Clan Al'Ames-Svet: Difference between revisions
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Clan Al'Ames-Svet, led by the Yari Guild of Esteemed Explorers is not famous, powerful or even particularly historically relevant. Born of a unity of two isolated clans in a near inhospitable region. They are modernly known for producing budget-quality-and-budget-priced copies (licensed or not) of other more well known products and being overwhelmingly dedicated to exploration and the Scout Service. Their one notable development is the creation and the production of one of the more advanced, if controversial, ship AIs in the rokhandan fleet. | Clan Al'Ames-Svet, led by the Yari Guild of Esteemed Explorers is not famous, powerful or even particularly historically relevant. Born of a unity of two isolated clans in a near inhospitable region. They are modernly known for producing budget-quality-and-budget-priced copies (licensed or not) of other more well known products and being overwhelmingly dedicated to exploration and the Scout Service. Their one notable development is the creation and the production of one of the more advanced, if controversial, ship AIs in the rokhandan fleet. | ||
== Clan History == | == Clan History == | ||
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== Clan Specialization == | == Clan Specialization == | ||
Al'Ames-Svet is specialized along two major industries, the first and most controversial are artificial intelligences. A large amount of the most advanced thinking machines in the Directorate are made by Ames-Svet, and their constant tweaking, adjusting and interaction with thinking machines has left them a significant advantage on this field. Their second specialization are around low-price export-grade versions of other clans tech, equipment, and licensed (and unlicensed) copies of other products. A direct sideline of this is the 'guild of explorers' get often accused of being 'a guild of thieves.' | |||
== Clan Reputation == | == Clan Reputation == | ||
The Al'Ames-Svet cultural ideal of avoiding war and dismissing honor has them routinely butt heads with more warrior-like clans, and there is a lingering reputation from time immemorial of them being 'cowards hiding in the cold, dark rainforests at the slightest scent of danger.' Demographically, they are majority hgnaii, one of the fenni species, but possess a vast array of adopted outsiders from species both in and out of the directorate, possessing a cultural tradition of taking in the unwanted and orphans from other clans and nations. The final thing of note is Ames-Svet's particular affection for thinking machines. They are one of the few clans where a machine can be evaluated as a full citizen, something considered weird or even heretical to most others. | |||
Revision as of 18:32, 20 November 2025
Clan Al'Ames-Svet, led by the Yari Guild of Esteemed Explorers is not famous, powerful or even particularly historically relevant. Born of a unity of two isolated clans in a near inhospitable region. They are modernly known for producing budget-quality-and-budget-priced copies (licensed or not) of other more well known products and being overwhelmingly dedicated to exploration and the Scout Service. Their one notable development is the creation and the production of one of the more advanced, if controversial, ship AIs in the rokhandan fleet.
Clan History
Clan Specialization
Al'Ames-Svet is specialized along two major industries, the first and most controversial are artificial intelligences. A large amount of the most advanced thinking machines in the Directorate are made by Ames-Svet, and their constant tweaking, adjusting and interaction with thinking machines has left them a significant advantage on this field. Their second specialization are around low-price export-grade versions of other clans tech, equipment, and licensed (and unlicensed) copies of other products. A direct sideline of this is the 'guild of explorers' get often accused of being 'a guild of thieves.'
Clan Reputation
The Al'Ames-Svet cultural ideal of avoiding war and dismissing honor has them routinely butt heads with more warrior-like clans, and there is a lingering reputation from time immemorial of them being 'cowards hiding in the cold, dark rainforests at the slightest scent of danger.' Demographically, they are majority hgnaii, one of the fenni species, but possess a vast array of adopted outsiders from species both in and out of the directorate, possessing a cultural tradition of taking in the unwanted and orphans from other clans and nations. The final thing of note is Ames-Svet's particular affection for thinking machines. They are one of the few clans where a machine can be evaluated as a full citizen, something considered weird or even heretical to most others.