework consider this abjectly ridiculous and self aggrandizing religion, and not based in fact. It gets note simply due to the significant place the Kemz has in the formation of modern psychotronic research, as their theories and evidences of its fundamental nature do have some compelling evidence.&lt;br /&gt;
=====Religion=====&lt;br /&gt;
Numerous religions, from the Civago&#039;s beliefs around the One Spirit to the Feni Paalamist belief around spiritual perfection before matter, hold that psychotronic phenomena is directly part of their various religious beliefs. &lt;br /&gt;
=====Magic=====&lt;br /&gt;
While related, still others hold it is little more than magic, and some even insist that the magic potential of ancient folklore was lost to the ills of modern society, and is being reclaimed, or that the rare mutations that permit people limited psychotropic abilities is evidence that ancient stories of wizards are true. This is similarly, widely regarded as ridiculous.&lt;br /&gt;
=====Alien Influence=====&lt;br /&gt;
The strangest theory relates to the phenemona encountered by those who experience mental Psychotronic destruction, and is that psychotronics are innately related to contact or infection by an alien presence that enacts its will through a user. Despite having little to no basis, the sense of loss-of-self or a tendency for psions to &#039;wild&#039; a colloquial for losing control has led to this becoming a little spoken of fear in many who utilize psychotronic abilities.&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=423</id>
		<title>Psychotronics</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=423"/>
		<updated>2026-05-22T01:00:29Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Quote, Quote, Quote, probably from a neutralish kemzali perspective.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Psychotronics is term for the study and understanding of the preturnatural phenomena around the variety of seemingly mental-controlled powers. Users are known by a variety of names and subnames, while Psion is the most common word, other terms in usage usage include Esper, Mentalist and Clairvoyant, Psychonaut, Async, Seer, and Remote Viewer. The Kemzali, often considered the premier Psions, use the term &#039;&#039;Kemsaa&#039;&#039;, or &amp;quot;Dreamer&amp;quot; as their preferred term.&lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
Psychotronics are often considered by laymen to be a form of mental power with little limitations, remote control of objects, people or mental manipulations that seem to come from nowhere. The truth is far more limited. Energy, even psionic, is not a zero-sum-game and causes severe strain on the user equal to the force exhibited.&lt;br /&gt;
====Law of Exchange====&lt;br /&gt;
The fundamental rule of psychotronics is there is an equal exchange of energy. There are is no free energy gained from psionic manipulation and in most physical-interaction cases, the energy expended is often greater than if musculature, designed at a fundamental level to turn biological resources into power, was used. As such, while a psion could psychically pick up a ball next to them, levitate it, and throw it at 40-60 miles an hour, it would apply a similar force it would to the musculature of the individual. Transferred throughout the nervous-system of the individual and generating an amount of psychic heat equal to to energy applied. Similarly, if energy is expelled, the energy is burned from the users own body.&lt;br /&gt;
=====Physical Limiters=====&lt;br /&gt;
Due to this fundamental law, psychotronic applications are limited in both range, effect, and power. While a psion is capable, in theory, of exhibiting immense force and effecting energy in an incredible way, energy must be expended, and stress must be applied to the body. If a ray of electrical energy is expelled, an human could never expel the potency of a lightning bolt at 1-4 billion joules. As the human body has about a million joules of energy within it. But the effect of a non-lethal electrical discharge could be produced, such as a cattleprod or a taser. Though the expenditure of energy increases dramatically as range increases as energy is wasted through travel. Simply put, any psychotronic application of a force, direct or indirect expends a great deal of stress on the body, burns through its energy reserves, and strains the mind and body and is limited by the body&#039;s own capacity to deal with these stressors.&lt;br /&gt;
=====Mental Limiters=====&lt;br /&gt;
While all psychotronic phenomena causes great mental strain, a greater strain is applied to purely mental arts such as precognition, telempathy, psychonautics, telepathy and hypercognition. Less clear is the application of the Law of Exchange on this mental strain. The simplest is the rapid burning through glucose reserves at an exponential rate compared to a brain not engaged in psychic activity. But the greater limiting factor is what is called simply Clarity. Commonly referred to as clarity. Clarity is the capacity for the Psion to trust their own perception, reality and place. The more one reaches out, consciously or unconsciously, the less clear your own identity, place, or even perception is. To a point where there is no capacity to consciously utilize or understand the Psychotronic abilities you possess, or even your own self.&lt;br /&gt;
=====Psychotronic Destruction=====&lt;br /&gt;
The end result of violating these limits is clear for a physical, an overstressed individual could burn too many calories to live, dying of starvation as they boil their brain--and body, alive, or who burned through their bodies glucose reserves and suffered brain death. For the mental, recovery is possible, but often results in a total loss of self. Subjects who&#039;ve experienced mental psychotronic destruction is varied. Some become unable to manifest a true willpower, adhering to whatever reality is communicated to them at the time. Others lose all semblance of their former personality. More commonly, they completely lose the ability to distinguish reality and fiction. In all cases, destruction is considered a form of death that requires considerable medical aid to return the individual, if it is possible, to restore to functionality.&lt;br /&gt;
&lt;br /&gt;
==Methodologies an Origins==&lt;br /&gt;
For most species, Psychotronic application is not natural, it requires a biological and technological adaptation and significant training to utilize. For some rare few species, it is a natural part of their biology. The only widely known Psionic species are the Kemzali, which over their extremely long lifespans will naturally grow their psychotronic abilities. Another species noted for psychotronic potential is the instectoid Civago, which exhibit some psionic capacity naturally. Finally the kobari are as a rule, mildly psionic, do have very, very rare individuals, usually of the Priest caste, have displayed abilities to actually develop these powers outside their natural harmony within their society.&lt;br /&gt;
=====Psionic Amps and Sinks=====&lt;br /&gt;
For most people, it is not a natural organ that gives them access to Psychotronic potential, its a Psi-Amp. Developed from the technological base of the United families. They are a physical device, sometimes held, worn or more commonly installed into the body enable psychotronic potential. This potential must then be trained and honed, the device must be tuned to the user by a qualified professional, and the body needs in some cases, adaptations or &#039;heat sinks&#039; to prevent exhaustion. Some species with very good heat-regulation can get by without, but others often wear cooling equipment, or even installed cybernetic or bio-organic heat-venting modifications.&lt;br /&gt;
&lt;br /&gt;
The exact design of heat-sinks and amps differs. Those manufactured by the United families tend to be biological in nature and require symbiotic integration into a host, but are essentially artificially created &#039;&#039;Huthwo&#039;s organs&#039;&#039; while the more common, less expensive, and more widely available versions tend to be mechanical devices in a variety of forms.&lt;br /&gt;
&lt;br /&gt;
=====Evolution=====&lt;br /&gt;
The few sophonts that have developed psychotronic capabilities naturally display a few shared traits, some form of natural psi-amp, and some method of regulating heat body heat in a rapid-manner.&lt;br /&gt;
&lt;br /&gt;
The kemzali and kobari both possess a &#039;&#039;Huthwo&#039;s Organ&#039;&#039;, a form of naturally occurring, psionic amp near their sinuses, running along the length of their snout and forehead. While fully developed in kemzali, even psionically capable kobari have significantly diminished organs. Kemzali&#039;s method of regulating excess heat from the Law of Exchange involves unhinging their large mouth to expel heat, and actively bristling their hollow-oil-laden hair to naturally maximize cooling-surface. A likely reason why kemzali tend to chafe at wearing clothing they cannot quickly shed. It is unclear how the psionic potential of the kemzali evolved, and as the legal statement of the United families is they did not evolve and manifested as raw psionic will, research has been limited. &lt;br /&gt;
&lt;br /&gt;
The Civago meanwhile, possess a less discrete organism that manifests as a portion of their brain directly connected to their sensory antenna which seems to act as both psi-amp and psi-heatsink both and who&#039;s evolution is thought, within their own studies, to be directly linked to the &#039;&#039;One Spirit&#039;&#039; of their spiritual belief system. External scientists consider it an adaptation that evolved from a peculiar reproductive pressure in the last millennium.&lt;br /&gt;
&lt;br /&gt;
Finally, rare mutations have occurred that gift these rare individuals with natural psychotronic competency.&lt;br /&gt;
&lt;br /&gt;
==Theories==&lt;br /&gt;
Psychotronic theory is still ill-understood and not well studied at an academic level. Theories range from interaction with unknown particles as part of an ill-understood part of physics that does not align with current standard models, to wilder, more religious, or more spiritual theories.&lt;br /&gt;
=====An Unknown In the Model=====&lt;br /&gt;
The most commonly accepted model is that posychotronic phenomena are utilizing a real force within physics. A still not-understood portion of the makeup of spacetime. One of the theories relates to a theoretical particle known as the &#039;&#039;Psychon&#039;&#039;. Another still believes in a form of space-time &#039;&#039;Noosphere&#039;&#039;, a &#039;spacial collection of consciousness.&#039; Most accepted thought considers it simply a &#039;&#039;New Strangeness&#039;&#039; in physics and do not elect to determine a cause, refferring to it simply as the &#039;&#039;Strange Force&#039;&#039;.&lt;br /&gt;
=====The Kemz and the Dream=====&lt;br /&gt;
The United Families holds that psychotronics are a fundamental part of reality, and may be the building block of reality. Specifically believing they themselves manifested into reality to repair it via a natural method. Known to them as the &#039;&#039;Kemz&#039;&#039;, or &#039;&#039;the Dream&#039;&#039;. Though it has been stated a better translation is &amp;quot;order.&amp;quot; Within their framework, psychotronic phenomena is a necessary reaction to the failure of nature to maintain a correct order. Most outside their social framework consider this abjectly ridiculous and self aggrandizing religion, and not based in fact. It gets note simply due to the significant place the Kemz has in the formation of modern psychotronic research, as their theories and evidences of its fundamental nature do have some compelling evidence.&lt;br /&gt;
=====Religion=====&lt;br /&gt;
Numerous religions, from the Civago&#039;s beliefs around the One Spirit to the Feni Paalamist belief around spiritual perfection before matter, hold that psychotronic phenomena is directly part of their various religious beliefs. &lt;br /&gt;
=====Magic=====&lt;br /&gt;
While related, still others hold it is little more than magic, and some even insist that the magic potential of ancient folklore was lost to the ills of modern society, and is being reclaimed, or that the rare mutations that permit people limited psychotropic abilities is evidence that ancient stories of wizards are true. This is similarly, widely regarded as ridiculous.&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Main_Page&amp;diff=422</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Main_Page&amp;diff=422"/>
		<updated>2026-05-22T00:48:13Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: /* Holding Page for articles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Welcome to Distant Sands 11.&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;&#039;&#039;Selaa Hohr&#039;&#039;&#039;, now known as DS-11 aims to acclimate you to the Gateway to the Future! Please check these helpful links for more information. We expect you to have many questions. So we set this up to help. We are accessed via your local grid in the Second Life Terminal a&#039;&#039;t https://maps.secondlife.com/secondlife/Coral%20Marine/80/208/3680 ======&lt;br /&gt;
&lt;br /&gt;
==== What is this wiki? ====&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;lt;u&amp;gt;Please be aware, this entire page and wiki are being revised as we are changing lore to our own, removed from New Frontiers, some things will remain but the stuff is in HIGH FLUX at the moment. Please have patience.&amp;lt;/u&amp;gt;&#039;&#039;&#039; ==&lt;br /&gt;
* This wiki is mostly meant to be a collection of IC documents written from a biased, pro-Directorate perspective. The raw information itself is fairly accurate, but &#039;&#039;&#039;the way it&#039;s framed and presented is not meant to be read as the completely unbiased truth.&#039;&#039;&#039; Anything that is not &#039;&#039;&#039;explicitly&#039;&#039;&#039; OOC should not be read as such.&lt;br /&gt;
&lt;br /&gt;
==== Where am I? ====&lt;br /&gt;
* You are in [[Known Space]] at the edge of the [[Coreward March]] in the [[Gadiimkimi Dark Region]] on the space station [[DS-11|Distant Sands-11]]&lt;br /&gt;
