War of Ruz'kahni Survival

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The War of Ruz'kahni Survival, known to the human power as the Secession War, was a series of interconnected armed conflicts in which most of the known galactic powers took part. There is some debate about its exact nature and length, but the most intense period of fighting occurred between UDC 1004 (human year 2809) and 1010 (2815).

First Phase: Colonization and Intervention

Joint colonization efforts between the Ruz'kahni Directorate and the Sol-centered Galactic Coalition of Interstellar States focused on the Voltker Zone after the discovery of the garden world Voltker Prime in UDC 724. In the late 900s, elements of the Stygian Abominable Intelligence began raiding in the Voltker Zone, and under the joint defense ISTO, Directorate forces were stationed in and around the border zone, and occasionally conducted flash raids against to acquire or eliminate Stygian agents, forces, and targets. These flash raids were in many cases poorly organized and modern reexamination by Directorate historians have reported that much of the effort was thwarted by the lack of direct central oversight. Piracy, aggressive boarding, arrests with little suspicion and occasional land-raids have been all documented during this period.

Two decades of effective Directorate intervention and oversight passed before the Coalition increased the level of colonial taxation according to their projected development timetable without accounting for the delays caused by the Stygian attacks and the presence of the Ruz'kahni Directorate Expeditionary Fleet. The result was large-scale unrest within the Voltker Zone, to which the Coalition responded by organizing a naval task force for deployment. The RDEF was not immediately withdrawn, and the main concern of the Directorate forces remained anti-Stygian operations.

The Coalition task force was lost with all hands upon the destruction by a terrorist group of the jump gate it was to utilize. Various other Coalition ships began to converge upon the zone, having been the victims of successful mutinies or sympathetic commanding officers. It was only after this atrocity that the RDEF was withdrawn. The colonial government consolidated its military and political power and declared itself the Federation of Voltker.

Federation of Voltker and its Aftermath

Voltker's independent government was a short lived experiment, a unification of the Union of Colonists, the Voltker People's Army, the Voltker Coalition Navy and the Order of the Silver Eagle, an alliance of aligned aristocratic houses with interests in the region. After its initial victory, political infighting left it weakened and a naive belief that the Coalition would not respond with force prevailed among the people. When the Coalition returned by the end of the year, it was a massive punitive strike that crushed the rebellion.

The result was not a return to stability. Other colonial governments, throughout the neighboring White Belt and the Voltker zone protested these actions as unlawful interference. Of Particular note is The Holy See of Visra's successful coup against Coalition control. A powerful force in this secessionist movement, the Solar Houses of the region began openly protesting the intervention as unlawful interference and a violation of the Democratic Rule of Law and the Free Association clause of the Coalition constitution.

Second Phase: Open War

The RDEF began to secure jump gates along interstellar lanes to prevent further war crimes against neutral civilian infrastructure; it was assessed that there was risk of more. This assessment was proven accurate when three further gates were destroyed by rebellious forces. The Grand Tide viewed the Directorate deployments as violations of their sovereignty, and officially recognized the former Federation of Voltker as legitimate and its surviving leaders as a government-in-exile. Stygian attacks broadened and began to affect core Directorate and Coalition territories, occupying much of the military capability of both powers even as the Federation continued to gather the support of many smaller seditious colonies and steal or construct new warships at a rapid pace.

The Caera-Leecii Alliance

The Caera-Leecii and remnants of the Order of the Silver Eagle were instrumental in the organization of this initial wave of conflict, seeding joined agents throughout the Voltker Zone and White Belt to infiltrate key organizations, military and domestic. Organizing a far larger shadow rebellion than Coalition was at the time aware of. Unlike the scattered independence movements, the Alliance had a goal of a unified power.

Third Phase: The War of Ruz'kahni Survival

The height of conflict began the moment the Federation of the Phoenix was declared. Seizing on the imagery of the failed Voltker Federation as its inspiration, and using the phoenix, a mythological bird that is reborn after death in fire as its icon as a successor to the Order of Silver-Eagle, it was an alliance of the Caera-Leecii Transient Clans, the Lumii Holy See of Visra and the Hexian Imperial Vae’hex Dominion, as well as the Solar Great Houses: Augustiani, Ajnoria, Vauxneyll, Zuheda (Itself a former Directorate clan that joined the Coalition in the far-flung past), and Azdali. The Directorate had largely taken a supporting role in the conflict for the first 17 months. Logistical, intelligence, and security support were provided as per the ISTO, but the active fighting was unfamiliar in nature and largely seen as an internal conflict; the Coalition was, after all, fighting its own citizens; the Federation was not and today remains unrecognized as a distinct, legitimate political entity by the Directorate.

