Clan Al'Ames-Svet: Difference between revisions

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== Clan History ==
== Clan History ==
Clan Ames and Clan Svet have always resided in and around the Yari region, and an area known as the Yari gap--a tempestuous, dangerous region that has nonetheless, been the best trade-route across a large portion of Fen, and since time immemorial made their trade as guides. It was the coming of the two foreign clans that truly changed their way of life, the Aldet and the Khazaan. Entering into the territory as reckless warring expansion, the Aldet and Khazaan conquered land and territory and the smaller hgnaii of Svet and Ames had little choice but to flee. Making their way to the temperate rainforests of the Hanna Canyons, sheltered from Yari's tempestuous storms, the two clans eventually united into Ames-Svet and almost entirely existed in greater relevance as guides for traders, a practice that exists in some limited form even today for explorers and wanderers.


Their roles as guides, pathfinders and mail-delivery in the Yari-region translated early to space logistics where Ames-Svet made their name. There is a saying that the first to die on half the worlds of the Directorate were Ames-Svet. A morbid reference to their numbers in the scout service and a joke on the Scout Service's motto both. Unfortunately, the clan has never been particularly successful, they get by, but they've never had great wealth, great fame or great influence and their almost entirely one-way rivalry towards the Aldet-Khazaan has ensured strained relations with the largest and most influential of their direct neighbors.


== Clan Specialization ==
== Clan Specialization ==
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== Clan Reputation ==
== Clan Reputation ==
The Al'Ames-Svet cultural ideal of avoiding war and dismissing honor has them routinely butt heads with more warrior-like clans, and there is a lingering reputation from time immemorial of them being 'cowards hiding in the cold, dark rainforests at the slightest scent of danger.' Demographically, they are majority hgnaii, one of the fenni species, but possess a vast array of adopted outsiders from species both in and out of the directorate, possessing a cultural tradition of taking in the unwanted and orphans from other clans and nations. The final thing of note is Ames-Svet's particular affection for thinking machines. They are one of the few clans where a machine can be evaluated as a full citizen, something considered weird or even heretical to most others.
The Al'Ames-Svet cultural ideal of avoiding war and dismissing honor has them routinely butt heads with more warrior-like clans, and there is a lingering reputation from time immemorial of them being 'cowards hiding in the cold, dark rainforests at the slightest scent of danger.'The clan has a notable and particular affection for thinking machines. They are one of the few clans where a machine can be evaluated as a full citizen, something considered weird or even heretical to most others.
 
Their reputation is similarly not helped by being in all honestly, poor and rural, and often stereotyped as dumb to boot. They are often portrayed as a 'clan' of clanless, cultureless orphans, something they chaff at and are quick to point out they're one of the oldest clans on Fen. This is in part due to their culture itself, while mostly hgnaii feni, they have a strict tradition of adopting others into their clans and families, and often bring parts of their culture with those they bring in.

Latest revision as of 09:26, 21 November 2025


Clan Al'Ames-Svet
Notable Populations Feni (primarily hgnaii) human, HIGHLY diverse secondary
Capital Seshvenius.
Ruler High Explorer of the Guild, Jon Svet
Official Political System Democratic Syndicacy
Evaluated Political System Democratic Syndicacy

Clan Al'Ames-Svet, led by the Yari Guild of Esteemed Explorers is not famous, powerful or even particularly historically relevant. Born of a unity of two isolated clans in a near inhospitable region. They are modernly known for producing budget-quality-and-budget-priced copies (licensed or not) of other more well known products and being overwhelmingly dedicated to exploration and the Scout Service. Their one notable development is the creation and the production of one of the more advanced, if controversial, ship AIs in the rokhandan fleet.

Clan History

Clan Ames and Clan Svet have always resided in and around the Yari region, and an area known as the Yari gap--a tempestuous, dangerous region that has nonetheless, been the best trade-route across a large portion of Fen, and since time immemorial made their trade as guides. It was the coming of the two foreign clans that truly changed their way of life, the Aldet and the Khazaan. Entering into the territory as reckless warring expansion, the Aldet and Khazaan conquered land and territory and the smaller hgnaii of Svet and Ames had little choice but to flee. Making their way to the temperate rainforests of the Hanna Canyons, sheltered from Yari's tempestuous storms, the two clans eventually united into Ames-Svet and almost entirely existed in greater relevance as guides for traders, a practice that exists in some limited form even today for explorers and wanderers.

Their roles as guides, pathfinders and mail-delivery in the Yari-region translated early to space logistics where Ames-Svet made their name. There is a saying that the first to die on half the worlds of the Directorate were Ames-Svet. A morbid reference to their numbers in the scout service and a joke on the Scout Service's motto both. Unfortunately, the clan has never been particularly successful, they get by, but they've never had great wealth, great fame or great influence and their almost entirely one-way rivalry towards the Aldet-Khazaan has ensured strained relations with the largest and most influential of their direct neighbors.

Clan Specialization

Al'Ames-Svet is specialized along two major industries, the first and most controversial are artificial intelligences. A large amount of the most advanced thinking machines in the Directorate are made by Ames-Svet, and their constant tweaking, adjusting and interaction with thinking machines has left them a significant advantage on this field. Their second specialization are around low-price export-grade versions of other clans tech, equipment, and licensed (and unlicensed) copies of other products. A direct sideline of this is the 'guild of explorers' get often accused of being 'a guild of thieves.'

Clan Reputation

The Al'Ames-Svet cultural ideal of avoiding war and dismissing honor has them routinely butt heads with more warrior-like clans, and there is a lingering reputation from time immemorial of them being 'cowards hiding in the cold, dark rainforests at the slightest scent of danger.'The clan has a notable and particular affection for thinking machines. They are one of the few clans where a machine can be evaluated as a full citizen, something considered weird or even heretical to most others.

Their reputation is similarly not helped by being in all honestly, poor and rural, and often stereotyped as dumb to boot. They are often portrayed as a 'clan' of clanless, cultureless orphans, something they chaff at and are quick to point out they're one of the oldest clans on Fen. This is in part due to their culture itself, while mostly hgnaii feni, they have a strict tradition of adopting others into their clans and families, and often bring parts of their culture with those they bring in.