* The region is a hotbed of [[Gadiimkimi Border Dispute|conflict]] between the [[Alganna Eternity]] and the [[League of Free Colonies]] over ownership and right to settle the Gadiimkimi Dark Region. The [[United Families]], the owners of the station have invited the [[Ruz&#039;kahni Directorate]] to help mediate the dispute.&lt;br /&gt;
&lt;br /&gt;
==== Holding Page for articles ====&lt;br /&gt;
[[Psychotronics]]&lt;br /&gt;
&lt;br /&gt;
==== What are these strange [[Sophont|aliens]]? Help! I am distressed! ====&lt;br /&gt;
We of the Directorate prefer the term [[Sophont]] rather than alien to refer to the people of Known Space. They are you, us, and the future friends and foes you will encounter on the station and beyond.&lt;br /&gt;
&lt;br /&gt;
===== Major Sophonts =====&lt;br /&gt;
&lt;br /&gt;
* [[Feni]] Resembling dogs, wolves, jackals, foxes and hyenas, Feni are the caniform native to the planet Fen, the founders of the Directorate, a catch-all for a handful of divergent species. They are the most advanced society in known space and their distinct clan-structure has informed the Directorate&#039;s design.&lt;br /&gt;
* [[Human]] Born of the troubles of their homeworld of Earth, humans are a common species in space, often taking to the stars to escape the stratification of social immobility of Earth&#039;s territories.&lt;br /&gt;
* [[Kimmigan]] These bovids, antelopes and deer are Separated by time, remnants of a great migration across the stars, the two Kimmigan peoples vary from the founders of the Alganna Eternity who care about hedonism and power, to spacer-survivalists with a spiritual love of their ships.&lt;br /&gt;
* [[Hexian]] Rodent-like murids of the Vaeus system, Hexians survived near extinction and have adopted a ruthless adherence to managed, mandated genetic engineering to prevent a similar genetic disaster from occurring. &#039;&#039;&#039;Under Construction&#039;&#039;&#039;&lt;br /&gt;
* [[Kemzali]] One of the early members of the Directorate, native to the planet Ornja, they are furry, serpentine sophonts. They are rare, but powerful, influential psionic creatures that rule their society.&lt;br /&gt;
* [[Kobari]] One of the early members of the Directorate, linked to their sister species, the kemzali, at a biological level. They are a colonial species that are separated by purpose-driven castes and exist to function for almost all non-leadership roles within their society.&lt;br /&gt;
&lt;br /&gt;
===== The Unclassified =====&lt;br /&gt;
&lt;br /&gt;
* [[Thinking Machines]] The artificial intelligence of known space, created, not born, they are inorganic beings.&lt;br /&gt;
* [[Vatborn and Splicers]] Artificial biological creations or those adjusted or altered after birth, they were mass manufactured as slave-soldiers in the great human wars. &lt;br /&gt;
* [[Outworlders]] A catchall term for the plethora of species not listed, categorizing them individually may be difficult. &#039;&#039;&#039;Under Construction&#039;&#039;&#039;&lt;br /&gt;
* [[Anomalies]] A catchall term for strange, unique, or little understood beings that in some way defy standard categorization. &#039;&#039;&#039;Under Construction&#039;&#039;&#039;&lt;br /&gt;
==== Ok But what happened Recently? ====&lt;br /&gt;
You must suffer from some form of Delerium, or maybe you&#039;re just woefully undeducated. Many major events have happened in history, but a recent one is the [[War of Ruz&#039;kahni Survival]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Distant Sands is based on the creative framework of the New Frontiers roleplaying sim on the Second Life grid, with permission.&lt;br /&gt;
&lt;br /&gt;
While exact lore details will drift apart, we are all based on the creativity of numerous authors past and present.&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=420</id>
		<title>Psychotronics</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=420"/>
		<updated>2026-05-22T00:47:55Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: WereScrib moved page Pyschotronics to Psychotronics without leaving a redirect: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Quote, Quote, Quote, probably from a neutralish kemzali perspective.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Psychotronics is term for the study and understanding of the preturnatural phenomena around the variety of seemingly mental-controlled powers. Users are known by a variety of names and subnames, while Psion is the most common word, other terms in usage usage include Esper, Mentalist and Clairvoyant, Psychonaut, Async, Seer, and Remote Viewer. The Kemzali, often considered the premier Psions, use the term &#039;&#039;Kemsaa&#039;&#039;, or &amp;quot;Dreamer&amp;quot; as their preferred term.&lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
Psychotronics are often considered by laymen to be a form of mental power with little limitations, remote control of objects, people or mental manipulations that seem to come from nowhere. The truth is far more limited. Energy, even psionic, is not a zero-sum-game and causes severe strain on the user equal to the force exhibited.&lt;br /&gt;
====Law of Exchange====&lt;br /&gt;
The fundamental rule of psychotronics is there is an equal exchange of energy. There are is no free energy gained from psionic manipulation and in most physical-interaction cases, the energy expended is often greater than if musculature, designed at a fundamental level to turn biological resources into power, was used. As such, while a psion could psychically pick up a ball next to them, levitate it, and throw it at 40-60 miles an hour, it would apply a similar force it would to the musculature of the individual. Transferred throughout the nervous-system of the individual and generating an amount of psychic heat equal to to energy applied. Similarly, if energy is expelled, the energy is burned from the users own body.&lt;br /&gt;
=====Physical Limiters=====&lt;br /&gt;
Due to this fundamental law, psychotronic applications are limited in both range, effect, and power. While a psion is capable, in theory, of exhibiting immense force and effecting energy in an incredible way, energy must be expended, and stress must be applied to the body. If a ray of electrical energy is expelled, an human could never expel the potency of a lightning bolt at 1-4 billion joules. As the human body has about a million joules of energy within it. But the effect of a non-lethal electrical discharge could be produced, such as a cattleprod or a taser. Though the expenditure of energy increases dramatically as range increases as energy is wasted through travel. Simply put, any psychotronic application of a force, direct or indirect expends a great deal of stress on the body, burns through its energy reserves, and strains the mind and body and is limited by the body&#039;s own capacity to deal with these stressors.&lt;br /&gt;
=====Mental Limiters=====&lt;br /&gt;
While all psychotronic phenomena causes great mental strain, a greater strain is applied to purely mental arts such as precognition, telempathy, psychonautics, telepathy and hypercognition. Less clear is the application of the Law of Exchange on this mental strain. The simplest is the rapid burning through glucose reserves at an exponential rate compared to a brain not engaged in psychic activity. But the greater limiting factor is what is called simply Clarity. Commonly referred to as clarity. Clarity is the capacity for the Psion to trust their own perception, reality and place. The more one reaches out, consciously or unconsciously, the less clear your own identity, place, or even perception is. To a point where there is no capacity to consciously utilize or understand the Psychotronic abilities you possess, or even your own self.&lt;br /&gt;
=====Psychotronic Destruction=====&lt;br /&gt;
The end result of violating these limits is clear for a physical, an overstressed individual could burn too many calories to live, dying of starvation as they boil their brain--and body, alive, or who burned through their bodies glucose reserves and suffered brain death. For the mental, recovery is possible, but often results in a total loss of self. Subjects who&#039;ve experienced mental psychotronic destruction is varied. Some become unable to manifest a true willpower, adhering to whatever reality is communicated to them at the time. Others lose all semblance of their former personality. More commonly, they completely lose the ability to distinguish reality and fiction. In all cases, destruction is considered a form of death that requires considerable medical aid to return the individual, if it is possible, to restore to functionality.&lt;br /&gt;
&lt;br /&gt;
==Methodologies an Origins==&lt;br /&gt;
For most species, Psychotronic application is not natural, it requires a biological and technological adaptation and significant training to utilize. For some rare few species, it is a natural part of their biology. The only widely known Psionic species are the Kemzali, which over their extremely long lifespans will naturally grow their psychotronic abilities. Another species noted for psychotronic potential is the instectoid Civago, which exhibit some psionic capacity naturally. Finally the kobari are as a rule, mildly psionic, do have very, very rare individuals, usually of the Priest caste, have displayed abilities to actually develop these powers outside their natural harmony within their society.&lt;br /&gt;
=====Psionic Amps and Sinks=====&lt;br /&gt;
For most people, it is not a natural organ that gives them access to Psychotronic potential, its a Psi-Amp. Developed from the technological base of the United families. They are a physical device, sometimes held, worn or more commonly installed into the body enable psychotronic potential. This potential must then be trained and honed, the device must be tuned to the user by a qualified professional, and the body needs in some cases, adaptations or &#039;heat sinks&#039; to prevent exhaustion. Some species with very good heat-regulation can get by without, but others often wear cooling equipment, or even installed cybernetic or bio-organic heat-venting modifications.&lt;br /&gt;
&lt;br /&gt;
The exact design of heat-sinks and amps differs. Those manufactured by the United families tend to be biological in nature and require symbiotic integration into a host, but are essentially artificially created &#039;&#039;Huthwo&#039;s organs&#039;&#039; while the more common, less expensive, and more widely available versions tend to be mechanical devices in a variety of forms.&lt;br /&gt;
&lt;br /&gt;
=====Evolution=====&lt;br /&gt;
The kemzali and kobari both possess a &#039;&#039;Huthwo&#039;s Organ&#039;&#039;, a form of naturally occurring, psionic amp near their sinuses, running along the length of their snout and forehead. While fully developed in kemzali, even psionically capable kobari have significantly diminished organs. Kemzali&#039;s method of regulating excess heat from the Law of Exchange involves unhinging their large mouth to expel heat, and actively bristling their hollow-oil-laden hair to naturally maximize cooling-surface. A likely reason why kemzali tend to chafe at wearing clothing they cannot quickly shed. It is unclear how the psionic potential of the kemzali evolved, and as the legal statement of the United families is they did not evolve and manifested as raw psionic will, research has been limited. &lt;br /&gt;
&lt;br /&gt;
The other notable example is found in the Civago, which possess a less discrete organism that manifests as a portion of their brain directly connected to their sensory antenna which seems to act as both psi-amp and psi-heatsink both and who&#039;s evolution is thought, within their own studies, to be directly linked to the &#039;&#039;One Spirit&#039;&#039; of their spiritual belief system. External scientists consider it an adaptation that evolved from a peculiar reproductive pressure in the last millenium.&lt;br /&gt;
&lt;br /&gt;
Finally, rare mutations have occurred that gift these rare individuals with natural psychotronic competency.&lt;br /&gt;
&lt;br /&gt;
==Theories==&lt;br /&gt;
Psychotronic theory is still ill-understood and not well studied at an academic level. Theories range from interaction with unknown particles as part of an ill-understood part of physics that does not align with current standard models, to wilder, more religious, or more spiritual theories.&lt;br /&gt;
=====An Unknown In the Model=====&lt;br /&gt;
The most commonly accepted model is that posychotronic phenomena are utilizing a real force within physics. A still not-understood portion of the makeup of spacetime. One of the theories relates to a theoretical particle known as the &#039;&#039;Psychon&#039;&#039;. Another still believes in a form of space-time &#039;&#039;Noosphere&#039;&#039;, a &#039;spacial collection of consciousness.&#039; Most accepted thought considers it simply a &#039;&#039;New Strangeness&#039;&#039; in physics and do not elect to determine a cause, refferring to it simply as the &#039;&#039;Strange Force&#039;&#039;.&lt;br /&gt;
=====The Kemz and the Dream=====&lt;br /&gt;
The United Families holds that psychotronics are a fundamental part of reality, and may be the building block of reality. Specifically believing they themselves manifested into reality to repair it via a natural method. Known to them as the &#039;&#039;Kemz&#039;&#039;, or &#039;&#039;the Dream&#039;&#039;. Though it has been stated a better translation is &amp;quot;order.&amp;quot; Within their framework, psychotronic phenomena is a necessary reaction to the failure of nature to maintain a correct order. Most outside their social framework consider this abjectly ridiculous and self aggrandizing religion, and not based in fact. It gets note simply due to the significant place the Kemz has in the formation of modern psychotronic research, as their theories and evidences of its fundamental nature do have some compelling evidence.&lt;br /&gt;
=====Religion=====&lt;br /&gt;
Numerous religions, from the Civago&#039;s beliefs around the One Spirit to the Feni Paalamist belief around spiritual perfection before matter, hold that psychotronic phenomena is directly part of their various religious beliefs. &lt;br /&gt;