This supporting role changed upon the entrance of the war of the Grand Tide and the Holy See. Poliesu warfare, like Rokhandan warfare, places an emphasis on flash raiding. Unlike Rokhandan warfare, it also places emphasis on ferocity. The holy world of Cellen was targeted, as were several gates in Directorate space, before any declaration of war was made. Tens of thousands perished before any response could be made, and the Burning of Cellen is frequently remembered with grief, horror, and anger.

This direct attack was met with the formal entrance of the Ruz'kahni Directorate into a form of warfare that was new to it: total war. For the first time in its history: the Directorate instituted a draft; Directorate ships no longer prioritized the capture of a ship over its destruction; and attempts were made to cripple and destroy the Grand Tide's ability to make war. The ISTO fleets, primarily made up of Coalition and Directorate ships, swept through enemy space systematically and at great cost in lives and ships, and for every world taken, the horrific FTL attacks were made indiscriminately against both military and civilian targets belonging to the ISTO. This dynamic halted when the fortress-system of Praxis became part of the front line. Praxis was a central FTL junction and critical hub for Grand Tide and Holy See forces. Several clans had over the course of the conflict developed a weaponized version of RRCT, known as GeCo. Fearing the cost of taking Praxis conventionally, these weapons were deployed without Directorate knowledge or authorization against Praxis, rendering all inhabitants dead. The clans responsible were disbanded and their leaders punished, and their names erased from history in disgrace.

The typical form of the War of Ruz'kahni Survival was for advanced RDEF ships to do the bulk of the fighting in space, and once planets were besieged, vatborn soldiers of the Coalition would invade en masse and serve as a garrison when the fleets continued on. This form of planet-hopping warfare was relentlessly effective, though nevertheless costly, and eventually the ISTO forces reached the Poliesu homeworld. Resistance was fiercest here, and only after months of siege and total war did the emperor of the Grand Tide surrender, specifically to Coalition forces.

Fighting continued, with the Coalition accepting the Republic of Ayun-Ji as a protectorate and utilizing the captured W-1 reserves. After the capitulation of the Grand Tide, RDEF focus shifted towards the Stygian Abominable Intelligence, and development of weaponry specialized for lethality against Thinking Machines was completed, and with them RDEF forces were able to make territorial gains and seize reserves of W-1 that had previously been unattainable.

Fourth Phase: The Shattering

The Holy See of Visra was approached directly by their Stygian allies and given plans for a new weapon. The See, along with the rest of the Federation began to secretly construct the weapon and it was soon designated the FFS Fioletovyy, a warship of unique designs possessing a weapon able to target enemy fleets in the tempestuous realm of Jumpspace. As the war was turning against the Federation of the Phoenix, and when Visra itself was being assaulted by Coalition Forces in an event known as the Razing of Visra, the Patriarch of the Holy See, Seraph Alexander III, ordered his Lumii to fire the weapon.

The result was an event known as The Shattering. Jump-gates within 114 parsecs immediately failed and the nature of the hyper-space lanes altered. Ships in jumpspace failed to exit, exited unexpectedly, or at unintended destinations. Others flew out of control, their systems and power-systems failing or misfiring and collided with numerous worlds, causing immense damage. The region known as the White Belt was particularly effected and nearly all jump-computations altered. The fundamental nature of Jumpspace altered within the effected regions, leaving new paths to open, and old ones to fail. The death toll is considerable. While direct impacts resulted in millions dead from out-of-control vessels, the loss of logistics throughout the effected zones caused far greater and as to unknown losses of life.

Aftermath

The Federation of the Phoenix, having heavily altered its fleet to operate outside of Jump-gates and established nav-lanes during their rise managed to re-seize massive amounts of lost territory and was more capable of rebuilding their logistics than the Galactic Coalition, which had relied on these established lanes of infrastructure to maintain its empire. But its internal divisions were many, and many thought the civilian death toll was too great. Demand for reparations by the states of the Federation towards the Holy See of Visra led for what was seen as a unilateral unapproved usage of the weapon led to the exit of the See from the Federation by the end of 1010 as it was reformed under a military junta by the Supreme Commander of Navy.

The Sovereign Federation and the House Wars

Internal pressures in the young nation caused it to fracture, as the level of involvement of the Stygians began to be known, civilians openly revolted. Similarly its Solar Houses engaged in clandestine war against one another, and the Junta was shattered by 1016. A period of unrest followed before it was reorganized in the wake of the event known as the House Wars between the years 1017 and 1019, establishing a new, unified, civilian government, re-united with the removed Holy See of Visra and was rechristened as The Sovereign Federation by the end of 1019.