=====Magic=====&lt;br /&gt;
While related, still others hold it is little more than magic, and some even insist that the magic potential of ancient folklore was lost to the ills of modern society, and is being reclaimed, or that the rare mutations that permit people limited psychotropic abilities is evidence that ancient stories of wizards are true. This is similarly, widely regarded as ridiculous.&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=419</id>
		<title>Psychotronics</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=419"/>
		<updated>2026-05-22T00:47:22Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: /* Theories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Quote, Quote, Quote, probably from a neutralish kemzali perspective.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Psychotronics is term for the study and understanding of the preturnatural phenomena around the variety of seemingly mental-controlled powers. Users are known by a variety of names and subnames, while Psion is the most common word, other terms in usage usage include Esper, Mentalist and Clairvoyant, Psychonaut, Async, Seer, and Remote Viewer. The Kemzali, often considered the premier Psions, use the term &#039;&#039;Kemsaa&#039;&#039;, or &amp;quot;Dreamer&amp;quot; as their preferred term.&lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
Psychotronics are often considered by laymen to be a form of mental power with little limitations, remote control of objects, people or mental manipulations that seem to come from nowhere. The truth is far more limited. Energy, even psionic, is not a zero-sum-game and causes severe strain on the user equal to the force exhibited.&lt;br /&gt;
====Law of Exchange====&lt;br /&gt;
The fundamental rule of psychotronics is there is an equal exchange of energy. There are is no free energy gained from psionic manipulation and in most physical-interaction cases, the energy expended is often greater than if musculature, designed at a fundamental level to turn biological resources into power, was used. As such, while a psion could psychically pick up a ball next to them, levitate it, and throw it at 40-60 miles an hour, it would apply a similar force it would to the musculature of the individual. Transferred throughout the nervous-system of the individual and generating an amount of psychic heat equal to to energy applied. Similarly, if energy is expelled, the energy is burned from the users own body.&lt;br /&gt;
=====Physical Limiters=====&lt;br /&gt;
Due to this fundamental law, psychotronic applications are limited in both range, effect, and power. While a psion is capable, in theory, of exhibiting immense force and effecting energy in an incredible way, energy must be expended, and stress must be applied to the body. If a ray of electrical energy is expelled, an human could never expel the potency of a lightning bolt at 1-4 billion joules. As the human body has about a million joules of energy within it. But the effect of a non-lethal electrical discharge could be produced, such as a cattleprod or a taser. Though the expenditure of energy increases dramatically as range increases as energy is wasted through travel. Simply put, any psychotronic application of a force, direct or indirect expends a great deal of stress on the body, burns through its energy reserves, and strains the mind and body and is limited by the body&#039;s own capacity to deal with these stressors.&lt;br /&gt;
=====Mental Limiters=====&lt;br /&gt;
While all psychotronic phenomena causes great mental strain, a greater strain is applied to purely mental arts such as precognition, telempathy, psychonautics, telepathy and hypercognition. Less clear is the application of the Law of Exchange on this mental strain. The simplest is the rapid burning through glucose reserves at an exponential rate compared to a brain not engaged in psychic activity. But the greater limiting factor is what is called simply Clarity. Commonly referred to as clarity. Clarity is the capacity for the Psion to trust their own perception, reality and place. The more one reaches out, consciously or unconsciously, the less clear your own identity, place, or even perception is. To a point where there is no capacity to consciously utilize or understand the Psychotronic abilities you possess, or even your own self.&lt;br /&gt;
=====Psychotronic Destruction=====&lt;br /&gt;
The end result of violating these limits is clear for a physical, an overstressed individual could burn too many calories to live, dying of starvation as they boil their brain--and body, alive, or who burned through their bodies glucose reserves and suffered brain death. For the mental, recovery is possible, but often results in a total loss of self. Subjects who&#039;ve experienced mental psychotronic destruction is varied. Some become unable to manifest a true willpower, adhering to whatever reality is communicated to them at the time. Others lose all semblance of their former personality. More commonly, they completely lose the ability to distinguish reality and fiction. In all cases, destruction is considered a form of death that requires considerable medical aid to return the individual, if it is possible, to restore to functionality.&lt;br /&gt;
&lt;br /&gt;
==Methodologies an Origins==&lt;br /&gt;
For most species, Psychotronic application is not natural, it requires a biological and technological adaptation and significant training to utilize. For some rare few species, it is a natural part of their biology. The only widely known Psionic species are the Kemzali, which over their extremely long lifespans will naturally grow their psychotronic abilities. Another species noted for psychotronic potential is the instectoid Civago, which exhibit some psionic capacity naturally. Finally the kobari are as a rule, mildly psionic, do have very, very rare individuals, usually of the Priest caste, have displayed abilities to actually develop these powers outside their natural harmony within their society.&lt;br /&gt;
=====Psionic Amps and Sinks=====&lt;br /&gt;
For most people, it is not a natural organ that gives them access to Psychotronic potential, its a Psi-Amp. Developed from the technological base of the United families. They are a physical device, sometimes held, worn or more commonly installed into the body enable psychotronic potential. This potential must then be trained and honed, the device must be tuned to the user by a qualified professional, and the body needs in some cases, adaptations or &#039;heat sinks&#039; to prevent exhaustion. Some species with very good heat-regulation can get by without, but others often wear cooling equipment, or even installed cybernetic or bio-organic heat-venting modifications.&lt;br /&gt;
&lt;br /&gt;
The exact design of heat-sinks and amps differs. Those manufactured by the United families tend to be biological in nature and require symbiotic integration into a host, but are essentially artificially created &#039;&#039;Huthwo&#039;s organs&#039;&#039; while the more common, less expensive, and more widely available versions tend to be mechanical devices in a variety of forms.&lt;br /&gt;
&lt;br /&gt;
=====Evolution=====&lt;br /&gt;
The kemzali and kobari both possess a &#039;&#039;Huthwo&#039;s Organ&#039;&#039;, a form of naturally occurring, psionic amp near their sinuses, running along the length of their snout and forehead. While fully developed in kemzali, even psionically capable kobari have significantly diminished organs. Kemzali&#039;s method of regulating excess heat from the Law of Exchange involves unhinging their large mouth to expel heat, and actively bristling their hollow-oil-laden hair to naturally maximize cooling-surface. A likely reason why kemzali tend to chafe at wearing clothing they cannot quickly shed. It is unclear how the psionic potential of the kemzali evolved, and as the legal statement of the United families is they did not evolve and manifested as raw psionic will, research has been limited. &lt;br /&gt;
&lt;br /&gt;
The other notable example is found in the Civago, which possess a less discrete organism that manifests as a portion of their brain directly connected to their sensory antenna which seems to act as both psi-amp and psi-heatsink both and who&#039;s evolution is thought, within their own studies, to be directly linked to the &#039;&#039;One Spirit&#039;&#039; of their spiritual belief system. External scientists consider it an adaptation that evolved from a peculiar reproductive pressure in the last millenium.&lt;br /&gt;
&lt;br /&gt;
Finally, rare mutations have occurred that gift these rare individuals with natural psychotronic competency.&lt;br /&gt;
&lt;br /&gt;
==Theories==&lt;br /&gt;
Psychotronic theory is still ill-understood and not well studied at an academic level. Theories range from interaction with unknown particles as part of an ill-understood part of physics that does not align with current standard models, to wilder, more religious, or more spiritual theories.&lt;br /&gt;
=====An Unknown In the Model=====&lt;br /&gt;
The most commonly accepted model is that posychotronic phenomena are utilizing a real force within physics. A still not-understood portion of the makeup of spacetime. One of the theories relates to a theoretical particle known as the &#039;&#039;Psychon&#039;&#039;. Another still believes in a form of space-time &#039;&#039;Noosphere&#039;&#039;, a &#039;spacial collection of consciousness.&#039; Most accepted thought considers it simply a &#039;&#039;New Strangeness&#039;&#039; in physics and do not elect to determine a cause, refferring to it simply as the &#039;&#039;Strange Force&#039;&#039;.&lt;br /&gt;
=====The Kemz and the Dream=====&lt;br /&gt;
The United Families holds that psychotronics are a fundamental part of reality, and may be the building block of reality. Specifically believing they themselves manifested into reality to repair it via a natural method. Known to them as the &#039;&#039;Kemz&#039;&#039;, or &#039;&#039;the Dream&#039;&#039;. Though it has been stated a better translation is &amp;quot;order.&amp;quot; Within their framework, psychotronic phenomena is a necessary reaction to the failure of nature to maintain a correct order. Most outside their social framework consider this abjectly ridiculous and self aggrandizing religion, and not based in fact. It gets note simply due to the significant place the Kemz has in the formation of modern psychotronic research, as their theories and evidences of its fundamental nature do have some compelling evidence.&lt;br /&gt;
=====Religion=====&lt;br /&gt;
Numerous religions, from the Civago&#039;s beliefs around the One Spirit to the Feni Paalamist belief around spiritual perfection before matter, hold that psychotronic phenomena is directly part of their various religious beliefs. &lt;br /&gt;
=====Magic=====&lt;br /&gt;
While related, still others hold it is little more than magic, and some even insist that the magic potential of ancient folklore was lost to the ills of modern society, and is being reclaimed, or that the rare mutations that permit people limited psychotropic abilities is evidence that ancient stories of wizards are true. This is similarly, widely regarded as ridiculous.&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=418</id>
		<title>Psychotronics</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=418"/>
		<updated>2026-05-22T00:15:35Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: /* Law of Exchange */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Quote, Quote, Quote, probably from a neutralish kemzali perspective.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Psychotronics is term for the study and understanding of the preturnatural phenomena around the variety of seemingly mental-controlled powers. Users are known by a variety of names and subnames, while Psion is the most common word, other terms in usage usage include Esper, Mentalist and Clairvoyant, Psychonaut, Async, Seer, and Remote Viewer. The Kemzali, often considered the premier Psions, use the term &#039;&#039;Kemsaa&#039;&#039;, or &amp;quot;Dreamer&amp;quot; as their preferred term.&lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
Psychotronics are often considered by laymen to be a form of mental power with little limitations, remote control of objects, people or mental manipulations that seem to come from nowhere. The truth is far more limited. Energy, even psionic, is not a zero-sum-game and causes severe strain on the user equal to the force exhibited.&lt;br /&gt;
====Law of Exchange====&lt;br /&gt;
The fundamental rule of psychotronics is there is an equal exchange of energy. There are is no free energy gained from psionic manipulation and in most physical-interaction cases, the energy expended is often greater than if musculature, designed at a fundamental level to turn biological resources into power, was used. As such, while a psion could psychically pick up a ball next to them, levitate it, and throw it at 40-60 miles an hour, it would apply a similar force it would to the musculature of the individual. Transferred throughout the nervous-system of the individual and generating an amount of psychic heat equal to to energy applied. Similarly, if energy is expelled, the energy is burned from the users own body.&lt;br /&gt;
=====Physical Limiters=====&lt;br /&gt;
Due to this fundamental law, psychotronic applications are limited in both range, effect, and power. While a psion is capable, in theory, of exhibiting immense force and effecting energy in an incredible way, energy must be expended, and stress must be applied to the body. If a ray of electrical energy is expelled, an human could never expel the potency of a lightning bolt at 1-4 billion joules. As the human body has about a million joules of energy within it. But the effect of a non-lethal electrical discharge could be produced, such as a cattleprod or a taser. Though the expenditure of energy increases dramatically as range increases as energy is wasted through travel. Simply put, any psychotronic application of a force, direct or indirect expends a great deal of stress on the body, burns through its energy reserves, and strains the mind and body and is limited by the body&#039;s own capacity to deal with these stressors.&lt;br /&gt;
=====Mental Limiters=====&lt;br /&gt;
While all psychotronic phenomena causes great mental strain, a greater strain is applied to purely mental arts such as precognition, telempathy, psychonautics, telepathy and hypercognition. Less clear is the application of the Law of Exchange on this mental strain. The simplest is the rapid burning through glucose reserves at an exponential rate compared to a brain not engaged in psychic activity. But the greater limiting factor is what is called simply Clarity. Commonly referred to as clarity. Clarity is the capacity for the Psion to trust their own perception, reality and place. The more one reaches out, consciously or unconsciously, the less clear your own identity, place, or even perception is. To a point where there is no capacity to consciously utilize or understand the Psychotronic abilities you possess, or even your own self.&lt;br /&gt;
=====Psychotronic Destruction=====&lt;br /&gt;
The end result of violating these limits is clear for a physical, an overstressed individual could burn too many calories to live, dying of starvation as they boil their brain--and body, alive, or who burned through their bodies glucose reserves and suffered brain death. For the mental, recovery is possible, but often results in a total loss of self. Subjects who&#039;ve experienced mental psychotronic destruction is varied. Some become unable to manifest a true willpower, adhering to whatever reality is communicated to them at the time. Others lose all semblance of their former personality. More commonly, they completely lose the ability to distinguish reality and fiction. In all cases, destruction is considered a form of death that requires considerable medical aid to return the individual, if it is possible, to restore to functionality.&lt;br /&gt;
&lt;br /&gt;
==Methodologies an Origins==&lt;br /&gt;
For most species, Psychotronic application is not natural, it requires a biological and technological adaptation and significant training to utilize. For some rare few species, it is a natural part of their biology. The only widely known Psionic species are the Kemzali, which over their extremely long lifespans will naturally grow their psychotronic abilities. Another species noted for psychotronic potential is the instectoid Civago, which exhibit some psionic capacity naturally. Finally the kobari are as a rule, mildly psionic, do have very, very rare individuals, usually of the Priest caste, have displayed abilities to actually develop these powers outside their natural harmony within their society.&lt;br /&gt;
=====Psionic Amps and Sinks=====&lt;br /&gt;
For most people, it is not a natural organ that gives them access to Psychotronic potential, its a Psi-Amp. Developed from the technological base of the United families. They are a physical device, sometimes held, worn or more commonly installed into the body enable psychotronic potential. This potential must then be trained and honed, the device must be tuned to the user by a qualified professional, and the body needs in some cases, adaptations or &#039;heat sinks&#039; to prevent exhaustion. Some species with very good heat-regulation can get by without, but others often wear cooling equipment, or even installed cybernetic or bio-organic heat-venting modifications.&lt;br /&gt;
&lt;br /&gt;
The exact design of heat-sinks and amps differs. Those manufactured by the United families tend to be biological in nature and require symbiotic integration into a host, but are essentially artificially created &#039;&#039;Huthwo&#039;s organs&#039;&#039; while the more common, less expensive, and more widely available versions tend to be mechanical devices in a variety of forms.&lt;br /&gt;
&lt;br /&gt;
=====Evolution=====&lt;br /&gt;
The kemzali and kobari both possess a &#039;&#039;Huthwo&#039;s Organ&#039;&#039;, a form of naturally occurring, psionic amp near their sinuses, running along the length of their snout and forehead. While fully developed in kemzali, even psionically capable kobari have significantly diminished organs. Kemzali&#039;s method of regulating excess heat from the Law of Exchange involves unhinging their large mouth to expel heat, and actively bristling their hollow-oil-laden hair to naturally maximize cooling-surface. A likely reason why kemzali tend to chafe at wearing clothing they cannot quickly shed. It is unclear how the psionic potential of the kemzali evolved, and as the legal statement of the United families is they did not evolve and manifested as raw psionic will, research has been limited. &lt;br /&gt;
&lt;br /&gt;
The other notable example is found in the Civago, which possess a less discrete organism that manifests as a portion of their brain directly connected to their sensory antenna which seems to act as both psi-amp and psi-heatsink both and who&#039;s evolution is thought, within their own studies, to be directly linked to the &#039;&#039;One Spirit&#039;&#039; of their spiritual belief system. External scientists consider it an adaptation that evolved from a peculiar reproductive pressure in the last millenium.&lt;br /&gt;
&lt;br /&gt;
Finally, rare mutations have occurred that gift these rare individuals with natural psychotronic competency.&lt;br /&gt;
&lt;br /&gt;
==Theories==&lt;br /&gt;
=====The Kemz and the Noosphere=====&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=417</id>
		<title>Psychotronics</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=417"/>
		<updated>2026-05-22T00:14:46Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: /* Psionic Amps and Sinks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Quote, Quote, Quote, probably from a neutralish kemzali perspective.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Psychotronics is term for the study and understanding of the preturnatural phenomena around the variety of seemingly mental-controlled powers. Users are known by a variety of names and subnames, while Psion is the most common word, other terms in usage usage include Esper, Mentalist and Clairvoyant, Psychonaut, Async, Seer, and Remote Viewer. The Kemzali, often considered the premier Psions, use the term &#039;&#039;Kemsaa&#039;&#039;, or &amp;quot;Dreamer&amp;quot; as their preferred term.&lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
Psychotronics are often considered by laymen to be a form of mental power with little limitations, remote control of objects, people or mental manipulations that seem to come from nowhere. The truth is far more limited. Energy, even psionic, is not a zero-sum-game and causes severe strain on the user equal to the force exhibited.&lt;br /&gt;
====Law of Exchange====&lt;br /&gt;
The fundamental rule of psychotronics is there is an equal exchange of energy. There are is no free energy gained from psionic manipulation and in most physical-interaction cases, the energy expended is often greater than if musculature, designed at a fundamental level to turn biological resources into power, was used. As such, while a psion could psychically pick up a ball next to them, levitate it, and throw it at 40-60 miles an hour, it would apply a similar force it would to the musculature of the individual. Transferred throughout the nervous-system of the individual and generating an amount of psychic heat equal to to energy applied. Similarly, if energy is projected by someone with a psionic force, the energy is consumed. Similarly, if energy is expelled, the energy is burned from the users own body.&lt;br /&gt;
=====Physical Limiters=====&lt;br /&gt;
Due to this fundamental law, psychotronic applications are limited in both range, effect, and power. While a psion is capable, in theory, of exhibiting immense force and effecting energy in an incredible way, energy must be expended, and stress must be applied to the body. If a ray of electrical energy is expelled, an human could never expel the potency of a lightning bolt at 1-4 billion joules. As the human body has about a million joules of energy within it. But the effect of a non-lethal electrical discharge could be produced, such as a cattleprod or a taser. Though the expenditure of energy increases dramatically as range increases as energy is wasted through travel. Simply put, any psychotronic application of a force, direct or indirect expends a great deal of stress on the body, burns through its energy reserves, and strains the mind and body and is limited by the body&#039;s own capacity to deal with these stressors.&lt;br /&gt;
=====Mental Limiters=====&lt;br /&gt;
While all psychotronic phenomena causes great mental strain, a greater strain is applied to purely mental arts such as precognition, telempathy, psychonautics, telepathy and hypercognition. Less clear is the application of the Law of Exchange on this mental strain. The simplest is the rapid burning through glucose reserves at an exponential rate compared to a brain not engaged in psychic activity. But the greater limiting factor is what is called simply Clarity. Commonly referred to as clarity. Clarity is the capacity for the Psion to trust their own perception, reality and place. The more one reaches out, consciously or unconsciously, the less clear your own identity, place, or even perception is. To a point where there is no capacity to consciously utilize or understand the Psychotronic abilities you possess, or even your own self.&lt;br /&gt;
=====Psychotronic Destruction=====&lt;br /&gt;
The end result of violating these limits is clear for a physical, an overstressed individual could burn too many calories to live, dying of starvation as they boil their brain--and body, alive, or who burned through their bodies glucose reserves and suffered brain death. For the mental, recovery is possible, but often results in a total loss of self. Subjects who&#039;ve experienced mental psychotronic destruction is varied. Some become unable to manifest a true willpower, adhering to whatever reality is communicated to them at the time. Others lose all semblance of their former personality. More commonly, they completely lose the ability to distinguish reality and fiction. In all cases, destruction is considered a form of death that requires considerable medical aid to return the individual, if it is possible, to restore to functionality.&lt;br /&gt;
&lt;br /&gt;
==Methodologies an Origins==&lt;br /&gt;
For most species, Psychotronic application is not natural, it requires a biological and technological adaptation and significant training to utilize. For some rare few species, it is a natural part of their biology. The only widely known Psionic species are the Kemzali, which over their extremely long lifespans will naturally grow their psychotronic abilities. Another species noted for psychotronic potential is the instectoid Civago, which exhibit some psionic capacity naturally. Finally the kobari are as a rule, mildly psionic, do have very, very rare individuals, usually of the Priest caste, have displayed abilities to actually develop these powers outside their natural harmony within their society.&lt;br /&gt;
=====Psionic Amps and Sinks=====&lt;br /&gt;
For most people, it is not a natural organ that gives them access to Psychotronic potential, its a Psi-Amp. Developed from the technological base of the United families. They are a physical device, sometimes held, worn or more commonly installed into the body enable psychotronic potential. This potential must then be trained and honed, the device must be tuned to the user by a qualified professional, and the body needs in some cases, adaptations or &#039;heat sinks&#039; to prevent exhaustion. Some species with very good heat-regulation can get by without, but others often wear cooling equipment, or even installed cybernetic or bio-organic heat-venting modifications.&lt;br /&gt;
&lt;br /&gt;
The exact design of heat-sinks and amps differs. Those manufactured by the United families tend to be biological in nature and require symbiotic integration into a host, but are essentially artificially created &#039;&#039;Huthwo&#039;s organs&#039;&#039; while the more common, less expensive, and more widely available versions tend to be mechanical devices in a variety of forms.&lt;br /&gt;
&lt;br /&gt;
=====Evolution=====&lt;br /&gt;
The kemzali and kobari both possess a &#039;&#039;Huthwo&#039;s Organ&#039;&#039;, a form of naturally occurring, psionic amp near their sinuses, running along the length of their snout and forehead. While fully developed in kemzali, even psionically capable kobari have significantly diminished organs. Kemzali&#039;s method of regulating excess heat from the Law of Exchange involves unhinging their large mouth to expel heat, and actively bristling their hollow-oil-laden hair to naturally maximize cooling-surface. A likely reason why kemzali tend to chafe at wearing clothing they cannot quickly shed. It is unclear how the psionic potential of the kemzali evolved, and as the legal statement of the United families is they did not evolve and manifested as raw psionic will, research has been limited. &lt;br /&gt;
&lt;br /&gt;
The other notable example is found in the Civago, which possess a less discrete organism that manifests as a portion of their brain directly connected to their sensory antenna which seems to act as both psi-amp and psi-heatsink both and who&#039;s evolution is thought, within their own studies, to be directly linked to the &#039;&#039;One Spirit&#039;&#039; of their spiritual belief system. External scientists consider it an adaptation that evolved from a peculiar reproductive pressure in the last millenium.&lt;br /&gt;
&lt;br /&gt;
Finally, rare mutations have occurred that gift these rare individuals with natural psychotronic competency.&lt;br /&gt;
&lt;br /&gt;
==Theories==&lt;br /&gt;
=====The Kemz and the Noosphere=====&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=416</id>
		<title>Psychotronics</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=416"/>
		<updated>2026-05-22T00:14:35Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: /* Methodologies an Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Quote, Quote, Quote, probably from a neutralish kemzali perspective.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Psychotronics is term for the study and understanding of the preturnatural phenomena around the variety of seemingly mental-controlled powers. Users are known by a variety of names and subnames, while Psion is the most common word, other terms in usage usage include Esper, Mentalist and Clairvoyant, Psychonaut, Async, Seer, and Remote Viewer. The Kemzali, often considered the premier Psions, use the term &#039;&#039;Kemsaa&#039;&#039;, or &amp;quot;Dreamer&amp;quot; as their preferred term.&lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
Psychotronics are often considered by laymen to be a form of mental power with little limitations, remote control of objects, people or mental manipulations that seem to come from nowhere. The truth is far more limited. Energy, even psionic, is not a zero-sum-game and causes severe strain on the user equal to the force exhibited.&lt;br /&gt;
====Law of Exchange====&lt;br /&gt;
The fundamental rule of psychotronics is there is an equal exchange of energy. There are is no free energy gained from psionic manipulation and in most physical-interaction cases, the energy expended is often greater than if musculature, designed at a fundamental level to turn biological resources into power, was used. As such, while a psion could psychically pick up a ball next to them, levitate it, and throw it at 40-60 miles an hour, it would apply a similar force it would to the musculature of the individual. Transferred throughout the nervous-system of the individual and generating an amount of psychic heat equal to to energy applied. Similarly, if energy is projected by someone with a psionic force, the energy is consumed. Similarly, if energy is expelled, the energy is burned from the users own body.&lt;br /&gt;
=====Physical Limiters=====&lt;br /&gt;
Due to this fundamental law, psychotronic applications are limited in both range, effect, and power. While a psion is capable, in theory, of exhibiting immense force and effecting energy in an incredible way, energy must be expended, and stress must be applied to the body. If a ray of electrical energy is expelled, an human could never expel the potency of a lightning bolt at 1-4 billion joules. As the human body has about a million joules of energy within it. But the effect of a non-lethal electrical discharge could be produced, such as a cattleprod or a taser. Though the expenditure of energy increases dramatically as range increases as energy is wasted through travel. Simply put, any psychotronic application of a force, direct or indirect expends a great deal of stress on the body, burns through its energy reserves, and strains the mind and body and is limited by the body&#039;s own capacity to deal with these stressors.&lt;br /&gt;
=====Mental Limiters=====&lt;br /&gt;
While all psychotronic phenomena causes great mental strain, a greater strain is applied to purely mental arts such as precognition, telempathy, psychonautics, telepathy and hypercognition. Less clear is the application of the Law of Exchange on this mental strain. The simplest is the rapid burning through glucose reserves at an exponential rate compared to a brain not engaged in psychic activity. But the greater limiting factor is what is called simply Clarity. Commonly referred to as clarity. Clarity is the capacity for the Psion to trust their own perception, reality and place. The more one reaches out, consciously or unconsciously, the less clear your own identity, place, or even perception is. To a point where there is no capacity to consciously utilize or understand the Psychotronic abilities you possess, or even your own self.&lt;br /&gt;
=====Psychotronic Destruction=====&lt;br /&gt;
The end result of violating these limits is clear for a physical, an overstressed individual could burn too many calories to live, dying of starvation as they boil their brain--and body, alive, or who burned through their bodies glucose reserves and suffered brain death. For the mental, recovery is possible, but often results in a total loss of self. Subjects who&#039;ve experienced mental psychotronic destruction is varied. Some become unable to manifest a true willpower, adhering to whatever reality is communicated to them at the time. Others lose all semblance of their former personality. More commonly, they completely lose the ability to distinguish reality and fiction. In all cases, destruction is considered a form of death that requires considerable medical aid to return the individual, if it is possible, to restore to functionality.&lt;br /&gt;
&lt;br /&gt;
==Methodologies an Origins==&lt;br /&gt;
For most species, Psychotronic application is not natural, it requires a biological and technological adaptation and significant training to utilize. For some rare few species, it is a natural part of their biology. The only widely known Psionic species are the Kemzali, which over their extremely long lifespans will naturally grow their psychotronic abilities. Another species noted for psychotronic potential is the instectoid Civago, which exhibit some psionic capacity naturally. Finally the kobari are as a rule, mildly psionic, do have very, very rare individuals, usually of the Priest caste, have displayed abilities to actually develop these powers outside their natural harmony within their society.&lt;br /&gt;
=====Psionic Amps and Sinks=====&lt;br /&gt;
For most people, it is not a natural organ that gives them access to Psychotronic potential, its a Psi-Amp. Developed from the technological base of the United families. They are a physical device, sometimes held, worn or more commonly installed into the body enable psychotronic potential. This potential must then be trained and honed, the device must be tuned to the user by a qualified professional, and the body needs in some cases, adaptations or &#039;heat sinks&#039; to prevent exhaustion. Some species with very good heat-regulation can get by without, but others often wear cooling equipment, or even installed cybernetic or bio-organic heat-venting modifications.&lt;br /&gt;
&lt;br /&gt;
The exact design of heat-sinks and amps differs. Those manufactured by the United families tend to be biological in nature and require symbiotic integration into a host, but are essentially artificially created &#039;&#039;huthwo&#039;s organs&#039;&#039; while the more common, less expensive, and more widely available versions tend to be mechanical devices in a variety of forms.&lt;br /&gt;
=====Evolution=====&lt;br /&gt;
The kemzali and kobari both possess a &#039;&#039;Huthwo&#039;s Organ&#039;&#039;, a form of naturally occurring, psionic amp near their sinuses, running along the length of their snout and forehead. While fully developed in kemzali, even psionically capable kobari have significantly diminished organs. Kemzali&#039;s method of regulating excess heat from the Law of Exchange involves unhinging their large mouth to expel heat, and actively bristling their hollow-oil-laden hair to naturally maximize cooling-surface. A likely reason why kemzali tend to chafe at wearing clothing they cannot quickly shed. It is unclear how the psionic potential of the kemzali evolved, and as the legal statement of the United families is they did not evolve and manifested as raw psionic will, research has been limited. &lt;br /&gt;
&lt;br /&gt;
The other notable example is found in the Civago, which possess a less discrete organism that manifests as a portion of their brain directly connected to their sensory antenna which seems to act as both psi-amp and psi-heatsink both and who&#039;s evolution is thought, within their own studies, to be directly linked to the &#039;&#039;One Spirit&#039;&#039; of their spiritual belief system. External scientists consider it an adaptation that evolved from a peculiar reproductive pressure in the last millenium.&lt;br /&gt;
&lt;br /&gt;
Finally, rare mutations have occurred that gift these rare individuals with natural psychotronic competency.&lt;br /&gt;
&lt;br /&gt;
==Theories==&lt;br /&gt;
=====The Kemz and the Noosphere=====&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=412</id>
		<title>Psychotronics</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=412"/>
		<updated>2026-05-21T23:48:47Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Quote, Quote, Quote, probably from a neutralish kemzali perspective.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Psychotronics is term for the study and understanding of the preturnatural phenomena around the variety of seemingly mental-controlled powers. Users are known by a variety of names and subnames, while Psion is the most common word, other terms in usage usage include Esper, Mentalist and Clairvoyant, Psychonaut, Async, Seer, and Remote Viewer. The Kemzali, often considered the premier Psions, use the term &#039;&#039;Kemsaa&#039;&#039;, or &amp;quot;Dreamer&amp;quot; as their preferred term.&lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
Psychotronics are often considered by laymen to be a form of mental power with little limitations, remote control of objects, people or mental manipulations that seem to come from nowhere. The truth is far more limited. Energy, even psionic, is not a zero-sum-game and causes severe strain on the user equal to the force exhibited.&lt;br /&gt;
====Law of Exchange====&lt;br /&gt;
The fundamental rule of psychotronics is there is an equal exchange of energy. There are is no free energy gained from psionic manipulation and in most physical-interaction cases, the energy expended is often greater than if musculature, designed at a fundamental level to turn biological resources into power, was used. As such, while a psion could psychically pick up a ball next to them, levitate it, and throw it at 40-60 miles an hour, it would apply a similar force it would to the musculature of the individual. Transferred throughout the nervous-system of the individual and generating an amount of psychic heat equal to to energy applied. Similarly, if energy is projected by someone with a psionic force, the energy is consumed. Similarly, if energy is expelled, the energy is burned from the users own body.&lt;br /&gt;
=====Physical Limiters=====&lt;br /&gt;
Due to this fundamental law, psychotronic applications are limited in both range, effect, and power. While a psion is capable, in theory, of exhibiting immense force and effecting energy in an incredible way, energy must be expended, and stress must be applied to the body. If a ray of electrical energy is expelled, an human could never expel the potency of a lightning bolt at 1-4 billion joules. As the human body has about a million joules of energy within it. But the effect of a non-lethal electrical discharge could be produced, such as a cattleprod or a taser. Though the expenditure of energy increases dramatically as range increases as energy is wasted through travel. Simply put, any psychotronic application of a force, direct or indirect expends a great deal of stress on the body, burns through its energy reserves, and strains the mind and body and is limited by the body&#039;s own capacity to deal with these stressors.&lt;br /&gt;
=====Mental Limiters=====&lt;br /&gt;
While all psychotronic phenomena causes great mental strain, a greater strain is applied to purely mental arts such as precognition, telempathy, psychonautics, telepathy and hypercognition. Less clear is the application of the Law of Exchange on this mental strain. The simplest is the rapid burning through glucose reserves at an exponential rate compared to a brain not engaged in psychic activity. But the greater limiting factor is what is called simply Clarity. Commonly referred to as clarity. Clarity is the capacity for the Psion to trust their own perception, reality and place. The more one reaches out, consciously or unconsciously, the less clear your own identity, place, or even perception is. To a point where there is no capacity to consciously utilize or understand the Psychotronic abilities you possess, or even your own self.&lt;br /&gt;
=====Psychotronic Destruction=====&lt;br /&gt;
The end result of violating these limits is clear for a physical, an overstressed individual could burn too many calories to live, dying of starvation as they boil their brain--and body, alive, or who burned through their bodies glucose reserves and suffered brain death. For the mental, recovery is possible, but often results in a total loss of self. Subjects who&#039;ve experienced mental psychotronic destruction is varied. Some become unable to manifest a true willpower, adhering to whatever reality is communicated to them at the time. Others lose all semblance of their former personality. More commonly, they completely lose the ability to distinguish reality and fiction. In all cases, destruction is considered a form of death that requires considerable medical aid to return the individual, if it is possible, to restore to functionality.&lt;br /&gt;
&lt;br /&gt;
==Methodologies an Origins==&lt;br /&gt;
For most species, Psychotronic application is not natural, it requires a biological and technological adaptation and significant training to utilize. For some rare few species, it is a natural part of their biology. The only widely known Psionic species are the Kemzali, which over their extremely long lifespans will naturally grow their psychotronic abilities. Another species noted for psychotronic potential is the instectoid Civago, which exhibit some psionic capacity naturally. Finally the kobari are as a rule, mildly psionic, do have very, very rare individuals, usually of the Priest caste, have displayed abilities to actually develop these powers outside their natural harmony within their society.&lt;br /&gt;
=====Evolution=====&lt;br /&gt;
The kemzali and kobari both possess a &#039;&#039;Huthwo&#039;s Organ&#039;&#039;, a form of naturally occurring, psionic amp near their sinuses, running along the length of their snout and forehead. While fully developed in kemzali, even psionically capable kobari have significantly diminished organs. Kemzali&#039;s method of regulating excess heat from the Law of Exchange involves unhinging their large mouth to expel heat, and actively bristling their hollow-oil-laden hair to naturally maximize cooling-surface. A likely reason why kemzali tend to chafe at wearing clothing they cannot quickly shed. It is unclear how the psionic potential of the kemzali evolved, and as the legal statement of the United families is they did not evolve and manifested as raw psionic will, research has been limited. &lt;br /&gt;
&lt;br /&gt;
The other notable example is found in the Civago, which possess a less discrete organism that manifests as a portion of their brain directly connected to their sensory antenna which seems to act as both psi-amp and psi-heatsink both and who&#039;s evolution is thought, within their own studies, to be directly linked to the &#039;&#039;One Spirit&#039;&#039; of their spiritual belief system. External scientists consider it an adaptation that evolved from a peculiar reproductive pressure in the last millenium.&lt;br /&gt;
&lt;br /&gt;
Finally, rare mutations have occurred that gift these rare individuals with natural psychotronic competency. &lt;br /&gt;
=====Psionic Amps and Sinks=====&lt;br /&gt;
For most people, it is not a natural organ that gives them access to Psychotronic potential, its a Psi-Amp. Developed from the technological base of the United families. They are a physical device, sometimes held, worn or more commonly installed into the body enable psychotronic potential. This potential must then be trained and honed, the device must be tuned to the user by a qualified professional, and the body needs in some cases, adaptations or &#039;heat sinks&#039; to prevent exhaustion. Some species with very good heat-regulation can get by without, but others often wear cooling equipment, or even installed cybernetic or bio-organic heat-venting modifications.&lt;br /&gt;
&lt;br /&gt;
The exact design of heat-sinks and amps differs. Those manufactured by the United families tend to be biological in nature and require symbiotic integration into a host, but are essentially artificially created huthwo&#039;s organs while the more common, less expensive, and more widely available versions tend to be mechanical devices in a variety of forms.&lt;br /&gt;
&lt;br /&gt;
==Theories==&lt;br /&gt;
=====The Kemz and the Noosphere=====&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=411</id>
		<title>Psychotronics</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=411"/>
		<updated>2026-05-21T23:47:21Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: /* Methodologies an Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Quote, Quote, Quote, probably from a neutralish kemzali perspective.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Psychotronics is term for the study and understanding of the preturnatural phenomena around the variety of seemingly mental-controlled powers. Users are known by a variety of names and subnames, while Psion is the most common personalized terms do slip into usage, from Esper, Mentalist and Clairvoyant to Psychonaut, Async, Seer, or Remote Viewer. The Kemzali, often considered the premier Psions, use the term &#039;&#039;Kemsaa&#039;&#039;, or &amp;quot;Dreamer&amp;quot; as their preferred term.&lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
Psychotronics are often considered by laymen to be a form of mental power with little limitations, remote control of objects, people or mental manipulations that seem to come from nowhere. The truth is far more limited. Energy, even psionic, is not a zero-sum-game and causes severe strain on the user equal to the force exhibited.&lt;br /&gt;
====Law of Exchange====&lt;br /&gt;
The fundamental rule of psychotronics is there is an equal exchange of energy. There are is no free energy gained from psionic manipulation and in most physical-interaction cases, the energy expended is often greater than if musculature, designed at a fundamental level to turn biological resources into power, was used. As such, while a psion could psychically pick up a ball next to them, levitate it, and throw it at 40-60 miles an hour, it would apply a similar force it would to the musculature of the individual. Transferred throughout the nervous-system of the individual and generating an amount of psychic heat equal to to energy applied. Similarly, if energy is projected by someone with a psionic force, the energy is consumed. Similarly, if energy is expelled, the energy is burned from the users own body.&lt;br /&gt;
=====Physical Limiters=====&lt;br /&gt;
Due to this fundamental law, psychotronic applications are limited in both range, effect, and power. While a psion is capable, in theory, of exhibiting immense force and effecting energy in an incredible way, energy must be expended, and stress must be applied to the body. If a ray of electrical energy is expelled, an human could never expel the potency of a lightning bolt at 1-4 billion joules. As the human body has about a million joules of energy within it. But the effect of a non-lethal electrical discharge could be produced, such as a cattleprod or a taser. Though the expenditure of energy increases dramatically as range increases as energy is wasted through travel. Simply put, any psychotronic application of a force, direct or indirect expends a great deal of stress on the body, burns through its energy reserves, and strains the mind and body and is limited by the body&#039;s own capacity to deal with these stressors.&lt;br /&gt;
=====Mental Limiters=====&lt;br /&gt;
While all psychotronic phenomena causes great mental strain, a greater strain is applied to purely mental arts such as precognition, telempathy, psychonautics, telepathy and hypercognition. Less clear is the application of the Law of Exchange on this mental strain. The simplest is the rapid burning through glucose reserves at an exponential rate compared to a brain not engaged in psychic activity. But the greater limiting factor is what is called simply Clarity. Commonly referred to as clarity. Clarity is the capacity for the Psion to trust their own perception, reality and place. The more one reaches out, consciously or unconsciously, the less clear your own identity, place, or even perception is. To a point where there is no capacity to consciously utilize or understand the Psychotronic abilities you possess, or even your own self.&lt;br /&gt;
=====Psychotronic Destruction=====&lt;br /&gt;
The end result of violating these limits is clear for a physical, an overstressed individual could burn too many calories to live, dying of starvation as they boil their brain--and body, alive, or who burned through their bodies glucose reserves and suffered brain death. For the mental, recovery is possible, but often results in a total loss of self. Subjects who&#039;ve experienced mental psychotronic destruction is varied. Some become unable to manifest a true willpower, adhering to whatever reality is communicated to them at the time. Others lose all semblance of their former personality. More commonly, they completely lose the ability to distinguish reality and fiction. In all cases, destruction is considered a form of death that requires considerable medical aid to return the individual, if it is possible, to restore to functionality.&lt;br /&gt;
&lt;br /&gt;
==Methodologies an Origins==&lt;br /&gt;
For most species, Psychotronic application is not natural, it requires a biological and technological adaptation and significant training to utilize. For some rare few species, it is a natural part of their biology. The only widely known Psionic species are the Kemzali, which over their extremely long lifespans will naturally grow their psychotronic abilities. Another species noted for psychotronic potential is the instectoid Civago, which exhibit some psionic capacity naturally. Finally the kobari are as a rule, mildly psionic, do have very, very rare individuals, usually of the Priest caste, have displayed abilities to actually develop these powers outside their natural harmony within their society.&lt;br /&gt;
=====Evolution=====&lt;br /&gt;
The kemzali and kobari both possess a &#039;&#039;Huthwo&#039;s Organ&#039;&#039;, a form of naturally occurring, psionic amp near their sinuses, running along the length of their snout and forehead. While fully developed in kemzali, even psionically capable kobari have significantly diminished organs. Kemzali&#039;s method of regulating excess heat from the Law of Exchange involves unhinging their large mouth to expel heat, and actively bristling their hollow-oil-laden hair to naturally maximize cooling-surface. A likely reason why kemzali tend to chafe at wearing clothing they cannot quickly shed. It is unclear how the psionic potential of the kemzali evolved, and as the legal statement of the United families is they did not evolve and manifested as raw psionic will, research has been limited. &lt;br /&gt;
&lt;br /&gt;
The other notable example is found in the Civago, which possess a less discrete organism that manifests as a portion of their brain directly connected to their sensory antenna which seems to act as both psi-amp and psi-heatsink both and who&#039;s evolution is thought, within their own studies, to be directly linked to the &#039;&#039;One Spirit&#039;&#039; of their spiritual belief system. External scientists consider it an adaptation that evolved from a peculiar reproductive pressure in the last millenium.&lt;br /&gt;
&lt;br /&gt;
Finally, rare mutations have occurred that gift these rare individuals with natural psychotronic competency. &lt;br /&gt;
=====Psionic Amps and Sinks=====&lt;br /&gt;
For most people, it is not a natural organ that gives them access to Psychotronic potential, its a Psi-Amp. Developed from the technological base of the United families. They are a physical device, sometimes held, worn or more commonly installed into the body enable psychotronic potential. This potential must then be trained and honed, the device must be tuned to the user by a qualified professional, and the body needs in some cases, adaptations or &#039;heat sinks&#039; to prevent exhaustion. Some species with very good heat-regulation can get by without, but others often wear cooling equipment, or even installed cybernetic or bio-organic heat-venting modifications.&lt;br /&gt;
&lt;br /&gt;
The exact design of heat-sinks and amps differs. Those manufactured by the United families tend to be biological in nature and require symbiotic integration into a host, but are essentially artificially created huthwo&#039;s organs while the more common, less expensive, and more widely available versions tend to be mechanical devices in a variety of forms.&lt;br /&gt;
&lt;br /&gt;
==Theories==&lt;br /&gt;
=====The Kemz and the Noosphere=====&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=410</id>
		<title>Psychotronics</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=410"/>
		<updated>2026-05-21T23:24:43Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: /* Functionality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Quote, Quote, Quote, probably from a neutralish kemzali perspective.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Psychotronics is term for the study and understanding of the preturnatural phenomena around the variety of seemingly mental-controlled powers. Users are known by a variety of names and subnames, while Psion is the most common personalized terms do slip into usage, from Esper, Mentalist and Clairvoyant to Psychonaut, Async, Seer, or Remote Viewer. The Kemzali, often considered the premier Psions, use the term &#039;&#039;Kemsaa&#039;&#039;, or &amp;quot;Dreamer&amp;quot; as their preferred term.&lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
Psychotronics are often considered by laymen to be a form of mental power with little limitations, remote control of objects, people or mental manipulations that seem to come from nowhere. The truth is far more limited. Energy, even psionic, is not a zero-sum-game and causes severe strain on the user equal to the force exhibited.&lt;br /&gt;
====Law of Exchange====&lt;br /&gt;
The fundamental rule of psychotronics is there is an equal exchange of energy. There are is no free energy gained from psionic manipulation and in most physical-interaction cases, the energy expended is often greater than if musculature, designed at a fundamental level to turn biological resources into power, was used. As such, while a psion could psychically pick up a ball next to them, levitate it, and throw it at 40-60 miles an hour, it would apply a similar force it would to the musculature of the individual. Transferred throughout the nervous-system of the individual and generating an amount of psychic heat equal to to energy applied. Similarly, if energy is projected by someone with a psionic force, the energy is consumed. Similarly, if energy is expelled, the energy is burned from the users own body.&lt;br /&gt;
=====Physical Limiters=====&lt;br /&gt;
Due to this fundamental law, psychotronic applications are limited in both range, effect, and power. While a psion is capable, in theory, of exhibiting immense force and effecting energy in an incredible way, energy must be expended, and stress must be applied to the body. If a ray of electrical energy is expelled, an human could never expel the potency of a lightning bolt at 1-4 billion joules. As the human body has about a million joules of energy within it. But the effect of a non-lethal electrical discharge could be produced, such as a cattleprod or a taser. Though the expenditure of energy increases dramatically as range increases as energy is wasted through travel. Simply put, any psychotronic application of a force, direct or indirect expends a great deal of stress on the body, burns through its energy reserves, and strains the mind and body and is limited by the body&#039;s own capacity to deal with these stressors.&lt;br /&gt;
=====Mental Limiters=====&lt;br /&gt;
While all psychotronic phenomena causes great mental strain, a greater strain is applied to purely mental arts such as precognition, telempathy, psychonautics, telepathy and hypercognition. Less clear is the application of the Law of Exchange on this mental strain. The simplest is the rapid burning through glucose reserves at an exponential rate compared to a brain not engaged in psychic activity. But the greater limiting factor is what is called simply Clarity. Commonly referred to as clarity. Clarity is the capacity for the Psion to trust their own perception, reality and place. The more one reaches out, consciously or unconsciously, the less clear your own identity, place, or even perception is. To a point where there is no capacity to consciously utilize or understand the Psychotronic abilities you possess, or even your own self.&lt;br /&gt;
=====Psychotronic Destruction=====&lt;br /&gt;
The end result of violating these limits is clear for a physical, an overstressed individual could burn too many calories to live, dying of starvation as they boil their brain--and body, alive, or who burned through their bodies glucose reserves and suffered brain death. For the mental, recovery is possible, but often results in a total loss of self. Subjects who&#039;ve experienced mental psychotronic destruction is varied. Some become unable to manifest a true willpower, adhering to whatever reality is communicated to them at the time. Others lose all semblance of their former personality. More commonly, they completely lose the ability to distinguish reality and fiction. In all cases, destruction is considered a form of death that requires considerable medical aid to return the individual, if it is possible, to restore to functionality.&lt;br /&gt;
&lt;br /&gt;
==Methodologies an Origins==&lt;br /&gt;
For most species, Psychotronic application is not natural, it requires a biological and technological adaptation and significant training to utilize. For some rare few species, it is a natural part of&lt;br /&gt;
=====Evolution=====&lt;br /&gt;
=====Psionic Amps and Sinks=====&lt;br /&gt;
&lt;br /&gt;
==Theories==&lt;br /&gt;
=====The Kemz and the Noosphere=====&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Kobari&amp;diff=408</id>
		<title>Kobari</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Kobari&amp;diff=408"/>
		<updated>2026-05-21T23:12:37Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: /* Heritages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DirectorateApproved.png|frameless|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Every kobari understands two things when they hatch, what their caste is for, and that they really love kemzali. Their relationship is both pragmatic and spiritual, at a biological level, kobari eggs’ can only reliably create the specialist castes needed by a colony with side effects of kemzali reproduction. Secondly, they quite literally believe in the divine rite of their rulers as divine, living gods. For this they love their rulers, they love their role in society, and they are content in their relatively short lives. As a colonial species, a kobari is aware, intimately, that their own survival and life is second to the colony and their kemzali. But this doesn’t bother them. They are glad to exist as they do, and are willing to go to any length to fulfil a purpose. Seeing themselves as in many ways a superior being. Others live life being uncertain of their purpose in life. Unsure where they belong, always challenged to find a new role. Yet for kobari? They know who and what they are and what they are for.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Physical Description&#039;&#039;&#039; ===&lt;br /&gt;
Kobari are small beings, rarely reaching above 4.5ft  and usually closer to 3ft. They have thick, strong tails, usually possess a single horn, and have three to four toed feet. The exact appearance of a kobari is highly variable, as they are heavily adapted to specific roles. From short to stout, to long and lithe. As part of their divergent biology that aids their eusocial society, specific castes of kobari in a colony are adapted to highly specific roles.&lt;br /&gt;
==== Heritages ====&lt;br /&gt;
Kobari heritages are their birth caste, these are their biological specialties. While different colonies can have divergences, usually appearing much like the kemzali they serve, they have masses of castes. While these can be extremely specialized (such as a dedicated nest-tenderer) the most common castes are as follows.&lt;br /&gt;
* &#039;&#039;&#039;Laborers&#039;&#039;&#039; Laborers are bulky, durable, muscular and have dense bones.&lt;br /&gt;
* &#039;&#039;&#039;Analysts&#039;&#039;&#039; Are in some way devoted to logical processing of information, analysts are generally very slender, fragile and somewhat bobble-headed.&lt;br /&gt;
* &#039;&#039;&#039;Engineers&#039;&#039;&#039; Highly-dexterous and mechanically oriented, they tend to have opposable and grip-capable toes and tails.&lt;br /&gt;
* &#039;&#039;&#039;Warriors&#039;&#039;&#039; The largest of kobari, they are strong but lithe, and fully ready and willing to engage in violence without a second thought.&lt;br /&gt;
* &#039;&#039;&#039;Priests&#039;&#039;&#039; Kobari need direction and kemzali cannot be everywhere–They are the middlemen and instructors. They most closely resemble their kemzali physically, usually being tall (for a kobari) and slender.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;History&#039;&#039;&#039; ===&lt;br /&gt;
Kobari  history is linked to the kemzali. They were considered rightless slaves prior to first-contact and since have gained a good deal of rights. Though their actual social positions have not significantly altered, they technically have freedom to travel, gain education, and act as any feni would.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Society&#039;&#039;&#039; ===&lt;br /&gt;
Kobari are a caste-based colonial species. Kobari castes are the fundamental nature of their society. Each kobari is born to purpose, and are biologically and mentally adapted to that purpose. This is not something forced onto them, nor is it something that could be forced onto them–it is simply how they are.  They are deeply connected to kemzali, they will biologically adapt to resemble ‘their’ kemzali, their ability to produce specialist castes that can run society is tied to the ‘dream’ of the kemzali that rules them. Properly a hormonal reaction mixed with latent psionic connections.  Without a kemzali to guide them, rogue colonies tend to become highly destructive, violent infestations in short periods of time. Their names are almost universally a simple given name, followed by their kemzali’s name.&lt;br /&gt;
&lt;br /&gt;
Example Names: Scruuni, Feevo, Yrid, Skooka, Vryn, Skipp.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Beliefs&#039;&#039;&#039; ===&lt;br /&gt;
Kobari almost universally believe that kemzali are living gods, and service to the kemzali, the manifestation of the Kemz, is a path to their own divine ascension. As such, usually, they believe whatever their ruler, usually a kemzali, believes. However they are not without individual wants and agency, they simply believe it is secondary to their role in the colony. Similarly, they do not accept rulers who fail to live up to their own standards and are entirely capable of banding together to forcefully change their ruler to one that leads correctly. However, a kobari&#039;s exact beliefs are seemingly ever-shifting. They are a short-lived species constantly creating their own meaning in their own colony, and the priest-castes have been known to radically alter the specifics of dogma as need be.&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=406</id>
		<title>Psychotronics</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=406"/>
		<updated>2026-05-21T23:04:40Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Quote, Quote, Quote, probably from a neutralish kemzali perspective.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Psychotronics is term for the study and understanding of the preturnatural phenomena around the variety of seemingly mental-controlled powers. Users are known by a variety of names and subnames, while Psion is the most common personalized terms do slip into usage, from Esper, Mentalist and Clairvoyant to Psychonaut, Async, Seer, or Remote Viewer. The Kemzali, often considered the premier Psions, use the term &#039;&#039;Kemsaa&#039;&#039;, or &amp;quot;Dreamer&amp;quot; as their preferred term.&lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
Psychotronics are often considered by laymen to be a form of mental power with little limitations, remote control of objects, people or mental manipulations that seem to come from nowhere. The truth is far more limited. Energy, even psionic, is not a zero-sum-game and causes severe strain on the user equal to the force exhibited.&lt;br /&gt;
=====Law of Exchange=====&lt;br /&gt;
The fundamental rule of psychotronics is there is an equal exchange of energy. There are is no free energy gained from psionic manipulation and in most physical-interaction cases, the energy expended is often greater than if musculature, designed at a fundamental level to turn biological resources into power, was used. As such, while a psion could psychically pick up a ball next to them, levitate it, and throw it at 40-60 miles an hour, it would apply a similar force it would to the musculature of the individual. Transferred throughout the nervous-system of the individual and generating an amount of psychic heat equal to to energy applied. Similarly, if energy is projected by someone with a psionic force, the energy is consumed. Similarly, if energy is expelled, the energy is burned from the users own body.&lt;br /&gt;
=====Physical Limiters=====&lt;br /&gt;
Due to this fundamental law, psychotronic applications are limited in both range, effect, and power. While a psion is capable, in theory, of exhibiting immense force and effecting energy in an incredible way, energy must be expended, and stress must be applied to the body. If a ray of electrical energy is expelled, an human could never expel the potency of a lightning bolt at 1-4 billion joules. As the human body has about a million joules of energy within it. But the effect of a non-lethal electrical discharge could be produced, such as a cattleprod or a taser. Though the expenditure of energy increases dramatically as range increases as energy is wasted through travel. Simply put, any psychotronic application of a force, direct or indirect expends a great deal of stress on the body, burns through its energy reserves, and strains the mind and body and is limited by the body&#039;s own capacity to deal with these stressors.&lt;br /&gt;
=====Mental Limiters=====&lt;br /&gt;
While all psychotronic phenomena causes great mental strain, a greater strain is applied to purely mental arts such as precognition, telempathy, psychonautics, telepathy and hypercognition. Less clear is the application of the Law of Exchange on this mental strain. The simplest is the rapid burning through glucose reserves at an exponential rate compared to a brain not engaged in psychic activity. But the greater limiting factor is what is called simply Clarity. Commonly referred to as clarity. Clarity is the capacity for the Psion to trust their own perception, reality and place. The more one reaches out, consciously or unconsciously, the less clear your own identity, place, or even perception is. To a point where there is no capacity to consciously utilize or understand the Psychotronic abilities you possess, or even your own self.&lt;br /&gt;
=====Psychotronic Destruction=====&lt;br /&gt;
The end result of violating these limits is clear for a physical, an overstressed individual could burn too many calories to live, dying of starvation as they boil their brain--and body, alive, or who burned through their bodies glucose reserves and suffered brain death. For the mental, recovery is possible, but often results in a total loss of self. Subjects who&#039;ve experienced mental psychotronic destruction is varied. Some become unable to manifest a true willpower, adhering to whatever reality is communicated to them at the time. Others lose all semblance of their former personality. More commonly, they completely lose the ability to distinguish reality and fiction. In all cases, destruction is considered a form of death that requires considerable medical aid to return the individual, if it is possible, to restore to functionality.&lt;br /&gt;
==Methodologies an Origins==&lt;br /&gt;
For most species, Psychotronic application is not natural, it requires a biological and technological adaptation and significant training to utilize. For some rare few species, it is a natural part of&lt;br /&gt;
=====Evolution=====&lt;br /&gt;
=====Psionic Amps and Sinks=====&lt;br /&gt;
&lt;br /&gt;
==Theories==&lt;br /&gt;
=====The Kemz and the Noosphere=====&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=405</id>
		<title>Psychotronics</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=405"/>
		<updated>2026-05-21T22:18:31Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Quote, Quote, Quote, probably from a neutralish kemzali perspective.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Psychotronics is term for the study and understanding of the preturnatural phenomena around the variety of seemingly mental-controlled powers. Users are known by a variety of names and subnames, while Psion is the most common personalized terms do slip into usage, from Esper, Mentalist and Clairvoyant to Psychonaut, Async, Seer, or Remote Viewer. The Kemzali, often considered the premier Psions, use the term &#039;&#039;Kemsaa&#039;&#039;, or &amp;quot;Dreamer&amp;quot; as their preferred term.&lt;br /&gt;
&lt;br /&gt;
==Functionality==&lt;br /&gt;
Psychotronics are often considered by laymen to be a form of mental power with little limitations, remote control of objects, people or mental manipulations that seem to come from nowhere. The truth is far more limited. Energy, even psionic, is not a zero-sum-game and causes severe strain on the user equal to the force exhibited.&lt;br /&gt;
=====Law of Exchange=====&lt;br /&gt;
The fundamental rule of psychotronics is there is an equal exchange of energy. There are is no free energy gained from psionic manipulation and in most physical-interaction cases, the energy expended is often greater than if musculature, designed at a fundamental level to turn biological resources into power, was used. As such, while a psion could psychically pick up a ball next to them, levitate it, and throw it at 40-60 miles an hour, it would apply a similar force it would to the musculature of the individual. Transferred throughout the nervous-system of the individual and generating an amount of psychic heat equal to to energy applied. Similarly, if energy is projected by someone with a psionic force, the energy is consumed. Similarly, if energy is expelled, the energy is burned from the users own body.&lt;br /&gt;
=====Physical Limiters=====&lt;br /&gt;
Due to this fundamental law, psychotronic applications are limited in both range, effect, and power. While a psion is capable, in theory, of exhibiting immense force and effecting energy in an incredible way, energy must be expended, and stress must be applied to the body. If a ray of electrical energy is expelled, an human could never expel the potency of a lightning bolt at 1-4 billion joules. As the human body has about a million joules of energy within it. But the effect of a non-lethal electrical discharge could be produced, such as a cattleprod or a taser. Though the expenditure of energy increases dramatically as range increases as energy is wasted through travel. Simply put, any psychotronic application of a force, direct or indirect expends a great deal of stress on the body, burns through its energy reserves, and strains the mind and body and is limited by the body&#039;s own capacity to deal with these stressors.&lt;br /&gt;
=====Mental Limiters=====&lt;br /&gt;
While all psychotronic phenomena causes great mental strain, a greater strain is applied to purely mental arts such as precognition, telempathy, psychonautics, telepathy and hypercognition. Less clear is the application of the Law of Exchange on this mental strain. The simplest is the rapid burning through glucose reserves at an exponential rate compared to a brain not engaged in psychic activity. But the greater limiting factor is what is called simply Clarity. Commonly referred to as clarity. Clarity is the capacity for the Psion to trust their own perception, reality and place. The more one reaches out, consciously or unconsciously, the less clear your own identity, place, or even perception is. To a point where there is no capacity to consciously utilize or understand the Psychotronic abilities you possess, or even your own self.&lt;br /&gt;
=====Psychotronic Destruction=====&lt;br /&gt;
The end result of violating these limits is clear for a physical, an overstressed individual could burn too many calories to live, dying of starvation as they boil their brain--and body, alive, or who burned through their bodies glucose reserves and suffered brain death. For the mental, recovery is possible, but often results in a total loss of self. Subjects who&#039;ve experienced mental psychotronic destruction is varied. Some become unable to manifest a true willpower, adhering to whatever reality is communicated to them at the time. Others lose all semblance of their former personality. More commonly, they completely lose the ability to distinguish reality and fiction. In all cases, destruction is considered a form of death that requires considerable medical aid to return the individual, if it is possible, to restore to functionality.&lt;br /&gt;
==Methodologies an Origins==&lt;br /&gt;
For most species, Psychotronic application is not natural, it requires a biological and technological adaptation and significant training.&lt;br /&gt;
=====Evolution=====&lt;br /&gt;
=====Psionic Amps and Sinks=====&lt;br /&gt;
&lt;br /&gt;
==Theories==&lt;br /&gt;
=====The Kemz and the Noosphere=====&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=404</id>
		<title>Psychotronics</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=404"/>
		<updated>2026-05-21T19:32:52Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Psychotronics is term for the study and understanding of the preturnatural phenomena around the variety of seemingly mental-controlled powers. Users are known by a variety of names and subnames, while Psion is the most common personalized terms do slip into usage, from Esper, Mentalist and Clairvoyant to Psychonaut, Async, Seer, or Remote Viewer. The Kemzali, often considered the premier Psions, use the term &#039;&#039;Kemsaa&#039;&#039;, or &amp;quot;Dreamer&amp;quot; as their preferred term.&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Human&amp;diff=403</id>
		<title>Human</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Human&amp;diff=403"/>
		<updated>2026-05-21T02:00:21Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DirectorateApproved.png|frameless|500x500px]]&lt;br /&gt;
&lt;br /&gt;
Humanity are a common people in known space, originating from Earth in the Sol system. They are notable for adaptability, hardiness and and a tendency to be obsessed with creating or finding an identity. While human government is not a notable presence in the galactic stage, human spacers have spread far and wide and possess a good reputation in nearly all parts of space.&lt;br /&gt;
=== Physical Description ===&lt;br /&gt;
Humans are upright hominids with sparse body hair with notable growth on their heads, the groins and underarms, and on the faces of males. Humans have distinct primary and secondary sexual characteristics that divide their males and females. They are plantigrade, have five toes on their feet, and five fingers on their hands. Their bodies bias towards symmetry. Humans are notable for good eyesight and a highly developed olfactory sense and come in a number of skintones. In the modern era. Humans are particularly notable for taking advantage of their exposed skin for bodily decorations and dyes.&lt;br /&gt;
==== Heritages ====&lt;br /&gt;
Unlike Feni, modern humans are descended from the single species Homo Sapiens Sapiens with small admixtures from now-extinct close relatives. This single species has split somewhat ever since attaining FTL capability, and now includes:&lt;br /&gt;
* &#039;&#039;&#039;Terran&#039;&#039;&#039; The most common and the terrestrially evolved state of humanity.&lt;br /&gt;
* &#039;&#039;&#039;Voidborn&#039;&#039;&#039; Due to the rapid expansion humanity underwent, a vast number of humans have spent generations away from gravity&#039;s pull, leading to a morphology of fragile-boned, long, lanky humans with large eyes, with more dexterous feet and water-retaining skin. While not universal, a common variation in the population are returned tails from their former rare vestigial form and more developed sinuses for easier navigation in the scent-rich environments that often lack strong light sources.&lt;br /&gt;
* &#039;&#039;&#039;Transhuman&#039;&#039;&#039; While any species can be splicers, humans are particularly common to have entire populations heavily spliced and altered to fit environments, in humanity these are known as transhumans. Some of these are in the pursuit of identity, some are adaptations to highly diverse environments. In some cases, these human can resemble other species, in others, they seem so morphic it is hard to qualify them in relation to known life. Humans pursuit of individual identity has led to a remarkable diversity in the broad transhuman population.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Humanity evolved and out competed all rival species on their homeworld. Much of their history is marked by internal warfare and destruction, threatening their species continued survival at multiple points.  &lt;br /&gt;
&lt;br /&gt;
=== Society ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Beliefs ===&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=402</id>
		<title>Psychotronics</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Psychotronics&amp;diff=402"/>
		<updated>2026-05-20T19:46:54Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: Created page with &amp;quot;Psychotronics, the study of various preturnatural phenomena around psionics and related phenomena and is the broad term used in Known Space for the mechanica&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Psychotronics, the study of various preturnatural phenomena around psionics and related phenomena and is the broad term used in [[Known Space]] for the mechanica&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
	</entry>
	<entry>
		<id>https://wiki.distantsands.org/index.php?title=Main_Page&amp;diff=401</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.distantsands.org/index.php?title=Main_Page&amp;diff=401"/>
		<updated>2026-05-20T19:21:10Z</updated>

		<summary type="html">&lt;p&gt;WereScrib: /* What else is going on in the Galaxy? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Welcome to Distant Sands 11.&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;&#039;&#039;Selaa Hohr&#039;&#039;&#039;, now known as DS-11 aims to acclimate you to the Gateway to the Future! Please check these helpful links for more information. We expect you to have many questions. So we set this up to help. We are accessed via your local grid in the Second Life Terminal a&#039;&#039;t https://maps.secondlife.com/secondlife/Coral%20Marine/80/208/3680 ======&lt;br /&gt;
&lt;br /&gt;
==== What is this wiki? ====&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;lt;u&amp;gt;Please be aware, this entire page and wiki are being revised as we are changing lore to our own, removed from New Frontiers, some things will remain but the stuff is in HIGH FLUX at the moment. Please have patience.&amp;lt;/u&amp;gt;&#039;&#039;&#039; ==&lt;br /&gt;
* This wiki is mostly meant to be a collection of IC documents written from a biased, pro-Directorate perspective. The raw information itself is fairly accurate, but &#039;&#039;&#039;the way it&#039;s framed and presented is not meant to be read as the completely unbiased truth.&#039;&#039;&#039; Anything that is not &#039;&#039;&#039;explicitly&#039;&#039;&#039; OOC should not be read as such.&lt;br /&gt;
&lt;br /&gt;
==== Where am I? ====&lt;br /&gt;
* You are in [[Known Space]] at the edge of the [[Coreward March]] in the [[Gadiimkimi Dark Region]] on the space station [[DS-11|Distant Sands-11]]&lt;br /&gt;
* The region is a hotbed of [[Gadiimkimi Border Dispute|conflict]] between the [[Alganna Eternity]] and the [[League of Free Colonies]] over ownership and right to settle the Gadiimkimi Dark Region. The [[United Families]], the owners of the station have invited the [[Ruz&#039;kahni Directorate]] to help mediate the dispute.&lt;br /&gt;
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==== Holding Page for articles ====&lt;br /&gt;
[[Pyschotronics]]&lt;br /&gt;
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==== What are these strange [[Sophont|aliens]]? Help! I am distressed! ====&lt;br /&gt;
We of the Directorate prefer the term [[Sophont]] rather than alien to refer to the people of Known Space. They are you, us, and the future friends and foes you will encounter on the station and beyond.&lt;br /&gt;
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===== Major Sophonts =====&lt;br /&gt;
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* [[Feni]] Resembling dogs, wolves, jackals, foxes and hyenas, Feni are the caniform native to the planet Fen, the founders of the Directorate, a catch-all for a handful of divergent species. They are the most advanced society in known space and their distinct clan-structure has informed the Directorate&#039;s design.&lt;br /&gt;
* [[Human]] Born of the troubles of their homeworld of Earth, humans are a common species in space, often taking to the stars to escape the stratification of social immobility of Earth&#039;s territories.&lt;br /&gt;
* [[Kimmigan]] These bovids, antelopes and deer are Separated by time, remnants of a great migration across the stars, the two Kimmigan peoples vary from the founders of the Alganna Eternity who care about hedonism and power, to spacer-survivalists with a spiritual love of their ships.&lt;br /&gt;
* [[Hexian]] Rodent-like murids of the Vaeus system, Hexians survived near extinction and have adopted a ruthless adherence to managed, mandated genetic engineering to prevent a similar genetic disaster from occurring. &#039;&#039;&#039;Under Construction&#039;&#039;&#039;&lt;br /&gt;
* [[Kemzali]] One of the early members of the Directorate, native to the planet Ornja, they are furry, serpentine sophonts. They are rare, but powerful, influential psionic creatures that rule their society.&lt;br /&gt;
* [[Kobari]] One of the early members of the Directorate, linked to their sister species, the kemzali, at a biological level. They are a colonial species that are separated by purpose-driven castes and exist to function for almost all non-leadership roles within their society.&lt;br /&gt;
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===== The Unclassified =====&lt;br /&gt;
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* [[Thinking Machines]] The artificial intelligence of known space, created, not born, they are inorganic beings.&lt;br /&gt;
* [[Vatborn and Splicers]] Artificial biological creations or those adjusted or altered after birth, they were mass manufactured as slave-soldiers in the great human wars. &lt;br /&gt;
* [[Outworlders]] A catchall term for the plethora of species not listed, categorizing them individually may be difficult. &#039;&#039;&#039;Under Construction&#039;&#039;&#039;&lt;br /&gt;
* [[Anomalies]] A catchall term for strange, unique, or little understood beings that in some way defy standard categorization. &#039;&#039;&#039;Under Construction&#039;&#039;&#039;&lt;br /&gt;
==== Ok But what happened Recently? ====&lt;br /&gt;
You must suffer from some form of Delerium, or maybe you&#039;re just woefully undeducated. Many major events have happened in history, but a recent one is the [[War of Ruz&#039;kahni Survival]].&lt;br /&gt;
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Distant Sands is based on the creative framework of the New Frontiers roleplaying sim on the Second Life grid, with permission.&lt;br /&gt;
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While exact lore details will drift apart, we are all based on the creativity of numerous authors past and present.&lt;/div&gt;</summary>
		<author><name>WereScrib</name></author>
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